C & C 3: Tiberium Wars producer speaks

"A great example of the balance between the classic and the new is the in-game User Interface (UI). The C&C 3 UI started with a simple idea: Make a best-of-breed RTS in-game UI that combined features from the traditional C&C 'side bar' and the Generals-style 'command bar' interface. Then ad🐬d a healthy dose of accessibility and ease-of-use based on the lessons we've learned with our more recent games. The end result is an in-game UI that is approachable, intuitive and easy to use for the novice RTS gamer, but has tremendous power ✱and flexibility for the hardcore player."

We can't wait to get our hands on it, Mike. Command & Conquer 3 isn't due out until ༒2007, but expect a demo for the game soon. Hit the next page for a blown out diagram of the snazzy new interface.