Dungeons & Dragons Tactics - hands-on

Even though it has the word "tactics" in the title, even though it's packed with familiar-looking grid-based strategy, there's no other portable game quite like Dungeons & Dragons Tactics. Meticulous enough for the most hardcore D&D fans, Tactics squeezes in several books' worth of rulemongering tabletop knowledge while still managing to be accessi🌱ble for fans who just want to roll up some barbarians and kill some monsters already.

We've already talked up D&D Tactics' extensive features and interfaces in earlier previews, so we'll just cut straight to the experience of playing the game. Tactics is fairly deep as a strategy game, but don't expect something on par with the Neverwinter Nights series. Instead, Tactics will take you straight from one turn-based battle to the next, with minimal story in between; fans of Final Fantasy Tactics and its ilk should be right at home.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.