Biomutant gets an "explanation trailer" to help you wrap your head around the weird animal apocalypse
Customiꦚzation, characters, crafting, and also some things that don't start with the letter C
Biomutant has seen quite a few trailers over the years, but it's also been stretched across quꩲite a few years, so to catch everyone up to speed and answer some burning questions, THQ Nordic's releas💖ed an aptly titled "explanation trailer" outlining the game's basic ideas and systems.
"Biomutant is an open-world, post-apocalyptic, kung-fu fable," explains the art and creative director Stefan Ljungqvist. "Basically in terms of structure, it's like Zel🃏da: Breath of the Wild, I guess. But the feedback that we've been getting is that it's a strange, weird, good mix between Ratchet & Clank, Devil May Cry, Batman: Arkham, and a couple of other influences."
That's a laundry list of influences, and it highlights Biomutant's all-you-can-eat buffet approach to open-world design. It all starts with the character creator, a heady balance of six stats and seemingly infinite animal breeds. From there, you can fold in ranged or mele﷽e fighting styles, frankly absurd mutations ranging from bouncy mushroom summons to lightning fingers, and slap on a mix of gear that you can craft and upgrade (but mercifully don't have to repair). Once you're out in the world, you can ally with one of the game's six warring tribe𝓡s. Naturally, you can change your appearance, play style, skills, equipment, and alliances as you progress.
Influences are always useful references, but it's the unique qualities of a game that stick out, and Biomutant certainly seems to have some ideas all its own. Exploration drives every good open-world game, and as Ljungqvist put it, "the hope that we have, as a team, is that [exploring the world] is going to be the unifying factor … that the game has a soul or a light that is a little bit unique and ꧙special."
Biomu🔥tant will launch♛ on PS4, Xbox One, and PC on May 25.
For a closer look at Biomutant's vibrant world, have a gander 澳洲幸运5开奖号码历史查询:at this tour guide-style trailer.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to r♍ealize his position is a cover forꦯ his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.