C & C 3: Tiberium Wars producer speaks
Plus, new combat-tꩲastic images of the latest Command & Conq🔯uer in action
We still have goose bumps from witnessing the triumphant return of the Command & Conquer franchise during its first unveiling at E3. It wasn't necessarily the gorgeous visuals, either - it was the little things; classic audio cues, instantly recognizable unit types and familiar faces. Sure, everything was drenched in the swirling cauldron of next-gen graphical goodness, but it was undeniably C&C.
Command & Conquer 3: Tiberium Wars' Executive Producer Mike Verdu explains our deep pangs of nostalgia: "Finding the right balance between innovation and the classic and timeless features that define C&C is a constant challenge. Our goal is to make a game that is fresh but familiar - a state-of-the-art 2007 RTS that also gives fans the feeling that they've reconnected with the essence of C&C. If we're successful, people will feel like they are finally coming home when they play our game, but the🐎y'll also be surprised at how great the game looks and plays... and how cool some of the new features are to use."
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