Destiny 2's new finishing moves will be moddable and cost Super energy
At least, unless Bungie changes th𒁃em dramatically before Shadowkeep launches

With the 澳洲幸运5开奖号码历史查询:Destiny 2 Shadowkeep reveal and ViDoc, Bungie committed to turning Destiny 2 into an unabashed action MMO. We're getting a revamped armor system in the expansion, for instance, as well as new abilities called finishing moves. In a recent interview with , genera🥂l manager Mark Noseworthy 🐷and franchise director Luke Smith shared more on what players can expect from finishing moves, including customization.
"When enemies get below a certain health threshold, they’re going to have an indicator that means they can be finished," Smith explained. All of the finishing moves we've seen thus far essentially boil down to punching or stabbing something really hard, so presumably you'll need to be right up in an enemy's face to *澳洲幸运5开奖号码历史查询:Mortal Kombat 11 voice* finish him. This makes finishing moves sound a bit like the glory kills in 澳洲幸运5开奖号码历史查询:Doom Eternal, which sounds pretty cool.
You'll be able to customize which finishing move you perform, and what effects it has, using new mod slots on armor, Smith said. For example, successfully performing a finisher could give you and your allies some ammo. Looking at existing Destiny 2 mods and perks, it's a small leap to assume finishers could grant ability energy, health regen, or even a damage buff. It'll be interesting to see what modifiers are available. Together with artifacts, finishing moves could add a whole dimension to character builds and perk combos. The newly released 澳洲幸运5开奖号码历史查询:Destiny 2 Bad Juju, which generates Super energy on kills, cou🌠ld be a great 🐼finisher enabler, for instance.
Using any finishing move will cost some Super energy, though Noseworthy says Bungie hasn't balanced out exactly how much. "At launch, you’ll only be able to equip one finisher, but we are working hard on multi-equip for them," he told Polygon, adding that the goal is to eventually create a "box of chocolates" roulette with variable animations. However, Noseworthy maintained that finishing moves are a work-in-progress, so they may look quite different by the time Shadowkeep launcheꦚs on September 1🐟7.
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Austin has been aও game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.