Diablo 2 Blizzard/Orb Sorceress Walkthrough

Table of Contents

*****************

I. Update logs (D1.1)

-Guide-

1. Introduction (D2.1)

2. Objective of this guide (D2.12)

3. FAQs (D2.13) -Not complete-

2. Skill/Stat spread (D2.2)

2.1: Leveling Walkthrough (D2.21)

3. Recommended Setups (D2.3)

4. Zen and the art of dueling (D2.4)

4.1: Player-Killers (D2.41)

5. Magic Find and you (D2.5)

6. Legal mumbo-jumbo (D2.6)

7. Contact (CT1)

Note: Type Command+F or Crtl+F and enter the find codeꦉ (The D💖x.x in

parenthesis) to jump to a certain section.

D1.1

---Update Logs---

*v1.2 -current-

-Rolled the reader insight into the guide,༒ eliminatin﷽g clutter.

-Added bit about PvP damage reduction in Dueling

-Added bit about what so😼rceress to build in the intro

-Adding some stuff about PK

*v1.1

-Added some info about the new ladd🧸er and possible ♈update.

-All around cleanup of the guide, plus added✅ some additional ins🍬ight by Mr.

Patrick Gilsdorf. Thanks! It alwaysꦇ helps t🥀o have a second opinion.

-As such, I have added (To the se༺ctions that need🐷ed it) a reader insight

section. 🐓If you wish for a second opinion or an alternate way of doing

thin🎉gs, ꦗlook there. I'll integrate it with the guide in version 1.2 maybe,

but not right now.

*v1.0:

-Complete rewrite. Some stuff C&P'd over, but a lot 🍌rewritten.

-Find codes implemented.

-The annoying bug that caused all ' characters to be changed to qu൩estion

marks has been fixed. Rejoice.

D2.1

---Introduction---

So you have chosen o﷽r are interested in crafting your own blizzard

sorceress. Maybe you've seen one in🉐 action before, dueled against one, or

wh💜atꦿ have you. Nonetheless, you are likely reading this guide because you

have some inter✤est in building one. Either way, welcome to the guide.

Before I begin, I'd like to mentio🐓n that this gui🍸de will not help you one

iota ifꦑ you♏ happen to play Expansion. Why is this? Let me explain a few

points:

1. Expansion has a ton of mana-boosti🍎ng unique items so that putting points

into Energy is useless.

2. A lot of Classic ra🥂re equipment (90% of our sorceress's gear) is

rendered totally useless in Expansion.

3. A lot of stat-boosting items, making any stat other than Vit🦋ality pretty

much useless.

There are others, but not much more has✤ to be said that this guide won't

help you in Expansion. If you wanted to try for an Expansion sorceress, y💎o🌠u

could go here: //www.gamefaqs.com/compu🎐ter/doswin/game/370600.html

Now,🥀 the blizzard sorceress can deal insane amounts of damage. Howev🧸er,

there is one drawback you may o♒r may not be aware of, which is the fact

t༺hat the blizzard sorceress can ꦺof course only do one element, which is

cold. The only other attack ಌyou will likely have 🔜at your disposal is Static

Field, which can shave off 25% of the enemy's HP per hit, but cannoꦰt kill.

In dueling, the blizzard sorce🌱ress packs⛦ a punch. But needless to say,

you'll need some help i𝓀n PvM in Hell mode and even some parts of Nightmare.

If﷽ you still feel like building one of 🌳these powerhouses despite the

obvious drawbacks, feel free to keep on reading.

On the other hand, if you wish to build a Frozen Orb sorceress🏅, I provide

little blurbs here ꦛand th📖ere on what steps you need to follow, because for

the most part, things are the same.

D2.12

+++Which is right for you?+++

Figure I'd drop this in somewhere.

If you a♏re just beginning the game and want to build a sorceress, I'd

highly suggest building an orber. They can hold their own in du✤els, not to

mention regular play. Orbers have very good crowd control, so that m💟akes

them 🦹good support characters shoul🗹d the need arise.

Blizzard sorceresses, however, require a bit more skill to u💫se. ꦉBlizzard

only concentrates on one area, rather th𒁃en splitting off in a million

different directions. Therefore, you need ꦰto use ౠBlizzard carefully. But

the additioℱnal hassle comes with a reward--Blizzard can do over 1,000

points of damage, allowing it to pack a punch.

If you are really advanced, have one ൲or more sorceresses and are chomping

for more, I'd 👍suggest going f♉or a Lightning/Fire build.

D2.13

+++Objective of the guide+++

The objective of this guide is quite simple, whi༒ch is to help you make

yourself a lean, mean, bl﷽izzard-s𓄧linging machine. If for some reason you

follow this guide down to the last step and don't have such a sorcer♉ess as

the re🐬sult, f🍸eel free to email me and complain, but I ask one thing: If you

want to complain, please provide constructive cri♔ticism to help me improve

the guide.

And lastly, thank you for taking the time to r🌜ead this guide. Let's begin.

D2.14

+++FAQs+++

-Seไction in progress, will add questions as time goes on-

D2.2

---Skill/Stat Spread---

NOTE: 🍨I will only list the skills you are putting points in🅘to. If it isn't

listed, don't bother with it.

