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2025-06-24T15:07:42Zen<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>
MTG Final Fantasy is what happens when you combine one of the world's 澳洲幸运5开奖号码历史查询:best card games with abs🍸olutely beloved JRPGs. Throw in a ❀splash of limited stock for (justified) fan hysteria. Bon appetite!
Naturally, there's more to this new Magic: The Gathering set than that. MTG Final Fantasy is one of the biggest launches for the game in 2025🌳, and it's proven to be wildly popular so far.
With that in mind, here's a full lowdown of everything you need to know about this enormous, wide-ranging set. That means everything from the product lineup and mechanics to where y﷽ou can get it🎃 all for less.
What is MTG Final Fantasy?
(Image credit: Rollin Bishop)
A massive crossover set
Covers every Final Fantasy game
Features Commander decks and boosters
MTG Final Fantasy is a grand crossover between the two franchises; it translates the worlds, characters, items, spells, monsters, and stories of every single FF game into Magic: The Gathering. That means there will be representation from your favorit🍸e entry in the series, be it Final Fantasy VII or Final Fantasy XIII.
These cards don't use screengrabs or existing concept art, though. Aside from a few collectorღ throwbacks, they're filled with original artwork from a range of creators.
Practically speaking, this is the fourth Magic: The Gathering set to launch in 2025 (or third, when you consider how 澳洲幸运5开奖号码历史查询:MTG Innistrad Remastered was a reprint). It follows on from the dragon-laden 澳洲幸运5开奖号码历史查询:MTG Tarkir: Dragonstorm and racing-themed 澳洲幸运5开奖号码历史查询:MTG Aetherdrift. Like both of them, it's fully Standard-legal. Unlike some previous collaborations, it's featured on the digital MT൲G Arena as well.
In short, this isn't just a blink and you'll miss it tie♏-in; MTG Final Fantasy is a fu𝓡ll, major set. There are actually 309 cards in total, and each Commander deck contains 25 cards that haven't been seen in Magic: The Gathering before. What's more, there are 16 basic lands in total - one for every main game in the Final Fantasy series. These draw from iconic locations fans shouldn't have much trouble recognizing.
MTG Final Fantasy release date
(Ima🌱ge credit: Wizards of the Coast / Square Enix)
MTG Final Fantasy is out now, meaning you can pick up your fill of boosters or Commander decks as we speak. Well, in theory. Stock can be hard to come by, and knowing 澳洲幸运5开奖号码历史查询:where to buy MTG Final Fantasy is tricky.
Still, it should be available wherever Magic: The Gathering is sold. Here's the exact release sc🔯hedule.
Prerelease events: June 6-12
MTG Arena release date: June 10
Tabletop release: June 13
MTG Final Fantasy products
(Image credit: Wizards of the Coast)
Four Commander decks (normal/collector editions)
Play Boosters & Collector Boosters
Booster display boxes & bundles
Even though MTG Final Fantasy is be⛎tter described as a crossover (e.g. part of Magic's 'Universes Beyond' initiative), it's still a fully Standard-legal set. That means it's enjoying the full complement of products, along with some add🥃ed collector editions to take advantage of hype.
Let's take a full rundown of what's on offer.
Starter Set
Like Lord of the Rings and Bloomburr🦹ow before it, MTG Final Fantasy is൩ one of the rare few sets to get a Starter Kit. This one has Cloud and Sephiroth from Final Fantasy VII headlining it.
Starter Kit | This starter set serves to introduce new players to MTG, but also the F⛦inal Fantasy range as a whole. It features two decks (with Cloud and Sephiroth) with 60 cards each, a couple of deck boxes to store them in, and Arena codes for both decks so that you can use them in the digital game.
Commander decks
There are four precon Commander decks to collect in MTG Final Fantasy, and they all revolve around a specific game in the franchise. As an added wrinkle, there are also two editions of each precon - normal and collect🍸or. These obviously vary in price, and the latter contains Surge foil versions of the cards. That makes them incredibly sought-after.
Counter Blitz | This green, white, and blue deck focuses on Final Fantasy 10, and it emphasizes counters as a key part of gameplay. We ranked it as the set's top deck, and the one we'd recoಌmmend getting.
Limit Break | As the inclusion of Cloud would suggest, this red, g🍒reen, and white Commander deck is all about Final Fantasy VII. It's a weapons-heavy deck that focuses on buffing your characters.
Revival Trance | Pack your graveyard and bring back fallen heroes with this red, white, and black deck that spotlights Final Fantasy VI. We weren't as keen on thiꦺs deck because the secondary face commander, Celes, can be awk💫ward to use.
Scions & Spellcraft | The Final Fantasy XIV white, blue, and black combo is our leas🅰t favorite of the range's Commander Decks because it's a bit unfocused, but its spotlight on advantage and control could be effective with some changes.
Play boosters
Like most Magic sets, MTG Final Fantasy includes Play Boos🎶ters. These can be purchased individually or as part of the Play Booster Box.
Play Booster | Every pack contains 14 MTG Final Fantasy cards randomly selected from the entire range, but yo꧒u're guaranteed to get 1–4 cards of rarity Rare or higher along with a Shining Foil card.
Play Booster Box | Happy to go all in on MTG Final Fantasy? Luckily for you, Play Booster Boxes get you 30 of the 14-card Play Boosters at once. That's a lot of Shining Foil and Rare cards.
Collector boosters
As always, MT꧅G Final Fantasy includes a Collector Booster line with special art treatments and effects that aren't available anywhere else. As a result of this, they tend to be a lot more expens🍬ive than Play Boosters.
Collector Booster | Every sing༺le Collector Booster pack contains 15 cards, 5-6 of which are rarity Rare or higher. You can pick up special treatments, borderless cards, and more here as well.
Collector Booster Box | Much like the Play Booster Box, this one contains a mass of Collector Boosters for you to m🥃aximize your chances of getting something good. Indeed, there are 12 packs included in this roundup.
Bundles and prerelease
If you want to bulk up your collection without spending a small fortune on booster boxes, set bundles and prerelease boxes are your best bet. While you can normally get just 𒀰one prerelease bo🍌x, this time there are five to represent each faction on Tarkir.
Bundle | Here's another product that's incredibly diff🎉icult to get hold of. It contains 9 Play Boosters and two foil extended-art cards along with 32 full-ar🧔t Lands.
Gift Bundle | I've not seen these since the set launched, and it's easy to see why; the box contains 9 Play Boosters, a Col🦄lector Booster, a special die, a storage box, extended-art foil promo cards, and more.
Prerelease | It seems a bit harder to get hold of the Prerelease pack for Final Fantasy,💯 certainly more so than previous sets. As per usual, t💮his included a collection of Play Boosters to go with a die.
MTG Final Fantasy mechanics
(Image credit: Rollin Bishop)
A lot of returning mechanics
Job select is a fun nod to an FF staple
Brings back Sagas, Adventures, and more
Because it's such a massive set, MTG Final Fantasy brings a lot of gameplay changes along for the ride. Luckily, long-time players will have seen most of these before (aside from a c🔯ouple of name changes). Here's what you can expect to come up against.
Adventures: This concept came about as a result of the D&D set, and it returns in honor of the Final Fantasy series. You can either play the instant or sorcery side of your card, or the permanent half.
Job select: Like so many of the games, MTG Final Fantasy features Jobs. Certain Equipment cards ask you to create a 1/1 colorless Hero creature token this will be attached to.
Saga creatures: You can summon monsters in certain Final Fantasy games, and MTG recreates this with Saga cards. These are stepped cards that provide greater benefits as you complete more of their criteria.
Landcycling: Want a specific land type? This mechanic allows you to find exactly that, cycling through your deck for a land type of your choice after discarding a card.
Double-sided cards: If you've been playing since Innistrad, this will be a familiar mechanic. Once certain conditions have been met, your card flips over to reveal a (usually nastier) alternate form.
Tiered: We've seen this mechanic before, but now it has a new name. Basically, a spell becomes more powerful the more mana you use.
MTG Final Fantasy story
(Image credit: Wizards of th🌠e Coast / Square Enix)
There isn't a story this time
Every mainline FF game is featured, though
Much like the Tales of Middle-earth set, MTG Final Fantasy does not include a story. This is a marked difference to🐭 mainline sets such as Tarkir, which drop expensive lore viaﷺ a series of short stories posted on the Magic website.
Instead, this release focuses on celebrating characters and stor🤡ies we love from the 16 primary Final Fantasy games. No matter which entry you like best, you'll findཧ a nod to it here.
MTG Final Fantasy deals
(Image credit: Wizards of the ꧟Coast / Square Enix)
Hoping to get your hands on Final Fantasy cards for as little as possible? Although doing so will be difficult, we hunt down the 澳洲幸运5开奖号码历史查询:best MTG deals each and every week so can help. Indeed, we've set our price-matching software on a 24/7 search for the latest price🌄 cuts. If any exist, you'll find these bel🍎ow.
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cGyfMbsBE6bpTghqhVpQ33Tue, 24 Jun 2025 15:07:42 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Steampunk dwarves (𝓀AKA the best faction) a🍸re coming back to Warhammer: Age of Sigmar, and I'm pumped.
Following a blink-and-you'll-miss-it tease toward the beginning of this year, the Kharadon Overlords have finally returned to the battlefield with shiny new models and a fresh Battletome. These guys have been absent from the fantasy-themed Warhammer: Age of Sigmar for years, so this comeback is one of the more seismic changes to the game for a while. It's certainly enough to tear me away from my beloved 澳洲幸运5开奖号码历史查询:best board games, and I'm al𝔉ready dreaming up color-schemes fo♌r them.
To be precise, the first wave of minis shown off in the Warhammer Community are glorified sky pirates – cutlass and flintlock-weilding brigands who are strapped to mini hot air balloons. Two units were shown off in the initial reveal and it looks as though they're variants made from the same kit thanks to a few similarities. The first is the Vongrim Salvagers, a group that wouldn't look out of place o꧑n the deck of a Treasure Planet galleon careening through the cosmos (right down to one clutching a knife between his teeth, presumably while he says "arrrr"). Judging by their pistols and swords, it feels as if they're good close-to-mid range fighters. Meanwhile, the second is the melee-focused Vongrim Harpoon Crew. These guys were apparently stranded and set upon by monsters, so are a bit more rough and ready than their fellows.
Image 1 of 2
(Image credit: Warhammer Community)
Image 2 of 2
(Image credit: Warhammer Community)
This kind of frontierism is reflected by the two other models unveiled in the announcement. The ♛Jules Verne-esque Zontari Endrin Dock should be able to nullify magic and keep your troops safe with defensive measures, while the Null-Khemist may as well be an anti-wizard solution in a biohazard suit designed to tackle the most dangerous environments. They've got a 'null-gas extinguisher' they can fire at magic-users and priests, allowing them to thoroughly annoy foes who prioritize sorcery in their battleplans.
While we haven't had any word about the other new mo𒀰dels we're getting, or even an Army Set, I suspect one willไ be on the way purely based on how many new minis are floating toward us already. Based on the sky pirate artwork on the Battletome and the numerous references to the mercenary Vongrim Guild, I'd put money on them being the focus of any upcoming army box.
(Image credit: Warhammer Community)
Either way, I'm happy. I've adored these steampunk dwarves since they first drifted into sight on their balloons, and they were one of the r𝔍easons I wanted to try Age of Sigmar in the first place. They're so unique in terms of gameplay and style compared to the other factions, and to my mind, serve as a great example of how this is one of Warhammer's most creative game systems.
Do you agree? Which faction would you prefer to see next? Sound off in the comments, friends. And if you're looking to build up a foundation for your Kharadron army, don't worry, ൩I've got you covered.
Kharadron Overlord Spearhead | Want to start building an army ahead of the new models' release? You can grab a Spearhead force for around 15% less right now. While that's not a record low, it's better than anything I'm seeing elsewhere.
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StfUECfjbNKWyjwXYVpdoFMon, 23 Jun 2025 16:22:17 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>It's a bad day for Lara Croft stans, because the upcoming🎀 Tomb Raider t🌜abletop RPG has been canned.
According to the official announcement by publisher Evil Hat Productions, the project's cancellation is due to "creative differences" because "we couldn’t get our vision to gel with the licensor’s." However, even though the Tomb Raider tabletop RPG is dead, its mechanics aren't. Evil Hat goes on to note that the project is going to be reworked in a standalone setting. If you were excited at the idea of a TTRPG that 澳洲幸运5开奖号码历史查询:l🅰ets you beat L🌼ara Croft at her own game, that may come as a relief – even if the branding won't be there, the same kind of tomb-robbing hijinks will be. Hey, standing on youܫr own two f🌞eet didn't work out so bad for Uncharted, did it?
Revealed with little fanfare on publisher Evil Hat's (well spotted, ), the announcement praised the Tomb Raider RPG's "stellar" development team for putting "their hearts into making this an exciting, dynamic RPG of adve🧔nture and exploration." Here's the full quote for context:
"Sad news: we are canceling the Tomb Raider RPG project. Due to creative differences we couldn’t get our vision to gel with the licensor’s, so we’ve chosen to part ways.
The stellar team designing this game put their hearts into making this an exciting, dynamic RPG of adventure and exploration.
We’re proud of the work they’ve done and we plan to retool the project as a standalone game with a fresh, original setting. You haven’t seen the last of it."
It's good to see that all the hard work isn't going to waste. The industry surrounding the 澳洲幸运5开奖号码历史查询:best tabletop RPGs (not to mention the 澳洲幸运5开奖号码历史查询:best board games) is shaky at the moment fo🔯r a whole mess of reasons, so the project living beyond its license is a small ray of hope. And what we've already seen certainly held promise… even if its characters were in serious need of a hug. As an example, the 'Companion' class is a serial people-pleaser whose "self-sacrifice may be all consuming" with a leaning toward "self-inflicted martyrdom." Meanwhile, the Hunter is appaꦿrently in danger of losing themselves to an abyss of mindless violence. Ouch.
There's nothing else to go on right now, but h🥀opefully Evil Hat will be able to reveal more on what the Tomb Raider RPG is turning into in the not so distant future.
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4FQg8T2mYUJiW2KMux2wCGMon, 23 Jun 2025 11:24:32 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>For more than three decades, I have played Magic: The Gathering. I was there at the Phyrexian invasion of Dominaria when the Nine Titans gave their lives, and I was there when the planeswalkers lost their sparks, and I was there when outside IP began slowly creeping its way into the classic trading card game – so it is with some confidence and experience that I say Wizards of the Coast has finally figured it out with the 澳洲幸运5开奖号码历史查询:MTG Final Fantasy set. And it's going to financially ruin me.
This might sound like hyperbole, but please understand: it is not. There is a very real danger to my wallet here. For now, I've managed to contain myself to a single prerelease ($45, where I came in 5th place and got another five boosters for my trouble) and a Starter Kit ($20) to play with my partner. Thankfully, much of my sudden hyperfixation has been focused on Magic Arena, the digital platform, where I've been absolutely dominating with a Tifa Brawl deck that I 🅷was able to throw together out of spare parts to the point that I already have to wait another 138 hours just to get more rewards from my weekly wins track.
In other words, I maybe like thꩵe set just a li𝕴ttle bit.
The perfect subject
(Image credit: Rollin Bishop)
The various different franchises that have made their way into one of the 澳洲幸运5开奖号码历史查询:best card games over the years – Fallout, Assassin's Creed, Doctor Who, to name a few – outside of the one-off Secret Lair treatments♑ have had their ups and downs. This isn't a particularly unusual circumstance; Magic didn't always knock it out of the park every set even before it became card-based Fortnite by inviting so many different collaborations.
For all its struggles, Magic has had a couple of noteworthy successes when it comes to translating source material into Magic cards. The Dun♋geons & Dragons set Adventures in the Forgotten Realms is technically an in-house IP, so it should come as no surprise that the Magic set was largely a great implementation aesthetically and mechanically. Another example would be The Lord of the Rings: Tales of Middle-earth, which was a mighty swing at a massive franchise that made fascinating, captivating design decisions from how to portray characters artistically to how it represented Tolkien's story mechanically.
Both of those sets, however, pale in✤ comparison to how above and beyond the Final Fantasy set goes. The fact that all three are steeped in fantasy, and D&D and Final Fantasy are both role-playing games, and that Final Fantasy is the latest set are all solid reasons for why the quality here is by and large improved, but I'd actually argue there's a far simpler explanation.
Final Fantasy, by its very nature, is the perfect subject for a Magic: The Gathering crossover. There are so many different Final Fantasy games from across four decades that are important to a wide swath of people for different reasons that the designers at Wizards had to have 🌱been absolutely swamped with possibilities. The fact that it was, as just an example, never narrowed down to a single Final Fantasy game makes the potential number of cards about different moments and characters… well, not endless, but I certainly wouldn't want to count that high.
Dedication to the cause
(Image credit: Rollin Bishop)
There are plenty of examples I could use to emphasize my point about fully embracing Final Fantasy successfully from the large number of cards featuring illustrations by Japanese artists (including classic Yoshitaka Amano treatments) to Aerith gaining +1/+1 counters whenever you gain life and distributing those to all other legendar🌌y creatures you control when she dies. Or that Triple Triad essentially creates its own card game on top of the normal card game. But if there's one single decision that feels emblematic of Wizards really going the extra mile, it has to be Cid.
Cid, if you're not familiar, is a character that appears across all the mainline Final Fantasy games. Importantly, however, he's never quite the same. His character has morphed and evolved and shifted and changed over the years, and the one ♑constant is typically that he tinkers on stuff. He's often a mechanic of sorts or deals with airships. Sometimes he's part of the playable party, but most often he's not.
It🎃 would have been simple foꦫr Magic to go the easy route; Cid from Final Fantasy 7 is arguably the definitive version for a lot of people that play the card game, right? Print that man and be done with it. But no, that is not what Wizards has done. The Final Fantasy set . That, to me, is dedication.
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2uBzbkRfqhPNdKn2oX6hQBThu, 19 Jun 2025 11:00:00 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>MTG Final Fantasy cards 🎀aren’t just deliv𒐪ering a heaped helping of JRPG nostalgia, they also happen to include some really solid additions to your deck.
If you’re one of the lucky ones that have managed to get their hands on 澳洲幸运5开奖号码历史查询:MTG Final Fantasy stock, you might be wondering which cards to keep a🍬n eye out for while cracking the packs, or which singles you should add to your collection directly. There are plenty of valuable cards to choose from depending on your preferred archetype, game format, and color identity, but there are a few MTG Final Fantasy cards that stand out regardless.
Vivi Ortnitier isꦫ a powerful card that obviously lends itself well to inclusion in spell-slinger decks. Constantly dealing instants and sorceries not only provides you with a great opportunity to buff Vivi with +1/+1 counters (and chip away at your opponents’ health total), but also provides you a boost to your mana pool – meaning you can afford to cast even more spells.
However, Vivi Ortnitier would be right 💦at home in an enchantment or artifact-heavy ꦆdeck too. It’s a super versatile card in that respect; once you get any stream of noncreature spells aflowing, your opponents are in for a bad time.
Alongside being a valuable mana-production engine, Vivi Ornitier delivers a🌸 solid win con once you up its power and start swinging for damage. Also, thanks to its increased toughness, Vivi should be able to hold its own in plenty of combat encounters. It’s worth pairing Vivi Ornitier with cards that have storm – to create copies of your casted spells – so you can provide even more triggers for its self-buffing ability.
US | UK |
You can get your mitts on this delightful creature easily at TCGplayer or Magic Madhouse if you're a UK reader, but bear i🧜n mind that its usefulness has skyrocketed the price of individual cards. I'm seeing costs of over $50 or £60+ for the standard version.
2. Eye of Nidhogg
(Image credit: Wizards of the Coast)
Transforms creatures into a dragon...
...which has flying and deathtouch
Pair with Accorder's Shield for max chaos
Eye of Nidhogg is an enchantment that transforms a target enchanted creature into a 4/2 black Dr🍬agon with flying and deathtouch. It also gives this creature goaded, meaning that it attacks each combat and attacks a player other than you if able.
Flying and deathtouch is a pretty killer combination; either your opponent finds themselves uꦓnable to block due to a lack of flyers on their board, or they get their flyers wiped out one by one by deathtouch. Not a fun time for them at all.
The only real downside is the enchanted creature’💧s low toughness; you’ll likely want to buff it to ensure it stays on the board for as long as possible. Accorder’s Shield is worth pairing with Eye💝 of Nidhogg, as it not only gives your creature +0/+3 but also gives it vigilance — allowing your creature to be just as valuable defensively as it is offensively.
If your Eye of Nidhogg-enchanted creature is killed in combat (or it’s hit with some targeted removal), you can thankfully return the aura f๊rom the graveyard and back into your hand. Simply pick another creature to enchant and begin your reign of terror again!
US | UK |
Despite this being a powerful card, it's still fairly easy to get hold of at a lower rate. I'm seeing it for 🤡less than a dollar in the US right now, and roughly £1.50 in the UK.
3. Battle Menu
(Image credit: Wizards of the Coast)
Offers a variety of buffs or benefits
Very versatile
Cheap to use
Ba💝ttle Menu is a modal instant spell that can be of use to you no matter what you’re looking for. F𝕴or two mana, you can choose between: flashing out a creature; buffing a creature’s toughness; targeted removal; or gaining life. While none of these effects are likely to entirely turn the tide in any of your games, Battle Menu is such a reliable, versatile card that’s also impressively low-cost.
Well worthไ popping into your deck, in other words.
US | UK |
Here's another card that's hovering at way under a dollar in the US, and around £1 for UK gamers. Considerin✨g Battle Menu's versatility, that's an absolute steal.
4. Buster Sword
(Image credit: Wizards of the Coast)
Buffs and cheats out a spell
Attach to a creature with unblockable/trample
Pair with Tifa for best results
Not only does Buster Sword offer a🦩 tasty li♛ttle buff to your creature’s power and toughness, but it also provides card draw and the opportunity to cheat out a spell.
The crucial thing to remember about the spell𒅌-cheating element of Buster Sword’s trigger is the mana value limit is dictated by combat damage dealt to a player, not their creatures. To facilitate that, you’ll probab𒁃ly want to pop Buster Sword onto an unblockable creature or one with trample, which will allow any unblocked damage to be passed onto your opponent.
Tifa Lockhart is one of a couple o🌼f good candidates for the Buster Sword, and you can have her on the board pretty early in the game too. This two-mana 1/2 has a landfall trigger that doubles her damage every turn you p🦹lay a land card, allowing you to increase the value you get from Buster Sword’s trigger.
US | UK |
As expected for something so powerful, this card's slightly more expensive than the others on🐻 the list. Indeed, I've not been able to track it down for less than $60 or £40.
5. Jumbo Cactuar
(Image credit: Wizards of the Coast)
Basically a 'win the game' card
Deals 10K damage
Pair with indestructible/hexproof
Jumbo 🎐Cactuar’s 10,000 Needles ability is not only a total flavor win but is also one of the wildest pieces of rules text I’ve ever seen on a Magic card. With a creature capable of 10,000 fire-power, there’s plenty of room to experiment with adding abilities like lifelink or trample to really maximize the value of each swing. When played right, this card is an automatic ‘win the game’ button.
Of course, Jumbo Cactuar will have a big ol’ target on its spikey back as soon as it hits the battlefield, so it’s worth attaching indestructible or hexproof to it to prevent it from reaching an early grave. Alternatively, you could use a card like Illusionist’s Bracers to copy the 10,000 Needles ability onto another creature, giving your opponent 20,000 𒊎needles to try to avoid instead.
Wha🐼tever happens, just hope your opponent doesn’t respond to Jumbo Cactuar’s attack with something like Deflecting Palm; you really don’t want those needles pointed back at you.
US | UK |
Considering how wildly overpowe🐻red it is, I'm honestly amazed that this card isn't more expensive. You can pick it up reliably for less than $5, or around £10 in the UK.
Looking to save money on your Magic collection? It's worth dropping in on the latest 澳洲幸运5开奖号码历史查询:MTG deals.
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3KDMn6quRu33uH8G46HcgbThu, 19 Jun 2025 10:11:59 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>MTG Final Fantasy Commander deck precons are here, bringing the beloved JRPG to one of the 澳洲幸运5开奖号码历史查询:best card games for the first time. There are four to choose from, so which is best for you and your playstyle♓?
Unfortunately, this crossover comes with a difficult question: how am I even going to be able to buy one of these decks? In rare cases when you can get your hands on 澳洲幸运5开奖号码历史查询:MTG Final Fantasy stock, the precons are still pretty prohibitively expensive. So, if you’re splashing the cash on MTG Final Fantasy Commander decks, you’ll really want to make sure you’re picking the most worthy of the bunch. Choosing which deck you’re buying based on your favorite entry to the Final Fantasy series can really only get you so far.
