de Blob

Another neat touch (and one that plenty of sandbox games could learn from) is radar that swivels around de Blob himself. Like a glowing belt suspended in midair, points of interest - challenges, paint pots and so on - hang on it in the general direction you should head. It certainly comes into its own when you’re inked by an enemy and develop the sudden need to find a fountain in which to clean yourself. Fail to reach one in time and our poor Blob will waste away to nothing, polluting the🔥 landscape with oily black in the process.

Despite its bright, child-friendly exterior, the challenge is well located between pre-school and old-school, and earlier stages ease you into your skill set. Painting a row of ten buildings purple, for example, teaches you both how to chain buildings together with a To𝓰ny Hawk-esque wall skirting move and the importance of mixing paint pots together to reach your desired colour. But things soon ramp up, with dashes down paint-free sewer canals patrolled by I.N.K.T. 𒅌forces kitted out with Star Wars-y speederbikes.

Then there’s the multiplayer. It offers variations on the painting theme (from paint free-for-alls to a race to such-and-such a building), ꧅and the language leaving our lips was far from child-friendly as we cavorted across roof tops aiming to splatter rival turf with our own gang colours. De Blob couldn’t be further from an Average Joe game.

Mar 19, 2008