Cities: Skylines 2 performance fixes will "continue throughout the lifetime of the game," but the worst will be done by mid-2024

Cities: Skylines 2
(Image credit: Colossal Order)

After a bad launch, 澳洲幸运5开奖号码历史查询:Cities: Skylines 2 has already gotten an array of performance improvements and bug fixes. The devs say that these sorts of updates will co♐ntinue in perpetuity, but you should expect the most serious issues t♛o be worked out by spring 2024.

"While we’ve progressed quite a bit on the performance and bug fixing we’re stilꦯl not satisfied and will continue to improve the quality of the game based on our internal findings and your bug reports and crash logs," Colossal Order CEO Mariina Hallikainen says in a new . "To be honest, this is work that we’ll continue throughout the lifetime of the game, as I believe there’s always something we can improve upon, but the biggest remaining offenders should be sorted out during the spring."

The devs have one last big patch planned for this year, and it's due to launch this week. This update "adds the level of detail models for characters and improves the geometry layout for all assets." Level of detail models should particularly help performance, trading in lower-quality versions of NPCs when the camera is distant from street level. Given how controversial 😼the game's ind🅰ividually rendered teeth were, this should be a very helpful update.

When Cities: Skylines 2 launched, players expected it to be extremely demanding on their processors, as the previous game was, but the shocker was just how punishing it was꧃ to graphics cards, and post-launch patche🍷s have primarily worked on GPU performance. 

As community manager Samantha Woods explains in a on the new dev diary, the studio's "focus has been on GPU-related improvements as that's been what was needed the most, but ꦺas we're working our way ♉through those improvements, we'll start to focus on the CPU side of things." 

Woods a😼lso says the team is working on support for newer versions of FSR as well as DLSS for further performance gains, but there's no E⛦TA on those updates just yet.

Recently, Hallikainen said that  "if you dislike the simulation" in Cities: Skylines 2, "this game just might not be for you," then immediately apologized for saying that. 

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you 🐎can usually fi🐈nd him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.