BattleBit Remastered players all want their squad leader to start putting that dang rally point down

BattleBit Remastered players run around a dim battleground
(Image credit: SgtOkiDoki)

BattleBit Remastered players want the same thing – for their squad 🅷leader to use those rally points. 

The low-poly FPS is currently , partly due to its ability to host chaotic, 254-strong player matches. While games are busy, a f🉐ew things are in play to bring some sense of order. BattleBit Remastered splits players into squads, electing one of them as the leader. Directing everyone isn't always doable through voice chat, so you'll want to ping objectives and perform actions exclusive to your role.

and the , you're seldom far from seeing someone vent their frustration over a lack of rally point action. 

"I play Japan servers primarily, but I bet it's a universal frustration, having a squad leader that doesn't know or simply doesn't make rally points," one player writes in a popular Re🎶ddit . "In 127v127, it's normal to not eve🦄n see a rally point dropped and it is frustrating."

"At this point, I'd love to have a reminder specific to squad leads that show up on their screen to make a Rally Point if 𝓀they've not made one and there's none present for their squaღd, but they have enough squad points to make one, so much time and games lost since there's no reliable point to respawn."

The frequent posts have sparked responses over clarity. Most players they hold the leadership position unless they try pinging something or checking the iꦺn-game m🌺enu to see themselves at the top of the list. 

Alongside better visual🐠 indicators of who the leader is, players have also suggested the developer includes a to communicate the importance of rally points better. There's also been the with a points reward, which can then be used to buy another buildable item like a barrier. 

Teething issues aside, BattleBit Remastered is enjoying 澳洲幸运5开奖号码历史查询:a surge in popularity sinc🥀e entering Early Access on Steam. It makes the odd issue like this inevitable, though it equally means the dev team is💦n't short of feedback needed to improve its game.

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Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me 🧔putting News Edಌitor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.