To help you on your quest for the best MTG Final Fantasy Commander precon, I’ve ranked all four decks from the set. By considering everything from power level to upgrade potential, that's allowed me to figure out exactly which precons from 澳洲幸运5开奖号码历史查询:MTG Final Fantasy are worth adding to your party.
Best MTG Final Fantasy Commander decks
(Image credit: Wizards of the Coast)
1. Counter Blitz
Best overall
Mana type: Bant (green-white-blue) | Face Commanders: Tidus, Yuna’s Guardian + Yuna, Grand Summoner
Engaging focus on proliferation/counters
Great out of the box
Could do with some polishing
Counteꦇr Blitz is focused on Final Fantasy X, and is a Bant deck (green-white-blue). This deck is led by face commander, Tidus, Yuna’s Guardian: a three-mana 3/3 that allows you move counters across your creatures, and to draw a card and proliferate (🎀add additional counters) when your counter-enhanced creature deals combat damage to a player.
Meanwhile, the alternate commander, Yuna, Grand Summoner serves a different but complementary role. Yuna is a four-mana 1/5 that can be tapped to generate mana and give your next creature cast that turn two additional +1/+1 counters. As if that’s not enough, Yuna also makes it so your other creatures can inherit the counters of their fallen friends instead of them fizzling when they hit the graveyard.
This deck is a banger out of the box, but like any precon, it cღould do with a little polishing through upgrades. Branching Evolution is a top-notch choice thanks to the enchantment’🌄s counter-doubling effect, but Freed from the Real is helpful in how it allows you to continually untap Yuna and spam her tap-activated ability.
(Image credit: Wizards of the Coast)
2. Limit Break
Equipment overload
Mana type: Naya (red-green-white) | Face Commanders: Cloud, Ex-SOLDIER + Tifa, Martial Artist
Equipment-heavy
Fitting for patient planners
Pretty good but not great out of the box
Limit Break is a Naya (red-green-white) deck based on Final Fantasy VII. The face commander is Cloud, Ex-SOLDIER: a five-mana 4/4 with haste and three triggered abilities. When Cloud enters the battlefield, you can attach a piece of equipment to him for free, which is helpful given how coℱstly Cloud himself is and how you’ll want to have him swinging the same turn he’s cast. If you do have Cloud attack, you can benefit from his card draw ability. Finally, Cloud also has the capacity to generate Treasure tokens, helping to offset the cost of casting/attaching more equipment.
This is a heavily equipment-focused deck (as if having 16 equipment cards didn’t give that fact away already). However, it’s not a deck that benefits all that much from being played like a Voltron deck – that’s to say, you probably want to spread your equipment across your board to get the most benefit. Not only does Cloud, Ex-SOLDIER incentivize this "everybody gets some equipment" approach, but other legendaries like Barret Wallace and Sephiroth, Fallen Hero reward having multiple equipped creatures on the field.
There are a couple of upgrades you can pop on Limit Break to quickly transform it from a pretty good deck to a pretty great deck. For example, Forge Anew is a gamechanger for this and all equipment decks; you being able to equip and unequip at instant speed spells a total nightmare for your opponents. That once-a-turn free equip is great🐻 to see too.
(Image credit: Wizards of the Coast)
3. Revival Trance
Rising from the dead
Mana type: Mardu (red-white-black) | Face Commanders: Terra, Herald of Hope + Celes, Ruin Knight
Emphasizes milling & reanimation
Using it correctly will make you feel clever
Celes can be awkward to use
Revival Trance is a Mardu (red-white-black) deck that features characters from Final Fantasy VI. Among these characters is the face commander, Terra, Herald of Hope. Both she and the alternate commander, Celes, Rune Knight focus on milling cards to the graveyard and then reanimating creatures to fill your battlefield.
While Terra provides a continual means of milling and a mana-activated ability that brings creatures back from the graveyard, Celes only offers milling as her enter-the-battlefield effect. Celes also opts to buff reanimated creatures instead of actually reanimating them herself. In this regard, Terra needs less support from the 99 than Celes does, and is an easier commander to pilot.
However, no matter which legendary creature from Revival Trance you decide to pop in the command zone, you’d benefit from adding some upgrades. Unless you fancy leaning into the (fairly random) vehicle subtheme that Revival Trance is sporting with cards like Setzer, Wandering Gambler, I’d recommend cutting that fat and adding some more solid𒀰 reanimation-focused picks like Alesha, Who Laughs at Fate or Caesar, Legion’s Emperor.
(Image credit: Wizards of the Coast)
4. Scions & Spellcraft
Unfocused and unsatisfying
Mana type: Esper (black-blue-white) | Face Commanders: Y'shtola, Night's Blessed + G'raha T♕ia, Scꦍion Reborn
Could be good with some chopping & changing
Unfocused
Needs more cost-reduction to work well
Scions & Spellcrafꦍt is an Esper (black-blue-white) deck centred around Final Fantasy XIV. Its focus is casting non-creatures spells but it also carries plenty of secondary subthemes that just aren’t as fully realised.
Unfortunately, Scions & Spellcraft is one of the most unfocused precons in the set, and as a result, it could do with a good bit of chopping and changing. For one, there are a good variety of noncreature spells worth 3 mana or more but to support all that big spending, the deck requires a little more cost-reduction than what is offered here.
When considering upgrades for this deck, Grand Arbiter Augustine IV is worth a look-in owing to how it reduces the cost of your blue and white spells, and (rather cruelly) taxes your opponents for every spell they cast. Tidal Barracuda is another card that’s great for making your flashy spell-slinging a little easier while simultaneously giving any control-focused opponents a hard time. Slaughter is a perfect card to pop in the deck too – it not🎃 only delivers some really targeted removal but also triggers Y’shtola’s damage-dealing ability thanks to its mana-cost and allows you to draw a card when you decide to buy it back for 4 l🌼ife.
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DgW5XY3ecUZ4BbbEQPJeSdTue, 17 Jun 2025 10:52:15 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Two major D&D designers who sඣhaped the game for well over a decade have jumped ship to join the publishing arm of Critical Role.
Following their retirem🌼ent from Dungeons & Dragons-maker Wizards of the Coast earlier this year, Chris Perkins and Jeremy Crawford (both of whom were driving forces behind the game's most recent editions) have been revealed today as creative director and game director respectively for Darrington Press - the Critical Role company responsible for Daggerheart, Candela Obscura, and more. It seems as though these roles will allow them to continue the kind of work that made them titans in this industry; the official press release notes that they'll be "developing new game concepts, innovative mechanics, and future iterations, including upcoming expansions involving the entire slate of Darrဣington Press products."
Despite having been involved with many of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs from Star Wars Roleplaying to the Warhammer Fantasy Roleplay game over the course of their careers, the pair is most coཧmmonly connected with Wizards of the Coast. Crawford had been with the company since 2007, whilst Perkins started working there in 1997. They were heavily involved in the design and direction of D&D during that time, leading the charge for Fourth and Fifth Edition alongside the 2024 revamp. With that in mind, it's a significant coup⛄ for Critical Role.
The team certainly seems to think so. Critical Role CEO and co-founder Travis Willingham says that the pair are "visionaries," noting that t𒊎hey have "guided much of this golden age of TT𒀰RPG design and philosophy, helping shape the way we play, connect, and imagine together. Their creativity, passion, and heart will only elevate everything we do at Darrington Press, and we couldn’t be more excited for what this means for the Critters and the stories we continue to tell."
"Storytelling has always been at the heart of everything I do, and joining Darrin🌟gton Press feels a bit like coming home," says Perkins. "I've loved being a part of the extended Critical Role family as a regular guest over the years and I’m beyond excited to help create new worlds fಞull of adventure."
Meanwhile, Crawford notes that "I’ve always believed that great games invite everyone to the table, and that’s exactly what excites me about joining Darrington Press. This team is passionate, wildly creative💙, and committed to building welcoming, connected, amazing story-driven experiences - I can’t wait to expand on what Critical Role has 🙈already created to develop some really fun and unique games."
Although I'm probably reading into things too much, it struck me as interesting that Perkins sees this as "coming home" to storytelling, whil📖e Crawford is hyped about the inclusiv🐷ity of Darrington Press products. Is that a hint at what pushed them away simultaneously from D&D and a company they'd spent decades at? Possibly not, but it set my Spidey-Sense tingling nonetheless.
No matter what, it's an exciting development. The pair are giants in a world of tabletop RPGs, so the thought of them "retiring" (asღ they'd previously phrased it) was a little disheartening. Plus, their move to Critical Role makes it feel as though Darrington Press is rocketing into the zeitgeist more than ever. Watch this space, basically.
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tgBpS4QN8bUKZe5aNfAaRhMon, 16 Jun 2025 16:27:58 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>It isn't hard to find card games, but the best card games? Now, that's a different matter. The sꦍhelves creak beneath the weight of choice, and that's before we've gotten anywhere near trading card games.
That's why the GamesRadar+ team and I are here to help🌟. We've spent years testing and playing the best card games, so have rounded up some suggestions here to suit any budget, age, or skill-level. These recommendations have been decided by personal experience as well, so you'll never find us recommending something we wouldn't want to spend money on ourselves. In our opinion, these really are the best card games.
Easy to understand, hard to master, and wonderfully moreish - that's what makes Jaipur such an essential part of any collection. We can't recommend it enough.
There's a reason why MTG has been around for more than 30 years; it's excellent. It can be difficult to get into though, so this excellent starter set has our vote.
Pokemon has always been a good fit for the trading card game format, and it's just as good now as it was decades ago. It's still a must-have for all ages, but it's catnip for kids in particular.
If you want something a little deeper for all the family, this is great - it's accessible and streamlined, yet deeply tactical. It's also the perfect introduction to trading card games.
Skull is straightforward, but devilish. It's all about tricking your opponents and bluffing them into losing, so fans of deception games will really vibe with this one.
This story-heavy game is set in the depths of the H.P. Lovecraft universe, so unsettling terrors are order of the day. It's a great strategy offering too.
If you're having a get-together with friends, this is perfect - it's utterly hilarious. Although we'd point out that it's very much an 18+ game, it's smarter and less mean than other, similar titles.
Shopping for something you or your children can play on vacation? This is perfect. Besides a short run-time and its rules being very straightforward, Sushi Go is endlessly replayable.
Short on time? This delightfully weird card game is just what you need. Its short run-time and fast-paced gameplay make it a great fit as a warm-up or casual game.
If y🌌ou ask us, Jaipur is one of tܫhe best card games ever made. Accessible, vibrant, and wonderfully moreish, this award-winner should be in everyone's collection.
Players take on the role of traders in the Indian 𝄹city of Jaipur, and their challenge is to earn themselves an invite to the maharaja's court. The only way to do this is by becoming the best businessperson in all the land, so leave your compassion at the door - cutthroat tactics are the order of the day. However, there's no set way to go about winning. Want to buy and trade cheap items quickly? Knock yourself out. Would you prefer to collect high-ticket goods for a larger payout at the end? That's OK too - you've got room to experiment, and there are plenty of 𒐪strategies to try out.
Just keep an eye on your opponent. Trading wins you chips from a limited stack, and these are worth points. Unfortunately, those points decrease as you go further down the pile. That means your efforts may 🌜be wasted if your rival beats you to the punch. The result is an engrossing balancing act, so Jaipur will grab you by the scruff of the neck and refuse to let go.
With more than 30 years under its belt, Magic: The Gathering (or MTG) is practically a household name when it comes to trading card games. It's arguably one of the best,🉐 too; the old timer's blend of strategy and worldbuilding has earned it a dedicated fanbase since the 1990s. However, it's got something of a starter set problem. The official beginner boxes are👍n't easy to get your head around, and they often feel rather hodgepodge as well – each deck is made up of cards drawn from across the last few sets.
That's why MTG's Lord of the Rings starter kit is the one we'd recommend getting first. To be honest, it's not even a contest; the instructions are much clearer, the theme is an easy elevator pitch (everyone has some understanding of Tolkien's story at t☂he very least), and the decks are more coherent because they bring ﷺtogether the Free Peoples or Sauron's armies.
While the former is a welcome change (last year's official MTG starter set was oddly vague), it's the latter that makes this a contender for inclusion with the best card games. Besides utterly gorgeous artwork that 💫provides a unique spin on iconic characters, those cards don't appear anywhere else; these versions are exclusive. That makes the decks feel more considered, and special.
If you're new to Magic, we'd recommeꦐnd trying thi𓂃s as a result.
For♍ many of us, Pokemon Battle Academy will be a time capsule of our childhood. As an entry-point to the classic Pokemon Trading Card Game, it thrives on nostalgia for a hobby that's been enjoyed worldwide since 1996. And to be honest, it's never been easier to get into than via this starter set – particularly if you're a younger fan.
Providing everything you need to get going with easy-to-follow rules and fan-favorite Pokemon, Battle Academy is the perfect way of easing yourself into the TCG no matter whether you're a lapsed fan or a greenhorn. More specifically, it drip-feeds rules🥀 exactly when you're ready to hear them, so kids and adults both won't be overwhelmed.
If this is your first time battling Pokemon, here's how it works; you start by choosing an active monster who'll be attacking your opponent, while others stay in reserve. You'll then attach Energy cards to your Pokemon each turn, powering their list of moves. But beware: certain attacks need different amounts of Energy, so you've got to judge when and where to use them before your Pokemon is knocked out. Can yo𓆉u save up enough Energy ahead of your rival's assault? Either way, the winner is the first person to defeat a certain number of Pokemon.
It's a compelling, uncomplicated formula that supports one of the best card games of the last feꦬw decades. After a few matches, y🙈ou – like us – will be rushing out to build your own Pokemon TCG decks.
It's a tough sell br🎀eaking into the trading card game market♔, particularly with the likes of Magic: The Gathering and Pokemon out there... but Disney Lorcana managed it.
That in itself explains why this should be considered as oneꦆ of the best card games. Having exploded onto the scene a couple of years back in 2023, it obliterated expectation✅s and became wildly popular with TCG players and Disney fans alike. Now we're on the latest set of many, and that hype train isn't slowing down.
I understand the hyp▨e, honestly. This game sits in the Goldilocks zone of being incredibly accessible (instead of piling changes on top of the core rules until it's borderline incomprehensible, any wrinkles are introduced via the cards themselves), yet deep enough to keep veterans hooked.
Naturally, Lorcana star🉐ring some of the world's most beloved characters doesn't hurt its appeal. Mickey Mouse, Moana, 🎀and the rest are here with original artwork pulled from their stories… or with a fresh twist. These are downright beautiful, so the game will appeal even if you just want to collect those cards.
Although you can kick off via the single-person starter decks and battle with family or friends that way, I'd recommend grabbing the Gateway box set instead. Thꦅis is designed for two and will walk you through the rules step by step.
Skull is remarkably simple… and remarkably moreish. This game of deception has quickly become one of our go-tos when friends come round, largel🐼y because it's easy to explain but still gripping. While it's not a traditional card game (its cards are circular, for a start), it can rival the very best in terms of appeal.
Each player begins with what is essentially a fancy coaster and a handful of cards. Most of these depict a flower, but the final one? That's a skull, illustrated in different styles from around the world. At the beginning of every turn, you secretly place🔯 a facedown card – either a flower or skull – onto your coaster or make a 'bid.' Bidding sees you make a guess at how many cards around the table you can turn over without getting a skull. Unless someone ups that bid, you then reveal your own facedown cards before deciding which of your rivals' cards you'll pick. Did you guess that there were five flower cards around the table? Reveal five flowers and you've won that round. Get two bids correct? You win the entire game.
Yes, it sounds straightforward. Reaching that point is much harder than it seems, though. Players will usually sneak a skull into their pile (or on top of it, if they're feeling spicy) to catch you out, all while trying to seem as innocent as possible. Being able to see through their bluff, or bluffing yourself to catch another player out, is whe𝔉re the real fun begins.
Best card games - best horror
(Image credit: Fantasy Flight)
6. Arkham Horror: The Card Game
Stop the end of the world
Players: 1 - 4 | Ages: 14+ | Comeplexity: High | Lasts: 60 mins
Streamlines the board game
Great atmosphere
Long-lasting consequences
Two sets needed for four-player games
Can be hard to understand
Bad news, everyone - cosmic terrors that defy all logic are trying to break into our world, and their very prese🦹nce threatens insanity. More importantly, you're the only🤪 thing standing between them and humanity. (Just another day at the office, then.) Want the best horror card game? Here it is.
Rooted in H.P. Lovecraft's Cthulhu Mythos, this is a streamlined adaptation of the cl☂assic Arkham Horror board game that simplifies gameplay for a snappier – yet still engrossing – experience. Challenging players to investigate and solve eldritch mysteries in a backwater US town, they're armed with nothing but cards that represent their character's talents, tools, and flaws which need to be overcome during the course of the campaign.
That's because the consequences of your actions will ca💟rry from one game to another – this is a 'living' experience that builds over time. The result is a light-touch roleplaying experience, and you can really immerse yourself in Arkham's setting due to that deওpth.
If you're a fan of Cards Against Humanity, this devilish and NSFW alternative will be right up your street. Joking Hazard follows a similar formula of filling in the blanks with the funniest response, but it shakes things up by using pictures instead of woཧrds. Cue absolute chaos.
Modelled after the tongue-in-cheek cartoons of Cyanide and Happiness, two cards – one random, the other chosen by a pla༒yer from their hand – begin a story. Everyone else has to fi💃nish it with a card of their own, and the most amusing response gets a point.
Luckily enough for those of us who don't enjoy being put on the spot, finding something to crack up your opponents isn't hard. Most of the cards in Joking Hazard have a laugh-out-loud quality to them, and💖 they're all absurd. P༒erhaps your character will opt out of a conversation by flying away using nothing but the power of their farts. Maybe they'll eat the other person whole. Either way, it's ridiculous.
While this provides an 18+ product with one twisted sense of humor, it neve♛r feels vindictive. Joking Hazar🍨d is crude and silly, but it never doesn't punch down.
Sushi Go is a bizarre little game that's suitable for everyone, but children in particular; it's easy to understand and incredibly quick to play. In fact, we've found ourselves coming back ꦬtime and again because each match can be wrapped up in under 15 minutes flat. That𒀰 gives it a shot at being one of the best card games for kids or adults who don't want to sit about for long periods of time.
Your aim? To create the most appetizing 'meal' from a deck being passed between players. You do this by 🍒collecting food cards featuring the likes of cartoon dumplings, and each item's got a different pointꦿs value attached to it. Some are worth more than others, while certain cards only pay up if you've gathered the most of them.
As an added spanner in the works, you can't see what cards are left in circulation until it's your turn – you never really know what dishes you’ll be able to choose from. While that might sound like it🐼 would get confusing, you quickly become usedไ to it and will soon be stealing cards your opponents need to finish their set. Because what tastes better than getting the upper hand?
If you’re looking for a quick and quirky game to enjoy with friends, Exploding Kittens is calling your name. The premise is simple: each player needs to draw a single card from the deck and hope they don’t get an exploding ꦐkitten. If that happens, you’re out of the game. More specifically, you've blown up. (Sorry.) As you'd expect, the winner is the person who doesn't end up being blasted to smithereens.
How do you avoid meeting an explosive end? Don't w𒁃orry, you've got a hand of cards that will help you turn the tables. Some contain ways to skip your turn or 'defuse' kittens. Others let you know what card is going to be drawn next. Learning how to use these special abilities – and being cheeky with them at every oppo🏅rtunity – is key to your survival. For example, you might see that an exploding kitten is on its way. You'll then rearrange the deck to ensure your opponent draws it, blowing them to kingdom come while you ride off into the proverbial sunset. It's wonderfully devious.
Because you can get through a game in about 10-15 minutes, Exploding Kittens is also ideal as a palette cleanser between bigger board or card g▨ame sessions. That means it's practically made for parties, especially due to the fact that its sense of humor is straight-up bonkers𒉰.
Best card games: FAQ
What is the number one card game?
- Miniature Market: - Target: -Walmart:
UK - Amazon: - Magic Madhouse: - Zatu: - Argos:
Should I wait until Black Friday to buy card games?
Even though we see some o💜f the most tempting offers during the sales period in November, I wouldn't suggest waiting until then to pick up the best card games. They tend to get discounts throughout the year, and while these price cuts might not be as deep, the reductions 𓄧are still very good on the whole.
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ndjP72LGoqje3hV4JjEZq9Mon, 16 Jun 2025 16:04:06 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>The Kill Team: Typhon expansion feels like those Tyranid aliens it stars. The skirmish game has evolved here – grown into something new. Yes, it's still got the recognไisable teeth and claws and fast-paced fury. But just as the box's Ravener ꦦsquad has grown beyond the aging models that inspired them, Typhon takes Kill Team off-road and into new territory.
Basically, this set puts most of its eggs in the basket of co-op or solo play. While there are still two fresh squads to master and a load of narrative-based lore propping them up, the majority of its missions are 'Joint Ops' rather than the usual player-vs-player match-ups. Kill Team: Typhon also has PVP options, of course, but even these scenarios introduce an added complication I didn't expect – non-playable enemies that make life difficult for everyone.
I wasn't sure how to feel abo🐼ut this at first, but the more I think about it? Well, the more I dig what Killꦉ Team: Typhon is selling.
Breaking new ground
(Image credit: Benjamin Abbott)
If you're out of the loop, Typhon is the latest expansion for Warhammer 40K's faster-paced sibling, Kill Team. (I love this scrappy little bastard; bite-size combat blends beautifully with competitive, premade squads.) It's also the fourth release for this current 'season,' which is focused on the Imperial world of Volkus. That means it ups the complexity with🐷 more strategic squads who'll require a deft hand to use correctly, not to mention Tꦓyranid scenery to make your board 100% more gribbly.
Those two sides couldn't be more different; you've got lobotomized slave Servitors on one end (known as the 'Battleclade' Kill Team) and tunnelling, snake-like Tyranids on the other (Raveners). Both are a prime example of why this game has such a chokehold on my heart, because they employ imaginative tactics that set them ap♔art from what cam💙e before. The Battleclade are able to transfer control between themselves like cogs in a machine, making it harder to know where the next blow is coming from. Meanwhile, the Raveners are able to vanish beneath the surface and spring up to attack before disappearing again. They seem like an absolute bastard to fight against, and I love them very much.
Faction focus: Raveners
(Image credit: Will Salmon)
My colleague Will Salmon has also been able to try out Typhon, and he noted that "the Raveners are a five model Kill Team and quite an unusual one at that. They have some clear disadvantages – a 5+ save for all but the Wrecker, and only one model with proper ranged weaponry – but also some tremendous upsides🧜, namely speed, a minimum of 20 wounds per 'nid, and 3APL. They may be big bugs, but you can play really tactically with them."
However, they're not necessarily the main event. Sure, a sizeable chunk of the book is dedicated to their background, tactics, and loadout as expected. But the back half revolves around missions that are played against Non-Playable Operatives, or 'NPOs.' These were introduced in the current edition of Kill Team as a way to play the game alone or with a pal instead of beating the snot out of each other, and this adds a ton of value by providing new ways to interact with Kill Team𒉰 alongside an excuse to use Warhammer 40K models you may have lying around. Typhon leans hard into that conceit with a campaign tree of scenarios that can go a multitude of ways depending on how successful you are.
While I'm still not sure this is what Kill Team players are here for (although I appreciate how reminiscent its camaraderie is of Warhammer Quest or the 澳洲幸运5开奖号码历史查询:best board games, it's not the tense, head-to-head chess match that I suspect most players are drawn to), I've got no such qualms about the book's handful of Adversary Ops. These are your average PVP affairs, but with a twist; a horde of Tyranids are on-hand to scuttle your best-laid plans. It's the boldest change to Kill Team in a long time, and I'm♌ surprised Warhammer isn't making more of this.
An added complication
(Image credit: Benjamin Abbott)
It may not seem like a groundbreaking change at first blush, but hurling a clutch of NPOs into your PVP sessions shakes things up in a significant way. To start with, it adds a surprisingly deep layer of strategy to proceedings. Managing a hostile third party that hates both players equally gives you one more thing to juggle. (Yes, this does mean you could have have Battleclade vs. Tyranid vs. NPO Tyranid action in Typhon... maybe as two alternate broods?) However, clever opponents can use it to their advantage as well. Each NPO carries a list of behaviours that dictate what it does next, from charging the nearest enemy to re🎃positioning for a better ranged shot – and that means you can lure your rival's Kill Team into the line of fire or lead NPOs to them, giving you a chance to secure objectives uncontested. The world's your oyster, and I'm excited to see what cunning so-and-sos do with this.
