Capcom thinks mobile phones > handheld game systems, in some ways

There used to be a time when gamers couldn't care less about mobile games and non-gamer cell phone owners were never tempted, but those days are over. In fact, Capcom thinks mobile games may start to overpower other dedic❀ated handheld systems.


Above: A sampling of Capcom's many iPhone games

"The casual gamer that used to play on the PC and the hardcore gamer that used to play on a dedicated gaming portab🌟le now plays on thಞeir smartphone," said Capcom Interactive president Midori Yuasa in a recent interview.

But moreover, where Capcom sees the most excitemeꦕnt is in the fact that iPhones and Android phones are "universal" devices. People who don't play video ga𒁏mes still have them, and if it's possible to attract that crowd, there's a lot of potential.

Yuasa called the iPhone "extremely impo༺rtant to Capcom," saying it's "like no device before."

There's still a problem, though. Some people who own iPhones tend to think if a game is more than 99 cents, it's too expensive. You can't really makꦑe a whole lot of money off of $1 games. Then again, throw in a whole lot of DLC and you can start extracting batches of five dollar bills out of users' wallets before they know what hit them.

Regardless of the current financial standing in the mobile market, Capc🍌om sees it as the one for the most growth. It's good to see such major publishers start showing deep interest in the emerging platform. But without an actual controller, can something like the iPhone really outweigh the 3DS and PSP2? Probably not...

Jan 21, 2011

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