Batman: Arkham Asylum Boss Guide
How 𓃲to go toe-to-toe with the biggest villains and walk away (relatively) unscathed
Arkham’s insane-o꧟ inmates aren’t simple𝓀 pushovers for Batman. Sure, Batman’s a badass, but he’s also vulnerably human, and if you’re having trouble taking down the worst of The Joker’s entourage, check out our succinct guide to get you through the rough spots.
The deformed hꦆenchmen areyour first real test in Arkham Asylum. Pay attention to this freak's patterns: you'll face many goons like this over the course of꧅ the game.
If the henc𝓡hman picks up a body keep diving to the left and rightto avoid getting struck.
The beast will roar when he’s about to charge. Now𝄹’s your chance. Time to throw a quick, well-aimed Bat𝔍arang.
Immediately dive to the side. If the Batarang strikes true he’ll clatte𝐆r into the wall and let you punch him while he&r🐎squo;s dazed.
Every henchman can be tackled in this way, though late🍎r brutes have three health bars instead of just the one.
Don’t panic – keep punching them when they fall to꧂ one knee and you’ll get to ride them like a cheeky cowboy.
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Big brute Bane's the man who broke Batman's ba♈ck in the Knightfal🦄l story arc of Batman #497.
Bane’s tackled in exactly the same way as the giant henc൩hman from before. Just use the Batarang when he charges.
Don’t bother attacking Bane until one o🤪f his segments is depleted. Once that happe🌺ns run in and keep punching.
You’ll rip the venom tubes right off his back, weakening him. Sadly his punch is stil🅘l pretty powerful without th🌳e tubes…
Keep counterꩵing the goons that attack and w🍨atch for Bane’s charge. Launch a quick Batarang and dive when it comes.
Bane will🌳 occasionally grab chunks of wall and hurl them. Just dodge to the side to avoid them. You've got plenty of time to prepare.