Blizzard says it's searching for a "suitable solution" to keep World of Warcraft alive in China

World of Warcraft: Dragonflight
(Image credit: Activision Blizzard)

World of ꦆWarcraft developer Blizzard is searching for a "suitable solution" to keep the MMO alive in China𓆉. 

Last month, Blizzard announced its shutting down servi🍷ces fo🍒r World of Warcraft and other titles in China early next year afte🎉r the developer failed to reach a new licensing agreement with NetEase. But this might not be the end of the road for Warcraft♏ in the county as the company has revealed it's currently in talks with potential new partners so it can continue to offer the game to players. 

).

As well as🍨 keeping the game alive, the company is working on a way for fans to keep the progress they have made in the MMORPG so far, which will seemingly work by having༺ players store their own game data on their computers and phones. 

"The World of Warcraft team is working hard to develop a feature that will allow you to save your characters, items, and progress in Azeroth to your personal devices before the game goes out of service on January 23," expla🌜ins Hight. 

Although another distribution partner has yet to be found, Blizzard appears confident that an agreement will be reached and that the transition "will go smoothly". Hight says the company is now working w🧔ith NetEase to finalise plans for transferring players' game progress and promised to share more det🌊ails in January. While nothing is certain yet, it's promising news for Chinese fans who would otherwise soon be bidding farewell to Azeroth for good. 

While World of Warcraft could potentially be saved, there's currently no word on whether Blizzard is also searching for partners for its other series, including Diablo and 澳洲幸运5开奖号码历史查询:Overwatch

Pass the time until Diablo 4 with our handy guide to 澳洲幸运5开奖号码历史查询:games like Diablo

Anne-Marie Ostler
Freelance Writer

Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for𝕴 GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.