Diablo 4 fans think Blizzard is learning the wrong lessons from WoW and Overwatch
"Somehow, Blizzard deci𝕴des to double down🍒 and take a stab at the few things that make the game fun"

Diablo 4 fans frustrated with🅘 the game's first big patch are going beyond the game's scope, airing frustrations over 𝓡how developer Blizzard has handled updating other live service games like World of Warcraft or Overwatch.
Blizzard dropped the 澳洲幸运5开奖号码历史查询:Diablo 4 Season 1 patch notes last night,♋ ahead of Season of the Malignant starting tomorrow. While there are a fair few things that fans have taken an exception to – such as nerfs to the already-weak Sorceror – the general theme of the changes is that Blizzard is and then some. If there's a build that made you feel powerful, especially one focusing on Vulnerable enemies and crit damage, chances are it no longer offers you that power fantasy.
and 'the fun' nerfed."WoW has had bad changes after bad changes, layers upon layers of them," one fan . "No QoL changes to raiding - you still need to walk back 10 minutes if you wipe on a boss. Endgame is purely Mythic+ (n൲ightmare dungeons) whether you like it or not. Mythic+ affixes are still absolute dogshit to play around and you're rolling the dice on whether you're fucked or giga-fucked depending on your class + the affix of the week.
"Dragonflight makes positive strides but it still barely scratched the surface of why the game feels awful to play and is a waste of your time. The game is way tඣoo difficult n😼ot in a good way because Blizzard thinks the MDI is the end-all-be-all of all WoW balancing. Most of the community moved on to FF14, Genshin, and or just moved on with their lives."
The same player als🃏o references Overwatch, saying it was "great at first" though derailed by metas around characters like Mercy and Brigitte that took way too long to address.
"Cherry on top? The loyal people who remained in Overwatc⛄h got slap🏅ped in the face with Blizzard announcing they are cancelling PvE," they add.
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Another : "S🙈omehow, Blizzard decides to double down and take a stab at the few things that make the game fun! I've never seen such a large patch dedicated to nerfs - across the board! This is madness."
"This is all about their bottom line and an attempt to have us play the game longer. Mobs can't stay alive like they used to if they nerf cooldown reduction by 30%. Players can't stay alive like they used to if they 𓂃gut a vital aspect like Disobedience. Blizzard used to be about the player experience - and providing the best game possible. Diablo IV 🐽is a far cry from D2, Warcraft 3, Vanilla WoW, and StarCraft I and II."
Other players are drawin👍g upon experiences from games beyond that Blizzard has made, such as Destiny – itself no str🍌anger to accusations of nerfing the fun.
"I played World of Warcraft from Vanilla until Shadowlands. I played Destiny from the Destiny 1 beta all the way until the most recent expansion. I (unfꦡortunately) played several years of both League of Legends and Dota 2. Suffice to say, I'm no stranger to updates that end up making a game feel worse," one .
"Never, in any of my years with any of those games, have 🌃I seen a patch as baffling as this one. I was on the 'D4 is a bit barebones, but has a great foundation for future content' train. I, naively, hoped that the first season would show how Blizzard can keep the formula fresh by introducing new aspects, new uniques, and balance changes that would in turn would encourage interesting new builds. I figured even if they missed the mark, that would at least be their goal. Don't I feel like a fool."
The mood, then, is far from stellar in Camp Diablo. The fallout has led Blizzard to announce an impromptu developer stream ﷽to talk through som꧂e of the rationale for the changes. It's far from the first time we've seen𝓀 a game take a few goes of ༒class tinkering to get things right, though if Diablo 3 offers any hope, it's that D4 should get there eventually.
Here's everything we know about 澳洲幸运5开奖号码历史查询:Diablo 4 season 1, from seasonal content to release times.

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths༒ of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.