It forces you to adjust your tactics from the off too, shaking things up in the same way 澳洲幸运5开奖号码历史查询:Dungeons & Dragons: Onslaught did a couple years ago. You can't take a 'business as usual' approach to matches if a third party is there to rain on your parade (not unless you fancy being eviscerated, anyway), so i🦹t should inject fresh life into the game for those who may be finding Kill Team stale.
Faction focus: Battleclade
(Image credit: Benjamin Abbott)
Will took a look at the Tyranid horde, so it was only right that I focused on the Servitor warband in Typhon. I adore the Network Counteract mechanic I mentioned earlier🦩 in that it allows me to be an absolute piglet and mess with foes like Whack-a-Mol༒e, but I was most enamored with the minis. These feel very classic in a mid-2000s kinda way; they're all rigid gaits and over-the-top weaponry, as you'd hope from cyborg automatons. They remind me of the Borg from Star Trek, and their hodge-podge nature means they'll be perfect for conversion. (Resistance, after all, is futile.)
Happily, Typhon doesn't require you to have other models lying around either. Unlike the core rules that needed you to buy or already own miniatures you could use as NPOs, this box includes them in the pack. That's a first for Kill Team, and adds a lot of value to the overall deal. OK, so there are stats for models not included here (most of which can be found in the 澳洲幸运5开奖号码历史查询:Warhammer 40K starter sets). 🅘Yet it's a foundation to build on, which✤ is more than we had before.
My only criticism is that I wish these Adversary Ops had gotten more attention in the Typhon book itself. They're relegated to two pages of rules and six maps without any kind of narrative setup or unique objectives tied to the Tyranid scourge detailed throughout the supplement. Alright, there are three objective markers on each so the maps can be used in conjunction with the extensive Approved Ops deck. That's fair enough. Still, I would have appreciated some plot-driven fluff as seen in the Joint Ops. The latter revolves around the discovery of a secret Tyranid brood beneath Volkus' hive city, and your effort to stamp them out before they overwhelm the planet's already🌜-strained defences. That gives the missions a real sense of place that I appreciate, particularly in a heavily-themed season such as this. It's reminiscent of those worldwide 40K campaigns Warhammer used to run, where the community submitted their wins or losses to decide the fate of an in-univers𒁃e location.
Nevertheless, I suppose I can't complain too much. I love the concept and hope we see more of it from Kill Team going forward. It's a solid foundation upon which to build, and I suspect clever sausages will be able to reverse-engineer Adversary Ops into narrative missions from Hivestorm (which I still think is the 澳洲幸运5开奖号码历史查询:best starter set Warhammerꦆ has ever made) and beyond. I hope they do.
Anyway. I'm still digging into Typhon as we speak, and that means my full review isn't quite ready yet. Nevertheless, I can say I'm en꧂joying this detour into uncharted꧅ territory. I don't know about you, but I'm intrigued to see where it leads.
You can pre-order Typhon🎀 di♚rect from the now, but it should also be available soon at in the US and in the UK.
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G69HeihZHmregNVnnKuxxSSat, 14 Jun 2025 09:00:00 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Saturated in '90s nostalgia, The Electric State Roleplaying Game brings an intimate, heartfelt road-trip vibe to an alternate history America. Throughout the 219-page rulebook, Simon Stålenhag's haunting, retro futuristic artwork breathes life into a story of survival, companionship, and atonement for a spotted past. One that will challenge even the most seas⛦oned tabletop player to set powerful scenes that draw out the drama in order to advance.
Here, players strive toward deeply personal dreams and goals as they meander their way across the fractured nation of Pacifica (prev. California), in the wake of a nine-year civil war. Unlike 澳洲幸运5开奖号码历史查询:The Electric State movie, which pits humanity against robot kind, the tabletop game reflects the aftermath of devastating human infighting that paved the way for one megacorporation's rise to dominance. It's a story that pokes at humanity's flaws, while navigating wild tales of ghosts in the machine. In other words, it's exactly what the 澳洲幸运5开奖号码历史查询:best tabletop RPGs should be.
The🌞 Electric State Roleplaying Game ꦗfeatures & design
Price
/
Ages
14+
System
Year Zero
Players
1 - 6
Lasts
~4hrs per session
Complexity
Moderate
Designers
Nils Hintze, Tomas Härenstam
Publisher
Free League
Play if you enjoy
Break!! RPG, Scion, Cyberpunk, 🍷The Sprawl, Powered by The Apocalypse games in general
Quick and easy to kick off, but a little more prep than you might expect
Roleplay-based mechanics and minimal tracking lighten load on GM
Vague rulebook can be frustrating
The Electric State Roleplaying Game is the quintessential road trip movie turned TTPRG, and set in an alternative '90s po𒅌st-apocalyptia. While that means the character archetypes can feel a little played out, with cookie-cutter reskinned Veteran and investigator characters both featuring, there's plenty of room for creative types to subvert more harmful tropes that might emerge, and make a character their own.
Based on the Year Zero tabletop system – the same as Free League's own 澳洲幸运5开奖号码历史查询:Alien RPG – The Electric State takes cues from Storypath and Powered ꧟By The Apocalypse systems. It zeroes in on a player character's dreams and goals, and causes oodles of interpersonal drama which plays out without much input from the GM. In order to recover a player character's hope stat, players can set a scene to work things through. These pivotal moments reduce tension between characters and replenish hope, which is crucial to avoid break-downs and potential rolls on the mental trauma table (an optional rule).
(Image credit: Katie Wickens)
With its minimal-stat playbooks, standard six-sided dice pools, and roleplay-dependent character advancement, it focuses more on themati🌠c engagement than numbers, making it a supremely easy system to learn and play. What that does mean, is that sticklers for the rules may find all the "GM has the last say" hand-waving a little frustrating. And while the rulebook is vague enough to allow the 'rule of cool' to reign, the single-six-success dice pool system means it can be a little difficult to keep pacing and cinematics with an always-visible difficulty class pinned to every roll. That said, everyone knowing the stakes takes a lot of the weight off the Game Master, which is really where the system shines.
There are plenty of roll t𒁏ables to support play, and I was often flipping back and forth between pages since the book can be hard to reference in a frenzied moment. It's well-laid out and in an order that doesn't feel front-loaded, but I was a fool to think the starter scenarios would detail everything I needed. T♎here's a little more prep needed than you might expect if you don't want to be rolling on random tables every five minutes.
Gameplay
(Image credit: Katie Wickens)
Tension and hope loop is fascinating
Well balanced with easy to mod values
Countdowns are a fantastic way to keep things moving
The Electric State puts a real emphasis on the ebb and flow of tension between player characters. Once players get a handle on their trajectory, it's beautiful to witness the heroes in constant flux with one another. With mech🤪anics that encourage roleplay to the max, every session is a cacophony of interpersonal conflict, which really works to support the theme and underlying message The Electric State tries to deliver. And when the players are doing most of the work for you it's far easier to allow things to unfold organically than a lot of systems I've played. Just be ready to wrangle your players and skip the boring bits if you want to actually get what the book calls a 'oneshot' into a single session.
Still, with small values and little to track ot🔯her than unseen countdowns for each scenario and player character, the GM can kick back as the drama unfolds, interjecting only to propel the timeline or spotlight a quiet player's take.
There are also some fantastic attempts to balance the game, especially for those rolling badly. These include failed stat improvement r🎐olls that wield new talents instead, and the ability to push a roll at the expense of hope. Both make the low success rate far more palatable, and while it's still a high-🐻stakes system that can be brutal at times, there are plenty of ways for players to spring back into action.
Should you ꦺbuy The Electri♊c State Roleplaying Game?
(Image credit: Katie Wickens)
Packed with drama and catharsis, The Electric State is one for the roleplay-inclined, as opposed to the number crunchers. All those action-packed moments in which you're face-to-face with a ten-foot robot in all its uꦚncanny glory are interspersed with intimate moments of growth and redemption that would be diminished by a numbers-heavy system. If you want to get ahead, you have to lean into your character's dreams and act for your supper.
Since the system hinges on players' willingness to engage with one another's characters on a meaningful level – causing and relieving drama ad nauseum between fights – it's not a TTRPG that's meant for your average killbilly. Those with a penchant for social 🔴ping-pong will have a great time playing… as long as they don't mind facing the inevitable heat of failure, or a depression spiral from too much Neuro🍰casting.
Ratings
Category
Notes
Score
Game mechanics
Cinematics ar🎀e difficult to achieve with known difficulty, but otherwise the rules-light, roleplay-inducing mechanics are smashing.
5/5
Accessibility
The modded Year Zero engine is easy to learn and teach, but the book and starter adventures might be෴ too vague for some.
4/5
Replayability
There's so much potential for new adveꦦntures to 𝓰spring up, and players get super invested in their characters.
5/5
Setup & pack down
Getting a session going is 🧔super easy: gather loads of six-sided dic♔e and a character sheet, and you're ready to go.
5/5
Component quality
The Electric State boasts a well-laid out rulebook, tho🔥ugh it's not as easy to r𒊎eference as some. The artwork and print quality are great.
5/5
Buy it if...
✅ You're big on interpersonal roleplay This is a system that focuses on and delivers big rewards 𒊎for meaningful player interactions.
✅ You don't mind a bit of rules hand-waving There'ℱs some vagueness to the rules that might frustrate a certain kind of player.
Don't buy it if...
❌ You prefer a less cinematic game With minimal crunch and a spotlight focus that cuts between pertinent scenes, the GM needs to fast forward deftly and leave behind thꦡe gumpf.
❌ You just wanna hit things until they die Combat isn't the main focus, and w♒hile it's streamlined and fun, your average kꦺillbilly will likely get bored with all the talking.
How we tested The Electric State Roleplaying Game
(Image credit: Katie Wickens)
This𒅌 review was conducted using a copy of the game provided by the publisher.
After reading the core rulebook in full and examining the included adventures, our reviewer played a session of the🍌 game as Game Master to see it in action. They then compared the experience to other tabletop RPGs in their collection.
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iGkZBnCMgvAxxxMVxm4ti6Wed, 11 Jun 2025 15:12:36 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Major board game publisher As𒅌modee has acquired the rights to Zombicide, picking up the co-op series from struggling rival CMON.
It's unclear how much the franchise was purchased for, but Zombicide will apparently be run under the Guillotine Games label as part of Asmodee's lifestyle vertical going forward. Although no concrete plans have been laid out for the series (which is often held up as one of the 澳洲幸运5开奖号码历史查询:best board games) as of ye🌊t, Asmodee indicates that its next steps are🥂 top-of-mind.
"We are proud the iconic Zombicide IP [intellectual property] further strengthens our tabletop games portfo⭕lio and allows us to reinforce our presence in key geographies," Asmodee CEO Thomas Kœgler says in a announcing the development. "I can’t wait for the team to get to work at what’s coming next for this fantastic IP."
Zombicide, which was first published in 2012 following an industry-defining crowdfunding campaign, isn't t🉐he first IP CMON has sold. In a from last month, it was revealed that Tabletop Tycoon had acquired Arcadia Quest, Blood Rage, Ankh: Gods of Egypt, Rising Sun, and more from CMON.
Although it's miserable to see an industry titan slowly being chipped away into pieces, at least the Zombicide franchise won't be left to rot. As mentioned in our 澳洲幸运5开奖号码历史查询:Zombicide 2nd Edition review, this is one of ๊the best team games around thanks to compelling and amusingly goofy action, 25 mis🐽sions to complete, and a wealth of unique enemies to overcome.
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prxpEBVveiJmDghYSbWembTue, 10 Jun 2025 14:03:43 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>There's something moreish about Jaipur.
More specifically, one match is neverenough. Even if I 🐲just had my arse handed to me, I'm always keen to reset and go again when the final totals are tallied; Jaipur is that kind of game. I'd go so far as to say it's lightning in a bottle, actually. It has enough depth to keep you invested over the course of countless sessions, but is easy-going enough not to take up much brain-space.
I hadn't expected to fall so hard for it. Jaipur was never on my radar despite the years I've spent reviewing the 澳洲幸运5开奖号码历史查询:best card games, and it was only recommended as an afterthought when I visited a board game café many moons ago. I was hooked enough to sling it straight onto my wishlist then and there, whic☂h𒊎 rarely happens.
So, should you buy Jaipur today even though it's been kicking around since 2009? Abso-bloody-lutely. If you ask me, it deserves a spot in every collection and is one of the 澳洲幸运5开奖号码历史查询:best board games overall.
Jaipur features & design
Price
$24.99 / £19.99
Ages
10+
Game type
Open draft
Players
2
Lasts
20mins
Complexity
Low
Designers
Sébastien Pauchon
Publisher
Space Cowboys
Play if you enjoy
Lost Cities, Splendor, 7 Wonders Duel
2-player trading game
Collect and trade goods for points
Hard-wearing components make it great for travel
Players step into the shoes of rival bu🦩sinesspeople from the Indian city of Jaipur, and your aim is to become the best – thus earning⛎ the privilege of becoming your maharaja's personal trader. Put simply: earn the most points to win.
How you do that is your ch𒁏oice. There are a wealth of goods available for purchase at the market, and you'll sell those on for a profit. The trouble is, these items lose their value as more of them are sold… so you'll have to be quick if you want to make a killing. Once three stacks of goods are gone, the round ends and you count up your earnings. Whoever has the most is awarded a 'seal of excellence,' and victory is yours if yo💎u collect two of these.
Jaipur has an elegance to match such straightforward mechanics. Its cards are vibrant and the artwork (displaying piles of luxurious items 🐈from gold to silk) is as sumptuous as the open-air market of your dreams. The tokens are equally stylish, and they're sturdy enough to survive plenty of use.
Thankfully, these are stored in dedicated slots within the boxꦆ. Unlike other games I could name, they won't be rattling loose when not in use.
Gameplay
(Image credit: Future / Benjamin Abbott)
Easy to learn, but versatile in play
Constantly evolving strategies
You can't add extra players, unfortunately
The central premise of Jaipur is selling, but how you do that will define whether you win or lose. Do you buy cheap items like shoes and sell them off quickly? Or should you wait for more expensive items and pawn them at a huge profit, with the risk your opponent will beat you to the punch? It's a balancing act with 🐭no right answer, and that pressure keeps you invested from start to finish.
Yes, Jaipur is mechanically simple. But that doesn't mean it's boring. As an example, you can collect a single goods card each turn or draw all of the camels lying face up in the market. Besides giving you bonus points at the end of every round if you gather the most of them, these act as jokers and ✱can be used to claim multiple goods at once. However, grabbing them refreshes the market with new cards… which potential gives your rival exactly what they need on their next go.
Precious goods
(Image credit: Future)
If you like games such as Jaipur, it's also worth checking out the 2-player 澳洲幸运5开奖号码历史查询:Splendor Duel. As our glowing review says, this oꦬne "punches well above its weight class."
This is Jaipur all over; it's a dance with your opponent where you're reacting to the other's strategy moment by moment. Flexibility is your most valuable tool as ♚a result, particularly because𓃲 there's no guarantee they won't see what you're doing and scupper your efforts.
My one criticism is that you can't increase the player-count. Jaipur is designed with two people in mind, and it just won't work if you crowbar in extra players (this is a shame, because it'd be a blast with more people). Still, this laser-focus means it's a great 2-player option – one of the 澳洲幸运5开奖号码历史查询:best 2-player board games, in fact.
Should you buy Jaipur?
(Image credit: Future / Benjamin Abbott)
I think Jaipur is one of those games everyone should own. It's incredibly compelling despite being so straightforward, can be replayed en🧸dlessly, and isn't going to get boring anytime soon.
There are deeper games with similar mechanics, like Splendor, but few can match Jaipur's tantaꦜlizing blend of speed, immediacy, and replayability. Plus, its short run-time and portability make it ideal for everything from a lazy night in to vacation play.
Ratings
Criteria
Notes
Score
Game mechanics
Jaipur's core loop isn't complicated, but it still manages to seize you b🐓y the collar thanks to its versatile trading system.
4/5
Accessibility
Simple but ver💟y effective trading mechanics make Jaipur easy to get your head arꦿound.
5/5
Replayability
It's not quite as deep🧔 as other board games for 2 players, but 🧸the fact that your strategy will always evolve depending on what's available and what your opponent does means it has longevity to spare.
4/5
Setup and pack-down
Seeing as it's a deck of cards and token🎉s, yওou can set up and put away Jaipur in a fraction of the time other games would take.
5/5
Component quality
Although the cardboar🔜d box is likely to get scuffed if you take it on the go, Jaipur's components and cards aren't going to wear out anytime soon.
4/5
Buy it if...
✅ You want something replayable Seeing as your tactics will change depending on which cards are drawn, the ones you h꧙ave in your hand, and what your opponent goes for, Jaipur has legs.
✅ You want a travel game Like to play on the 🐈go? Jaipur doesn't take up much room packed away or in use on the table, so it makes an ideal choice for slinging in๊ a backpack or suitcase.
Don't buy it if...
❌ You want a bigger multiplayer game Unfortunately for us, Jaipur can only be played with ♍two people – it doesn't work if you add more players.
❌ You want a deeper strategy game Its accessibility is also a weakness, depen♋ding on what kind 🌟of experience you want.
How we tested Jaipur
This review sample was purchased by the writer.
I've been playing Jaipur avidly for years now, and have battled against different people in that time across a variety of environments from home to vacation – you could say I've🍒 well and truly lived with it.
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4wft3eSWnZHAkGKCu9k68cFri, 06 Jun 2025 15:40:26 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>People come to the UK Games Expo, Britain’s biggest board game and tabletop event, for many reasons. To buy or sell. To find out about and play the latest releases. To get a glimpse of future projeཧcts undergoing playtesting and development. But for me, it’s all about the people thronging the halls, revelling in their sheer, unabashed nerdery. To meet old friends and make new ones, to marvel at the cosplays, laugh at the t-shirts, and spend three days surrounded by folk who vibrate with a single, shared passion. Post-show numbers indicate 2025 was the most popular UK Games Expo ever, attracting over 40,000 visitors.
So, what was everyone getting excited about? Which board games were the talk of the show? Here's what stood out to me after visiting the UK Games Expo 2025 - and the titles I suspect may be in the running for our list of the 澳洲幸运5开奖号码历史查询:best board games.
The biggest draw of the 2025 show was undoubtedly Fate of the Fellowship, an upcoming cooperative Lord of the Rings adventure from Pandemic designer Matt Leacock. One gamer who initially dismissed it to me as a w🅘ea🔯k Pandemic clone was, after playing, thrilling with anticipation for its late August release date.
That’s not surprising given that the bones of the system barely show: huge armies march across Middle-Earth, the Fellowship fulfil perilous quests that you can swཧap around to create “what-if” versions of the novel’s plot, and - unless you’re very good or very lucky - Frodo becomes Ringwraith food before getting anywhere near Mount Doom. The few preview copies available sell out so fast that the PR rep just laughs when I ask about them.
Next on many people’s radar was Gwent. Yes, that Gwent, the addictive card-based minigame from The Witcher 3 that became so popular it’s now getting its 🦩own physical release. Fans can rejoice that the core of thꦗe game remains intact, but there are lots of new play modes to take advantage of face to face play, including group play for up to five and a two-versus-two team mode.
Its UK distributor, Hachette, was having a great show, celebrating two nominees for the prestigious Kennerspiel des Jahres prize, and , alongside some fun new titles. is an intriguing abstract strategy game with asymmetry, a bit like chess except you assemble your pieces as y🌼ou play, while is an auto-battler that lets you lev𝓡erage deckbuilding for some extra depth.
Perhaps the most ingenious new design on show was Viking Route from Ares Games. It’s a cooperative af𓆏fair where you control a longship, navigating adventures on the seas of Norse mythology. The on-board shi♛p piece is a compass, which always moves where it’s pointing north, but you can control this by moving and rotating other magnetised pieces around the board, a completely new and hard to master movement mechanic.
Ares was also demoing , a new game from veteran designer Martin Wallce, which does what Martin Wallace does🌼 best: a demanding, European-style strategy game with a properly realized theme. In this case, piloting a noble family through the history of the city of 🌌ancient Rome.
In 𒉰terms of sheer volume of new games on show, the winner has💟 to be Alley Cat Games. They expanded their range of tiny, play-anywhere mint-tin games with dexterity title Barbecubes and Tic Tac Trek, which transforms noughts and crosses into a cute exploration game. is a fresh, thematic take on classic Boggle, while is a fun new entry in the neglected pick up and deliver genre.
Thei♈r hottest new release, though, is Timber Town. This looks like a traditional tile-laying game with the clever new twist that tiles float to you down a river, flowing from column to column, and must be placed in♔ the matching position on your player board when you pick them.
Not long ago, Red Raven Games, founded by designer Ryan Laukat, was a 💦tiny publisher - but the success of his games, particularly narrative ♒exploration game Sleeping Gods, has let them expand. They were selling their new title at the show, Creature Caravan. This is a dice placement and tableau-building title in which players trade and explore a dangerous wilderness, trying to collect creatures and be first to reach the safety of the city.
They were also demoing a couple of upcoming titles that are revamped reprints of their early games. is a super-fast area𓃲 m💦ajority game that now includes twenty variants and expansions plus a campaign mode, while adds new narrative and spooky interaction to a beloved adventure title.
“I never win,” laments their marketing manag🍷er Tom We🥃tzel. “I get too caught up in the story.”
Another standout at the showﷺ for me was the undersea Fathom by Paper Foಌrt Games, the team that's also behind the Terraria adaptation (more on that later).
This is a tile-laying game with an intriguing sonꦜar mechanic that limits what you can pick up to try and for💜m semi-realistic deep-sea ecosystems across a range of scenarios.
Fathom:
7. Deep Regrets
(Image credit: Matt Thrower)
Essential info
- Release date: Spring 2025 - Game type: Horror - Players: 1 - 5 - Ages: 14+ - Lasts: 40mins+
Away from the big, gaudy publisher stands drawing in the big,ও noisy crowds, there are dozens and dozens of small independent publishers. The absolute standout success in this sector is Deep Regrets, a horror fishing🔥 title inspired by the video game Dredge. The designer, publisher, and artist Judson Cowan and his two helpers are deluged at their stall, fulfilling demand for demos and sales.
The theme is carried through the whole game not only by the mechanics but by horror aficionado Judson’s artwork. All the fish cards in the game are unique, an engaging mix of scary and hilarious, and even the inside of the box lid🦹 is illustrated. Judson went so far as to add illustrations to the shipping cartons that most people will never see.
It’s easy to forget that these folk are the lifeblood of the hobby. Often juꩲst one or two people pouring vast time and effort into creating and promoting games for the love of it, their passion pouring out when you talk to them. There’s , described by its creator Richard Davis as a harcore zombie survival game. Two biologists are putting their time in the field into a game called , illustrated from their own photos, which pits you against the real-life challenge of running a successful nature reserve. is a fast-paced shedding game that its creator is so enthusiastic about that he stayed at his stand after closing time to play it with me. Around every corner in expo, down every row, there are hidden gems, there is magic thrumming.
Deep Regrets:
Honorable mention - video game adaptations galore
(Image credit: Matt Thrower)
While Gwent is a video game spinoff, there are several promising full-blooded video game adaptations at the show. The biggest name here is probably , a bold, solo-only design being boldly promoted by a man cosplaying as Lara Croft. It features a very novel dynamic puzzle system which complicates solutions via enemies showing up and getting stuck in the mechanisms. Goliath Games, meanwhile, is working on a board game version of The Simscurrently scheduled for🐓 release i🉐n the summer, although they don’t have a preview available.
However familiar those titles are, they’re matched ཧin sales terms by the less well-known , which is getting its own tabletop adaptation from a less well-known publisher, Paper Fort Games. They specialize in the kind of fresh design concepts that are increasingly rare in board games nowadays: for Terraria that looks like boxed boss monsters with modular miniatures that you physically rearrange to reflect their changing abilities as you whittle them down.
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5iiwkuAeedz7fnapusCjycFri, 06 Jun 2025 15:01:41 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>The Queen is dead, and the Rule by Midnight has been invoked by her dying breath. The land of Twelvefold is now thrown into chaos as various princesses from around the realm wage war against one another in an effort to win the throne. This is the premise behind Darrington Press' Queen by Midnight deck-building game, a title that radiates beauty but is also saddled by excess that would make a real princess shudder. Sadly, it's unlikely to go on anyone's list of the 澳洲幸运5开奖号码历史查询:best board games as a result - but there's still promꦺise under all that 🦹gaudy pomp.
Queen by Midnight features & design
Price
$69.99 / £69.99
Ages
12+
Game type
Deck-building
Players
3 - 6 (2 - 6 with expansion)
Lasts
90mins
Complexity
Moderate
Designers
Kyle Shire, Alex Uboldi
Publisher
Darrington Press
Play if you enjoy
Star Realm, Spirit Island
Play as a princess fighting for the throne
Each princess has unique abilities...
