Pros
- +
Delightfully loopy excess
Cons
- -
Dated design
- -
with all of 2008s worst bits revived
- -
Swordplay is largely pointless in singleplayer
- -
Laughably dim enemies
- -
Shaky frame-rate and shonky presentation
Delightfully loopy excess
Dated design
with all of 2008s worst bits revived
Swordplay is largely pointless in singleplayer
Laughably dim enemies
Shaky frame-rate and shonky presentation
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On every level bar one, Devil’s Third is a trainwreck of a game. From a core design perspective, it simply doesn’t work. A successful mix of first-person shooting and third-person melee is 𝄹far from impossible: Jedi Outcast managed it in 2002. But Devil’s Third has no elegant solution for incoming fire and has cribbed its outmoded gunplay from mid-Noughties cover shooters, making protracted dashes through the crossfire akin to suicide. You will still get to douse your chosen sharp instrument in your enemies’ blood in the few better broken up arenas, however, because their feeble AI isn’t up to self-defence, vacantly standing rooted to the spot as you dash around and bury a kukri in their guts.
Melee breaks down even more often as the game progresses. The thugs never get smarter, so the game resorts to pushing up the enemy count and granting them ever more hilariously lethal weapons. If dicing up men armed with assault rif🌄les was tough, you can forget about surviving a run though RPG fire at an armour-plated, minigun-wielding heavy. Later levels chuck bucketloads of ninja, close combat brutes and men carrying bulletproof riot shields at you in a bid to make bladed weapons relevant again. This fails spectacularly, because onrushing foes are no more immune to being mowed down than you are, and explosives easily deal with those shields.
If only the gunplay were satisfying. Instead, it is woolly, a generous auto aim overcompensating for lacklustre controls, while upping the sensitivity only makes it fussy. The entire arsenal, meanwhile, feels like it was quietly swapped out with BB guns, so insubstantial is the feedback. And since the enemy soldiers have all the self-preservation instinct of a vase of petunias, it’s not like you’ll have to engage your brain tactically – Hell, they’ll stand next to a live grenade and not bat an eyelid until it turns them into a shower of gibs. The one move that feels right is the dash-into-powerslide, but hunkering down is so efficient that I rarely had to use it (it’s cool; I did an♔yway).
The story that propels all this involves a covert group, the School Of Democracy (SOD) causing satellites to fall out of orbit en masse and triggering global panic, but the globetrotting plot only ever makes fractional sense beyond ‘bad things are happening; stop them’. There's some nonsense with a protegee that's conveniently forgotten halfway through until being picked up at the end, some more idiocy with a serum that makes monsters but also grants🎃 superpowers, and a lecture about caring, but it doesn't mean anything: it's all an excuse to shoot men badly.
Devil’s Third is very definitely of a particular era, and so it should be no surprise to learn how fond it is of turret massacres. You’ll be granted emplacements in World War Two-style trenches, an airport, the♓ gunner seat of a prop fighter and more across the campaign. As if it really were 2008 all over again, there’s also a risible driving bit, where you tumble down a snowy mountain in a truck that handles even less gracefully than the Mako from Mass Effect 1. Bar that mid-air battle, all are at least trivial and short-lived.
Genre | Action |
Description | Devil's Third is the upcoming third person shooter by Tomonobu Itagaki. |
Platform | "Wii U","Xbox 360","PS3" |
US censor rating | "Rating Pending","Rating Pending","Rating Pending" |
UK censor rating | "","Rating Pending","Rating Pending" |