Cyberpunk 2077 was delayed to make sure it ran well on PS4 and Xbox One
CD💮 Projekt Red is planning some changes to its technical deparꦜtments

澳洲幸运5开奖号码历史查询:Cyberpunk 2077 was 澳洲幸运5开奖号码历史查询:delayed to December to improve its performance on PS4 and Xbox One, according to reports from 澳洲幸运5开奖号码历史查询:CD Projekt Red's latest financial conference call.
Polish news site attended the call which was hosted by CD Projekt CEO Adam Kicinski and other members of the company's executive leadership. According to its writeup, the executives explained that "this situation is different" compared to Cyberpunk 2077's previous delays: while the game plays well on PC and ✅next-gen consoles, the company needs more time to make sure Cyberpunk 2077 is also satisfactory on current-gen systems.
The official delay announcement from yesterday lines up with this message, citing the difficulty of testing the game across nine versions and two console generations: "Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along t😼he way, we need to make sure everything works well and every version runs smoothly," the announcement read.
Kicinski said in the 𒆙call that "we are firm" on delivering on the new release date of December 10, and that releasing on November 19 would have been possible and still is. But this way the game will hopefully make a better early impression, which will make a big impact in the long run: "The decisio⭕n was not easy but we know there is just one release and the first impression is crucial."
Kicinski added that CD Projekt Red plans to implement some organizational changes to its technical departments in response to the dꦚelay, as "too many things were put together at la🥃te stages."
Senior level designer Miles Tost recently addressed some fans' concerns about 澳洲幸运5开奖号码历史查询:cut content in Cyberpunk 2077.
Sign up to the GamesRadar+ Newsletter
Weekly 🎐digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started p𝔍ursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern𒆙 for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.