Diablo 4 is finally out in Early Access and Blizzard is investigating login issues and error codes
Blizzardā has acknowledged Diablo 4's login issues and says a fix is on the way. And yes, that includes the "no valid license" message

After many long years and several successful betas, 澳擲幸čæ5å¼å„å·ē åå²ę„询:Diablo 4 error codes and queues are preventing access to Sanctuary. Despite the 澳擲幸čæ5å¼å„å·ē åå²ę„询:many launch trailers building the hype, the game is finally āout in the wild - at least in Early Access - but not without issue and Blizzard šis already acknowledging the problems.
We know this song and dance well by now here at GamesRadar+, having reported on the countless live-service launches whose servers struggle and often buckle under the crushing demands of hundreds of thousands of players trying to log in all at once. And yet, despite Diablo franchise boss Rod Fergusson ensuring us Blizzard was "prepared" for Diablo 4ā±'s launch, it's frankly unsurprising that players are running into long queues, error codes, and the like.
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We are looking into the Invalid License issue that some PlayStation users are reporting. We will update š²thš¼is forum thread once we have more information.//t.co/U1KKQtQ4OW
I havšen't experienced any error codes trying to get into Diablo 4, but my RTX 3060-equipped laptop crashed as the opening cinematic was just starting to play. My Battle.net launcher currently has a message that reads, "We are investigating reports of login issues aš¦ffecting Diablo 4 and working to resolve these as soon as possible." I've since re-launched the game and have been reading a "queued for game - start game pending..." screen for 15 minutes or so.
We'll update this article as we learn more.
In the meantime, here's our 澳擲幸čæ5å¼å„å·ē åå²ę„询:Diablo 4 review that suggests this will all be well worth the wait.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places lź§ike SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.