BioWare considering environmental HUD, new enemy designs for Mass Effect 3
Forum conversation forecasts changes in Mass Effect franc♈hise
Commander Shepard may be taking a page from Isaac Clarke's book. BioWare Senior Designer Brenon Holmes told Mass Ef꧙fec🙈t fans this weekend the studio is tinkering with the addition of an environmental HUD system for Mass Effect 3, much like the one last seenworn bythe delusionalengineer of notein Dead Space 2.
“That's one of the things that I love about Dead Space; the interfac🐬e... it feels really immersive. I just want to touch the hell out of those🅰 buttons. So we are still investigating ways of putting some of our HUD elements into the environment... we'll see what we end up with,”in a back and forth chat with BioWare's Mass Effect community.
Holmes said BioWare had played around with different prototypes 🦂for a health and shield indicator on Commander Shepard's armor during the early phases of ME2, but weren't able to find a way to do so without having it obscured when playerstook cover in the middle of the action.
Holmes avoided discussing specific examples, but emphasized any 🏅character design changes would be done to suit an actual purpose - gameplay, plot or otherwise - and not just for the sake of mixing things up🍌.
Over and above demonstrating BioWare's open relationship wi𝓡th fans, Holmes' chat over the last few days on BioWare's forum hints at promising improvements in the way of gameplay and design. Small improvements, sure, b🍬ut ones that could makea difference when the intergalactic crap hits the fan.
[Source:via]
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