-Skill Tree: Lightning-

Skill---------------Points

Charged Bolt    &nb🌳🅠sp;   1

Lightꦐning           1

Telekinesis    &nb💟sp🃏;    1

Tel💖eport       &nb🦹sp;    1

Energy 🏅Shield       1

-Cold-

Skill---------------Points

IceBolt    &nbsꩲp;    &nbs🌠p;   Max

Frozen Armor    &nb꧂ꦿsp;   1

Frost Nova        🐎  1

Ice Blast        &nb🎀sp;  Max

෴Glacial Spike  &nbs🅘p;    Max

Blizzard  &nb🌌sp;         Max

Shiver Armor   &nbs𓆉p;    1

Mastery   &nb🍰ℱsp;         Max

Notes:

You are putting points෴🌱 into the lightning tree for Teleport and energy

shield mostly, Teleport for it's ability to move you quickl🌃y in duels, and

Energy shield so you can take an incre♐ased number of hits. The ones that

need to be maxed in the cold t✤ree are synergies of Blizzard and thus

increase its power. Mastery will cut yღour opponent's coܫld resists,

enhancing damage.

Orb Sorc notes:

In this c⛦ase, you only want to max your Cold Mastery, Orb, and Ice Bolt. On

the lightning side of things, this build can go two w♋ays: Max Teleport so

that it will only take 1 Mana per cast (Anꦅd thus, your mana will rechaꦯrge

AS you teleport, pretty good), OR you could max Energy Sh♛ield (And be a

fast-moving tank, but have LOTS of Mana potio༺ns on hand for this build). It

all depends on what you want.

-Stat Point Spread-

The most typical statꦓ spread for Blizzard sorceresses:

Strength: As high as needed, but keep as low as possible. 𒉰If you can get

away with keeping it around 40-50, that'll be💜 excellent.

Dexterity: Like strength. Keep it as low as possible. 51 i𒐪s good, as𓄧 it

allꦍows use of the Spectral Shard, the main weapon of choice for Duelists.

Vitality: Every point that isn't going into anything elseꦓ should be put

into Vitality. By around Level 70, you should be edgiꩵng close to 1,📖000 Life

(With +life equipment).

Energy: Try 🎐not to put ANY points whatsoever into this stat. AuralFire anဣd

Anticitizen🙈 (Orb and💞 Blizzard sorcs, respectively) both have 50-70 into

Energy because I think that's a prꦯetty good comfort zone. It really depends

on where you are comfortable, but a common rul🐈e is🍷 no more than 70 at the

most.

Orb sorceresses can follow this same s𒀰tat spread. Nothing different betwe🌼en

the builds, t💟hough you *might* want🌊 to nudge the energy up a bit if you

decide on maxing Energy shield.

-Alternate Take- (Thanks Mr. Gilsdorf)

The Stat Spread---

Strength: Leave at 35. No more than that.

Dex: You should be able to boost this via equipmen♔t. I don't know th🔯e

equipmen𝔉t as well as I used to, so I cannot modify the equipment section as

such. Don't go over 35 (Without equipment).

Vitality: Same as aboveℱ (Put as much as p꧋ossible into this.)

Energy: None here. Unless y♕ou ar🍸e going to nudge Energy Shield past Lv. 5.

The Skill Spread---

For the Blizzard Sorceresses (sorry, 🌠Orbers), you'ﷺll want to max your five

skills in this order.

Ice Bla🎀st, Blizzard, Cold Mastery, Ice Bolt, then lastly Cold Spike.

D2.21

++Leveling Walkthrough++

All the planning in the world won't get you pas♋t the one, classic ele﷽ment

that is in evꦏery RPG known to man: The level grind.

Fortunately in Diablo II grindin꧙g isn't too hard--that is, if you have some

help out. There are ♉different ways🤡 you can go about this.

1. You can grab a friend's sorceress with maxed Enchant, buy a Bow, 🍬and

just shoot down enemieജs in difficult☂ places for massive XP.

2. Once at level 20, just fin🧔d a good friend with a powerhouse Orb

sorᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚceress and r🦄un the cow level with them. Once at 25, up the ante to

Nightmare cows.

3. Do Hell C💎hao꧂s Sanctuary runs. Be aware that a Barbarian with Battle

Orders, and a Paladin with Bl꧒essed Ha♈mmer are pretty much required for

these.

Pretty 𝔍much following those in order will get you to the high levels just

f🃏ine. However, I'll give some mor🥀e detail into following these steps.

-1 to 20-

You'll either be flying solo or ꦅhaving the assistance of a chanter for ꧒this

one.𓄧 If you have a chanter assisting you, skip to Stony Field.

Otherwise, you'll be alone with Fire Bolt and not much i🧸n the way of

firepower. What y𝓰ou'll 🐎probably want to do is gain about 5 levels in Blood

Mo💮or, then move to Cold Plains until Level 10, Then keep moving on until

you get to the Stony Field.

Chanted people joining us at this♛ point should have a bow of sorts and a

newly-cast enchant.

At this point, you can 🏅kill things in this area, slowly working through Act

I until you get to Level 20. You can also get a rush through Act I aౠnd

level🌌 in Act 2, making it easier on you. Either way works fine, b🍃ut if you

insist on sticking with Act 1, level in the Catacombs. Anytꦡhing 🥃before that

and you'll be moving backwards.

By the time you hit 20, you should have a🍃n Ice Bolt that is pretty well

leveled, w🍃ith💙 one point each into Blizzard's prerequisites.

-20 to 50-

At this point, you'll want to join🐲 a Cow game--that is, someone running the

cow level. Here are some tips on joini🍌ng a good cow game:

1. Find one 🌟that has a num♑ber attached to it. This means it's been running

for a while and is most likely a good run.

2. Pay attentio🦩n to the game times. If the game's been running any longer

than 5-10 minutes, wait for them to start ꩵanother game or find another run.

3. Try to stay ඣin private games with tons of friends. More people = more

XP. P⭕riva𒀰te runs work better because you don't have to worry about some

bozo wasti♑ng the cow king and ruining your charact♛er.

