Destiny 2 players may never recover from "the worst Iron Banner ever"
Poor loot, bad lag, awful cheese, match rigging – this Iron ❀Banner had it all

The first Iron Banner event of Destiny 2's Season of the Seraph ended today, January 10, after a legendarily frustrating week that highlighted basically everything wrong with the game's PvP, and with such intensity that it m🍸ay well go down as the worst version of the Crucible event of all time – or at least so far.
Destiny PvP hasn't been in a certifiably "g🥂ood" spot in a while – according to the PvP community, that is – but it also hasn't been this bad in a long time. This Iron Banner had it all, starting with disappointing, RNG-locked loot. Instead of the Iron Banner gear that they were grinding for, Guardians were inundated with regular-old Crucible drops, most infamously the Blowout rocket launcher wh🐠ose disproportionate drop chance inspired so many wonderful memes.
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I've seen countless reports, some from my own clanmates, of playing several dozen matches without even obtaining a full five-piece set of Iron Banner armor, which is doubly painful because the armor on offer this time was an especially beloved returning set. To make matters worse, the event's unique and highly coveted shader, which gives armor a chainmail-like texture, required players to max out and reset their Iron Banner rank a full two times, which requires a huge time investment and inspired the kind of widespread FOMO that Bungie has saജid it wants to move away from. No doubt plenty of players got their shader, but at what cost?
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And were the dozens upon dozens of required matches even fun to play? Evidently not, for a varietyไ of reasons. As YouTuber highlighted in a community-sourced video, lag was rampant during the event, and even when you could get a stable connection, you'd only be treated to a smorgasbord of cheese.
This Iron Banner featured a new game mode called Fortress, which doubled down on controlling zones with the addition of a singular objective for teams to fight over. Simply put, this brought out the most degenerate turtle strategies Destiny has maybe ever seen. Many will tell you that the team with more Titans running the Ward of Dawn bubble Super was often the winner, and this led to counters like Witherhoad for area denial, Warlocks running Well of Radiance to hold territory of their own, Titans using Thundercrash to kill Ward of Dawn ܫcampers, and on and on. It was an utterly biblical clown fiesta made all the more un-fun by the resulting weapon meta.
Match pacing ground to a halt as turtling incentivized long-range weapons like pulse rifles, not to mention a lethal comeback for the Exotic scout rifle Dead Man's Tale, taking us right back to the laning days of early Destiny 2. It got so bad that many players eventually ꧃opted to just throw matches entirely to rack up Ls for a quick and painless reputation farm, even going so far as to make LFG posts for "l🌜oss farming." You've almost got to respect a game mode so soul-crushing that players farm it via boycott both as an act of protest and a loot cheese. I don't know if you could produce a better description of the Destiny community.
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To summarize: this Iron Banner had bad and frustrating loot, established a frankly disgusting meta for Supers and guns, was bogged down by lag, and ultimately drove players to an act of protest fueled by desperation and antipathy. I'm sure some players had fun this past week, but the general consensus, as one new and rapidly climbing Reddit puts it, is that "this Iron Banner has easily been the worst I have ever played i⛦n Destiny 2."
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It really was quite a run, albeit for allꦛ the wrong reasons. I look forward to ✃a biopsy from the PvP team, who must be returning to work after the holidays looking like Donald Glover carrying a pizza into a burning room, in an upcoming This Week At Bungie.
Hopefully changes will be made for the year of 澳洲幸运5开奖号码历史查询:Destiny 2 Lightfall. Bungie is also now working on multiple unannounced projects with Sony, which officially 澳洲幸运5开奖号码历史查询:acquired the company last year.

Austin 𓃲has been a game journalist for 12 years, having freelanced for the likes of𝕴 PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.