EA leaves Online Passes out of Syndicate
External dev goes🧔 “include content players won't wa♕nt to sell” route
澳洲幸运5开奖号码历史查询:Electronic Arts' upcoming Syndicate won't include an Online Pass despite containing substantial online multiplayer content🔜, the game's developer has revealed. Speaking to , executive producer Jeff Gamon explained that the title's multiplayer mode was given “equal billing” with the single-player campaign, rather than restricted access: “We want as little resistance or barriers to entry as possible.”
While Online Passes are standard-issue for Electronic Arts-built games, the title's development occupies a grey area between internal and outsourced. While coding of the EA-owned IP was overseen by EA Partners, indie studio Starbreeze managed to convince the publisher to bend the rules, Gamon s💧ays, “because it didn't have competit🐈ive multiplayer and because we wanted as many people as possible to be playing co-op.”
Gamoꦫn's hope is thatಞ the strategy – together with a decent helping of content – will be rewarded with a high user-retention rate. He estimates that players should take “a good six, seven hours” to see all the game's co-op, with the game containing what he sees as a high replay value: “to progress your character and upgrade a few weapons is a heap of content.”
The game releases Feb 21. We're not going to come right out and suggest you reward EA/Starbreeze's risk by keeping your copy until the day you're buried with it, but we're certainly not go🐠ing to advise against it either.
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