See how Dual Play team-ups work in Batman: Arkham Knight

Batman can kick an implausible amount of ass, but he still doesn't mind some help when the thugs-to-batfists ratio gets a little too lopsided. This latest video from Rocksteady thoroughly explains how 澳洲幸运5开奖号码历史查询:Dual Play nestles into the Arkham series' beloved FreeFlo🌳wꦿ combat.

It starts off with the World's Greatest Detective finding one of the Penguin's weapon caches. Apparently no one thought to set up the cache in a building without a glass roof. Anyway, once Batman comes crashing down, he's joined in battle by the stun-rod🃏 wielding Nightwing. Thug-tossing combo attacks ensue.

The best part is that your combo count and special meter persi⛄st between Batman and his buddy; if your dynamic duo is spread out well enough, you never need to worr♏y about dropping a big combo just because the last few thugs are too far away to clobber in time.

You'll notice that fights tend to be a bit bigger, too - Rocksteady sprinkled more dehydrated thug flakes into 澳洲幸运5开奖号码历史查询:Batman: Arkham Knight to account for the fact that four fists crack skulls faster than two. Given how influential Arkham's combat has been𒐪 for ac🍎tion games in the last six years, I wouldn't be surprised to see this kind of mid-brawl team-up spread beyond Gotham very soon.

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've pﷺreviously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.