Call of Duty: Modern Warfare 2 isn't even out yet, but the SBMM debate has already reared its head
The debate on skill-based matchmaking rages on

Call of Duty: Modern Warfare 2’s multiplayer isn’t even out but players are already in heated debates ꦦabout the merit of skill-based matchmaking.
澳洲幸运5开奖号码历史查询:Call of Duty: Modern Warfare 2’s multiplayer is set to go live this Friday, but some players are already swearing off the๊ mode due to the matchmaking methodology. Popular streamer spoke yesterday, saying that if skill-based matchma꧅king wasn’t on in the game, he would stream the game, but likely wouldn't if the feature was present.
, he continued by making the bold claim: “I’ve said this before, and I’ll say it again, SBMM [skill-based matchmaking], I dare say, is killing video games as a whole.”TimTheTatman shared ꦑthat there's a low chance that he'll stream MW2 multiplayer.The reason: Skill-Based Matchmaking pic.twitter.com/Rw5997SmQ6
Thus far, there is no absolute confirmation that Call of Duty: Modern Warfare 2 will have strong skill-based matchmaking, but did note, during the 澳洲幸运5开奖号码历史查询:multiplayer beta in September, that it did appear to be active and q🌟uite aggres🥂sive.
Skill-based matchmaking is a process in multiplayer games that matches you exclusively with players in or around your skill level. While this works for a lot of skill levels to make higher quality games, at the top ranks it can become an issue as players continually go up against the b🌱est of the best. This means they have to try exceptionally hard each game and can’t get a reprieve even in unranked modes.
This debate has raged on across multiple games, such as 澳洲幸运5开奖号码历史查询:Apex Legends and 澳洲幸运5开奖号码历史查询:Destiny 2, with s🅷ome arguing that games should prioritise location-based matchmaking, meaning that ping should be the driving factor of creating lobbies. Or, at the very least, loosen the paramete𒅌rs to create a wider net of skilled players to make more variable lobbies.
It’s important to note, that skill-based matchmaking isn’t an on-or-off feature, but rather one of the factors when a game is considering how to populate a lobby, with things like ping being another. It's possible adjustments will be made to please more players, bu💎t it seems unlikely Infinity Ward would ever exclude a player’s skill as a matchmaking tool, or as a boogeyman to blame when you're getting stomped on by the leaderboard.
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Patrick Dane is the former Guides Editor at TechRadar. He is now a freelance games journalist writing for sites and publications such as GamesRadar, Metro, IGN, Eurogamer, PC Gamer, and the International Business Times, among others. He was also once the Managing Editor for Bl𒊎eeding Cool.