Crysis' highs and lows
Is this sh🍨ooter worth the hype? We take a hard look at single and multiplayer modes i𒐪n our in-depth preview
Oct 5, 2007
Crysis' single player mode is a far cry from the easy linear levels you've seen in other high profile first-person shooters likeHalo 3. The game is hard, damn hard, and we wouldn't have it any other way. Take the Rambo approach - trying to methodically🐭 kill everyone in your path - and you'll die. Charge blindly towards your objective, and you'll die. Fail to treat even the lowliest of enemy grunts as a serious threat, and you'll die.
Using your Nanosuit -🌺 which grants a variety of special powers - is absolutely necessary for surviving and completing your objectives. Strength Mode gives you lethal one-hit melee attacks, the ability to jump incredibly high, and cuts down on the amount of recoil you experience when firing heavy weapons. Cloak Mode activates a Predator-like invisibility power that turns you transparent; it's especially useful for sneaking past highly fortified areas. Armor Mode slowly regenerates your health over time, and Speed Mode speaks for itself. Hint: It makes you run faster.
But these modes and your Nanosuit won't make you a nigh-invulnerable one-man army. Despite their lack of any fancy pants Nanosuits of their own, enemies seem to deal - and take - almost as much damage as you, making barging in on a squad of as little as three or four soldiers sheer suicide. The competent AI will also have enemies flanking you, relentlessly🐠 hunting you down from the side and behind, making hiding behind a tree while you heal a rather "iffy" tactic.
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