Black Ops Cold War’s release will “breathe more life into Warzone”

(Image credit: Activision)

澳洲幸运5开奖号码历史查询:Black Ops Cold War  will “breathe more life” into Warzone, an Infinity Ward designer has sai💖d. 

Joe Cecot, the studio’s co-design director for multiplayer, told he was excited about the influence of ♈the forthcoming Black Ops Cold War on COD’s free-to-play battle royale.

“With the recent reveal, there’s definitely opportunities to merge that content in and keep pushing Warzone forward with that franchise and Modern Warfare in mind,” Cecot said. “I’m really excited.” 

Infinity Ward and Raven Software, the two developers on Warzone, 🐓are still working to “solidify” the specifics of Black Ops’ integration int🎐o the game.

“We’re working through that,” Cecot said. &⛎ldquo;But I think that is gonna✱ breathe more life into Warzone.”

Th🌱e crossover is significant, and not just because it’ll likely mean the appearance of 20th century weaponry and imagery in Warzone. It’ll also necessitate close collaboration between Infinity Ward and Black Ops studio Treyarch, where traditionally the two have operated indepen𒉰dently.

Infinity Ward’s former creative strategist, Robert Bowling, once said that “the design state of min🌸d from the teams at Infinity Ward and Treyarch 𒉰are completely different.”

🌃“We don’t work together, we don’t collaborate,” he told in 2012, as reported by . “The teams are very focused on what we’re doing and we really don’t let what happens in another game impact that.”

Evidently, much has changed since - not least the rise of service games and their need for a constant feed of content. Starting with 澳洲幸运5开奖号码历史查询:Black Ops character Frank Woods, 🍨who will be playable in Warzone by anybody who pre-orders the new game.

Here's how to watch Black Ops Cold War gameplay reveal event.

Jeremy is a freelance editor and writer with a decade’s experience across publications like GamesRadar, Rock Paper Shotgun, PC Gamer and Edge. He specialises in features and intervieꦰws, and gets a special kick out of meeting the word count exactly. He missed the golden age of magazin💜es, so is making up for lost time while maintaining a healthy modern guilt over the paper waste. Jeremy was once told off by the director of Dishonored 2 for not having played Dishonored 2, an error he has since corrected.