...but everyone starts with the same deck
Queen by Midnight 🐻puts 3 - 6 p🗹layers (or 2 - 6, if you're using the expansion 'Quarter Past') in the heels of princesses vying for control of the court, with each princess having access to their own suites of powerful spells and abilities, in addition to a basic stash available from the communal bazaar.
At its core, Queen is a deck-building game (a format favored by many of the 澳洲幸运5开奖号码历史查询:best card games) where each princess starts with a nearly identical starter deck and will have to improve it over the course of the g🎉ame by purchasing new cards, with the end goal being to dish out enough damage to take out the other players and keep themselves alive. The deck-building fundamentals that the game uses as its foundations are solid, and Queen brings some really interesting and fun twists to the classic formula.
(Image credit: Scott White)
In a bit of asymmetric flair, each of the princess charac﷽ters not only can purchase cards from the shared bazaar pool, but also a special re🌊serve of their own known as their Vault.
Another one of the unique mechanics to Queen, and where the game gets the "by Midnight" in its title from, is the ever-present clock face that ticks closer to Midnight with each passing round. This constant reminder of the endgame will adjust and tweak the game as it gets closer to that fated hour, changing the game in some impactful ways, like increasing everyone's hand sizes, unlocking that princess' most powerful cards from their🎃 War Chest, and even creating a secondary win condition, a🅘llowing each player to secretly declare their loyalty for another player. This allows them to serve as an advisor to that player if they're eliminated.
Sound like a lot? It is. This all extends not just to the gameplay but to the production itself and can be felt the moment you open the base game's box for the first time. You are greeted by a bag containing the components to a dice tower, which alsಌo serves as the clock face that tracks the game time, and a working lazy Susan to play on in addition. I will admit, these large set pieces in board games have never done much for me, particularly when they exist more for the "wow factor" or as a talking piece. (An example being Everdell's tree.)
Luckily, the Quarter Past expansion includes a perfectly usable flat tabletop clock of sturdy quality, and I opted toꦺ use that and leave the fancy clock tower in its packaging and unmade.
Gameplay
(Image credit: Scott White)
Features neat twists, like Inner Circle
Characters all play differently
Just too much going on
Although every character starts with the same deck, getting access to each princess' special cards jazzes things up. These decks really do a great job to further define and separate one character from another, creating an almost fighting game meta situation which I really dug. This ranges from Boss No’s focus on subtlety and sabotage (having your opponents choose to hurt themselves and help you, or choosing their preferred pain as you force them to choose whether they pay you, heal you, or get rid of one of their cards) in contrast to Hephesta, whose dec෴k specializes in healing and reducing oncoming damage while she bides her time until she can challenge you to a duel and potentially deal a big hit of damage.
With six princesses to pick from in the base game and another four in the Quarter Past standalone expansion, it adds to the complexity of the game, requiring players to keep track of and remember what threats 🍌the other decks can bring, but also offers up a greater amount of flexibility and possible matchups from one game to the next, compared to other games in the genre.
The fun doesn't end if you're bested by these special abilities, though. Should a princess🅠 be reduced to zero health before Midnight, they can reveal their secret loyalty to another player and become a member of that princess' Inner Circle as an Advisor, allowing you to help them in ways ಞthat only your fallen princess can, such as allowing you to heal them or look through their deck and give them a card. Then, if the princess you are declared for wins, you also win.
By your leave, your majesty
(Image credit: Scott White)
If I were to recommend the base♏ game or the Quarter To expansion, I would choose the expansion each time. It offers nearly as much content (4 characters instead of 6) but in a box that takes up less than half the space of the base game, thanks to the redesign of the clock and the adjustment to the princess boards, having them fold in half instead, and costing almost half the price too.
I really found this system to be an imaginative and fun way to keep players who are eliminated still in the game and contributing. It's never fun to be the first person out of a game an𝕴d be forced to simply watch until a new game starts, and this Inner Circle system is a smart way to avoid that issue.
If that was where the game left things, Queen by Midnight would be an easy recommendation for fans of deck-building games, but unfortunately, the game piles on so much other stuff that it leaves t𝄹he game feeling bloated and overproduced. As I touched on earlier with the individual Vault decks that each princess brings with them, there are a variety of different classes of cards and princesses, with each princess being composed of two classes. Two classes that each have a Major and Minor value, with each impacting different cards, sometimes determining the number of dice you roll in a check, or just straight-up damage. Oh yeah, and there is some dice rolling mixed in, and some princesses have special tokens or counters they use. Attacks can deal different types of damage, which can be blocked or negated by some effects, or some cards can only negate specific damage, and then there are cards that aren't attack cards. Still, part of their effects can be negated by cards that negate attack cards but not the whole card, and then… well, simply ꧅listing out some of the situations is making me dizzy. All of this is not to mention that the bazaar shop being composed of three different decks that get swapped out depending on the time on the clock.
It all just makes the game feel like it was the victim of scope-creep and adding another mechanic or idea because i🤡t would be "cool" and not necessarily because it adds to the experience of the game overall, leading to that feeling of being overproduced.
Should you buy Queen by Midnight?
(Image credit: Scott White)
Despite my qualms with the game, Queen by Midnight and Quarter Past are fun enough that if one of my friends wanted to play, I would say sure, but those same issues are what keep it from being a game I would actively reach for on my shelf. When I am in the mood for a complex and heavy game, I would reach for other titles that manage their c🅷omplexity a bit better, and when I am in the mood for a deck-building game, I tend to reach for quicker and tighter experiences like Star Realms or Lost Ruins of Arnak. I hope that Queen by Midnight finds its fans, as it is a gorgeous game to look at, with stellar production values, but for me, this is going to be one game I may go to bed early for.
Ratings
Criteria
Notes
Score
Game mechanics
Q🍸ueen by Midnight’s mechanics are fine, but there are just too many of them, resulting in a game that feels bloated. Each princess having a set of unique cards and different playstyles is a neat idea that serves the deck-building genre well, though.
2/5
Accessibility
The most important part of a deck-building game i🎉s its cards, and thankfully the text on these is large enough to be readable and straightforward. However, it can be difficult to determine at a glance what type of cards they are (i.e. which princess they belong to, or what time of day t♓hey belong to). The symbols exist, but could have stood out more.
3/5
Replayability
The deck-building genre offers some of the most replayability in the hobby, and thanks to all the additional elements and systems that Queen by M🍷idnight introduces, it only grows that amount. From asymmetric princesses, multiple decks of cards you will be pulling from, and a bunch of different characters to pick from, no two games will ever play exactly the same.
5/5
Setup and pack-down
There are a lot of components you will need to get out and distribute before you start playing a game of Queen by Midnight, from sorting decks of cards to placing all the decks in their designated spots. This results in a setup that is more te꧋dious than your traditional deck-building game, saying nothing of the big clock. The provided organizer does a well enough job, though, with enough space for everything, though I wouldn’t have minded some card organizers being included.
3/5
Component quality
My gripes with large table set pieces aside, every component of Queen by Midnight is top-notch. The cards feel great to shuffle and play, the princess boards are sturdy, with the expansion’s foldable boards being especially nice, and even the clock is well built. The artwork is gorgeous, and this all results in one of the best-looking and feeling games in my collectio🐓n.
5/5
Buy it if...
✅ You like a game with a great table presence Because of the impressive centerpiece clock and vivid artwork, few games look as 🅺good as Queen⛎ by Midnight.
✅ You're a fan of deck builders and enjoy variable player powers This game brings some nove💧l new ideas to bear that longtime players will appreciate.
Don't buy it if...
❌ You want a tight and quick deck-building experience This is a much more involved game than ♔m𒐪any competitors.
❌ You don’t like keeping track of or memorizing what other players' powers or abilities are Those unique abilities are a hug🏅e boon for the game, but they do add to your mental load during play.
How we tested Queen by Midnight
(Image credit: Scott White)
This review was conducted using a sample provided 🌠by the publi🧸sher.
Our reviewer played Queen by Midnight multiple times with other players whilst using different characters, all to get a feel for the game as a whole. They also used the expansion, Quarter To, to compaꦕre and contrast with the original title.
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//344567.top/games/board-games/queen-by-midnight-review/
UCM7gFqpqE3jus8xbAehmHThu, 05 Jun 2025 14:33:42 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Axis & Allies is one of the longest-running and well-known wargames in the board game space, having been around now for over 40 years. For most of that time, its strategic dice-based combat and troop deployment gameplay was relegated to strictly recreating real-world skirmishes and wars such as World War I and II, or the battles in North Africa or the Battle of the Bulge. Now under the care of Renegade Games, the studio is adapting that same classic gameplay fans have come to love and taking it outside of the grit and grime of real-world settings with the "Powered by Axis & Allies" line of titles, with its latest – and second – release, Battle for the Deep. Its undersea warfare has sparked my imagination as to what the future of this series could be, and while it won't necessarily rank amongst the 澳洲幸运5开奖号码历史查询:best board games, I hope it acts as a blueprint fo💝r similar releases in this line going forward.
Battle for the Deep features & design
Price
$59.99 / £59.99
Ages
14+
Game type
Area control / wargame
Players
2 - 4
Lasts
90mins
Complexity
Moderate
Designers
Matt Hyra
Publisher
Renegade Game Studios
Play if you enjoy
Axis & Allies, Undaunted, Risk
Underwater fantasy wargame
Uses Axis & Allies mechanics
Board and tokens are Risk-esque
For those unfamiliar with Axis & Allies, gameplay takes place over a series of rounds, each divided into a series of Phases: Purchase Reinforcements, Combat Move (moving any units that will take part in combat that turn), Conduct Combat, Noncombat Move (moving units that did NOT take part in any combat), Check Stacking Limits (each region can only hold so many un✅it🥂s), Deploy Reinforcements, and Set Victory Points. Once a player has taken their turn, it passes to the next, and this continues until either one team reaches 30 combined victory points, if a team controls an enemy's base zone, or after seven rounds of play, at which point whichever group has the most points wins. Much of the core gameplay loop and systems will be familiar to anyone who has played previous editions of the series, allowing you to quickly transition into this latest theater of war.
As the name implies, Battle for the Deep takes the fighting from the land, air, and sea, and puts it far under the waves where brand-new and fantastical factions are waging war. This time around, instead of forces like Italy, Germany, America, or the Soviet Union, players can pick from asymmetric factions such as the Undersea Kingdom, the Leviathans, the war turtles of The Protectors, or the Lovecraftian Denizens of the Deep – each army with unique troops with unique powers and abilities. This alone would greatly set BftD apart from its other A&A peers, but that is just one of a few. Neither the Axis nor the Allies exist under the sea, and alliances are chosen instead by t♒he players, meaning that the team-ups can change from game to game – a feature that wouldn't quite be historically possible in the other titles but makes sucꦺh a difference here.
(Image credit: Scott White)
On the component side of things, Battle for the Deep is your pretty standard A&A fare – paper rulebook, solid minis, a large game board, and cardboard tokens that leave a bit to be desired. Each of the factions' minis has a distinct look, and it's fun to see little dolphin riders swimming around the board in contrast to large whales and turtles. You certainly won't have any issue telling them apart, which is a plus with games like this that field a bunch of units, and you need to know what you are fighting against before sending your troops into the fray. The ꦚincluded reference cards, one for each player, help with denoting what unit is what and show the progression of turns on the back, but overall, I found them to be a letdown thanks to the lack of descriptions of what the various unit abilities do. Not having this information - information that would be helpful to new and returning A&A players alike - on the reference cards means players will have to keep consulting the rulebook instead. There is plenty of space on the back of the card where they could have put this information, and its omission is a bit of a head-scratcher.
Gameplay
(Image credit: Scott White)
Unique units add welcome complexity
Lack of units overall
Feels more like a race than classic A&A
Each of the four factions has a unique roster of four units that they can take with them into fights. While the stats from one group to the next are nearly identical across the board, featuring a typical "grunt" and heavy units, the additional two units all feel largely unique to that army. This is on top of most units also having unique abilities they can utilize too. These can range from the Undersea Kingdom's Dolphin Rider units that let them move after attack, or, my personal favorite, the Denizens' Tentacles that grab enemy units instead of dealing damage to them. These grabbed units can be used in place of hits on their own forces, turning enemies into cannon fodder against their own army. Seeing how these all played o🦋ut against one another was a blast, and their accompanying miniatures were a standout highlight of the game for me. More of this in the future, please!
Instead of set areas that each faction 🎃starts in, players get to instead choose 🃏from a handful of possible options, marking a first for Axis & Allies. The asymmetrical nature of the factions combined with this open-ended deployment direction gives Battle for the Deep an added degree of replayability that the other mainline games lack.
A new front
(Image credit: Future / Matt Thrower)
Axis & Allies' biggest competitor would probably be the Undaunted franchise. We were particularly keen on the 澳洲幸运5开奖号码历史查询:Battle of Britain version, ♊which we said "throws you constanℱt curveballs."
I like the dice-rolling-focused nature of Axis & Allies, and Battle for the Deep captures that feeling splendidly, but if I have one main complaint with this release, it's that I wish the team at Renegade had pushed the new aspects this game offers just a little bit further. I wish that we had more than just four facti♈ons, allowing for more flexibility in matchups. I would have been fine keeping it at 2v2 (though I would love 1 faction vs. 1 faction variant rules), requiring players to pick from a larger pool, meaning every faction wouldn't always be on the board. This could additionally be addressed if each faction didn't have only four units the♋y could bring out and instead either had more options available to them (normal A&A games have far more unit options), or perhaps had an either-or situation where you would still only have four options, but two of those slots would have a choice between a couple of options to fill the spot with – decided at the start of the game. Still, as only the second of these "Powered by A&A" experiences, I think Battle for the Deep is a compelling and fun offering whose foundation lends itself well to the side series' future.
If you are coming at Battle for the Deep with previous experience from other Axis & Allies titles, some aspects may take a bit of time to ge🌠t used to here. Perhaps the biggest adjustment will be that in this game, you won’t be able to carry over unspent resources from one round to the next. In the mainline games, while you may not be able to carry over all of your unspent money, you could bring over some, which isn’t the case here. This is an easy enough thing to homerule in if you and your game crew want to, so go for it. The other difference I felt was that this game 🔥came off a bit more aggressive than the mainline titles, with a heavier focus on attacking, thanks to that base capture win condition. Perhaps it’s more just on how my gaming group plays in general, but the whole experience felt more like a race than a traditional A&A game, which some players may prefer and others may be put off by. I enjoyed it and thought it made the game feel more exciting and quicker.
Should you buy Battle for the Deep?
(Image credit: Scott White)
The aesthetic and theme for Battle for the Deep may not be quite my cup of tea, but it has gotten my imagination running wild for what could be. The foundations set up here, I would love to see taken into the science fiction realm with spaceships and a galactic conflict or in a high fantasy realm where factions of orcs and elves and more do battle – slinging spells and shooting arrows. As someone who also spent time checking out Re൲negade's first "Powered by Axis & Allies" title, G.I. Joe: Battle for the Arctic, this second entry feels far more like a solid wargame and less a novelty focused on nostalgia. Battle for the Deep is a fun and engaging entry point into the Axis & Allies ecosystem, or as an option if you aren't particularly attracted to the real-world war setting of their flagship entries.
Ratings
Criteria
Notes
Score
Game mechanics
There is 𒐪a reason that Axis & Allies has been around for more than 40 years at this point. It offers a good mix of strategy and luck, and Battle for the Deep brings much of th🦋at over along with some cool new asymmetric factions, but I wish they had pushed things a bit further.
4/5
Accessibility
Battle for the Deep manages to avoid the pitfall of some of the other games in the series with distinct unit molds that st💮and out from one another far better. I 🎶never had to worry about confusing a dolphin with a whale, or tentacles with a turtle. The use of symbols along with colors helps a lot to help folks with color blindness too. The only part I found lacking is the reference card and the omission of the ability descriptions.
4/5
Replayability
The asymmetric factions and the choice of starting loc❀ations help Battle of the Deep stand apart from other A&A games, and the ability to choose what the team compositions are helps keep things fresh. I only wish there were a couple of additional factions you could pick from so that you weren’t always playing the same four every time.
4/5
Setup and pack-down
Setup for A&A is always a bit of a chore, and Battle for the Deep is no different, but as there aren’t as many pieces to worry about, or as big a board🎉, it isn’t too bad. The lack of any sort of real organizer included, opting just for plastic baggies, always a pet peeve of mine, makes the process feel a bit messy. It🦄’s not bad, but not great either.
3/5
Component quality
While the board and pieces are solid enough, the cardboard tokens and cards just don’t feel good. The tokens are far too thin, and simply punching them from the boards resulted in small tears. The card stock is more serviceable, but lacks det🦩ail to make them really worthwhile reference cards.
2/5
Buy it if...
✅ You want a more fantastical wargame We're a long way from the historical battlefields of normal Axis & Allieꦍs here.
✅ You're an A&A veteran looking for a change While longtime players will feel at home here, there are enough differences to breathe new life into the ﷺfranchise.
Don't buy it if...
❌ You prefer historical wargames Because the action takes place in the ocean between mythical ꦓmonste𝔍rs, this isn't exactly realistic.
❌ A lack of units will bother you If you prefer to command numerous troops of varying types, you🐲 may feel hamstrung by the mere four each faction has.
How 🌃we tested Battle for the Deep - Powered by Axis &ꦉ Allies
(Image credit: Scott White)
This review was conduct𝔉ed using a sample provided by the publisher.
Our reviewer played Battle for the Deep multiple times and with othe♉r gamers to get a better sense of how it performed under different circumstances. They also used their experience with the Axis & Allies franchise to compare and contrast.
]]>
//344567.top/games/board-games/battle-for-the-deep-review/
9r6hGVrNPMepLS2mbyXSNXWed, 04 Jun 2025 15:33:46 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>A brand 💎new D&D class was not on my bingo card for 2025, and yet! The Psion, a spellcaster who uses ‘innate mental powers’ rather than the arcane, divine, or primal magic of other casting classes, may finally be nearing an official release as the game’s 14th class.
That makes this another Intelligence-based class, like the Wizard 🌄or Artificer, but with its own distinct flavor. Rather than learning spells through boring ol’ books, or infusing magicඣ into weapons, armor and gadgets, psionics are a force that results from the sheer power of the mind.
What even are psionics, you ask? Psionics is mental magic that results from the force of your own mind, like Star Wars’ Jedi or Stranger Things’ Eleven: connecting to other minds telepathically, moving objects and creatures, throwing up force fields, conjuring fire (pyrokinesis) and the like. The concept was highly popular in American science fiction of the mid-20th century, applying a layer of scientific rigour to hand-waving psychic phenomena. D&D and the 澳洲幸运5开奖号码历史查询:best tabletop RPGs have featured psionics in various forms since its first edit🙈ion in the '70s, though its𒁏 inclusion has often complicated the game’s usual mechanics in the process.
Back when D&D Fifth Edition was first released, a psionics-based class called the Mystic went through several rounds of playtests, resulting in a hefty, 30-page document that tried to describe the ♉class’ sprawling new mechanics. Eventually, the class was deemed too unwieldy, too complex, and too disconnected from the rest of the game’s systems to be workable.
D&D’s design team released a playtest version of the Psion on May 27, clearly with an eye on a future book supplement, should playtesters respond better than t♉hey did last time around.
Unlike the Mystic, which ditched the usual spellcaster chassis for a patchwork of ‘Talents’ and ‘Disciplines’, the Psion is a ‘full caster’ with the same spell slot progression as a Wizard, Bard, Cleric, or Druid. It’s clearly a res꧃ponse to the failings of the Mystic playtest, seeking to introduce psionics in an accessible way that integrates relatively easily into the rest of D&D’s mechanics. But how does the Psion actually play?
The Psion leans heavily on the psionics-flavored subclasse𝐆s we’ve seen in recent years, including the Ps🅺i Warrior Fighter, Soulknife Rogue and Aberrant Sorcerer listed in the 2024 Player’s Handbook.
You’re effectively a spellcaster with an additional pool of ‘Psionic Energy Dice’ you can use to enhance attacks and ability checks, or help expand the functionality of other class features. A level one Psion, for example, gets an ability called ‘Telekinetic Propel’, which let🐬s yꦛou push or pull creatures using your psionic power, while rolling an Energy Die determines how far you’re able to move them. These dice start as a d6, end up as a d12, and are regained over a Short Rest once you hit Level 5, much like Bardic Inspiration Dice.
At early levels, you also gain Psionic Disciplines, which are a little like Fighting Styles or Warlock Invocations, generally offering additional uses for your Energy Die, improving attack accur⛄acy, damaging creatures when they fail a saving throw, or boosting your persuasiveness out o🤡f combat. One Discipline lets you cast certain spells as a Bonus Action, too – like a limited version of the Sorcerer’s Metamagic.
(Image credit: Benjamin Abbott)
Another core mechanic lets you switch between offensive and defensive battle stances, either aiding your damage output or improving your chances of succeeding saving thro𓆉ws.
The subclasses narrow down into more specific playstyles. There’s the Psi Warper, which is an expert in teleporting yourself and others; the Psykinetic, with a concentration-free Telek꧃inesis that lets you throw gargantuan Krakens and Tarrasques around the map; the Telepath, which can pry into creature’s minds without their knowledge; and the Metamorph, whose control over reality allows it to distort its body into an💧 ‘organic’ weapon.
There’s a similar problem that the had during playtests last year, in that the Psion cribs together a number of existing, but disconnected features in the hope that they hold together as a solid class identity. Many subclass features bowl down to ‘this existing spell, but a little better’ – and while the Psion has telepathy from the start, it’s only to a range of 5ft, increased to 10ft for the dedicated Telepath subclass. Given the Aberrant Sorcerer can telepathically communicate to creatures miles away, it’s a 🥂strange restriction, and ﷺsuggests that the Psion isn’t quite ready to come out of the oven.
The elegance of the Psion is in how well it integrates existing D&D mechanics – possibly to ꦿa fault. But it offers some fun ideas, a clear design philosophy, and the chance to increase the paltry number of Intelligence-based classes. For that, I’m all for it.
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//344567.top/tabletop-gaming/the-psion-is-a-new-d-and-d-class-for-mental-magic-and-it-almost-works/
6JCubtREyna6zeVscNya6VThu, 29 May 2025 14:52:33 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Dead𒆙 men may not tell tales, but I certainly will, because GamesRadar+ can exclusively reveal the next Disney Villainous characters 💛– and one is the board game's first live-action baddie.
Due to arrive this July, Disney Villainous: Treacherous Tides allows you to take control of Davey Jones from Pirates of the Caribbean. He is joined by Moana's giant crab Tamatoa, who, appropriately, is looking for all things shiny. This version of the board game can be played by i🎐tself, or mixed and matched with other entries in the Disney Villainous series.
You can pre-order Treacherous Tides now for , with worldwide retailers to follow. (However, it's worth noting that the Target edition comes with a special 'underwater' b♋ox sleeve and a shiny Tamatoa mover with a glitಞter finish.) It'll hit shelves on July 21, 2025.
Villainous still gets my seal of approval as one of the 澳洲幸运5开奖号码历史查询:best board games thanks to its nuanced, competitive gameplay, and adding nꦑew characters like this provides a fresh challenge because they bring their own unique playstyle with them. Davey Jones will use his cursed crew to collect Treasure Tokens before defeating whichever hero (presumably ranging from Jack Sparrow to Elisabeth Swann) carries the Treasure itself. Meanwhile, Tamatoa has to steal the Heart of Te Fiti from Moana and stop Maui from reclaiming his mystical fish hook. These must then be brought back to his lair.
Image 1 of 3
(Image credit: Ravensburger, Disney)
Image 2 of 3
(Image credit: Ravensburger, Disney)
Image 3 of 3
(Image credit: Ravensburger, Disney)
As is now to be expected from the series, both characters' boards and cards will feature original illustrations (something I had a lot of time for in my 澳洲幸运5开奖号码历史查询:Disney Villainous review). Naturally, this means they'll have uniq♕ue plastic movers as well.
Lysa Penrose, international product and marketing manager at Villainous publisher Ravensburger, tells us that "in Disney Villainous, our team gets to retell familiar stories from across Disney animation, immersing players in the Villain’s point of view, something you rarely get to see in the films. Treacheꦇrous Tides marks the first time we got to do this with a character from a live-action film. In addition to new gameplay, we got to reimagine the film in our iconic Villainous illustrated style."
It's an interesting choice, and is the first expansion in a while that's caught me by surprise. Pixar or animation characters are to be expected, but live action? Well, that opens up the floodgates. What could we get next? As a Disney Parks nerd, I'm hoping The Hat Box Ghost from Haunted Mansion, pe💞rsonally.
I﷽f you want to take a look for yourself, the game will be on display at the Ravensburger booth (#2-739) during the UK Games Expo between May 30 - June 1.
