Dreams artist recreates jaw-dropping Unreal Engine 5 train station demo
Digita🤡l artists are absolutely💟 flexing and we're living for it

Mere days after a frankly unbelievable Unreal Engine 5 demo of a Japanese train station went viral, another artist has recreated the scene in෴ Dreams.
Martin Nebelong of Dreams developer Media Molecule shared a short, work-in-progress look at the recreation earlier today. The clip is only 11 second♛s, but it shows a lot of the environment, and the inspiration is clear.
Made this in Dreams on my PS5 today.. You might be able to tell what inspired this 😁 It's just an early WIP but I'll give it some more work next week. #MadeInDreams #UnrealEngine5 pic.twitter.com/3C0xA4vl8c
"Seeing something like that obviously makes me want to make a sไcene inspired from♋ that in Dreams," he added in the description of a mirror for the video.
Environment and prop artist Lorenzo Drago told us that his original Unreal Engine 5 scene took roughly a month of work to create. Nebelong says his Dreams version has thus far taken "♚3 - 4 hours of work," excluding the rocks between the station's missing train tracks.
Even in its unfinished state, this recreation is positively stu♔nning, from the speed with which it was made to the level of detail realized in Dreams. It's a testament to both Nebelong and Drago's technique, as well as the power of the tools they're working with.
I shared the video with Drago to get his thᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚoughts on it. "I've just seen it, it's r🔜eally cool," he told me. "Can't believe I have fanart now."
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Unreal Engine 5 is already being used for more than environments showcasing lighting tech: one fan's made a functioning replica of Portal's iconic opening level.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going w♉ith a lot of news and the occasional feature, all while playing as many roguelikes as possible.