Once you get to 30-ish, you'll want𝔍 to complete Normal 𝄹and head for

Nightmare cow runs. After 𒈔that, when you are around 45-50, Nightmare Chaos

Sanctuary i💃s a good place to do some solo leveling.

By now, you should have a decently leveled Orb/Blizzard whicꦰh should be

more than enough to carry you through easily. Just💃 don't take too many

hits.

-50 to 70-

You 🔜should do Nightmare Chaos runs until around 60 or 🎐so. When you get

ജthere, get to Hell Act 2 and run through the desert killing things (In full

games, preferably). You should ꧂be able to hit 70 easy doing this.

-70+-

Once yo⭕u hit 70, it's pretty straightforward from here. Just do Hell Chaos

runs until൩ you hit your desired lev꧅el. I stopped at 80, though it certainly

is possible to go further. May luck be with you.

The "Sora":

I figure I should cover this, since you are likely t♔o be doing it a LOT,

especially if you happen to be the𒀰 only so🅺rceress and/or the highest level

sorceress of the Ch𓂃ao🌃s run you happen to be in. It's a technique called the

"Sora", and what it m🌳eans is to teleport very rapidly to the cent꧃er of

Chaos Sanctuary, cast a Town Portal, and d🧸uck and cover while your team

clears the area.

Obvious🥃ly, you'll want to keep some things in mind.

1. ALWAYS, ALWAYS make sure you have a M⛄AXED tome of Town Portal on you. I

cannot count on 🎀two hands how many times I teleported😼, and lo and behold,

no town portals. Worst. Feeling. Ever.

2. Always have full rejuvenations on hand, if pos꧟sible. If not, keep a

healꦡthy dose of Mana/Health potions.♊ Slots 1, 2 should be health, 3, 4

being

mana.

3. Most importantly, have a barbarian cast Battle Orders on yꦏou before you

begin. You'll get a skill boost, HP/MP boost, and S🐎tamina boost. 𝕴You can

certainly attempt to sora wi𝕴thout🗹, but it's very risky.

Orbe꧟rs: Do the same thing asꦜ your blizzard brethren.

D2.3

---Recommended Setups---

Obviously the skills and stats were theꦐ least of our problems. Now we have

to figure ou𓆉t what kind of equipmen𒅌t we are going to use. The good news is

that 💧you'♛ll likely get this stuff from some caring people as you build up

yo🗹ur levels. Don't trip too hard on this stuff until y🗹ou get to level

70-ish.

Equipment note: "Priz" is the term used by many b.net pla🌸yers for an item

that has ജmultiple resistances. Such items are usually pꦉurple in color, and

are worth a LOT in trades.

Note on armors: The sameꦅ armor should be used across both build📖s (MF and

Duel)

Also, on any rare stuff, you should try to keep the 🐲s🌳trength/dexterity

requ🐎irements as low as possible. Remember the 🎐golden rule of the Sorc:

DEFENSE DOESN'T MATTER. Because if some🥀 Barbarian Whirlwinds you, you are

like✱ly not going to survive. Unless, of course, he only *grazes* you.

+Magic Find Gear+

Helm: Tarnhelm

Defense: 8-11

Required Level: 15

Required Strength: 15

Durability: 18

+1 To All Skill Levels

25-50% Better Chance of Getting Magic Item

75% Extra Gold From Monsters

NOTE: You'll want a 50% Tarnhelm, preferably.

Armor: Rare

10-24% Faster Hit Recovery

Cold Resists 9%+

Fire Resists 9%+

24-60 to Life

Shield: Priz*

20-30 to Cold, Fire, and Lightning resists

Faster Block Rate

Enhanced block rate

Weapon: Gull

One-Hand Damage: 2 To 19 

Required Level: 4

Durability: 16

Adds 1-15 damage

100% Better Chance of Getting Magic Item

-5 to Mana

Gloves: Chance Guard

Defense: 27-28

Required Level: 15

Required Strength: 25

Durability: 16

+20-30% Enhanced Defense

+15 Defense

+25 To Attack Rating

25-40% Better Chance of Getting Magic Item

200% Extra Gold From Monsters

+2 To Light Radius

Boots: Rare

% to Magic Find (Varies greatly)

% to Cold Resist and Fire resist

30% Faster Run/Walk

Belt: Goldwrap

Defense: 34-36

Required Level: 27

Required Strength: 45

Durability: 18

12 Boxes

+40-60% Enhanced Defense

+25 Defense

10% Increased Attack Speed

30% Better Chance Of Getting Magic Items

50-80% Extra Gold From Monsters

+2 To Light Radius

Rings: 2x Nagelring

Magic Damage Reduced By 3

+50-75 To Attack Rating

Attacker Takes Damage of 3

15-30% Better Chance Of Getting Magic Items

Amulet: Rare

% Magic Find

% to Cold and Fire resists

+ Life and Mana (Not needed but preferred)

---Dueling Build---

Helm: Rare helm

10% or 20 faster hit recovery

20+ to Life

Cold Resist 20%+

Fire Resist 20%+

Armor1: Hawkmail ♏(For dueling Cold🍰-based Sorceress)

Defense: 109-122 

Required Level: 15

Required Strength: 44

Durability: 36

+80-100% Enhanced Defense

10% Faster Run/Walk

15% To Max Cold Resist

Cold Resist +15%

Cannot Be Frozen

Armor2: Rare (For everything else)

