Battlefield Heroes - hands-on

As Grondal suggests, “You can choose to make a gunner even better at defense by investing points into his Shield ability, or y𝕴ou could choose to invest points into your Sprint and Frenzy Fire abilities - a far more offensive gunner altogether. The core role of the class is basically just a starting point for your character.” The beta didn’t provide a fully populated space to see how a hero might develop, but Heroes was steeped in moments of fast satisfaction - five-second respawn times are barely enough to catch your breath, and if you’re not commandeering a tank𝔉 or hopping on a plane’s wing (while a teammate pilots) to strafe foes below, you’re lobbing dynamite sticks at passing armor or aimlessly arcing rockets.

Like Team Fortre🌄ss 2, the absence of gritty graphical realism is refreshing, and plays up the sim𓃲ple interface and level design. The sum lends itself to less intense sessions; 15 minutes on your lunch break or an hour and a half before bed seem like ideal stints for Heroes. Our concerns rest mostly on EA’s ability to consistently support the game/service hybrid to potentially millions of players - free-to-play gaming’s a new frontier for many devs, but it’s one we’re looking forward to charting.

+ Not just a casual-friendly reskinning, but a fundamentally accessible experience that could set a high bar for what gamers get for free.
– Hitting ability hotkeys every few moments made the otherwise-simple combat feel awkward in the beta, but p🅷rogrammable controls helped a little. No voice chat, either?

Sep 22, 2008