Disney Villainous: Treacherous Tides | Available June 1 - 'Expandalone' sets for Disney Villainous tend to average this kind of price, and this one actually has an exclusive 'underwater' sleeve to go with a suitably shiny Tamatoa mover.
Buy it if: ✅ You're a fan of Villainous ✅ You want to get into the game ✅ Pirates of the Caribbean is your fave
Don't buy it if: ❌ You find the original too confusing
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pYpRHipaXKWDXZw8gmhNaYTue, 27 May 2025 17:28:45 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>I adore the Disney Villainous series, and for my money, it's amongst the 澳洲幸运5开奖号码历史查询:best board games out there. That's why I've got to jump on my soapꦛbox ꩲand bang on about this discount for Memorial Day.
The most accessible entry-point to the strategy board game, Disney Villainous: Introduction to Evil, is 50% less at🅠 the moment - it's just instead꧒ of $30. It's usually closer to $20 on average, so that's a steal the game's Prince John is likely to appreciate.
Of course, this is just one price cut of many. Plenty of 澳洲幸运5开奖号码历史查询:Memorial Day board game deals are flying around at the moment, so if this d💟oesn't appeal (😼or has dropped out of stock), you have lots to choose from.
Disney Villainous: Introduction to Evil | Save $15 - It might not be a record low price, but considering how Introduction to Evil averages a price of around $20, that's excellent value on the whole.
Buy it if: ✅ You want an engaging strategy game ✅ You love Disney
Don't buy it if: ❌ You have OG Villainous
Price check: 💲
Although I adore the original Villainous, a criticism I had in my 澳洲幸运5开奖号码历史查询:Disney Villainous review was that it's quite difficult to get into - it takes a minute to get your head around. Introduction to Evil is a direct response to concerns about accessibility, so is more streamlined and easier to understand for newcomers. Because that was one of my only issues with the first game, that's good 🎐to hear.
You aren't losing the tactical depth as a result of that move, either. The joy of Villainous is that the characters all have different objectives, cards, and abilities, meaning they feel very different from one another. And if you get bored? Well, there are num🌼e🦩rous expansions you can mix and match with - all bearing their own, unique challenges.
It's utterly gorgeous too. Original, painterly artwork and movers that look like art-deco statues help Villainous feel so much more premi🌟um than it actually is. Introduction to Evil carries over some of my favorites, and it's nice to see them again here. Plus, you're getting an exclusive card for ano𓃲ther very handsome game - Disney Lorcana - as a freebie. Lovely.
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//344567.top/games/board-games/you-can-get-an-introduction-to-one-of-my-all-time-favorite-board-games-for-50-percent-less-this-memorial-day/
C4zLoi5dqR2iSMnLbKXsPaMon, 26 May 2025 17:00:00 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>After months of leaks, rumors, and a PR campaign where publisher༒ Games Workshop decided "fuck with it, let's have some fun" by making a tongue-in-cheek 'fansite,' the🌸 new edition of Horus Heresy has been shown off at last.
If you've been following 澳洲幸运5开奖号码历史查询:Horus Heresy Third Edition gossip, the final product may not come as a surprise. As suspected, 'Saturnine' is the next core box and features a lineup of brand-new Terminators with shoulder-pads to make '80s kids nostalgic, a previously-unseen – but massiꦺve – Dreadnought, and a core rulebook that revises existing me🌳chanics without reinventing the wheel.
According to Games Workshop's live stream reveal, we can expect to get our hands on the set this Summer. (If I had to guess, I'd assume July based on previous launches for the current Warhammer 40K/Age of Sigmar editions.) And to be frank, I can't wait. I've spent a long time circling Horus Heresy, but the new edition's rules are enough to tip me over into full "take my money" mania. It's like a blast from the past; this is a grittier, more granular wargame that's very reminiscent of the Warhammer I played growing up. Just look at the new 'Tactical Status' mechanic, which breaks down how units react to c🎃ertain circumstances. The 'Suppressed' condition means that your troops are pinned down and disoriented by enemy fire, while 'Routed' shows that they've been so battered they need to fall back. Similarly, the Leadership stat has now been divided into other categories (Leadership, Willpower, Cool, and Initiative) that provide a better sense of your warriors' strengths. Those with a high Cool score are able to keep calm under great stress, for example.
This getting-into-the-weeds mentality sets Horus Heresy apart from the faster, more streamlined Warhammer 40K, and I dig that. In much the same way, I like how grounded its focus is. There are plenty of big personalities on these battlefields (just look at the Space Marine leaders, the Primarchs), but moꦉre focus is placed on the rank and file. The troopers in the trenches.
The narrative it's chosen appeals in much the same way. This edition puts the Dropsite Massacre of Istvaan V front a𒁃nd center, and this is a cataclysmic event in the loreღ where multiple Space Marine legions were decimated after being lured into a trap by traitors. That's why the Salamanders have enjoyed the spotlight for Saturnine, forming half of the boxes's force; they were badly affected by this event, becoming one of the 'Shattered Legions' who never really recovered. It's incredibly thematic.
Naturally, there's nothing to say you can't use those same models for different legions. While they're dolled up in Salamander and villainous Iron Warriors colors for the Saturnine artwork, they're usable in any army. Which is just as well, becaus💃e the new units are particularly interesting. The Saturnine Dreadnought is one of the most dangerous units to walಞk the Horus Heresy battlefield to date, there's a massive defensive cannon you can turn on foes to devastating effect, and those new Terminators pack an extra punch thanks to their ability to dual-wield incredibly heavy weaponry… and, you know, due to being practically impervious. You get fewer of them as a result, but I feel like they're going to be straight-up vehicle killers.
(Image credit: Games Workshop)
Wondering where they came from? Lore-wise, there's a good reason we haven't seen or heard of the꧟se in Warhammer's already-expansive canon; Saturnine gear is ancient tech that's fiendishly difficult to make, and was only figured out by Salamanders Primarch Vulkan. Because he's a team player, he distributed the plans for Saturnine armor throughout the Legions just prior to the Heresy. Considering how they're now being used aga🍬inst him, I suspect he's regretting that particular act of charity.
I'm sure we'll get more details in the days to come, and it'll be interesting to see how this compares to 澳洲幸运5开奖号码历史查询:The Horus Heresy 2𝓀nd Edition s🎀tarter set. However, no matter what, I'll be there day one. God dammit, Games Workshop – you got me 𝔉again.
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LZBEGutM4UtLjvZbQsEL8QSat, 24 May 2025 21:03:06 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Daggerheart is hoping it can tempt you away from D&D, and honestly? ꩲThe Critical Role RPG may just be able to pull it off.
Not that it'll be easy, mind you. Anyone trying to crack the world of pen-and-paper RPGs is in for an uphill battle. As one of the oldest and most popular fantasy roleplaying games, D&D is like a tree that's grown so large it hogs almost every drop of sunlight – all the plants around it struggle to grow in its shadow. That's why the 澳洲幸运5开奖号码历史查询:best tabletop RPGs have to adopt a different approach if they want a✃ chance at survival, and Daggerheart has opted for something Critical Role is famous for – the classic "yes, and" exercise.
While Daggherheart is still a swords-n-sorcery RPG in the classic sense, it's f𓆉ar more narrative-focused than D&D. Yes, it differentiates itself by using physical ability cards and a unique dual-dice mechanic. But focusing on your character's emotional journey rather than the strength of their sword arm is why publisher Darrington Press hopes you'll sign up.
The Critical Role method
(Image credit: Rollin Bishop)
"Daggerheart is a game that is specifically designed for narrative-focused play⭕," one of the game's designers, Spenser Starke, tells me when we catch up ahead of launch. "If collaborative storytelling and world building is something that is really interesting to you, I think Daggerheart offers some really cool tools and some really fun mechanics that reinforce that kind of play-style at the table… I really want a game that encourages all of us to be collaborative storytellers together. And so I wanted Daggerheart to capture that vibe and then empower people to go off and play the way that we play at our tables, and kind of what [Critical Role] has become known for."
With that in mind, I find the way Daggerheart 'gamifies' the relationship between Game Master and players appealing. Yes, it's all about creating a cool story together. And no, the GM isn't working against the party per se. But the addition of 'Hope' and 'Fear' tokens – which are ea♈rned by players or GMs respectively – change how you approach play. Players amass Hope after certain action rolls, and these are spent to provide💎 a bonus or benefit. Because you can only hold six at a time, Daggerheart actively encourages you to spend them. This helps nudge players outside of their comfort zone or to think creatively.
"Statistically, you're earning [Hope] about half the time if your dice behave," fellow designer Rowan Hall tells me. "So we w༺ant people to spend hope freely. And therefore we attached mechanics that we want to be buttons that people can push more often. We also made sure that the mechanics that were attached to spending Hope also aligned with the idea of hope. So for example, the 'help' action will require you to spend Hope, because narratively, we're saying, 'I want my friends to do better.'"
Fear tactics
(Image credit: Rollin Bishop)
Fear, on the other hand, is collected by GMs. These add complications to the narrative or, as Hall notes, "increase the dramatic tension." Besides giving Game Masters permission to turn the screws, it results in a tense back-and-forth that raises the stakes. It's a bit like the RPG version of that "yes, and…" exercise; things escalate in memorable, chaotic ways. It's the stuff water-cooler con🐼versations are made from. After all, Starke reminds me, you can't be a hero without overcoming adversity.
"Fear helps me as a GM to make harder moves," Starke says. "To put [players] into harder situations. They see that I'm spending a resource to do that, and they know that I'm acknowledging I'm doing this, because the story is both asking me to do it and because I want to watch you all go up against this thing. T💞hat's one of the big GM things – be a fan of the players. On the GM side, you're playing a different game… Your job is to put things in front of [the party] and help them to tell the story they want to tell by providing the obstacles."
This is the kind of thing that gets a battleworn GM like me excited to play Daggerheart rather than defaulting to D&D yet again – along with providing an experience you'd be hard pressed to find anywhere else, it helps me become a better Game Master. It also lifts some of the load from m𓄧e by emphasizing that collaborative spirit – something I'm grateful for considering how long I spend planning sessions each week. If anything was going to tempt me away from D&D, it's that.
I'll be giving my thoug💃hts on Daggerheart soon, and you can try it yourself by ordering or grabbing the core rules for .
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G2F4jy3THMXpH7bb5yf99hFri, 23 May 2025 22:43:30 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>I have a confession to make. In any RPG I play, if I'm allowed to push or throw folks or otherwise move them into harm's way, I cannot stop myself. And the co-op, turn-based tactical RPG Sunderfolk is no exception; my bat bard has been running around battlefields helter-skelter to d❀rop enemies off ledges. For the record, that's not a problem. In fact, arguably, that's 100% in the spirit of tabletop – which Sunderfolk is very obviously inspired by.
There's no perfect shorthand for describing Sunderfolk, which is the firs🍸t video gam✃e from Dreamhaven studio Secret Door, but the quickest I've been able to do it is "D&D by way of Jackbox." You play through a campaign with classes and progression using your phone to avoid cluttering up the main screen, which always has the map or main cutscene presented. There is a single narrator that voices all of the NPCs and reads descriptive text out loud. It's much, much better with friends.
Adventure awaits
(Image credit: Secret Door)
And that's absolutely by design. According to Sunderfolk game director Erin Marek, the core premise of the game, regardless of any mechanical descriptors o🔯r adjectives, is that it's trying to solve a relatively common problem: people being unwilling to give physical tabletop games a chance for one reason or another.
"'I love these games,'" Marek says while describing the exact issue. "♓'I want to play these games with my loved ones and my friends, but they will not give those games a chance.' And so this is a game to try to get them that bridge into the space, to try to💙 get them to catch the bug."
The goal is this bridge into the hobby
Chris Sigaty
"I have twin boys," says Chris Sigaty, studio head of Sunderfolk developer Secret Door. "They're now♑ 17, and I'm a big board game and tabletop player, and I would say, to some extent, Sunderfolk is inspired by the challenges I had as a father even getting my kids to do it. And unfortunately, they have not caught the bug in the💎 same way I have with board games, like I'm willing to listen to really long rules and read them and do all that stuff."
Functionally, Sunderfolk streamlines the traditional tabletop process to make it as easy as possible to actually pick up and play. There are absolutely ru🌃les about how different mechanics work, what to do when and where, and how to play, but they're presente🍰d piecemeal over time without the need to break out the Player's Handbook just to figure out what spells you have access to.
This is instead boiled down to a series of predetermined cards y💦ou can pick ahead of missions (which are voted on collectively) that include straightforward instructions a⭕bout moving, damage, status conditions, and so on. Further customization comes in the form of trinkets, equipment, and new cards that are layered over time into the fabric of play in a straightforward manner.
Sundered folk
(Image credit: Secret Door)
"There's a lot of complicated things that make up what Sunderfolk is," admits Sigaty. "But the goal is this bridge into the hobby, and there's so many wonderful different types of games there, but if you're knowledgeable enough to say 'tactical turn-based game that's on a hex board th꧂at uses card mechanics that's inspired by actions on a card that you may have seen in this board game' – you're already so advanced that I think we're missing the point."
"If I'm talking to the average person, it's like, 'it's an adventure that you can go on together as a family or as a group of friends,'" continues Sigaty. "At the highest level, that's what it's doing.🥃"
It's an adventure that you can go on together as a family🍒 or as a group of friends
Chris Sigaty
To Sigaty's point, it'd be one thing for me to describe, mechanically, how exactly movement functions across grids, what individual cards do in tandem with one another, the ways you interact with players and NPCs, turn order… or I can simply say that I'm doing everything within my power to have my little bat bard push enemies into pits, and I'm lovin' it. Both are true, but the latter is a much more digestible des✃cription.
"I love playing things like D&D and Pathfinder and all these systems thജat, honestly, just provide these opportunities for me my friends to get together and just play a little bit of make-believe," adds Marek, "but it's very tiring for me, the GM, to have to prep content."
"Sometimes I want to still get together with them," Marek continues, "but I'm like, 'I don't have the energy to actually get this stuff together for us to play.' And so it's also for those folks who are like, 'Hey, this isn't a replacement for these board games and these things you love, but it is maybe an easier space if you're feeling tired, ꦦa reason to get together still, even if you don't have all of your content prepped to hang out with your friends."
And it absolutely works. More than once these past few weeks, I've managed to salvage an evening where my friends and I we💃re initially meant to play D&D, but someone had to drop out, into a Sunderfolk night. It doesn't scratch the exact same itch, but it is so shockingly close that it's a welcoಌme surprise regardless.
Sunderfolk is currently available on PC via Steam, PS5, Xbox Series X, and Nintendo Switch. If you're looking for something more traditional, be sure to check out our ranking of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.
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6YKgyqgVtVeCNLuxbMWyccThu, 22 May 2025 20:51:58 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>After taking a beating f🧔or its wonky Baldur's Gate 3 models that gave the internet a meltdown last week, manufacturer Wizkids seems to agree. In fact, it's now promising refunds to go with a full apology.
In an on the company's site, Wizkids noted that "the final product did not meet our expectations or that of our Wizards of the Coast partner." Considering the drubbing these Baldur's Gate 3 models 澳洲幸运5开奖号码历史查询:got online (one that would make Vicious Mockery feel like an encouraging pep talk), it's probably not surprising. It's hard to argue when comparing those initial renders with the less-than-idea🔯l final result, so social media cast Cutting Words on the finished product for wince-inducing damage. As an example, BG3's senior cinematic arti🧜st that the $50 price tag was "expensive for a 5 years old painting work."
Fortunately, anyone who put down cash on these D&D miniatures will be able to get their money back direct from Wizkids. The update tells customers to contact the company if they bought the set through the official Wizkids store, or to ask for a full refund if it was purchased in-person froꦗm local retailers.
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Either way, the situation has left Wizkids with a metaphorical black eye. It definitely won't be how the company expected this to go when the models were announced; after all, being able to transfer such beloved companions into your sessions of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs feels like a guarante💫ed money spinner. It's not even clear what went wrong here, but either way, Wizkids writes that it's "aware of the recent repo♉rts and complaints and [is] taking them seriously. Our team is currently investigating these issues and taking action to make this right for those whose purchases were negatively affected and to ensure these issues do not recur in future products and reprints."
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PubBaeaN3jQpK6iZChuPQdMon, 19 May 2025 12:17:59 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>I am never going to play FromSoftware’s five-star 澳洲幸运5开奖号码历史查询:Elden Ring because I simpl💞y don’t have the patience, time or dexterity needed to master the fights, and that’s why I was excited about the chance to try Steamforged Games’ Elden Ring: The Board Game – Realm of the Grafted King. I was hoping that it might give me at least a taste of the video game masterpiece.
Unfortunately, it proved to be a disappointing experience for me and the Elden Ring players I shared it with. Elden Ring: The Board Game – Realm of the Grafted King may look the part, but it's unlikely to earn a spot on lists of the 澳洲幸运5开奖号码历史查询:best board games.
Elden Ring: T🍸he Board Game - Reไalm of the Grafted King features & design
Price
$199.99 / £199.99
Ages
14+
Game type
Dungeon-crawler / cooperative
Players
1 - 4
Lasts
2hrs+
Complexity
High
Designers
In-house
Publisher
Steamforged Games
Play if you enjoy
🉐Elden Ring, Dark Souls: ಌThe Board Game, Monster Hunter: World: The Board Game
Level up your weapon and attribute decks
Great-looking, imposing miniatures
Rulebook quickly fell apart
Elden Ring: The Board Game - Realm of the Grafted King is one of three huge standalone gam🧜es that can also be joined together for a longer campaign, and it takes us to the forests of Limgrave for 30 replayable scenarios. Characters grow more powerful over time as they unlock better equipment, discover new crafting recipes, and improve their attributes. The larger campaign is divided into numerous bite-sized scenarios where players battle bosses, fight waves of enemies, make decisions in choose-your-own adventure-style narrative sequences, and explore the world by flipping over tiles.
One to four players share the adventure as Tarnished with different specialties, with the tough Vagabond protecting the team while the Prophet provides healing and the Samurai moves around the board to engage with enemies and avoid attacks. Their combat prowess is represented by building a pair of decks, one representing their weapons and one tied to their attributes. When they take an action in a fight, they choose a card from their hand for a power or basic attack and then randomly reveal an attribute card to determine how powerful the effect is. Each scenari🅷o awards players with runes they can spend to upgrade their equipment — unlocking more powerful attack cards — and buy improved attribute cards. This creates a satisfying feeling of progress after every session.
(Image credit: Samantha Nelson)
While the miniatures representing the game’s many types of foes look great, the other components leave a lot to be desired. Although it could obviously have been an one-off with my review copy, the binding on my rulebook started falling apart during our first session as we flipped back and forth trying to make sense of some of the more confusing rules. The game is complex, and player aids wouldღ have been greatly appreciated to provide reminders during combat and exploration. There also weren’t enough cards representing runes, which made it hard to keep track of how many you had if you wanted to save some between scenario൩s or cash out some of your cards for a big upgrade.
The color scheme is mostly gray, dark green, and brown, which isn’t very visually interesting and makes it hard to determine which symbols are shown on a ti♋le you’re exploring since most of them look pretty similar. One of the worst offenders is flasks used to heal and refresh your focus points. They’re mostly gold with just a tiny splash of green or red, meaning you have to squint to check which is which.
The text on cards is also too small.
Gameplay
(Image credit: Samantha Nelson)
Tactical grid fights
Gather resources by flipping tiles
Quests and narrative don’t do enough
The Elden Ring video game lets players explore a big, open world, and different areas are represented in the board gam🐼e by stacks of tiles that are revealed as your character moves. These can have resources you're able to pick up, hardships you need to bypass to advance, or foes that are fought by moving your character to a battle that takes place on a grid in an encounter book. During boss fights, several of the books are lined up to produce a larger field of battle.
Initiative is one of the most important parts of a fight, with cards representing the players and their foes shuf꧂fled together and then dealt out to determine the turn order. Enemy attacks can be devastating, so when possible you want to maꦓke sure that they hit a character with a strong defense or that you can position yourselves so that the enemies don’t have a valid target. Some abilities also can stagger opponents, making them skip their turn.
Characters positioned in the middle of the grid have a limited ability to manipulate the initiative order so that’s probably where you’re going to live if you’re playing solo or prefer a cautious strategy. The back row makes your character more defensive, while the front makes it easier for them to unleash a devastating attack. Moving between requires balancin🔜g risk and rewards and understanding your class role.
♋While boss battles involve everyone, each fight in the more common exploration scenarios has a set number of initiative cards that can be involved, representing the number of players and summoned creatures. It works well for scaling if someone in a multiplayer game misses a session, but it’s a bit awkward when two players are taking their turns on the more complex combat and the others are just wandering around picking up herbs.
(Image credit: Samantha Nelson)
This division would feel better if the game had more of a time crunch that encouraged players to split their focus. Instead Elden Ring rewards grinding by exploring every tile and using a Site of Grace to refresh material nodes and gather more. Tim൲e is tracked by a weather deck that occasionally prompts players to draw challenging events but mostly does nothing.
Narrative chapters are underwhelming too, just boiling down to reading blocks of text and making some decisions on how you approach things that can cause you to lose health or maybe gain a good card that could come up in a future scenario. Each class has a series of quests they move through by performing certain activities in the course of normal gameplay like overcoming hardships or attacking enemies, but most of the time completing a quest just leads to picking up a new quest without even a tiny intermediate reward. The tasks also aren’t created equal between classes which meant that my Vanguard hadn’t even completed the first quest by the time the Samurai ha♉d finished five and unlocked a new weapon.
Should you buy Elden Ring: Th☂e Board Game - Realm of the Grafted King?
(Image credit: Samantha Nelson)
I certainly don’t think Elden Ring: The Board Game – Realm of the Grafted King is worth its very high price tag, and everyone I’ve played it with — from fans of the video game to general dungeon-crawling enthusiasts — agreed. While the game of🍌fe♔rs many scenarios to play through with impressive bosses you’ll want to tailor your deck to face, the overall gameplay quickly grew tedious.
I wanted a new cooperative game to challenge my friends, but Elden Ring’s shoddy components, unimpressive narrative, and bland challenges has left us continuing our search. If you’re a board game player, I’d recommend you pick up the Descent series or 澳洲幸运5开奖号码历史查询:Gloomhaven instea𓄧d. If you’re a big Elden Ring fan, you’re better off just grabbing Nightreign.
Ratings
Criteria
Notes
Score
Game mechanics
Combat can be fun,𝓀 but the narrative and exploration sections are bland.
3/5
Accessibility
The ওrules are dense and not particularly well explained. Player aid cards would have been very 🎶helpful.
2/5
Replayability
The game൩ has a huge number of scenarios so you can easily devote dozens of hours to it if you don’t run out of patience first.
3/5
Setup and pack-down
The box i🍸s decently organized with different decks and the tiles and encounter bo𒆙oks make it easy to set up.
4/5
Component quality
While the miniatures look good, the rul๊ebook quickly fell apart, the text is too small on cards, and the limited color scheme makes many components look too much alike.
2/5
Buy it if...
✅ You absolutely love Elden Ring Devoted FromSoft fans whꦛo need morಞe Elden Ring can find a new spin on their favorite title here.
✅ You like leveling up your character Rewards after each scenario can make updating your character▨ deck satisfying, particularly when you see the benefits in the next fight.
Don't buy it if...
❌ You’re looking for a lot of variety While there are a lot of scenarios in Eld🍌en Ring, it quickly feels repetitive.
❌ Visuals are important to you The miniatures ♛might look goo🍃d, but the bland color pallet makes this a dull world to explore.
How we tested Elden Ring: The Board Game - Realm of t✤he Grafted King
(Image credit: Samantha Nelson)
This review wa🦋s conduct🅠ed using a sample provided by the publisher.
Our reviewer played this game over multiple sessions wi🙈th a variety of people that included board game regulars and Elden Ring fans to provide a broader overview of how the system works, along with how it'd be received by different audiences. Samantha has been writing about tabletop games for more than a decade, so has plenty of examples to compare this against.
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X25XEjxkLMCPTh4PwMEaxLMon, 19 May 2025 10:59:01 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Break!! is a tabletop RPG with a stark emphasis on meaningful player interaction, creative expression, and all-out weebyness. The 470 page core rulebook is a worldbuilder's fever dream of familiar anime tropes, dusted over deep and malleable lore. Oozing with inspiration from top anime titles – I've noted mirrors to Delicious in Dungeon, Fullmetal Alchemist, One Piece, and some of the more action-oriented Studio Ghibli movies, to name a few – Break!! throws players into a world of intrigue, heroism and companionship. It presents a rich setting full of anime-style whimsy with a masterful yet humble flick of the wrist. I🎶s it one of the best tabletop RPGs? If you're an anime stan or someone that grew up admiring SNES-era JRPGs, absolutely.