24% Faster Hit Recovery

Cold Resist 20%

Fire Resist 20%

50+ to Life

Shield: Priz*

20-30 to Cold, Fire, and Lightning resists

Faster Block Rate

Enhanced block rate

Weapon: Spectral Shard

+10 to All Resistances

50 to Mana

50% Faster Cast Rate

55% to Attack Rating

Gloves: Frostburn

+10-20% Enhanced Defense

+30 Defense

+5% Enhanced Damage

Increase Maximum Mana 40%

Adds 1-6 Cold Damage

Alternate Gloves: Magefist

Boots: Rare

30% Faster Run/Walk

10% faster hit recovery

+20 to Mana

Cold resist and Fire resist

Belt: Rare

10% Faster Hit Recovery

30+ to Life

Cold Resist

Fire Resist

Rings:

10% Faster Cast Rate

Cold resists and Fire resists

+Mana or +Life

Amulet: Rare

+1 or 2 to Sorceress Skill Levels

10-20% to all resists

+Life or +Mana

The reason I suggest two armꦯors on hand for duel build is because the&nbs🎃p;

vast majority of Sorceresses out the♉re are cold elemental. Ifꦉ you have 

Energy shield plus a Ha꧂wkmail, Frozen Orb sorceresses won't be able to 

even touch you while Bli🌳zzard sorceresses can't OHKO you unles🍌s you stand

in their blizzards.

D2.4

---Zen and the art of Dueling---

Of ওcourse, once your build is near complete, you are going to want to 

make yourself known oꦐn battle.net. Quick way to do that i💫s to win 

duels.

As far as thꦏe sorceress goes, you have one key skill in duels. 

Teleport. Never duel without it. A sorceress without tel🧸eport is a dead 

one.

Unless o🦋f course you are trying to build a low-level dueler. But if that's

the case, you p💛robably would'nt want to be reading this guide.

Another note I'd like to add:🍸 It helps TREMENDOUSLY if you remap your 

🍎skill keys to other keys on your keyboard. For example, I have my F1-F4 

keys mapped to Q, W, E, and ꦿR, so Iꦬ can switch skills quickly, while 

havꦯing my mana potions just a key aw𒁃ay. The F-keys are the worst 

possible skill keys for the sorceress. ꧒Try dueling with them once, and 

you'll see how cumbersome🅷 it is to quickly switch between blizzard and 

teleport.

You can also download a hack🔜 that wilꦓl put blizzard on your left-click. 

B🎶ut if you do that, it makes you a cheating scumbag, and if you did stuff 

like that𒆙, you probably wouldn't be reading this gꦬuide. Thus, I will 

NOT be posting the instructions on 💦how to install or g🎀et this hack.

Again, another thanks to Patrick for this one:

The Frozen Orb break point💖. Orbers out there can get higher damage if they

are able to catch ✤their opponent in the break point oꦅf the orb, or, right

at the final part of it, wher𝔉e ꩵit splits off. Anyone caught dead center in

this will take full damage.

-PvP Damage Reduction-

Another point I should me🅰ntion is the fact that in PvP (Player vs. Pla𒀰yer),

your 🌌skill damages are reduced by 75%. The reason is obvious why this is,

but in case you🧸 don't get it, it's because the skills are too tremendously

powerful for du🍌eling. You'd be getting one hit kills𝓰 as characters' life

rarely goes above 2000. Two hits with blizzard = instant deatဣh.

-Sorceress vs. Hammer-Paladin-

This will be a tou☂gh fight. You'll have to stay as far away from the 

'dꦺin as possible, since his hammers may not be in range, but he can be 

stepping on your heels in a mat🍬ter of seconds. Hammerdins also make use 

of a glitchꦜ commonly🐼 known as sync, which will cause you to lag for a 

few seconds, giving 𓄧him the perfect window of opportunity. Staying far 

away from him is💙 a good way to avoid falling victim to this technique. 

Also, it should be knownꦬ that those hammers do about 9,000 🃏damage per 

hammer, so two will probably kill you if not one.

As far as offense, you'll just have to drop random blizzards and 💛hope&𒆙nbsp;

he walks into one. Getting close enough to drop a blizzard🐟 right on him 

might be too risky, un🦄less he's reloading on mana.

Note: It would seem that having Diablo II in Direct3D꧒ mode will totally 

nerf the💃 synch glitch. At least for me it did.꧅ If someone could confirm 

this, it would be helpful. See contact.

Orbers: You can just fire in their general direction a🧸nd you'll likely

score some hits. Be careful still.

-Sorceress vs. Fist Of The Heavens-

Another variant of the paladin, this one attacks with a lightning b෴olt 

♔which homes in from the sky, making it nigh unavoidable. I myself would 

just avoid all fights ꦐwith 🔯FoH dins. If you must, however, equip 

yourself with MAXIMUM lightning resists. FoH dins have Conviction, 🌳;

which weak🌊en your resists quite a bit. You can try and stay⛎ away from 

the din, but his FoH is a surefire hit. Once he casts it🔴, youꦡ are going 

to get hit, like it or not.

To kill it, you'll have to gꦕo ꦦkamikaze. His FoH has quite a range, so 

you'll have to kill him before he kills you.

Orbers: Just get close and start going nuts with🌞 Orb.

-Sorceress vs. Barbarian-

Very easy if the opponent has no Hawkmail. ღIf he does, this is going to 

be a really long fight.

Most BvS types have a Hawkmail, some points in Na💞tural Resistance, and 

are really ꧙speedy to catch up with you. Your most effective weapon 

against these types is already neutralized (freezing). So it's normal꧟ly 

an uphill battle.

What you need to h𒁏ope for is that the barbarian does something called a 

"WW lock". This means that the Barbarian is stuck in a whirlwind goi🃏ng 

towards you. This will give you speed advantage ༒so you can blizz🐟ard him 

to death. However, even if you manage to reduce ♈his life to zero, he'll 

still be spinning towards you. Be careful--he can still♍ damage you. 

