Warren Spector wants to make stupidly cšŸ’›omplicateą¶£d games, he says.

"The problem for me is that I ź¦don't want to do little games, I don't want to do casual games," the industry lum🌼inary and Junction Point Studios boss toldin response to a question about the rise of small start-up studios in today's big-budget climate.

Spector's Junction Point was acquired by Disney in 2007, and part of the reason for the acquisition he says was that it allowed him to pursue personal developmentšŸƒ goals and compete in the big-budget arena.

"I want to make big, epic, stupidly complicated, really hard to make, frightening to develop sort-of ꦆgames," Spector continued.

"And right now, if you're a Valve, you can be an independent developer and be just fine. There's a handful of companies that have infrastructure and teams and track records, but for a start-up right now, competing in the triple-A space - I'd be worried. And I was there, and that was part of my reasoning for joining Disney."

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Mar 20, 2008