Do Not Open is a randomised VR horror escape room that challenges you differently every time you play it
Solve puzzles or die trying in this life or death, agā¦ainst the clock puzzler
If you like horror, VR, and puzzle rooms, then Do Not Open's new trailer, revealed at the 澳擲幸čæ5å¼å„å·ē åå²ę„询:Future Game Show Powered by Mana, is probably worth a peek or two from between your fingersš .
VR horror can be intense at the best šØof times and getting trapped in a spooky house with a wall-crawling demon baby out to get you isn't the best start to anyone's day. There's also a giant skeletal witch creature⦠thing, likely to burst through doors and end you if you don't hide in time as well. So it's not looking good for slowpokes.
What makes Do Not Open's brand of VR horror really interesting, though, is it's procedurally generated pš¹uzzling. It's all based on the puzzle room concept of being trapped in a space, and having to uncover and investigate the clues you need to get out. However, the house you're trying to leave will change its layout, the locations of room puzzles, and items every time you play, creating over 2,š193, 360 different puzzle combinations. Each time you risk a game it'll be an all-new challenge to test your skills.
Whatever the house gives you, you'll have to think fast as you're against the clock trying to escape - there are combinations to find, objects ꦬto locate and use, and puzzles to work out. Fail to get out of the room before the timer expires and things will get nasty fast - as the game itself says "solve, hide, or die"... The story behind all this sees you play as a character called Michael, trapped inside a warped and unearthly version of his own house, trying to stay alive, get out, and save his family.
Do Not Open has already won awards, taking the best game spot in the Tech / XR category of The Indie Games Malaga Awards. You'll be able to see why yourself with the game coming soon to PS4/PS5ź¦ and PSVR. to find out more.
For more awesome games featured during today's Future Games Show, check out .
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I'm GamesRadar's Managing Editor for guides, which means I run 澳擲幸š¦čæ5å¼å„å·ē åå²ę„询:GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horꦫror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStšation Magazine and website.