GamesRadar+ Verdict
Pros
- +
Swapping job classes
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Distributing your stat points
- +
Multiplayer
- +
if anything
Cons
- -
Tedious
- -
repetitive game design
- -
Skeleton-thin
- -
confusing plot
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Destroying yet another generator
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If you’re i🙈tching for a hack-and-slash level-grinding experience on your PSP and don’t care about story, character development, or varied gameplay, you might find Dungeon Explorer: Keepers of🍸 the Ancient Arts bland but tolerable. If you’re looking for anything beyond that, however, this action RPG is sure to disappoint.
After customizing your character (you’ll get to choose your general look, race, gender, and job), you’ll immediately be treated to one of three poorly translated and relatively similar storylines, depending on your race. At first, the plot appears promising: your character helps to seal an evil cave, which ought to eliminate monsters from the world, but then men themselves become overambitious, and their internal squabbling breeds evil in the land. From there, the story quickly melts into a convoluted mess, with odd bits and pieces (not to mention random fast-forwarding in time) that never really fi🌟t together.
Gameplay consists of accepting a single quest from the adventurer’s hall, and running through a randomly generated dungeon (there are several different environments, like a fiery cavern and a leafy underground, but they all have the same feel) while collecting treasure chests (hooray for loot…money is tight in this game)🔴 and destroying “Monster Generators” (stone portals that spawn one of a limited variety of enemy creatures) until you reach a mini-boss. Then, you defeat it, port back to town, and repeat the process until you’re able to access the next Story quest, which is essentially the same thing but with story elements thrown in. In a phrase, we’d have to label the entire experience as pure tedium.