This is a game that makes no assumptions about moral alignment based on a character's physiology or choice of magic, and it presents itself with TTRPG newbies in mind. Break!! lends itself to a cinematic tabletop RPG experience as a result, and although the roll-under mechanic blunts that a little, it's a fantastic modern adaptation of old-school pen and paper RP – one that'll see players monologuing and fanservice-fumbling their way through epic journeys built around connection, heroism, and the power of friendship.
Break!! features & design
Price
/ (New Aeon Edition: / )
Ages
12+
System
Break!!
Players
3 - 6
Lasts
3 - 5hrs per session
Complexity
Moderate
Designers
Reynaldo Madriñan, Carlo Tartaglia
Publisher
Grey Wizard Press
Play if you enjoy
Avatar Legends, Fabula Ultima, Cloudbꦚreaker Alliance, anime in general
Explore a rich, dynamic world of anime tropes
Homebrew to your heart's content
Hilarious descriptions and simple systems
Presented in a visually clean, beautifully illustrated, and easy to reference tome, the Break!! Core Rulebook kicks off with character creation. While there are no pre-generated player-characters, randomizing the process knocks it down to about an hour. Here, cleverly inserted lore helps situate players, teasing some culture and ushering newbies in without heaps of exposition front-loading the experience. That's something the book excels at, too, with intriguing bitesize snippets littered throughout to lure you in꧑to the weeds. Plus, the descriptions are primed to give us weebs a good chuckle while still being mechanically interesting.
There's a host of familiar archetypes to draw in anime fiends, too – the Esakai-like Dimensional Stray and fun-size Chib both feature as Species, for example. Next to your standard sneaky, tanky, and spell-slinging Callings (similar to D&D classes), the Heretic and Murder Princess sit alongside mundane-but-just-as-important options like the Factotum, whose superpower is basically having a massive backpack. With the addition of quirks, spells, and abilities, every character lends their own unique flair to the table. It's in no way as comprehensive as 澳洲幸运5开奖号码历史查询:Pathfinder 2e's character options, but it's far easier ꧂for new players to digest. The handful of Callings and Species are enough to ensure the party is varied, while offering some interesting combos.
(Image credit: Katie Wickens)
Character advancement wields some exciting abilities to get players raring to level up, and the process is simple enough. It's only outlined up to level ten, but smaller numbers make it easier for the mathematically disinclined to calculate past that. There's also plenty of opportunity for players to take ownership over their advancement by crafting and imbuing better gear, using their Downtime to train one another, or bu🔯ilding a reputation for themselves.
Included is a varied collection of pre-gen adversaries, but the meat of the prep comes in the ten-page rundown for creating your own compelling, recurring rivals. GMs are encouraged to customiz🥃e and reskin premade adversaries, with easy-to-parse instructions that let you hack the game in minutes. That said, you could easily get a full campaign out of the chara💝cters outlined in the core book.
There are far fewer adventure maps and sites i⛦ncluded than adversaries, with only one starter adventure outlined in detail. But again, there are enough roll tables for adventure hooks, haz⭕ards, points of interest, encounters, and map features, as well as a whole spread on how to invent a Saga to keep players invested across multiple sessions. Break!! isn't ideal if you want premade campaigns, but all the tools are there to facilitate wild and wonderful homebrew adventure creation.
Gameplay
(Image credit: Katie Wickens)
Big focus on cooperation and out-of-the-box thinking
Roll-under and wagers mean everyone knows the score
Mechanics don't explicitly encourage personal goals
The Break!! RPG system pushes players to cooperate and think outside the box, both inside and out of combat. In battle, Attack and Tactical Assist actions let you work together to defeat foes in interesting ways, combining powers as each side acts together, rather than rolling initiative individually. It means players can position themselves as a cohesive unit, and draws them away from the basic "I hit it until it dies" into the much more exciting territory of enviro-kills. Killing is entirely optional, too, with mechanics that allow you to spare the life of your foe at the last moment and instead knock them unconscious. All this works to make the game far more family friendly than something like 澳洲幸运5开奖号码历史查询:Mork Borg, and since forming connections and social bonds can a♛dd some mighty boons in battle, there's a lot of incentive to roleplay within the party. The Wagers mechanic also makes for a fun G🔯M-player dynamic in battle.
Aptitude Checks are simple enough to grasp, with players rolling equal to or under their own Aptitude scores to bag a success, though a lack of saving values (such as tha🌱t of D&D 5th Edition) means contests are a little more complex to handle. Nothing too unhinged, but it's potentially a little convoluted for veteran TTRPG players. The roll-under mechanic is my major gripe with the system, and may seem counterintuitive for anyone used to Dungeons & Dragons. I can see the thinking behind it: With the goalposts constantly visible, players always know exactly what they're up against. It serves to lighten the load on the GM, too, but in the proc♑ess this core mechanic drains a little of the cinematic anticipation that comes with an unknown DC variable. It also means 20 is a fail and 1 is a success, which takes some getting used to.
Should you buy Break!!?
(Image credit: Katie Wickens)
There's a real nostalgic charm to Break!!, from re-invisioned throwbacks to old-school pen-and-paper mechanics to the familiar, starry-eyed edge of beloved anime. Practical infographics and well-linked references make it easy to generate content for Break!! on the fly as well, while the vagueness of the lore means there💫's loads of opportunity for emergenꩲt narratives.
Sure, some of the system's intricacies are a little underwhelming, but when it's al🗹l couched in such a vast and versatile passion project, it's hard to fault. Break!! is entirely forgiving, family friendly anime fun, but you can just as easily twist a campaign into nightmare fuel with some messed♛-up reskins and unholy cinematics.
Ratings
Criteria
Notes
Score
Game mechanics
Cute downti✨me minigames and co-op leaning combat are great, though roll-under can spoil cinematics.
4/5
Accessibility
Easy to pick uꦅp, with player & GM tips throughout, the system and world are super approachable.
5/5
Customization
Easy to reskin monsters and ꦯabilities make it versatile, though you'll need to track your inevitable lore edits.
4/5
Component quality
This is a go🎐rgeously illustrated, well laid-💞out book, though it's hard to fit all you need on your character sheet.
4/5
Buy it if...
✅ You're an anime fan Break!! has everything your♍ little weeby heart can handle, and the tools to make ไit your own.
✅ You want something family friendly From co-op combat mechanics to roleplay-inducing minigames, this is a great one for get๊ting your kids into TTRPGs.
Don't buy it if...
❌ You don't feel like worldbuilding This is one TTR🍰PG that requires some piecing together, with few adventure and site maps, but all the tools are there for some epic Sagas.
❌ You prefer crunch Break!!🥀 is a medium-crunch system. Not too much math is needed here, though the inevitable hand waving and rule-of-cool focus will b♔e enough to put some people off.
How we tested Break!!
(Image credit: Katie Wickens)
This r🎀eview was♒ conducted by a sample provided by the publisher.
Our reviewer is an experienced GM and tabletop RPG player with years of experience covering the industry. Besides reading through and critiquing the book as they went, they created an adventure for their playte🍃st group of multiple players to see how Break!! works in action.
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nUbkheocMcjaU2Qq4U7YKEThu, 15 May 2025 14:43:48 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>The beloved companions of 澳洲幸运5开奖号码历史查询:Baldur's Gate 3 have received a new line of minis featuring Astarion, Karlach, Gale, Shadowheart, Wyll, Lae'zel, and everyone's old pal Withers. No love for Halsin or M✱inthara, sadly. Perhaps that's a mercy, because creator WizKids seems to have sculpted these from crayons and then deep fried💙 them before shipping. What in Mystra's name is this?
The real, genuine, not-made-up photos in this article were taken by our own Rollin Bishop, who received a box of these creatures in the mail unprompted. And it's not like just his minis, specifically, were delivered in a cement truck; have shared their own minis with uniquely disturbing deformities. Yܫour mileage may vary, but you'll be driving into a wall one way or another.
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Lae'zel's hair is peeling off her skin. Withers looks like a half-melted, curmudgeonly snowman. Gale hasn't eaten any magic shoes in so long that his face is decaying. Astarion seems to have done his eyes and brows with a paint roller. Karlach is so hot that her mouth melted off her face and her axe fused to her hands. Wyll looks to be asking, understandably, what the hell? And Shadowheart has just seen some shit.
It's a gallery of horrors from top to bottom. The vibe is: faiཧled Polymorph. I'll give these minis one thing: theyไ had the entire GamesRadar+ team laughing this morning.
If y🅠ou, too, wish to own the "D&D Icons of the Realms: Baldur's Gate 3 - Character Boxed Set," rather optimistically said to be "great for bringing your favorite Baldur’s Gate 3 characters to the tabletop," . For my money, they're much better for practicing your Vicious Mockery, becauꦡse holy crap, dude.
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XHMXumcWapEQGmQq994FciWed, 14 May 2025 20:16:37 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>If you're looking for D&D miniatures that reflect all the changes in the new Monster Manual, WizKids just entered the chat. GamesRadar+ can exclusively reveal three new critters from the upcoming D&D Icons ℱof the Realms: Monster Manual Collection I, and they should give your party something to think aboutไ.
Well, "critters" doesn't feel as if it does these D&D fo🍃es justice; "horrific terrors you wouldn't w☂ant to find in a dungeon" is probably more apt.
That's because WizKids has given us the chance to show off renders for the new Death Slaad, Chain Devil, and Nightmare models. They've been a thorn in the side of adventurers playing the 澳洲幸运5开奖号码历史查询:best tabletop RPGs for years, and judging by the co🎐ncept images, these miniatures will do that reputation justice.
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These enemies are just three of the 47 that will be available in the Monster Manual Collection I blind booster boxes, all based on the 2025 Monster Manual designs. Each box contains four models, and a 10-count Boosterꦬ Brick that nets you 40 miniatures in total is available.
While I sometimes find that the deco of pre-painted WizKids models can be a little hit or miss, and that's something to bear in mind (the final product won't look exactly like the renders, becau♑se these are digital models) it tends to be more consistent where larger monsters are concerned in my experience. Indeed, some of those ♋that I've seen in-person are genuinely impressive on the tabletop.
These are going to hit shelves in the third quarter of 2025, and you can drop a pre-or♔der now.
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pRVrFPbA9j9kz6uuMGeQePWed, 14 May 2025 17:00:00 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Warhammer: The Horus Heresy Third Edition has arrived with the fur🐻y of a drop pod from orbit, an🥀d it seems that the rumors were true - the new core box is called 'Saturnine,' features incredibly powerful new units who subscribe to the "bigger is always better" school of thought, and tweaks existing rules rather than tearing them up.
There's a lot we can dive into, and plenty to 🥀unpick after the tongue-in-cheek "fansite" threw out more than a few red herrings (don't be fooled, it was an actual page from publisher Games Workshop). With that in mind, the GamesRadar+ experts and I have broken down everything you need to know about Warhammer: The Horus Heresy Third Edition here. What does the Saturnine starter set contain, and how are the rules going to change for this new version?
No matter what, you'll certainly need to clear some space; the Saturnine core box seems bigger than many of the 澳洲幸运5开奖号码历史查询:best board games pꦯut together, judging by the size of its models...
Warhammer: The Horus🔯 Heresy Third Edition essential🧔 info
(Image credit: Games Workshop)
Revised rules with some new mechanics
Core box starter set is called 'Saturnine'
Adds massive new Dreadnought & Terminators
Warhammer: The Horus Heresy is gearing up for its Third Edition in the not-so-distant future (we're staring down the barrel of a Summer launch, apparently), and more details ♛are emerging for this version of the wargame every day. To save you time piecing together publisher Games Workshop's teases, here's a r🦩undown of everything you need to know about the upcoming starter set AKA core box - Age of Darkness: Saturnine.
What is Horus Heresy Third Edition?
As the name would suggest, Warhammer: The Horus Heresy Third Edition is the third version of this popular yet gritty tabletop wargame. It's not a reboot, though; the existing mechanics were well-like🍎d already, so this update sands off some rough edges and introduces a few new rules. It also adds fresh units that can be used with existing armies.
If you're totally new to the hobby, Horus Heresy is a miniatures game where you command model armies (that you build and paint yourself) in battle against other players. It's set in th🍰e same universe as Warhammer 40K, but is a prequel taking place thousands of years beforehand (which is why some fans refer to it as 'Warhammer 30K'). Charting a civil war between the human Emperor and his 'son,' Horus, it's an era of Space Marine fighting Space Marine - which is where you, the player, come in. You choose one of the 18 Space Marine legions, decide your allegiance, and then go to war.
Although it doesn't have a traditional starter set, the new Horus Heresy edition is laꦚunching with a core box called♔ 'Saturnine' that contains everything you need to play.
What is Horus Heresy Saturnine?
'Saturnine' refers to two things, so let's tackle them individually. First is the new core box for Warhammer: The😼 Horus Heresy. It fe🌱atures everything players need to get started: an all-new rulebook, dice, tokens, measuring rulers, and enough models to make two small armies or one larger force.
'Saturnine' also refers to the brand-new units being introduced for this edition; the Saturnine Dreadnought and Terminators. The former is a giant mech suit larger than any previously seen during the Heresy, while the latter are troops wearing enormous armor plating and dual-wielding heavy weapons. Both are very difficult to kill, and althᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚough they're slow-moving, they hit with the force of a freight train.
This edition uses the infamous Dropsite Massacre of Istvaan V (a huge deal in Warhammer lore) as its backdrop, so the artwork of༒ Saturnine revolves around the legions embroiled in that event. It sees countless Space Marines loyal to the Emperor gunned down after being lured into a trap by traitors. One of the worst-affected legions, the Salamanders, is depicted🔥 in pride of place on the front cover, while the other group featured across the box is the villainous Iron Warriors.
Can the Saturnine box set models be used for any army?
Even though the Saturnine core box depicts Salamanders and Iron Warriors throughout its artwork, you don't haveto paint your models like that. The models aren't legion-specific, so you can paint them however you want. T🍌hose units can also be used by any army.
Warhammer: ♈The Ho🦋rus Heresy Third Edition release date
(Image credit: Games Workshop)
No official launch date yet
A Summer release window was promised
Could release in June or July
We don't have a release date for Warhammer: The Horus Heresy Third Edition yet, but a 'Summer' launch date is being promise𓃲d for the core Saturnine box set.
Publisher Games Workshop has done something like this before with new edition s for both Warhammer 40K and the fantasy-focused🌺 Age of Sigmar. To be precise, those were announced a couple of months ahead of launch and came out in June/July respectively. As such, I'd expect the Saturnine box to drop around the same time frame - between late June and August.
Warhamme🌳r: The Horus Heresy 🐎Third Edition rules changes
(Image credit: Games Workshop)
'Tactical Status' gives more interactivity
Leadership has been split into new categories
'Challenge' allows for epic duels
While this is an all-new edi♈tion, that doesn't mean its rules have been completely redone. This is a revision rather than a reboot, and Games Workshop has added ꦏnew mechanics to spice things up. Here's a rundown of the most important additions.
❗ Tactical Status For my money, this is the most signifꦓicant change in Third Edition Horus Heresy. To add more interactivity to games beyond "blow each other up," units can be given different effects based on what's happening moment-to-moment. As an exaꦡmple, 'Supressed' means your unit is pinned down by fire or psychological effects, while 'Routed' means your troops have been so soundly beaten that they run away. This is exactly the kind of granularity fans love about the game, so it's a welcome addition.
🧑 Advanced Characteristics Instead of just sticking with the 'Leadership' stat, your units now have more categories on their card: Leadership, Cool, Intelligence, and Willpower. Certain troops will be better or worse at individual characteristics, and status checks (like Tactical Status above) use them to determine success or failure. This helps differentiat𝔍e squads and provide more nuance.
🤺 Duels Seeing as Horus H♈eresy is defined by the grudge-matches and rivalries of its heroes, it makes sense that there'd be a new 'Challenge' mechanic to reference this. Although we don't have details yet, publisher Games Workshop says that there will be a specific sy𒉰stem for when champions go head-to-head.
🔫 Weapon characteristics It's a smaller change than the others featured here, but is still significant. Ra🤡nged weaponry now has a Damage characteristic just l🃏ike in Warhammer 40K, for example.
Warhammer: The Horus Heresy expert opinion
(Image credit: Future)
Just before the reveal, our resident GamesRadar+ Horus Heresy buff Will Salmon noted that, "in terms of the game itself, I'm hoping this is a case of evolution rather than revolution. Heresy is a fundamentally different beast to the streamlined, competitive play-focused 40K. It's sprawling and messy – and we like that! Basically, fix a few of the more broken rules (piling shots on sergeants in Artificer Armor was always a bit daft), but keep the core set basically the same." That's exactly what's happened, and it's the best possible🃏 move. Rather than reinventing the wheel, the new mechanics simply enrich what was already there.
Many of these add nuance to troop characteristics, and this is exactly what I want from a gritty, more granular game. Breaking down the Leadership stat into sub-categories may add extra bookkeeping mid-match, but it better represents the strengths or weaknesses of a specific unitꦛ. This helps them feel distinct.
Similarly, I'm a big fan of Tactical Status where units can be impacted by suppressing fire, causalities, and more. I got my start playing Warhammer a long t🔯ime ago (we're talking '90s, back when mono-pose Space Marines were a thing), and that kind of nitty-gritty defined the game. I grew up adoring this kind of attention to detail, and it makes your models feel less like automatons and more like actual people. I find myself caring so much more about them as a result, so I'm happy to see it come back for Horus Heresy Third Edition.
That's exactly what Games Workshop has done with Warhammer: The Horus Heresy Third Editi🦹on - it's an evolution, not a reinvention of the wheel.
While the majority of Will's wishlist wound up being true (this is more of an evolution than a breaking of the whe⛎el), that last part꧃ unfortunately
Judging by what we've seen in those reveals, "evolution" is exactly what's happening. And honestly, I'm h💎ere for it; the bones of the game don't need to change, but a little streamlining wouldn't go amiss. Horus Heresy has always been up my alley thanks to its grittier approach, and tho🌸se crunchy mechanics are based on a version of Warhammer 40,000 that I remember fondly. But as Will says, there are some kinks Games Workshop could do with ironing out. Based on the tweaked rulebook and inside-baseball mechanical references throughout Horus Hearsay and the Saturnine reveal, I think we can expect something similar to the new Dungeons & Dragons system. It's fundamentally the same game, but better.
(Image credit: Future)
Speaking of blasts from the past, I totally agree with Will when he mentioned ahead of the reveal that "we're clearly going back to the '80s with this set: big shoulder pads and even bigger weapons. I do like that Games▨ Workshop seems to be revelling in the ridiculous nature of these early Marines." The Horus Heresy is an incredibly well-defined period of in-universe history at this point, so being surprised with new units is a rare treat.
The thing that isn't a treat? Having to rebuy the various faction books for this new edition. As we awaited the Saturnine live stream where the core box would finally be shown off, Will said "preferably, don't force us to re-buy Liber Astartes and Hereticus. GW's re꧒liance on big, spenny books has to end eventually." Unfortunately, that wasn't the case. New tomes for each army are on the way, and although I appreciate that some rules will have changed, being forced to purchase them again when they may just be outdated after launch anyway (as is the case for almost every 40K and Age of Sigmar faction book) is frustrating. I'd prefer them to use these tomes as lore dumps, lavish faction galleries, and alternate color-scheme suggestions rather than rulebooks. Distribute the mechanics for freꦛe online or in the app instead, because then it doesn't feel as if your new book has become a fancy paper-weight in a month or so when those stats inevitably change.
Warhammer: The Horus Heresy Third Edi🐎tion pre-orders
(Image credit: Games Workshop)
You can't pre-order the new Horus Heresy box set yet, but that should change before long. We're due to get more info ab✤out it on May 30, and I don't think it's out of the question for us to see pre-orders go live shortly after.
While Warhammer's will obviously stock Saturnine, it's worth keeping an eye on independe🌠nt retailers too. Sure, Amazon is guaranteed to sell it eve💧ntually. But in the US and the UK's or will probably be a more reliable source in terms of discounts. They often knock a small amount off the sticker price, making them the cheapest place to buy Warhammer.
Just be aware that they sell out very quickly. If you want to grab the new cor𝔉e set and save along the way, you'll have to act fast.
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kdGpYDKJAa7eVSLr6oFehVWed, 14 May 2025 11:41:33 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>In a market dominated by D&D, Daggerheart (the new tabletop RPG from Critical Role) feels like a breath of fresh air. With release day now just around the corner, publisher Darrington Press is starting to pull back the curtain on its fantasy adventure system – 🎀and I've been given an exclusive reveal to show you.
While we've heard a decent amount thus far about classes, cards, and the novel two-dice system that helps set Dag🐻gerheart apart from the likes of D&D, this tidbit focuses on something a little different… but equally important. Here's your first look at one of the settings you'll be adventuring through in this RPG – welcome to the Witherwild.
(Image credit: Darrington Press)
Inspired by Legend of Zelda, Princess Mononoke, and The Dark Crystal, this is a realm in serious need of lawn maintenance. After the warlike nation of Haven (who carved their city from the literal bones of a god) became overwhelmed by plague, they invade a neighbouring kingdom ruled by deities in search of a cure. They find it, but, as in so many of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs, it comes at a cost. In the ultimat♏e "oh no" moment, doing so unleashes a virulent, mystical threat called Witherwild that spreads across the land like a weed.
That means all flora and fauna soon grow out of control. Rather than just being fluff, though, the Witherwild has a practical impact on your character. As an example, the toadstool-esque Fungril species will grow much larger than normal in The Witherwild. Meanwhile, the f🔥rog-inspir𓄧ed Ribbet were forced to relocate after Haven evicted them from their bog home – therefore giving Ribbet heroes an automatic buy-in to the plot.
(Image credit: Darrington Press)
These pages offer a similarly tailored approach to classes and communities, which are a bit like backgrounds in other RPGs. Both host numerous questions designed 🍌to inspire players and tie characters to The Wiltherwild's most prominent narratives from the get go.
It's an interesting look at how Daggerheart handles campaign settings; judging by these pages, they're hinged around a single idea that caters to a specific pla🔜ystyle. Vitally, every character build is rooted in the concept. This leads to a very focused, lived-in world that's established within just a few paragraphs.
You'll be able to pick up Daggerheart for yourself this May 20, and it's up for or 🌼.
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SAsRTtVczgHbrhuRzBCBi6Tue, 13 May 2025 17:00:00 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>The D&D book I'm most excited for has finally broken cover, and honestly? I still can't believe that publisher Wizards 🧸of the Coast doesn't do more with the setting.
Sure, I'm excited for July's D𝔍ragon Delves and its anthology of one shot adventures. The upcoming Forgotten Realms books are a welcome return to one of the most popular fantasy worlds around too (if that isn't ringing a bell, it's where Baldur's Gate 3 takes place). But none of these projects has fired up my imagination as much as Eberron: Forge of the Artificer, due to arrive in August. If you ask me, this is the most interesting setting ꦑD&D has in a library overflowing with cool ideas – and I doubt many players outside of longtime fans know it exists.
If you've not encountered Eberron before, it's a radical departure from garden-variety swords 'n' sorcery. This is a steampunk world of airships, mystical trains, magical guns, and pulpy, noir action. Rather than your usual tomb robbing, it's more likely to have you solving crimes as a jaded private detective… who also happens to be a clockwork robot. You'd be hard pressed to find a cooler, more distinctive universe amongst the 澳洲幸运5开奖号码历史查询:best tabletop RPGs. Partic꧂ularly because it introduced the Artificer class, an expert tinkerer who can make robotic companions or the medieval equival𒁏ent of Iron Man armor.
Honestly, it's freakin' awesome and is entirely my jam.
Eberron: Forge of the Artificer (Digital) | Available August 19 - Pre-orders for my new D&D obsession are now live, and even though a hardback version will be available soon, you can put yourself down for a digital copy at a much lower price. Alternatively, you can pre-order both together .
Buy it if: ✅ You want something different from D&D ✅ You like the idea of a steampunk world
Don't buy it if: ❌ You prefer classic fantasy
That's why I'm so excited it's getting an encore this year via Forge of the Artificer. Besides b𝔉ringing the (very underrated) Artificer class in line with D&D's new 2024 rules, it allows you to furnish your games with a host of new backgrounds, species, feats, bastions, and magic items. It also provides a framework for creating adventures based on three distinct genres – noir, political thriller, and pulp adventure.
Honestly, my only complaint is that it isn't a bigger project. Eberron hasn't had much fuss made over it in the 10 years that Fifth Edition has graced our shelves, not in the grand scheme of things. That's a scandal in my eyes. Yes, I know we got Rising from the Last War (which provided an overview of the world) in 2019. But we haven't had a fully-fledged Fifth Edition adventure for that setting yet, unlike almost every other universe in the D&D book library.
