EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Immortals of Aveum
(Image credit: EA)

A new report sheds some light on just how much EA invested𓆏 in its single-player FPS Immortals of Aveum, which received mixed reviews and was deem♛ed a financial flop.

Immortals of Aveum launched in August 2023 amidst one of the busiest years of game releases in history, bookended by behemoths like Diablo 4, 澳洲幸运5开奖号码历史查询:Starfield, and 澳洲幸运5开奖号码历史查询:Baldur's Gate 3. Ascendant Studios' self-styled "Call of Duty with magic" experiment was compelling enough, and 澳洲幸运5开奖号码历史查询:I𓃲 personally think it⭕ deserved more attention, but it ultimately missed EA's expectations by enough of a margin that shortly after release.

The studio's CEO, Bret Robbins, has gone on record to blame ꦕImmortals' poor sales on last year's extraordinarily🐷 busy release calendar, but an anonymous former Ascendant employee speaking to said,ꦐ actually, the concept of the game i꧟tself and its sizable budget were both fundamental mistakes and ultimately doomed the project.

"At a high level, Immortals was massively overscoped for a studio's debut project," the for💮mer employee said. "The develop𒈔ment cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a AAA single-player shooter in today's market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long."

Whatever the reason Immortals of Aveum didn't succeed, it sucks that its failure will only further discourage major studios from investing in the sort of big budget single-player, no-nonsense action games we're seeing less and less of these days, and redundancies affec🔜ting passionate developers suck eve🍌n worse.

Another anonymous employee, still at Ascendant, told IGN that there was potential in Immortals' old-school appr♓oach, but admitted it failed to find an audience regardless. "It's not a sequel or a remake, it doesn't take 400 hours to beat, has zero microtransactions, no pointless open world grinding. Although not everyone loved it, it reviewed pretty well, currently sitting at a 74 on Ope🐼nCritic and a Mostly Positive on Steam. No one bought it."

Find out how we ranked the 澳洲幸运5开奖号码历史查询:best FPS games of all time.

After earning an English degree from ASU, I worked as a corporate copy🐼 editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.