Cyberpunk 2077 quest director fell in love with Night City after playing the TTRPG and deciding traditional D&D was "just a bit too generic" for him
CDPR's Pawel Sasko was introduced to the Cyberpunk universe through the 1988 pen-ꦅand-paper game

澳洲幸运5开奖号码历史查询:Cyberpunk 2077 quest direct🌺or Pawel Sasko says he originally fell in love with the Night City setting after playing the 1988 TTRPG and finding "traditiona🐻l D&D" a little too "generic" in comparison.
In an interview with , Sasko spoke at length about the early games that sparked his love for the Cyberpunk universe, the kernel of which was a TTRPG series that sta🌸rted in 1988. Sakso explained that his initial interest in TTRPGs came from playing the 2000 RPG Vampire: The Masquerade - Redemption as a teenager, which inspired 💧him to pick up the original Vampire: The Masquerade pen-and-paper book. After playing through that, he moved to the Cyberpunk TTRPG and found it "inspiring, intriguing, and different."
"This is what I loved about [Vampire: The Masquerade]: the dark world, all those powers you can have. Same for Cyberpunk. For me, fantasy, let's say the traditional D&D, was a bit too generic; a bit too, I would say, normal. I always felt like it's Lord of the Rings, it's Tolkien, it's this fantasy-is🦹h story about so many books that I've read about some kind of a fantasy. I read the majority of Conan the Barbarian books when I was a kid because I really liked them.
"I read a lot, really a lot of fantasy at that time. I absolutely loved it. But a lot of it just felt like generic fantasy. Because of that, both Cyberpunk and Vampire were huge things that stained my memory.🤪 This is how I remember that time. This is when I was introduced to that. Trying to figure out building the sessions for my players, figuring out what they do. They always have to do everything that I didn't assume they would do, I had to improvise and figure out how to do that. So this was my introduction actually."
Sasko, who was lead quest designer on The Witcher 3, also explained that developing Cyberpunk was "much harder" due to the very different cultural setting relative to CDPR's medieval Europe-inspired fantasy series.
"There's this method that I'm teaching my designers that is called construction," he said. "The construction is a way for you, when you're studying the culture, in movies and books, is a way to look into a piece of art and deconstruct it into pieces and understand 'what is the genre, what is the theme of the story you're telling? What are the components and elements of that', aꦍnd through the construction, one of the reasons we do our stories so well is because we use the construction to really understand a given IP and to really be able to focus𒁃 on this."
Specifically, Sasko explained how even the aforementioned "generic" fa꧂ntas🌞y tropes can be used in inventive and even topical ways to explore original themes when developers truly understand the intention of a narrative franchise.
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"I think we are surrounded by so much generic stuff," Sasko said. "So much fantasy, so much science-fiction, and all that; it's just really generic things. You sort of take it because it's always been there. Let's say, elves are a great example. You have fantasy, you have elves, right? But how elves are actually don🥂e in The Witcher is so unique. Because elves are addressing the issue of relocation of refugees, of one nation being pushed out by another, and of this hatred between ethnicities ... you need to look into a given IP and think about its soul."
Cyberpunk 2077 recently finalized its redemption arc with the release of the acclaimed 澳洲幸运5开奖号码历史查询:Phantom Liberty expansion, leaving CDPR to put a wꦛell-deserved bow on the 2020 RPG and move on to the sequel.
Here are the 澳洲幸运5开奖号码历史查询:best RPGs to get lost in today.
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to🎀 finish.