Because it's such a rich vein to mine, I can't fathom why. From its skyscraper-filled city of Sharn to a haunted, off-limits 🌳country that was swallowed during the Last War, Eberron is home to countless inspiring scenarios begging to be messed with. It's entirely unlike anything else in D&D's repertoire.
Forge of the Artificer will scratch that itch, but not fuꦯlly. With that in mind🌠, I hope this is just the start of Eberron's comeback.
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BFnSkSsUhmXgvsyqZTNzGfTue, 13 May 2025 11:42:42 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Frank Herbert’s Dune is a science fiction masterpiece, but the sequels are more of a mixed bag, becoming increasingly weird and convoluted. Fortunately Dune: Imperium is following a different trajectory, with expansions continuing to refine the experience into one of the absolute 澳洲幸运5开奖号码历史查询:best board games out there. Just as 澳洲幸运5开奖号码历史查询:Dune: Imperium – Uprising was a major improvement on Paul Dennen’s original game, Dune: Imperium – Bloodlines addresses the biggest issues with the standalone expansion to make stratဣegies even more dynamic and💝 further increase replayability.
A replacement for the popular Dune: Imperium – Rise of Ix expansion, Bloodlines bolsters some of the weaker spaces on the board and in turn reduces the dominance of the sandworms unleashed by♔ Uprising. Players who prefer aggressive strategies will find new opportunities by hiring Sarduakar commanders with powers🔜 that can change the course of battles or give you resources just for fighting. Those who focus on accumulating Persuasion needed to get the most expensive cards will find fresh rewards from a new Command mechanic that provides benefits for players who accumulate six or more in a round.
You can also largely ignore some of these new mechanics and still play with strategies and leaders you mastered in previous games of Uprising. Or you can just engage 𝔉a bit, opportunistically picking up a key technology or placing a deep cover spy to ensure access to a board space you want to go♏ to. The result is that Bloodlines adds plenty more depth for those seeking to test new leaders and tactics without requiring mastery of too many more concepts for less experienced players.
Dune: Imperium - Bloodlines features & design
Price
$40 / £32
Ages
12+
Game type
Worker placement / strategy
Players
1 - 4 (6 with Uprising)
Lasts
From 1hr
Complexity
Moderate
Designers
Paul Dennen, Phil𝕴 Amylon, Andy Clautice, Cale⛎b Vance
Publisher
Dire Wolf Digital
Play if you enjoy
Dune: Imperium, Expeditions🐓, Apiary, worker placement games
Bolster your army with Sarduakar commanders
Spend spice on technologies that will help you throughout the game
Try out new leaders with very different abilities
Bloodlines brings back the concept of technology from Rise of Ix, tiles that can be purchased with spice for powerful effects you can enjoy throughout the game – like having the signet ring in a player’s base deck provide acces✅s to any space on the board or providing extra protection against having your intrigue cards stolen. While there is a small Ixian embassy area that indicates which of these tiles are available to purchase, Bloodlines doesn’t actꦏually replace or change any of the existing spaces on the board. Instead, any time you go to a green space you can buy a technology in addition to its regular effect.
While Rise of Ix spiced up combat with dreadnoughts, which returned after most battles, Bloodlines introduces Sarduakar commanders. Impressive plastic miniatures representing the Emperor’s elite troops are scattered around board places rarely visited in the early game, setting off a race to recruit them by going there and spending extra Solari. Bey🐓ond being troops that can be hired into any conflict, Sarduakar also come with special tiles representing abilities that trigger when they’re fighting. At the most basic level, this increases the force their players bring to bear, but they can also fundamentally reshape strategy by rewarding players with extra troops, spice, or Persuasion.
(Image credit: Samantha Nelson)
The two new sets of tiles take up more space on the table, so plan accordingly. Beyond that, the other new features are more subtle but can still have a dramatic impact on winning strategies. Spies were one of the best elements introduced in Uprising, breaking the typical rules of a worker placement game by allowing players to visit spaces they’re spying on even if another player was already there. But since the spaces for spies are limited, the board could still get locked down if multiple players were deploying them. Deep cover spies change that by ignoring opponent spies when placed, making the game ꦰeven more dynamic.
Bloodlines also resurrects a mechanic from the Immortality expansion that makes it easier to dep🌄loy troops into the conflict, with some cards and technologies allowing players to treat any spot on the board as a combat space. This tends to make fights bigger as players have additional opportunities to add troops, and it also makes them more unpredictable since conflicts can be bolstered even if all the combat spaces on the board are full.
The expansion doesn’t just reward aggressive strategies, offering new perks for players who focus on building up Persuasion to purchase the most expensive cards in the Imperium row and the endgame point card The Spice Must Flow. Players who get their High Council seat receive a discount on buying technology as well as cards from the Imperium row, making the investment even more valuable. A new Command mechanic offers kickers if you reveal six or more Persuasion in a turn, whi🐽ch can be huge benefits like more troops or Solari.
Gameplay
(Image credit: Samantha Nelson)
Sandworms are no longer the dominant strategy
Spend your resources carefully
Make the most of the cards available as you sculpt your deck
Dune: Imperium – Uprising had gotten a bit predictable for competitive players, who mostly raced to be the first to improve their Fremen reputation enough to start bringing sandworms into conflict in order to maximize their rewards. Bloodlines dramatically shakes that up through Sarduakar who provide a different combat strategy based🍃 on building up Solari rather than water and spending early turns visiting previously overlooked spaces to gather up the best abilities.
Also shaking up the metagame is the addition of powerful new leaders like Liet-Kynes, who can’t use sandworms and doesn’t need Fremen influence but is excellent at sculpting her deck and gaining intrigue cards. Esmar Tuek adds a new board space that can be used to gather spice and draw cards and he can steal spice from other spaces, m♋aking him one of the absolute best leaders for quickly accumulating resources. Count Hasimir Fenring is great at gathering Solari and sculpting his deck, providing a new option for fans of Uprising’s Princess Irulan.
Going it alone
(Image credit: Samantha Nelson)
Although you can play Dune: Imperium - Bloodlines by itself, it's arguably better when mixed with 🌜Uprising or the original game itself.
As is always the case, not all of the leaders are created equal. Steersman Y’rkoon can be quite powerful if you can use his navigation cards to their maximum effect, but that’s very complicated and at the mercy ofཧ other player actions. Gaius Helen Mohiam’s ability to always go 𝐆to a place she’s spying on is incredibly powerful, but only if she can get the right cards to put plenty of spies on the board. Duncan Idaho’s ability to jump into battle himself can provide an edge in conflicts, but leaving spaces unoccupied often makes it easier for other players to improve their position.
The new mechanics tend to support more build up and ♔deck sculpting, meaning B🌊loodlines games often take a bit longer than ones with just Uprising. While they don’t add too much complexity, the new tiles bring enough that players might also take more time trying to assess all the options. It’s hard to blame them since Bloodlines make conflicts especially volatile and you’ll want to try to have a good read of the board before overinvesting resources.
Should you buy Dune: Imperium - Bloodlines?
(Image credit: Samantha Nelson)
If you enjoy Dune: Imperium, you should definitely add Bloodlines to your collection and make it a default part of your games. Its new mechanics and leaders shake up the tactics for every type of playstyle, making games more dynamic. The expansion offers even more replayability to an already excellent game by providing new strategies to try shaped by the vari👍ous technologies, Sardaukar abilities, and cards that appear in each game.
Ratings
Ratings
Criteria
Notes
Score
Game mechanics
Blooꦍdlines spices up Dune: Imperium - Uprising by rewarding different play patterns and strategies, elegantly supporting actions that were underpowered and removing issues like too many spies on the board.
5/5
Accessibility
The expansion doesn’t add t♌oo much complexity to the base game, but veteran players are still likely to have a signi𒐪ficant edge.
4/5
Replayability
The addition of new leaders and strategies adds even more variety🎐 to a game that already had a huge level of variance each time.
5/5
Setup and pack-down
While there are a few more components to add to the base gaꦛme, the expansion doesn’t meaningfully increase the time spent getting it on or off the table.
4/5
Component quality
The movie-inspired c🌞ard art and Sar﷽duakar miniatures look great.
4/5
Buy it if...
✅ You already love Dune: Imperium Bloodlines strongly improves the alreaꦡdy great Dune: Imperium - Uprising, making it even more dynamic with new strategies.
✅ You enjoy games with high replayability The new elements only add to the unpredictability of games, meaningꩲ no two wil🦂l play out the same way.
Don't buy it if...
❌ You get decision paralysis There are lot of choices you can make in♔ a turn and you need to be able to accept that you’ll make mistakes with limited information or even just be ove🍸rlooking possible plays.
❌ You prefer short games Dune: Imperium - Uprising doesn’t take too long for experienced players, but newer players adding in Blood൲lines might 🥃get frustrated by its extended play time.
How we tested Dune: Imperium - Bloodlines
(Image credit: Samantha Nelson)
This review was conducted using a sample provide💯d by 🅺the publisher.
Our reviewer (who has been writing about tabletop gaming for over a decade now) tried this game multiple times to get a betteꦫr sense of how it works, along with adding previous expansions like Uprising to see how they interactജed with Bloodlines.
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VnFaojMHmwPZzHVzYNGRTkMon, 12 May 2025 12:10:11 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>It was starting to feel like an open secret that a new edition of Warhammer Horus Heresy – a grittier, more in-depth version of 40K set a millennia before – was on its way, and it seems like pubඣlisher Games Workshop agrees.
That's because it just launched a thoroughly tongue-in-cheek page called 'The Horus Hearsay.' This poses as a fansite dedicated to rattling off "all the rumours, rumblings, and hearsay on the Age of Darkness," complete with behind-the-scenes model shots and a🥃 lot of speculation. Wait, can it be speculation if you already know what's being t🌊eased? I'm not sure, but I dig it. This is one of the funniest ad campaigns Games Workshop has had for a while, and it gleefully leans into community speculation about the new edition of Warhammer Horus Heresy that's been flying for months.
As an example, it's at great pains to draw deliberately tenuous links whenever and wherever possible. A '2' token that's presumably an objective or action marker? Clearly a reference to those two lost Space Marine legions from the lore, it says. There's also a tag at the bottom of the page reading "this is a totally 100% legit Warhammer website." This is all good-natured banter, and I respect Games Workshop for committing to th🥃e bit because the new edition has been so heavily rumored. The cat's basically out of the bag. Why not have some fun?
There are some useful tid-bits hidden away amongst the humor, though. As a case in point, it seems as though we'll be getting ♔push-fit models in whatever core/starter set is coming our way. The game has always been slightly harder to get into thanks to its reputation for being more complicated than Warhammer 40K, and it often makes use of expert resin miniatures rather than plastic ones. With that in mind, a more accessible spin on the game that lowers barriers to entry is no bad thing so far as I'm concerned.
Additionally, the Salamander legion being one of the poster children for this edition (complete with their signature flamers) is referenced multiple times. We also get a look at a brand new Dreadnought and Terminator line, the Saturnine. These have indeed been painted up as S꧂alam🔯anders, and I'm already dreading trying to recreate the lava effect on those shoulder pads.
It'll be interesting to see when the full reveal drops. We're due a livestream at the end of May, so presumably then. Either way, it'll be interesting to see how it compares to the 澳洲幸运5开奖号码历史查🥃询:Horus Heresy 2nd Edition starter set…
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nfTFxpzyiv5UrFom9yfa5PFri, 09 May 2025 11:41:55 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>I was about ten minutes into my fi♏rst session of Helldivers 2: The Board Game when I realized that I'd fucked up.
"They're glorified cockroaches," I thought as I looked over the Terminids scattered across the table in front of me. "And I've got a flamethrower. How hard could it be?" Very, as it turns out. We got a few turns into Helldivers 2: The Board Game and I was suddenly in danger of recreating that Community meme where Donald Glover walks in with pizza to find everything on fire. Space bugs were chowing down on our troops as if they were French fries. The dice gods weren't gracing us with good rolls. Oh, and we hadn't even touched our objective. In fact, we'd barely been able to move before a clutch of very angry inse𓄧cts surrounded us on all sides. I believe the appropriate response here is "whoops" - or something a bi🥃t more colorful.
The funny thing is, I can't wait to dive back in. This adaptation is a unique experience unlike so many of the 澳洲幸运5开奖号码历史查询:best board games, and it does the chaotic, tongue-in-cheek world of𝓰 Helldiꦆvers proud.
Welcome to planet pain
(Image credit: Benjamin Abbott)
My mistake had been underestimating the Terminid horde. After a demo version of the game (which is for an encore after earning more than $2,442,100/£1,835,500 during its initial run) landed on my doorstep, I looked over the rules and decided that these bugs didn't look so tough. The models were gorgeously gnarly horrors, of course, but in terms of stats, they seemed manageable. Most only moved a single space at a time and dealt one damag🍬e per round, for example. Because every Helldiver won't succumb to the sweet embrace of death until they take three wounds, I wasn't worried about completing our objective of destroying five nests within the 10-round time limit.
I should have been. Those bugs don't look tough at first glance, but they're inexorable. Terminator-esque, even. They'll always move towards the nearest Helldiver and hit them automatically when in range, and they rarely operate solo. Thanks to a clever initiative system where you can never be sure who'll get to act when, you could also get rushed before you can utter the word "liberty." Let's say you've left yourself in enemy territory, perhaps to squi✨sh a nest or investigate one of the many Points of Interest that earn you bonuses. If a collection of Terminids go first, they'll probably going 🌄to pile on fast... leaving nothing but an embarrassed silence in their wake. Suddenly, your troops feel very squishy indeed.
I might have known better. This spin on Helldivers comes courtesy of the folks over at Steamforged Games, and I've long had my ass kicked by their thoroughly enjoyable adaptations like Monster Hunter World: The Boar♏d Game – Wildspire Waste. While Helldivers 2 isn't a boss-battler like many other Steamforged products, it takes similar care with its enemies. The Terminids in my demo were not to be ignored, and the variety on offer meant I had to keep adapting my approach. As a case in 🌄point, the winged Shriekers can cross a huge distance in one turn, can't be hit with grenades, and avoid your best roll when attacked for the first time. Combine that with Stalkers who are cloaked a lot of the time or Hive Guard who hurt you if you leave their space to get a whole world of pain.
Rapid-fire serotonin boosts
(Image credit: Benjamin Abbott)
Teamwork and coordination is of paramount im𓂃portance as a result. If you go off to do your own thing, you'll become mincemeat in short order. I made that mistake early on, and it meant I approached my second session very differently. This is where the game's strategy became apparent – and I started to see how clever this supposedly brash, in-your-face shooter actually was.
Rather than having a set number of actions you can take per turn, you'll choose a card with a unique array of abilities that go into the initiative order. When it's your turn, you'll choose one or more of those𒊎 abilities (move a space, fire your primary weapon, use a stratagem, that sort of thing). Some of these allow you to take advantage of Massed Fire, which means other players in range of your target can also fire. However, this will use up some or all of your five ammo counter🍰s, causing you to use up a precious turn reloading. Seeing as you only have one action and a bonus action for moving or utilizing consumables like health packs, it's easy to leave yourself vulnerable.
(Image credit: Benjamin Abbott)
It's not as grim as it sounds, though, and the odds aren't totally stacked against you. This isn't a campaign game, and that means you don't have to wait for upgrades. Killing foes earns you medals, and these unlock extra abilities or stratagems – taken direct from the video game and activated by putting your limited stratagem cubes over directional arrows – that may turn the tide. Because Helldivers 2: The Board Game is designed for rapid, 🌄one-off matches, you'll get all those serotonin boosts quickly.
Honestly, you'll need them. Death is cheap here, and you will die often… only to be brought back to die again in service of Super Earth. The result is a frantic, funny, and memorable romp through the galaxy. Because more enemy types and factions have been promised fꦑor the final game, I can only assume absolute carnage will ensue.
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WXgM3PkUTBqEGjHBtQ5UFkThu, 08 May 2025 16:57:13 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>It’s not often that the Artificer, the 13th D&D class, 澳洲幸运5开奖号码历史查询:gets some new toys.
While the magical mechanic, who channels arcane forces through the power of technology, has been around in some form since 2004 – initially as a subclass unique to the Eberron setting – it usually sits on the fringes of the main action, cheering from the bench while the Wizard, Fighter, Cleric and others take most of the attention. It’s also an outlier in the main lineup with only four official subclasses to date: the Alchemist, Artillerist, Armorer, and Battlesmith. This week, however, D&D Beyond has dropped 澳洲幸运5开奖号码历史查询:a playtest for a host of subclasses, including a new Artificer s💯ubclass called the 'Reanimator.' And it is, quite frankly, an astonishingly fun spin on a much-overlooke🌌d class.
Taking inspiration from that sci-fi / horror staple, Frankenstein’s monster, the Reanimator is the first Artificer subclass focused arounꦡd necromancy. You quite literally animate an undead servant to aid you in battle, while using electricity to harm foes and resurrect allies, much like a scientist channeling lightning for unhinged, nature-defying experiments.
At Level 3, the Reanimator gains the flavorful, and immensely useful, Jolt to Life feature. This grants you the Spare the Dying cantrip – which stabilises someone on the edge of death – and upgrades it, returning your ally to consciousness while inflicting lightning damage to anyone in the vicinity, as you literally pulse electricity through your ally's body. It’s a thrilling, thematic, and imaginative spin on a common spell for one of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs that vastly increases its usefulness in combat.
You also get a Reanimated Companion, a l🦋umbering undead servant that can make attacks, follow requests, and explode when it hits zero hit points, like a bloated zombie enem🐎y from The Last of Us. While the playtest document doesn’t specify where this companion comes from, per se, the roleplay value of assembling various body parts isn’t hard to imagine.
Later levels largely focus on upgrading your companion, allowing you to cast spells through it, or increase their number of attacks. At Level 9, you can choose a mobile undead companion with a climbing speed and fear-invoking ability, one💝 with a swim speed and Acid damage attack, or a bigger companion able to throw its weight around. At the same time, you learn the Animate Dead and Lightning Bolt spells, allowing you to build up an undead posse and channel your electric capabilities for more destructive means; your companion’s ability to heal when struck by lightning damage, too, means leaving them in the line of fire provides a key tactical advantage.
My only real complaint is with the final subclass feature, which allows you to cast Revivify or Raise Dead, the game’s most common resurrection spells, for half of the usual financial cost. A few hundred gold is not much of a concern to a high-level adventurer – and in the 2024 D&D rules, Clerics are able to cast these spells for free through their Divine Intervention ability, albeit only once per day. I’d rather see a single free cast of a resurrection spell than a discount that doesn’t meaningfully affect your party coffeꦕrs.
(Image credit: Benjamin Abbott)
Still, if this is enough to give you⛦ pause, at least that’s not everything in the playtest. There’s a host of small tweaks and upgrades to the horror-themed subclasses shown in Van Richten's Guide to Ravenloft (2021), or those which have languished in older 5E sourcebooks for a little too long. The Bard’s College of Spirits, for example, ditches its time-intensive seance feature and gives you access to the powerful Spirit Guardians spell instead.
The Cleric’s Grave Domain returns, too, reworked to focus around the 2024 edition’s Bl♈oodied condition (when an enemy has less than half its hit points), w𒁏hile the Rogue’s Phantom subclass gains the thematic Speak With Dead spell and the ability to gain soul trinkets – a key feature of the subclass – more regularly. The Shadow Sorcerer, Undead Warlock, and Hexblade also make an appearance, with quality-of-life updates to bring them into the roaring 20s.
The Ranger, meanwhile, does get an all-new s♍ubclass called the Hollow Warden, which draws on “Ancient Wild Terrors” and is high on survivability. You gain a monstrous transformation, Wrath of the Wild, which boosts your defenses, and healing abilities that trigger when you hit an enemy.
All signs point to a darker kind of꧙ sourcebook coming to the latest edition’s ruleset, possibly an update to Van Richten's Guide to Ravenloft. I’d expect to see an update to 2016’s popular Curse of Strahd adventure for the 2024 rules at some point, too.
We do know that an Eberron setting book, Forge of the Artificer, is coming in August 2025, though I’d be surprised if the Reanimator featured: it feels much more suited to a book dedicated to some pulpy horror thrills. But more than anything, the Reanimator playtest shows th📖at the Artificer still has life in it yet.
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nL9YArMEHM4uFVJf8Q8ZkZWed, 07 May 2025 16:50:41 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>New D&D subclasse𒅌s have been unveiled, and horror fans are going to be very happy – they're all pretty spooky.
Revealed as part of an Unearthed Arcana playtest, these new D&D subclasses are inspired by everything from Frankenstein to spirit mediums. Crucially, they give some love to the long-suffering Artificer class (which isn't included within the core rules, so often gets left to gather proverbial dust). It's unclear what book these will be a part of, but the horror overtones bring Ravenloft from 澳洲幸运5开奖号码历史查询:Curse of Strahd to mind. Considering how it's widely considered to be one of the 澳洲幸运5开奖号码历史查询:best D&D books, I wouldn't mind revisiting it…
You can find the Unearthed Arcana , and feedback should now be open if you 🐷ꦿwant to give your thoughts. As for the subclasses themselves, here's an overview of how they work.
Artificer - Reanimator: This is your classic, Frankenstein-esque mad scientist who is always followed around by an undead servant they stitched together themselves. You can modify this companion (who heals when hit with lightning and bursts upon, er, re-death) with specific boons at higher levels. Meanwhile, your Spare the Dying spell is basically a defibrillator that shocks enemies surrounding the target. This is such a fun, thematic subclass and is absolutely perfect for horror campaigns.
Bard - College of Spirits: Inspired by spirit mediums, this bard subclass is returning from a previous book with modifications. Its 'Spirits from Beyond' feature is a rework of the old 'Tales from Beyond' and packs more instantaneous effects, for example (e.g. rolling a 2 on your Bardic Inspiration Die enables 'Sharpshooter,' which deals damage equal to a roll plus your Charisma modifier). At level 6, you can also cast Spirit Guardians once without expending a spell slot. That's incredibly helpful, as any Baldur's Gate players can attest.
Cleric - Grave Domain: If you've ever fancied being the Grim Reaper personified, this is as close as you're likely to get. The Grave Domain returns from Xanathar's Guide, but seems to be an improvement over that old model, thanks to the likes of a boost to your Necromantic spells at high levels. Otherwise, it still allows you to curse enemies and protect allies from death's door.
Ranger - Hollow Warden: This reminds me of the bad guys you'd find in Bloodborne or Elden Ring, because they've been 'enhanced' through worship of creepy forest spirits that forever change them. As a case in point, they can activate an 'Unnerving Aura' that allows them to rob foes of an action or bonus action.
Rogue - Phantom: Another returning subclass has enjoyed an update here, this time revising the Phantom from 澳洲幸运5开奖号码历史查询:Tasha's Cauldron of Everything. It's still about stealing knowledge from departed souls and spirit walking, but now has additional features like a free Speak with Dead at level 9.
Sorcerer - Shadow Sorcery: This returning class is all about drawing energy from the spooky Shadowfell itself (manifesting as darkness spells, summoning undead servants, or zipping through shadow), and has been revitalized for Unearthed Arcana. It now has a list of always-prepared spells, for instance.
Warlock - Hexblade Patron: You may remember this subclass from Xanathar's Guide due to its premise where you're enslaved to a sentient weapon, but it's now been jazzed up with the ability to cast Hex multiple times without using a spell slot and to siphon health away from enemies.
Warlock - Undead Patron: We first saw this subclass in Tasha's Guide, and it's exactly as it sounds. Your Warlock has made a deal with a vampire, lich, et al, and now has horrifying, necrotic powers to show for it. This new version tightens up existing features and adds a new one that allows you to fly, boost spellcasting, or heal as a part of your 'Form of Dread' at higher levels.
What d🐽o you think? Will you be using any of these in your games? Honestly, I'm a bit gutted this didn't come out in time for my ongoing Curse of Strahd campaign… Sound off in the comments!
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JPqd72bdrssGhwgVvuLuyDWed, 07 May 2025 11:35:41 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Prepare for another frenzied rush to gr𓆉ab the latest Pokemon TCG set, because a new sp♏lit expansion is on the way this July.
Rather than fans scrambling to get a singular line of products, they may need to double their efforts for the next Pokemon TCG expansion because it will be divided into two - Black Bolt and White Flare. Both will launch July 18, 2025, and are supported by a 𝐆range of products that revoꦺlve around the Unova region seen in the Black & White video games (alongside Scarlet & Violet's Indigo Disk DLC).
