Crisis Core Reunion couldn't be a cloud version because FF7 Remake fans have "higher expectations"
Crisis Core Reunion🐼 has "achieved a graphical quality close" to th🌜e remake

A Crisis Core Final Fanꦍtasy 7 Reunion producer says FF7 Remake has raised fan's expectations for graphics so high that nothing less than a full remaster could meet them.
"If a game’s original hardware is no longer manufactured, it can be difficult to play the title. Crisis Core is an example of that," producer Yoshinori Kitase says in an official . "Of course, it would be possible to use cloud technology to play the game at its original specs, but the truth is that after Final Fantasy 7 Remake fans have higher expectations towards the graphics. So, I t♔hink that it’s definitely worthwhile remastering the game for current generation platforms in order to meet these expectations."
I'm not 100% clear on why Kitase is talking about cloud versions here. Crisis Core was originally a PSP game, and PSP titles have been well-emulated 🐬for yꦗears, even including a few titles in the PlayStation Plus classics catalog. A modern version of a PSP game wouldn't have to make use of the same cloud streaming solution as PS3 games on PS5 - it could just run locally through an emulator.
Either way, Kitase's saying that expectations for graphics post-FF7 Remake have gotten too high for fans to want to l☂ook at a PSP game on a big screen. "We originally considered porting the graphics unchanged, but there were a lot of things that we were concerned about when we first brought the original version onto a large screen," producer Mariko Sato adds.
The devs ultimately decided that they wanted to create a similar visual impression to the♕ remake, an🤡d Kitase feels that Crisis Core Reunion has "achieved a graphical quality close" to what they were aiming for, "which makes it feel like a new, fresher, and more exciting game to play."
Find out why Crisis Core Reunion will be a must-play ahead of 澳洲幸运5开奖号码历史查询:Final Fantasy 7 Rebirth.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wresℱtling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.