Just run until he stops and dies.

UPDATE: There is a glitch I discovered th♎at would allow the Barbarian 

to "teleport", for la🔥ck of a better term, right onto your he෴els, 

causing you some pretty good♐ damage. If yꦡou built your sorceress well 

though, you shou🤪ld be able to survive it and teleport safely away.

If he doesn't lock you, just use the houses and rocks in Blood Moor to&nbs🅰p;

try to slow him down a bit, dropping b👍lizzards in the middle of these 

obstructions. He'll likely take๊ some damage one way or another.

Orbers: Try to catch the barbarian 🅠in the Orb's break point i꧟f you can.

Also, don't bother due🥂ling a Barbarian with hawkmail. It's almost an

instant loss.

-Sorceress vs. Amazon (Bow)/Necromancer-

I group the Necromancer and Bow Amazon becܫause they are almost exactly 

alike. Both use attacks that will home💧 in on your position, and🥃 you'll 

need t🀅o evade effectively while g🌜etting a good shot in.

You ha🦹ve to avoid their projectiles while trying to score a hit. 

Unfortunately, this isn't easy at all. Yo♐u have to get 🍃right next to 

them, and hopefu🧜lly drop a blizzard on them. M🧔eanwhile, the 

Necromancer/Amazon is pro🍷bably ta𒈔king this window of opportunity to 

pu𒉰mp you full of Bone Spirits/Guided Arrows. If you are REALLY good, 

you can teleport; quickly hotkey to blizzard, cast it, and qu⭕ickly🉐 

switch back to teꦫleport🥂 and run for it before you take too much damage.

And for dueling these types, FASTER HܫIT RECOVER☂Y IS A MUST. Both 

𝓡attacks, when they conne💯ct, will cause you to flinch for a second, 

allowing a full army of arrows/spirits to b🐠ombard you, thus killing 

you. The trick here is to WALK ꩵAWAY from being hit, notꦦ TELEPORTING. 

Teleporting takes a fraction of a second to do, and in that sm♒all🐎 

window of time, another arrow or spirit can conꩵnect, causing you to 

flinch aga꧙in...and again...and again until ♏you are dead.

One thin🔥g to note, however--The Amazon's Guided Arrow travels some🌸what

faster than the Necromancer's Bone Spirit.

Orbers: You have it a bit easier. Just try to🍸 get close and let 🍒an orb fly

at them. Hopefully you'll hit.

-Sorceress Vs. Javelin Amazon-

NOTE: See the Hackers section of the dueli❀ng chapter for some important 

info on dueling Javelin Amazons. If, after checking that part out,🅘 yoཧu 

are SURE its OK, then read on.

First thing's first. Put a LOT of distance beღt🎃ween you and the Zon. 

Because once that Javelin connect♈s with your sorceress, I can gu🌌arantee 

an insta꧙nt death, since like Bow Ama🌟zons, those javelins cause a 

mas🍒sive ⛎flinch when they hit. And since Javelin Amazons have immense 

attack sp🗹eed, your⛎ chances of survival are close to nothing--unless, of 

course, you🥃🦂 have a 3-topaz shield and a Sparkling Mail.

Now most duelists aren't stupid. The꧃y know you are a blizzard 

so🔯rceress, and they aren't going to run dirꦍectly at you. Therefore, you 

are going to have tღo predict where they are going t💃o be, and drop a 

blizzard and hope they run right into it.

Another strategy, if you are 🌄the kamikaze type, is run right up to her, 

blizzard her bღefore she can jab you, then as she recovers, pump her 

f🎶ull of ice blasts, and hope she dies. This assumes she has c🐭rappy hit 

recovery and has no Hawkmail on, of course.

-Sorceress vs. Sorceress-

This on𝓰e has nothing to it, really. SvS mostly consists of teleporting 

around like mad🧜 trying to avoid getting hit. This warning deserves to&💯nbsp;

be repeated twice--have LOTS ofꩲ mana potions on hand.

𒆙Make sure you activate Energy Shiel🧸d, and have a full belt of mana 

potions. This is going to be a long fight.

Mainly the thing to do is to teleport madly around the map and drop&nbsಌp;

blizzards everywhere at random. Hope the sorceress m💃anages to teleport 

right into one. This is pretty much your only h⛎ope against other 

blizzard sorceresses. Another thing to keep in ﷺmind with blizzard 

sorceresses is that you should ALWAYS stay 🦩away from any blizzards; 

even you think they are your own. The opposing sorceress m﷽ay have 

dropped one in the EXACT same location.

Fire sor❀ceresses are a differe♛nt story. Keep away from their fireballs, 

as those are ꧟highly lethal. Teleport right past, drop a blizzard, run🅷. 

Rinse and repeat as necessary. Also, those fireballs have sp🔥lash damage. If

they even come CLOSE to you, yܫou'll be severely injured, if not killed. So

be

careful.

Frozen Orb🦩 sorc🌌eresses are easy. If your sorceress is buff enough, you 

can take a load of frozen orbs be🐟fore you actu🥀ally come close to dying. 

Just ✃run right into it, blizzard the hell out of her, and be done with&nbs🌺p;

it. Make sure 🦂you don't get caught in the Orb's break point, and you

should be fine.

Lastly, Lightning. This shou꧋ld be really easy for sorceresses with 

energy shield. Just have tons of ไmana on hand. Energy Shield absorbs

100% lig𝓡htning damage; so all damage goes to mana. Isn't that nice?

