Elden Ring VR is a terrifying and immersive first-person adventure

An Elden Ring VR mod is cꦐoming, and it looks remarkably fluid i😼n motion.

As first reported, modder Luke Ross is in the process of turning Elden Ring into a VR-enabled adventure. He recentl꧂y released a short clip showing the mod in action during the earliest stages of the game, and for such a dramatic shift in perspective, it seems to work pretty well𝓡. 

The mod demo opens with our intrepid Tarnished – seemingly a Warrior based on the scimitar swinging at their side – poking around the very beginning of the game, and the difference in the field-of-view is striking. With a closer, lower camera propelled by the freedom of VR, you can exami⛦ne environments up close, peek your head out of doors and over ledges, and view the UI physically overl✅aid in-game. Walking animations seem pretty stable, too, which is a common pain point in VR. 

Ross told PC Gamer that while he's building around a first-person view, he's planning to leave the default camera distance "as an option for purists," probably with a closer third-person camera as a middle ground. But he says "the first-person camera is where it's at."&🐷nbsp;

"Whe🍌n rolling or performing ಞother scripted animations like the combat moves, the camera follows the character's head (so its position changes) but it remains oriented correctly according to what your head is doing in real life," he says of fighting in the new perspective. "So the horizon will stay level and the world will always look stable." 

In other words, doing lion c𒆙law flips or just dodge-rolling around in VR won't turn the worl🙈d into a nausea-inducing spiral. That's good news for the VR-equipped looking to try this mod when it's released – hopefully by the end of the month if things go according to Ross's plans. You'll find it on the R.E.A.L. VR when it's released. 

You don't need a VR headset for this 澳洲幸运5开奖号码历史查询:Elden Ring co-op mod, and it makes playing with friends much easier. 

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Austin Wood
Senior writer

Austin has been a game jourꦇnalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while p💟laying as many roguelikes as possible.