Diablo 4 players are being slaughtered in droves by tuned-up World Bosses - because they're all turning up to "leech"
"Every time we fight it's a slaughterfest"

澳洲幸运5开奖号码历史查询:Diablo 4 Season 2 is upon us, and among numerous other𒀰 changes we've gotten much tougher World Bosses - so tough, in fact, that they're turning servers into slaughtering grounds once again.
The new Diablo 4 patch makes World Bosses more frequent, more rewarding, and more dangerous. The full explain that the World Boss spawn timer has been "reduced from 6 hours to 3.5 hours" and the quality of rewards you get for beating one of t🦄hese baddies has been "significantly" boosted. Then, ominously, there's also the note that "World Boss health and damage has been increase𓃲d."
, we get a pretty decent sense of how fights against the 澳洲幸运5开奖号码历史查询:Diablo 4 Avarice World Boss are going post-patch, as you'll see a chat log populate🧸d by nonstop "[playername] was slain by Avarice!" messages, alongside a capture of the boss's hea🐻lth bar with barely a tick of life taken out.from
"Every time we fight it's a sl🍸aughterfest," as puts it. "But there are benefits to it. 💫Now you actually get to learn about the different bosses' habits since they aren't being melted in seconds. I didn't even know the one boss with the treasure chest on his back summons a bunch of treasure goblins to distract everyone when his health is low. It's a bit harder for low levels to freeload a few kills though. If the people there are too low I'd rather just reload the zone rather than die and have to repair my gear for nothing."
It's a far cry from the days when Diablo 4 players were slaying World Bosses in the span ꧟of se🌌conds, and broadly it seems fans are pretty happy with the state ♑of the game post-patch, since discussion forums are now filled with a for the new season. Given how dismal the community has sounded over the past few months, that's already a marked improvement.
Praise for Season 2 hasn't been enough to mitigate the mixed reviews Diablo 4 has received on Steam.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022🐻, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.