-Hackers-

Y🧸o𒐪u may come across some characters that are doing things not humanly 

poss♈ible. Such things include Sorceresses dropping blizzards at an 

alarming rate, some who ha💮ve blizza🔯rds that drop automatically each 

time the sorceress teleports, and so🍨metimes, when you are about to kill 

someone, their life refills automatically.

These can sometimes be attributed to𓄧 hacks🐽, or in the case of the 

latter, Rejuvenation potions.

One hac𝓡k I described earlier is probably respo💮nsible for the fast 

casting of spells. Someone puts Blizza💙rd on their left click and 

Teleꦜport on their right. There isn't an easy to tell who's abuꦆsing this 

dirty trick; you'll have to be observant.

The next one is the chicken module, which has someon🌟e both open a 

portal and return to town when hosti▨lity is expressed, life gets too 

low, or some other condition. Instead of returning to town, the user 𒆙;

can also choose to exit the game. This is clearly a way of th༺e person 

coverinꩲg their behind from a dueling loss. I would avoid dueling in 

this case.

Another one that I have seeꦰn in action isꩲ known as TMC/FC. FC stands 

🦂forꦚ "far cast". I have no idea what TMC stands for.

What these hacks do is grant the user max cast speed and max hit&🉐nbsp;

recovery, ✱in the case of TMC. In th൩e case of FC (Which is used by 

almost all javelin amazons in hell), the user gꦅets a far-ranged attack, 

even with close-range weapons. All the person neeᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⛄⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚds is for your little 

blip to show up on the auto🐠map, and you are vulnerable to this 📖hack.

ꦫWhat I'd do is refuse to duel with any javelin amazons. Most, if not&nbs🙈p;

all, exploit this trick.

A🅺nother trick I've seen takes advantage of Energy Shield. I've noticed 

tha𝐆t in town, sometimes, my energy shield will make that arcing effect 

that indicates you are taking damage.♐ In effect, my mana would begin&🌄nbsp;

🤪dropping aꦉt an alarming rate and not recover. My life, however, 

remained untouched. I don't see this one in widespread use y🍎et, but if 

it does become used widely, beware.

Yet another one that i've seen, and eve🦂n been accused of using is the 

aimer. This allows you to blizzard p💯eople two screens away, not even in 

your field of vision. There's a legitimate technique that lo൲oks l♊ike 

aimer, so you'll have to be observant.

Said technique is called the name lock. Try mo⛎using over someone whไo's 

hostile to you. You n🍃oti🃏ce how their life bar shows? Well, if you hold 

d♔own the ﷽right mouse button (command-click for your Mac users out there), 

you'll🥀 lock them, or your blizzards, as long as you hold down the 

button, will continually c﷽astꦫ over the person you locked until they 

moveꦰ far away. its hard to explain it, but it exists, and it is a 

legitimate te🌠chnique that is sometimes pegged as cheating. Don't&𒈔nbsp;

🎃get me wrong, there ARE actually aimer pr🦩ograms which require no effort 

to use.

The last and dirtiest trick I ⛄know of is the Baal Hack. This hack 

allows those who have Expansion installed (But choose to play Cꩵlassic 

characters) to go to Act 5. Thi๊s cannot be used directly against🦩 you, 

but it ♛helps people get to unfair levels. Therefore, dueling in Hell is

highly discouraged.

-Parties-

Sometimes you may find yo𓆏urself in a partied duel. These can get hairy 

pretty quick as there are usuallyℱ two or even three sets of enemies 

against eac🤡h other. Sometimes, two people may declare one person on 

your side to be dangerous, and focus all their ef♋forts on one person. 

Sometimes, more than you'd like, that unlucky soul 🎉is you.

As far as p🏅utti🐟ng together a good duel party, you will always want a 

barbarian on your side with Battle ♔Orders. This will boost yo꧋ur 

health/mana, skills, and defense.

I can't predict what characters🐬 are in your roster, or the opponent's, 

so I will just offer some general🌺 tips on team due🌄ls.

-If 🍌things get too crazy for you to han꧙dle (Two people ganging up on 

you), try to lure them toward a t🔜eammate for them to take down. Or if 

you don't have﷽ any teammates alive, 🥃then try using the structures in 

Blood Moor 𒉰to your advantage. An example is to use a ho🍎use to take down 

a paladin in aꦆ Neꦕcro-Paladin vs. Sorc-Barbarian setup. The house will 

shield you from the ho🥃rdes of bone spirits while you work on the 

paꦗladin. Only when the Necro decides t🌃o move around a bit will he have 

a clear bead on you.

-An opportune time to grab a kill is when your oppo🅘nent gets conf🍸used. 

Say your opponꦑent ju🔴st dodged your teammate's whirlwind. There will be 

some confusion on the opponent's part--a perfect time to pump ಞa

Blizzard/Orb into them.

-If you have a Necromanc💫er on your team, have him us𓆉e his bone walls to 

choke up your opponents. Haveꦛ him priso🤪n the other team and make them 

lambs to the slaughter for everyone else on your 🍃team.

D2.41

+++Player-Killers+++

People may use the acronym "PK" to refer to dueli💙ng. I use✱ it, however, for

the act o☂f killing someone who does🅰n't want to duel.

Pretty much, idiots are everywhere.ꦗ Power-hungry idiots who have nothing

better to prove that th𝓀ey are more powerful tওhan you, and therefore will

crash your game by hostiling your party and picking you ▨off one-by-one.

Sometime๊s this happens in Hell Chaos run♑s. Sometimes it'll happen in

Normal. It doesn't matter. You need ꦚto be prepared.

