Devs behind Control, Sea of Thieves and more share their own unfinished game builds to put the GTA 6 leak in perspective
The makers of Cu🌞lt of the Lamb, Immortality, and Rift of the Necrodancer also join in

Update: Game developers across the industry continue to share footage and screenshots from their own early, in-progress builds and projects to show how normal the leaked GTA 6 footage really is – and to shut down a hilariously wrong and now heavily-memed remark about g🦄raphics coming first in development.
Jeph Pérez of Sea of Thieves developer Rare shared a video from a November 2014 build to highlight the "agile, iterative♓ testing" that the game was seeing at the time. It's a blocky pastiche of the polished pirate adventure we know today, and this was after the build was upgraded from the "pill pirate" character models emblematic of the Unity engine's default assets.
This is Sea of Thieves footage from Novmber of 2014. An upgrade from the earliest pill pirates, but still very much a work in progress. It was using Unity for more agile, iteratative testing, while work in Unreal at this time was very e🎶arly, aiming to create the reveal trailer. pic.twitter.com/yIPLtBLIUv
Sam Barlow, the lead on the newly released Immortality, chimed in with his own before-and-after, showing how the game looked for its first two years while the team at Half Mermaid "were focused on getting the AI shipped and combat gameplay balanced." (Check out our 澳洲幸运5开奖号码历史查询:Immortality review to find out how this trippy, beautiful st🌌ory comes together). This is one of the starkest examples yet, and it hammers home just how secondary graphics can be. It also sums up one of t🎉he key arguments behind this conversation: you can't, or at least shouldn't, spend time polishing a game that isn't built and balanced yet.
"Graphics are the f✅irst thing finished in a video game" FYI, here's what IMMORTALITY looked like for the first 2 years where we were focused on getting the A.I. an🉐d combat gameplay balanced vs. how it shipped pic.twitter.com/lXoBQeKYUO
Breakout indie darling Cult of ౠthe Lamb got in on the conversation too, with developer Massive Monsters posting some familiar-looking but rough ve🧸rsions of the game.
"Graphics are the first thing finished in a video game" Here's what early versions of Cult of the Lamb looked like pic.twitte𝐆r.com/F5EyEH6M9r
Likewise, Brace Yourself Games, perhaps best known for Crypt of the Necrodancer and 澳洲幸运5开奖号码历史查询:Zelda crossover Cadence of Hyrule, shareꦅd the amusing placeholders once used in Rift of the Necrodancer's yoga minigame.
"Graphics are the first thing finished in a video game"Here’s what an early iteration of Rift of the NecroDancer’s yoga minigame looked li🌠ke pi🅰c.twitter.com/U8O42YrV0n
Bungie senior game designer even dug up an old personal project to demonstrate that "gam🧔es look really rough for a long time before they staꦺrt looking great." Meanwhile, Knockout City developer Velan Studios shared a draft of one of the game's multiplayer maps, proudly reveling in all its untextured glory.
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"Graphics are the first thing finished in a video game"Here's what an early version of the ♉Sludge Works map looked like pic.twitter𝓰.com/bmMhpxYSUX
Animator Robert Morrison from Studio Bend also shared a ꦆclip of an untextured sequence from 2018's God of War, which still looks impressively fluid for how blobby everything is.
Games in development don’t look like the final product 🤓 pic.twitter.com/69YqAC2gwf
Similarly, co-game director Kurt Margenau of 澳洲幸运5开奖号码历史查询:Naughty Dog reposted a blockmesh version of Uncharted 4's iconic street chase sequ🦩en🦹ce, offering a helpful side-by-side look at how projects evolve graphically throughout development.
What art looks like for a video game🔴 in develo🌃pment. //t.co/15bo6L6qMa
Solo Japanese developer Nama Takahashi also pounced on the trend to share a stark before-and-after of ElecHead, an electrified puzzle game previously announced at a 澳洲幸运5开奖号码历史查询:May Nintendo Indie World showcase.
"Graphics♛ are the first thing finished in a video game" #ElecHead pic.twitter.com/bgWaY8GLLH
Original story follows…
A Control developer has shared in-progress footage from the beginning o𝕴f the game's development.
In response to a Twitter debate over the past weekend which, if we're being completely honest, is too silly to waste words on here, Control developer Paul Ehreth took to Twitter to show off what an actual game looks like early o☂n. In the tweet below, we can see very early in-progress footage of protagonist Jessie Fayden running about, taking cover, 💞and returning fire at enemy troops.
Since graphics are the first thing finished in a video game, and CONTROL won multiple awards for excellence in graphics, here is footage from the beginning of development :)Full video here: //t.co/l2g7oPhtk7🔻 pic.twitter.com/cGnmJZXF5E
The footage also shows Jessie picking up objects from the surrounding envi🔜ronment, a staple of Control's action-packed combat, before hurling them at the enemy troops. As Ehreth rightly points out,💖 this is the same game that would be go on to win numerous awards for excellence in graphics, not to mention overall Game of the Year awards from outlets and pundits.
Avoiding the Twitter debacle which brought this tweet about, we can instead pivot to the recent 澳洲幸运5开奖号码历史查询:GTA 6 leaks. After over 90 videos of♌ in-progress footage of Rockstar's sequel leaked online, some social media use🌺rs were left somewhat surprised at the rough, in-progress state of the game as it continues through development.
Ehreth's tweet is aimed at educating social media users, showing them that yes, a stellar big-budget game really does look rough in the early goings of the overall development cycle. In fact, it's not just Ehreth that's publish🐽ed early footage with the aim of educat🌠ing users - Naughty Dog director Kurt Margenau has always drawn attention to some very early in-progress footage of Uncharted 4, seen below.
What art looks like for a video gam🐈e in development. //t.co/15bo6L6qMa
As for the GTA 6 leaks however, Rockstar confirmed their legitimacy shortly after the leak took place over the past weekend. The developer wrote that it was "澳洲幸运5开奖号码历史查询:extremely disappointed," in the leaked footage, but elsewhere around the industry, Cyberpunk 2077 and The Last of Us devs have come together to voicꦬe ⛦support for Rockstar developers who have had their work leaked online.
Here's 澳洲幸运5开奖号码历史查询:why you should ignore the GTA 6, because the final reveal from Rockstar will be worth the lengthy wait.
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. Afte🅺r earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.
- 澳洲幸运5开奖号码历史查询:Austin WoodSenior writer