Baldur's Gate 3 is introducing a new generation to the pain of terrible dice rolls

Baldur's Gate 3 squirrel
(Image credit: Larian Studios)

As we dive into a weekend full of free time to play 澳洲幸运5开奖号码历史查询:Baldur's Gate 3, it also means there's lots of neat things we'll start to see being discovered. And whilst there's the fun bits, like finding secret pacts hidden in the terms and conditions or 澳洲幸运5开奖号码历史查询:Matt Mercer flexing his D&D muscles and༒ stacking boxes to get over a very high wall, there's also the sadistic fun in seeing bad dice rolls.

Baldur's Gate 3 is quite possibly the closest🍸 a video game has ever come to e🌟mulating D&D, and it m⛦eans that some people will be properl💦y engaging with the rules of 5e for the first time, bad dice rolls and all.

A number of players have shown their attempt𝄹s at the very first roll in the game, an Intel🎃ligence check, which landed on a natural one.

Welcome to D&D!

from

Not ꦉa great start to the game, then. Hopefully that isn't a sign of how the rest of their campaigns will go.

It's even more ღpainful 🏅(and funny if you're really into schadenfreude) for those who get a critical failure on a skill check of two, as xAnaklusmosx on Reddit has found out.

from

We're also starting to hear from players who💯 are discovering the pain of f🎀ailing rolls to save companions, meaning they've potentially lost that character for the rest of the game. 

from

Oops… Well, at least there's always another campaign? Thankfully Baldur's Gate 3 has a lot of 澳洲幸运5开奖号码历史查询:replay value.

These rolls only show a few of the game's numerous checks and if you're playing Baldur's Gate 3 you'll likely encounter a very badly timed critical fail at some poi🍬nt, but that's part of the fun of D&D. If you do fail a frustratingly easy check, what else can your character do to achieve their goal?

Our 澳洲幸运5开奖号码历史查询:Baldur's Gate 3 review is still in progress, but it may well be the best D&D game ever made. If you're playing, here's our 澳洲幸运5开奖号码历史查询:Baldur's Gate 3 guide hub to help you out.

Freelance contributor

I'm a freelance writer and started my career in summer 2022. After studying Physics and Music at university and a short stint in software development, I made the jump to games journalism on Eurogamer's work experience programme. Since then, I've also written for Rock Paper Shotgun and Esports Illustrated. I'll give any game a go so long as it's not online, and you'll find me playing a range of things, from Elden Ring to Butterfly Soup. I have a soft spot for indies aiming to diversif⛦y representation in the industry.