So, PK. In Hardcore these 🤪idiots are especially feared, as de෴ath is

permanent. I'll offer some general advice ওin dealing with PK:

-If partied, s🌼tay together. Remember, "United they come, divided they

fall." If you stay apart, that enhꦡances the chances of the PK being able to

pick off your party, o💖ne by one. Of course, this is all moot if you decide

to Town Portal and wait it out in town.

🙈-If you have another, more powerful ch💮aracter, bring it in.

-Flood 🐎the entrance th🔴at you think the PK is going to enter the area from.

They'll likely💃 lag majorly, giving you a chance to deal some massive

damage, or die from all the spellcasting. Either/oౠr.

If you decide to ta🅺ke up a sword and fight back, read the dueling section.

However, most of the time, you aཧren't in a Blood ඣMoor-type area, but rather

a cramped area like the catacombs.

Use this to your advantage if you shoಞuld have Teleport handy.𝓰 Especially

versus classes tha𓄧t cannot easily move from room to room, this will༒ give

you a great vantage point.

ꦬI think, though, MFitz had the best advice ever in dealing with PKs. That

advice 💃is always assume the PK know൩s your exact location. Either through a

double-agent in your party, or even🃏 a maphack. But always assume the worst

case scenario, and you'll be fine.

D2.5

---Magic find and You---

Assuming you have your Magic f⭕ind gear, we can go magic finding. This 

is the act of repeatedly killing bos𝔍ses for Rare/unique items. The&꧅nbsp;

bౠosses youജ can kill are the big four: Andariel, Mephisto, Duriel and

Diablo.

Many only go for Andariel and Mephisto. In Nightmare and Normal, you&nb⛄sp;

are more than capable of taking Diablo as well.

In my experience, however, I not⛄ice that in Hell difficulties, Andariel 

gives significantly better finds than Mephisto does. Maybe its justꦕ ๊;

me, but that's what i've seen.

Before we begin seriou꧋sly MF-ing, there are some critical points th꧑at 

need to be taken into account:

1. Teleportation. When you Teleport, be careful of p꧅acks of enemies. 

Whenever you teleport into anಞ꧒ enemy, walk away a bit, THEN Teleport. 

Otherw༒ise they will continually hit you, causing you to flinch, and 

thus, die before you get a single teleport off.

2. Becau🌜se of reason 1, I'd invest a point into shiver armor. This wiꦬll 

causes enemies to flinch fr🌸om hitting you instead of you flinching from 

being hit.

3ღ. If you go to a populated game, I'd recommend staying🥂 unpartied and 

not🐷 using town portals. Why? Some people hate MF-ers a🔜nd will hunt them 

down if they are discovered ruining their game.

4. In Populated gamesᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ, difficulties are significa🀅ntly higher because 

the more people in a game, the higher the monster diff🧜iculty. Be 

careful. Just b🔯ecause you could handle Diaᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚblo in your private game DOES 

NOT mean you can in a public game.

5. Have lots of patience and self-control. The first few times, you&n🎉bsp;

will likely 🎐botch the run and die. It happens.꧑ Sooner or later, it 

becomes n💜atu🅰ral, and you'll be magic finding like a pro.

6. It should go without sayin🐼g, but be courteous. don't kill Andariel 

when someone else needs the quest as well. Only kill bosไses if everyone🦩 

is past that point, or its a dueling game.

7. This should also go without saying,⛎ but more people = better drops.

8. There's a my🌼♑th going around that says if you get Baron/Baroness 

status, you will get lesser drops. Don't know if this is true, but 💛it 

wouldn't hurt to exercise caution.

Let's begin with the individual strategies for the bosses. (Thes🍃e can 

also be applied somewhat to quest games, however, this 🦂guide assumes 

you are flying solo when you do this.)

PROTIP:ꦬ If you are playing Single player, type /players x (where x is

numbers 1-8). This will increase enemy diff♔iculty, AND net you better

drops.

-Andariel-

In Norma𓄧l and Nightmare, Andariel isn't much of a threat. She can be 

slowed with cold, giving you even more🎉 of an advantage. Her poison 

shou꧙ldn't hurt too badly, just be sure to sta🐷y out of her melee range.

Bewa⛦re, however. The two poison attacks she has can stack, so you'll 

have two spells of poison, which will drag your life do𒉰wn pretty qu♎ick.

(In hell, Andariel cannot be frozen, and her poison hurts immensely.&nཧbsp;

📖I'd recommend, as crappy as the item may be, holding on to a Venom Ward&🐬nbsp;

(Unique Breast plate) for Andariel runs.)

Before you run up and get Andariel to begin givingജ chase, however, I'd 

take care of all the riffr🌱aff in the area; The Dark On🍌es, Zombies, and 

Misshapp♐en's (The latter can really ruin your day).

When Andariel is chasing you, the best thing to do is run 🐬away while 

spamming bliz✱za൩rds in her direction. You can also teleport around her 

so she stays in one place trying to draw a bead on you, thus taking 🐈;

more da🍰mage from your blizzard. Orbers can exploit this trick for some

MASSIVE damage.

In Normal, ꦜAndariel doesn't drop very good items. In Nightmare and 

H𓄧ell, it depends. Some days she drops a lot of rare/unique items, and 

some days she doesn't drop anything but gold.

NOTE: There🉐's a new type of MF out there on battle.net that I should✨ 

cover called the "vir﷽gin Andariel killer". I🐎n a nutshell, this build is 

rushed to Act 1 Hell, joins games that already have Andariel 🌜done,⛎ and 

kills her. T𒁃he effect is that Andariel's quest is never done. People 

believe that if you don't do Andariel's quest an🌊d kill her, she drops 5 

rare items on a constant basis. I haven't tested this, but tha🍬t's what 

I'm hearing.

-Duriel-

Mos♐t people skip Duri🍰el. On good days, though, Duriel drops some decent 

stuff. I've gotten a𓆉 Spectral Shard and Frostburns off of him once.

Best way to tackle him is to keep aꩵ distance. His cold aura will drain 

your mana quick if you are♏ using energy shield. If you𓄧 aren't using a 

Hawkmail, you'll a🌄lso have to deal with the effects of cold, so r♑unning 

by foot may not be an option. Usཧe teleport when you can.*

(*- I should me🐷ntion tಞhat while you are getting pummeled by the cold 

aura, Teleport is totally brℱoken. don't try it if you are too close.)

Handle Duriel like you handled Andariel. Just don't get too 🥂close, as 

that aura is painful. By the way, Duriel has no ranged atta♏cks. So k✤eep 

your 🌺distance, and i꧅t'll be hard for him to hit you.

-Mephisto-

This fight is easy. That is, 😼once the Council is out of t🧸he way.

F🧜irst off, you'll want to go around to the le🐟ft or right of the area. 

Take ou🀅t all the council members in the area. If you decide to take the 

ꦓright path, be🍃ware, as that council member has mana burn.

Once that's done, here's what you🍒 do. You know that bloody river that 🐻;

separates you from the red portal in this room? You get Mephi🐼sto to&nb🐈sp;

gᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚive chase, and then you teleport to the other side of the bloody&🅘nbsp;

river. If you do i𒅌t r🅘ight, Mephisto will be struggling to get to you.

However, he still has ranged attacks. Mov🔜e away until you can barely 

see him in the corner of your screen✃. At t🌌his point, he should just 

squirm in position, and cannot attackꩲ you or get you at all. From here 

on, it's an easy, safe kill.

Orbers have it tough. You gไuys actually have to get in there and dance with

Mephisto if you wish to ki🍌ll him. Best of luck to you.

-Diablo-

Bef🧸ore you get to fight Diablo, you have to deal with his th♏ree little 

buddies: The Grand Vizier of Chaos, Lord De Seis,🔯 and Infector of 

Souls. It goes ꧋without saying, butꦅ that's because I'm saying it: Don't 

attempt Diablo🉐 in Hell without a Paladin partied with you.

Lord De Seis should be ♑your main worry. There's a chance in every game 

that he will be immune to cold, thus screwing you ౠup. Unless you have a 

friend that can take care of him, you'll have to make a new෴🐻 game.

Once the Three are taken care of, 𒉰Diablo pops out. Best way to pump 

some pre-emptive bliz🤪zards/orbs into him is to tel♌eport back to the center 

of the arena once you activate the fin🔴al seal. Keep spamming blizzards/orbs

over ꦍthe center and you'll get a few hits in before he's able to move 

away.

Diablo has three ranged attacks: a lightningﷺ in💦ferno (hurts a lot, even 

in Nightmare), a fire wall (weak) andꦏ lastly, sends🐠 a ton of flames 

creeping towards you (also weak). Get too c🌊lose and he'll backhand you, 

which will slow you unless you have Hawkmail equippeওd.

The rule of the thumb here is to just keep moving. You don't♛ 🌃need to 

tel🤡eport. Just plain running should get you out of Diablo's ranged 

attacks. W🍷hen you see a break in his pattern, stop and drop a blizzard/orb&n🍒bsp;

on him. The only reason you should get within melee range🌠 is to use 

static field on him.

D2.6

---Legal---

Okay, here's the deal.

I don't mind if you use this guide ꧒on your webওsite one iota. But I do 

ask that you at least email me and tell me where i♛t is that it's going&n🧸bsp;

to be posted. That's all I ask.

I do ask also that you do not take sections of this 💛guide out and mash 

them together with other guides. If y💃ou want a s🦩ection, just take the 

whole thing.

And if you use this guide on your site, it is YOURꦿ respꦰonsibility, not 

my own, to keep tabs on the updates. I will post my latest re꧅vision to 

GameFAQ♛s, so that will be where you can get the latest and greatest. If 

🉐I get complaints that a site is using an outdated version of my guide,&𝕴nbsp;

I will just peg it on the Webmast♓er. Like 😼I said, not my fault.

And lastly, I believe in credit where credit's due, meaning doꦛ not say 

you wrote this guide when you didn't. I am🍬 the original ♎writer--please 

respect that.

CT1

---Contact---

If you wish to contact me about updates, corrections or a🐼nything, 

please do so at the following:

Email: itoilet9@gmail.com

AIM: itoilet9

Blog at //phorium.wordpress.com.

Things I'd like to see are new 𓂃dueling techniques I haven't💙 discovered, 

weird gl𒁃🐭itches that should be exposed, or other tips of the sort.

And I ask tha🐎t you email me with somewhat🐻 good grammar. I don't want 

messages that look li𝐆ke "hey u liek teh ℱgame lolz". I appreciate a 

well-typed-out message very much.

Also. Yes-I have GTalk. Don't message me unless you have somethin✤g you need

to say. I appreciate "Your guide rules!" messages ꦰevery so often. But 🐠I

don't really have time for small talk...sorry.

And I'd like to parওt with a nice thank you to you, the reader, for 

reading this guide, Death_🦹Angel01, tiger_lotus, and a few others on 

batt🍎le.net for the experience it took to 💮write this guide.

Also: ༺Thanks agꦜain to Patrick Gilsdorf for some additional insight.</p>

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run 澳洲幸运5开奖号码历史查询:GamesRadar's guides 𝐆and tips content. I also write reviews, previews and features, largely about horror, ac🥂tion adventure, FPS and open world games. I previously worked on Kotaku, and the ꧂Official PlayStation Magazine and website.