Unsurprisingly, this means that this addition to one of the 澳洲幸运5开奖号码历史查询:best card games will focus on the 156 Pokemon from the Unov𒆙a region - think Snivy, Pansear, Tepig and other Gen 5 creatures. As noted in the press release, these Pokemon will also appear as an "illustration rare or special illustration rare style card found in Scarlet & Violet - Black Bolt or Scarlet & Violet - White Flare associated pr😼oducts." In addition, there are variations between each set for:
Six Pokémon ex
Eight ultra rare Pokemon and Supporter cards
One illustration rare or special illustration rare card for each Unova Pokemon
One special illustration rare Supporter card
Just like in the video games, both versions will champion a different Legendary Pokemon; Black Bolt features✃ Zekrom, while White Flare has Reshiram. Boosting this sense of nostalgia are foil pattern and Basic Energy cards with Black & White designs.
Speaking of which, this split expansion brings some fancy effects with it - namely stylized Black White rare 🌟cards with a monochromatic design. When coupled with three different parallel foil sets, it feels as if🌠 this is a collector's dream.
Here's a breakdown of the product line for ⭕White Flare and Black Bolt.
Available July 18
Black Bolt or White Flare Elite Trainer Box: These packs include nine boosters and one illustration rare style promo card with either Thundurus (Black Bolt) or Tornadus (White Flare).
Black Bolt or White Flare Binder Collection: Features five boosters and a nine-pocket album with Zekrom (Black Bolt) or Reshiram (White Flare).
Unova Poster Collection: This release gets you two boosters and three promo cards featuring starter Pokemon Snivy, Tepig and Oshawott. A full-size, two-sided poster is included as well.
Unova Mini Tin: You'll get one booster pack for Black Bolt and one for White Flare in this tin, an art card, and a sticker card that'll match your tin's artwork.
Available August 1
Black Bolt or White Flare Tech Sticker Collection: Fans will receive three boosters with this item, an illustration rare style promo card with either Reuniclus (Black Bolt) or Gothitelle (White Flare) and a single sticker sheet.
Unova Victini Illustration Collection: This pack has two boosters, an illustration rare style promo card featuring Victini, a premium parallel Poke Ball card with Victini, and an oversize Victini illustration rare style foil promo card.
Available August 22
Black Bolt or White Flare Booster Bundle: You'll be able to get six boosters with this box.
Are you excited aboutꦗ the new release, or are you also wary thanks to the reseller he🧸adache of the past few months? Let yourself be heard in the comments below.
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fkb8mRB2q5JaB6Ma8BKZrgTue, 06 May 2025 16:27:04 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Of all the games in my collection, Articulate might be the one I've played most. It's accessible, can be played by groups of 10 or more 𓆉without becoming a logistical nightmare, and ca♐ters to pretty much everyone. More importantly, it makes you feel smart with minimum effort – always a plus in my books.
Not bad for an old codger, all things considered; Articulate came out in 1992, but it's still going strong. Is it worthy of a place amongst the 澳洲幸运5开奖号码历史查询:best board games today, though?
Articulate features & design
Price
$39.99 / £32.99
Ages
8+
Game type
Trivia / co-op
Players
4 - 20+
Lasts
60mins
Complexity
Low
Designers
Andrew Bryceson
Publisher
Drumond Park
Play if you enjoy
Trivial Pursuit, Know, Linkee
Mass-appeal trivia questions
Charades-style gameplay
20 or more people can play
Articulate is a trivia game designed for up to 20 (or more, if you're feeling spicy) that divide into teams, set their tokens on the board, and prepare for brainy battle. No matter who you've ended up with, you'll choose one person to represent your group each round. Their job is to describe words on cards without actually saying those words, and everyone else has to guess what they're hinting at. If your group gets it right, you ♊can move on to the next card. Your overall aim? Get through as many cards as possible in just 30 seconds. You can then move your token that many spaces around the board, and the first to ꧂the finish line wins.
You're not rattling through words chosen at random, though. You'll be reading from a specific category like 'Nature' or 'Person,' and this is decided by the board space you land on. Because there are wildcard spaces every team can chip in on, not to mention spaces t💖hat allow you to spin a dial and gain benefits (or impose penalties on your rivals), it's not just a case of answering questions either.
I just w🧔ish the visuals were as interesting. A🌼rticulate is very to-the-point with its aesthetic, so won't bowl you over when breaking it out of its box.
Gameplay
(Image credit: Benjamin Abbott)
A great mix of topics
Spinner effects could be more interesting
Being put on the spot is surprisingly intense
Some games are strategic masterclasses that really stretch your gray matter as you outmaneuver foes. Others are cro♛wd-pleasers that anyone can sink their teeth into. Articulate is definitely in the latter camp.
OK, so it's not pulse-racing. But being put on the spot and rushing through as many cards as possible in half-a-minuteꦿ is surprisingly intense, and you'll be amazed at how quickly your general knowledge leaks out of your ears when under pressure. And because everyone in your team can join in suggesting answers, there also isn't lots of downtime for twiddling your thumbs.
The fact that its questions are much broader than other trivia games help it appeal to the widest possible audience too – perfect for anyone hoping to stock up on the 澳洲幸运5开奖号码历史查询:best family board games, in other words. Unlike so many competitors, its qu♑est🌞ions won't go out of date as a result.
Would ওI prefer more effects on the spinner than 'go forward, or make another team go back?' Sure. The game isn't big on strategy, either. That said, Articulate is still a blast for al🌼l ages – and will continue to be so for years to come.
Should you buy Articulate?
(Image credit: Benjamin Abbott)
If you're looking for a trivia game everyone can get involved with, something more relaxed, or a reliable classic that won'tꦕ get boring any time soon, Articulate is perfect. I've played it for well over a decade without becoming tired of it, and would argue that it's a stronger choice than better-known alternatives like Trivial Pursuit as a result.
Ratings
Criteria
Notes
Score
Game mechanics
Not all games need to be complex, tactical masterpieces, and Articulate knows this. Its simple loop is endlesﷺsly compelling.
4/5
Accessibility
Pretty much anyone can get involved with this game, no matter 🐬their age.
5/5
Replayability
There are countless different cards with multiple categ꧒ories on each one, so you're unlikely to repeat yourself (especially as everyone will respond to each prompt differently).
5/5
Setup and pack-down
This 🐽game is limited to cards, a board with a central spinner, a sand-timer, and tokens, so isn't hard to org🍃anize.
4/5
Component quality
This is my main criticism of Articulate - how ꦺit looks. It is, dare I✨ say it, dull.
2/5
Buy it if...
✅ You want an all-ages game The barrier to entry here is ref🐎reshingly low, and anyone can join in.
✅ A lot of people will be playing Seeing as Articulate accommodates up ♑to 20 players or more, it✱'s great if friends or family are descending en masse.
Don't buy it if...
❌ You want something strategic Will you be happy with Articulate if you're a fan of strategy or🍨 incredibly competitive gameplay? Probably notꦓ.
❌ You don't like being put on the spot Because the game requires someone to describe words under pressure, ꦦanxious players may not enjoy their time here.
How we tested Articulate
(Image credit: Benjamin Abbott)
The reviewer bought this sample themselves.
I started playing Articulate well over a decade ago, and still have it on my shelf now. In that time I've played it countless times with multiple groups of people, with teams of all different sizes. Indeed, I've played it for as long as I've been covering the board game industry - more than six years.
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meN8CHR5qusc6Arr2BzVraWed, 30 Apr 2025 16:58:09 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Board games are like books in that they often live or die by their cover, but King of Tokyo won't ever struggle in that regard.ꦉ It's a splashy cartoon featuring some of the weirdest kaiju you've ever seen, and that's a good barometer for the experience inside. This is a wild – and thoroughly enjoyable – ride, particularly if you're playing with family or your kids.
You'd hope that a game about a giant monster stomping across Japan's capital city would be straightforward, and fortunately enough, it is. Players must reach a total of 20 points to win, and they earn these by attack🉐ing the technological metropolis each turn. Although only one person can occu𓄧py Tokyo at a time, you'll get more points the longer you're able to stay there.
Doing so isn't easy. Any kaiju smashing Tokyo is open to attack from their rivals, and they can't heal whilst in the city – they have to leave to recover from those wounds. In other wor🐼ds, you'll be playing a game of chicken with your monster's life.
(Image credit: Benjamin Abbott)
Don't worry if you can't roll the results you want, 🌼though. You can add to your repertoire of moves with ability cards that are paid for via 'energy' – little green cubes that look as if they should be deliciღous.
Speaking of looks, this entire game is a beauty. A tongue-in-cheek cartoon art style help꧑s it stand out, and it positively leaps off shelves as a result.
Gameplay
(Image credit: Benjamin Abbott)
A lot of fun to hurl handfuls of dice
Fast-paced chaos
Cards lead to swingy moments
Throwing fistfuls of dice across the table is always a good time, and King of Tokyo has you doing it a lot. Rolling dice and hoping for good results is a simple thrill that never gets old, and the game capitalizes on this to great effect. Allowing players to keep or reroll certain dice is a♑ tense balancing act of risk and reward, for instance. That makes it a great introduction to strategy games if you'r൲e playing with your children, or an accessible entry-point to hobby gaming for those who haven't ventured beyond Monopoly.
King of Tokyo sprinkles a touch of danger into that core loop as well. Should you risk it all and stay in the city for as long as you dare, even though it puts you at much grಞeater risk? Or should you sit on the sidelines and let your opponents bleed themselves dry before swooping in at the last possible second?
It's a l🍸ot to think about, but that doesn't bog down proceedings. Even with such a tightrope walk, King of Tokyo is simple to understand and easier to play. That helps when you're playing at the maximum player count, because battling with six people at once is chaotic (and wonderful as a result).
Moar monsters
(Image credit: Benjamin Abbott)
There are plenty of ways to expand your game if you grow tired of the core experience. Alongside micro-packs that offer the likes of Cthulhu, larg🐽er additions add all-new characters (or costumes, in the case of the Halloween box).
Power cards add a much-needed extra layer to proceedings. Although it's easy to forget about them in the heat of the moment, they can be a crucial means of moving the needle back in your favor. These usually do one of two things; boost your points score/health (sometimes with a knock-on effect as compensation), or provide a special ability. One card allows you to seize control of Tokyo, for instance, while another lets you attack all other monsters at once. These are a lot of fun to deploy and reference beloved kaiju movie tropes, but it's worth noting that they can be a bit 🌊swingy. As a case in point, some allow you to remove points ꧂from your rivals and there's no counter for it.
Still, this isn't enough to put a pin to your good time – nor will the fact that your best-laid plans can be scuppered by poor dice rolls. Luck plays a big part in this showdown, but hurling fistfuls of dice in quick succession is fun enough for you to get swep♔t up in the moment.
Speaking of being swept up, this game moves fast. The balance of power can shift very quickly after a particularly devastating round (perhaps someone goes all in on attacks, reducing you to a fraction of your health unexpectedly), so you can't ever rest on your laurels. The speed of your turns keep things rattling along at a breakneck pace too, so younger monsters aren't likely t🎶o get bored.
Well, unless you're only playing as a pair. King of Tokyo isn't nearly so interesting when only a couple of you are involved, so it's far from being one of the 澳洲幸运5开奖号码历史查询:best 2-player board games.
Should you buy King of Tokyo?
(Image credit: Benjamin Abbott)
Jus🔜t as you'd hope for a game starring Cyber Kitties and King Kong lookalike🧸s, King of Tokyo is monstrously fun. Its easy-going gameplay and tongue-in-cheek sense of humor makes it a blast for all ages.
There are plenty of expansions to enhance your experience once you're fed up with the core game, too; Halloween costumes, giant pandas, and more can be added to proceedings. Numerous spin-offs have also been made, like the two-player Duel version or team-based King of Monster Island (a great alternative if the 澳洲幸运5开奖号码历史查询:best cooperative board games are more your🉐 speed). Would I recommend those over this classic version? It really comes down to how many people will play and what you want from the experience. If you might have up to six players joining and enjoy some light competition, OG King of Tokyo will still do the trick.
Ratings
Criteria
Notes
Score
Game mechanics
King of Tokyo doesn't take long to learn, but you🦂'll want to keep coming back thanks to its🐠 fast-paced, exhilarating gameplay.
4/5
Accessibility
This is a very st๊raightforward game to learn, and is a good first step into more tactical board games.
4/5
Replayability
♈Because so much of what happens is based on dice rolls, who you play with, and which cards appear, it feels radically different every time.
4/5
Setup and pack-down
Ap𒊎art from little green cubes that may be eꦓasily lost if you're not careful, this is an easy game to lay out and put away as its pieces are so chunky. There aren't loads of them either.
4/5
Component quality
The vivid cartoon aesthetic and chunky desi♛🐽gn makes everything pop.
5/5
Buy it if...
✅ You want something fast-paced King of Tokyo won't give you time to get bor🌸ed, nor is it going to outstay its 𒐪welcome.
✅ You're looking for an all-ages game Everyone can enjoy𓃲 the monster mayhem on offer here regardless of ag꧋e, so it's a great choice if you're playing as a family.
Don't buy it if...
❌ You want something strategic Although it's a great first step into more tactical hobby games, King 🐭of Tokyo being soꦚ reliant on luck may put more seasoned gamers off.
❌ You want a game for two people King of Tokyo can be played by two people, but honestly? I'm not sure you should – it loses a lot of the unpredictabili🐈ty that makes the game so fun.
How we tested King of Tokyo
(Image credit: Benjamin Abbott)
The reviewer bought this sample themselves.
I first played King of Tokyo many years ago, and have tested it with different player counts (from two to six) so I could judge how the experience differed each time. As for my credentials as a board game writer, I have been covering the industry with critiques, news, features, buying guides, and more for over six years.
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4pHcpRfTWhx6gnGfMPTptaWed, 30 Apr 2025 16:45:14 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>I don't think it's outrageous to say that Warhammer 40K Space Wolves are known for a very healt🔯hy 'cool' factor (slapping a Viking aesthetic on Space Marines will do that), but now they're backing it up with a spin on Thor's hammer that warps back to their hands after splitting skulls. Considering how they look hard as nails, I probably wouldn't consider accusing them of copying the MCU and God of Wa🦹r's homework.
The Wolves of Fenris are getting reinforcements for Warhammer 40K later this year, and new heroes – alongside a fresh unit of heavy hitters – have just been shown off following the faction-wide revamp we were treated to at this ye✤ar's AdeptiCon. These reinforcements include heavily-armored Wolf Guard Terminators who can pair their melee weapons with storm bolters or storm shields, not to mention the shamanistic Njal Stormcaller who looks as if he's ready t♊o drop the most riff-tastic album ever.
These warriors are paired with an imposing new sculpt for the Space Wolves leader, Logan Grimnar, accompanied by two very good bois who are more likely to rip your head clean off your shoulders than play fetch. So does the revised Arjac Rockfist model, actually. This guy looks pissed, and he now comes with an alternate pose where he's throwing his hammer at the enemy… w🐼here it'll teleport back to his hand, Mjolnir style.
Image 1 of 2
(Image credit: Warhammer Community)
Image 2 of 2
(Image credit: Warhammer Community)
It's certainly a step up from the Wolf-Brothers of old, matching the all-in update 澳洲幸运5开奖号码历史查询:Dark Angels got a couple of year🌸s ago (and demonstrating how threadbare the Blood Angels' revision was in retrospect). However, these are still the Space Wolves you know and love; they're all braided beards, furs, an abundance of Norse iconography, furs, and a look as if they're about to extol the virtues of an ice-cold craft beer from someone's garden shed. Actually, a colleague mentioned in an offhand comment after the reveal that they look like IPA hipsters, and I couldn't agree more. I can totally see them kicking back after a successful mission with a can beari꧟ng bright pop-art vibes and a▨ title like 'Punk Laser Gunmead.' (New headcanon unlocked.)
We don't have any word on when these new units are going to be released, but Warhammer Community keeps teasing that it'll be soon.🐼 In the meantime, you can boost your army or get it started with some cut-price Space Marine units via US or in the UK.
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//344567.top/tabletop-gaming/the-new-warhammer-40k-space-wolves-stole-thors-magic-hammer-and-copied-kratos-axe-but-i-certainly-wouldnt-want-to-ask-for-them-back/
Si2GnYuBRypb5BhvCkDfW9Tue, 29 Apr 2025 11:08:53 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Major board game publisher CMONಞ has announced that i🏅t will be temporarily ceasing game development and crowdfunding campaigns with immediate effect due to the US-China tariff situation.
CMON (which is known for some of the 澳洲幸运5开奖号码历史查询:best board games, like 澳洲幸运5开奖号码历史查询:Zombicide) revealed earlier today that it would focus on existing commitments to customers and partners rather than develop new projects "until trade conditions have stabilized." The board game company says that it has also let an undisclosed number of staff members go. More specific✤ally, the situation "involves extremely difficult staffing decisions, affecting all of our creative teams with reductions."
These changes have෴ come about as a result of "global conditions, and most notably the situ🎀ation with tariffs". In the , CMON states that "it is our responsibility to take these difficult measures to ensure that we can keep current projects on track and deliver them in a timely manner. We will of course resume new development as soon as possible."
This is the latest in a long line of blows to the tabletop landscape thanks to increasingly high trade tariffs between the US and China, with much of the turmoil hinging on new, prohibitively high expenses. Because the majority of board game publishers produce their products in China due to low cost and the manufacturing expertise present there, such enormous hikes on trade between the two countries will make it impossible for studios to operate effectively – if at all. The current increase of 145% would cripple many, and transferring manufacturing to the United States is equally difficult. That's because th👍e necessary infrastructure doesn't exist Stateside at the time of writing.
There may be hope, however; President Trump has recently stated (as reported by the ) that the tariffs may "come down substantially, but it won't be zer𒆙o." We can only hope that these changes are implemented before any more damage is done.
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//344567.top/games/board-games/one-of-the-biggest-board-game-developers-just-shut-down-all-development-and-crowdfunding-campaigns/
tK4SfNYGgbTukKisw4kgyAThu, 24 Apr 2025 16:24:58 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>My head💮 hurts, and it's all thanks to MTG Sp꧅ider-Man.
Magic: The Gathering publisher Wizards of the Coast has revealed a new plan to make sure its digital releases line up with paper expansions, and it's... well, it's pretty wild. To get around what I assume are rights issues, MTG Arena on mobile and PC will be receiving copies of sets like MTG Spider-Man with identical mechanics but totally different names and art. And I don't mean tweaks. By the sounds of it, cards are going to use the same rule𓆏s but have completely different illustrations, titles, and theming. Prepare for Professor Octopi, who is in no way similar to Doctor Octopus. No sir. Spider-Man? Don't be ridiculous, this is Arachnid-Boy with his legally-distinct string-slingers. Totally different.
I'm obviously being facetious with those examples, and we don't have any idea how this could look in one of the 澳洲幸运5开奖号码历史查询:best card games on a practical level. But judging by , MTG will have toඣ come up with its own versions of iconic characters like Spider-Man or Green Goblin. As noted via the announcement, these digital cards are mechanically identical to their tabletop equivalents but feature "unique creative treatments, different art, and different names."
(Image credit: Future / Benjamin Abbott)
These sets will be called 'Through the Omenpaths,' named after the mystical porta💎ls in Magic lore that allow passage between universes. According to Wizards, we're getting our first one as of September 23.
Not all Universes Beyond sets (e.g. releases that focus on franchises outside of MTG, such as Lord of the Rings) will get this treatment, though. Wizards of the Coast notes that Final Fantasy and Avatar: The Last Airbender will be making the journey across to MTG Arena in 2025. By contrast, MTG Spider-Man ("as well as future Ma𓄧rvel sets") will not.
This is all quite confusing, and it essentially means Wizards will effectively make certain sets twice. However, this isn't the first time we've seen MTG versions of cards that originally featured popular IP. For instance, Street Fighter got a fantasy overhaul with MTG Phyrexia: All Wil🌠l Be One cards a few years ago. If I had to guess, we can probably expect something similar for Through the Omenpaths. Indeed, I'd be surprised if Marvel's New York wasn't turned into the planet-wiဣde city of Ravnica for MTG Arena's Spider-Man clone.
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oXUYfXdVa3KSUP72kQknV6Tue, 22 Apr 2025 16:12:07 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>In just two months, the US has escalated its tariffs on goods imported from China more than tenfold, with the board game industry having been impacted rather significantly. At time of writing the levies stand at an effective 145%, leaving countless businesses, including many board game companies, reeling under the sudden financial weight. In the confusion and desperation, the publisher of one of the 澳洲幸运5开奖号码历史查询:best board games♐, Spirit Island, has begun to shutter ღits services.
Consistently featured high up in fan rankings since its release, Spirit Island has enjoyed several expansions over the years, including a standalone game 澳洲幸运5开奖号码历史查询:Horizons of Spirit Island. Sadly its publisher Greater Than Games that it would be suspending "all new projects," noting that it had undergone a "reduction in staff in♒ response to ongoing economic pressures resulting from the international taℱriff crisis." That means interruptions for current projects, and more layoffs in the wake of the sudden levy changes.
To get a fuller picture, I decided to reach out to Spirit Island designer R. Eric Reuss to understand the severity of the situation, and what it might mean for the future of what many consider to be one of the 澳洲幸运5开奖号码历史查询:best cooperative board games around. In the early hours, I received an e🌸mail from Reuss that serves to illustrate the economical whiplash the US-China trade war has exacted on so many in the industry.
"I'm afraid I'm still so much in the middle of the situati๊on that the only perspective I can offer is what I put on my site," says Reuss.
"This is a tragedy, and my heart goes out to all the >G folks who’ve been laid off; they’re excellent people and have been great to work with." Aside from a note that he's personally doing ok despite everything, and a hint at some very strong feelings about the layoffs which Reuss deliclines to lay out fully, the post goes on to say t🉐hat Spirit Island is in no way done for. "I’m certainly not done with the game, so don’t worry about it vanishing into the ether."
Reuss ends his comments with a call to action that mirrors the sentiments of board game designers and publishers world-round: "US residents, please tell your elected representatives and the White Hous𝓡e how terrible the tariffs are."
As for the game's publisher, the or𒐪iginal announcement also notes that as of now any games currently in stock on the site will still be available to order, and that "Goods in the current catalog will still be produced as needed." However, there's still no updates around how the company will be dealing with current crowdfunding projects and pre-ordered products. The post simply says "Updates will be made at a later date for customers who ordered upcoming products."
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Th5GUUJu3zz22BtbVzT9nXTue, 22 Apr 2025 10:35:52 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>There's no shortage of fantasy-based RPGs like D&D, but the Heroes of Might and Magic tabletop roleplaying game has an ace up its 🎐sleeve to stand out: battles.
Rather than just letting you loose on a medieval world crewed by elves, dwarves, and other assorted cliches, this one thrusts you into the plate-armored boots of a commander leading armies into war. Daring tactics and counter-attacks are order of the day as a result, providing a very different flavor from D&D and the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.
Ahead of the Kickstarter's campaign from Modiphius Eꦦntertainment and Lans Macabre Publishing on May 6, I caught up with lead writer and designer Zbigniew 'Zed' Zych from Lans Macabre Publishing. Here's what they had to say about the latest TTRPG on the block.
GR+: For anyone who isn't familiar with Heroes of Might and Magic, can you give us a quick rundown of what makes the franchise special?
Heroes of Might and Magic is a turn-based strategy game series that combines resource management, army building, and tactical combat on grid-based battlefields. You explore a fantasy world, gather resources, captur🔯e towns, recruit units, and fight both AI and other players. But what makes it stand out?
The game is nothing short of a cultural phenomenon—one you could analyze, dissect, and rave about for as long as you could keep replaying it… and trust me, you'll want to replay it a lot. It’s incredibly easy to jump into—friendly to newcomers, with mechanics and a one-of-a-kind atmosphere that pulls you in deeper and deeper. It’s the perfect mix of 'easy to pick up, hard to master.' And f♈or seasoned veterans? The strategic depth is downright addictive. There’s always a reason to play just one more round.
And let’s be real — players love the art﷽ and music. In Heroes III, the visuals and that legendary soundtrack are etched into the memory of anyone who ever touched the game. It was truly something different back then — and it’s aged like fine wine.
But what really made it magical was how it brought people together. Back when internet access was a luxury, not the default, Heroesgave us something rare — hot seat multiplayer. One PC, a buncಞh of friends, and that special kind of energy you get when everyone’s huddled around the screen, cheering, scheming, and waiting for their turn. It felt a lot like a tabletop RPG session, honestly — and that’s an element we really tried our best to preserve.
It wasn’t just playing a game. It was being part of something — together.
There's obviously no shortage of fantasy tabletop RPGs, so what makes this one stand out from the crowd?
Sure, there are plenty of games that let you 🌄step into the boots of wizards, warriors, or rogues. But Heroes of Might and Magic 2d20 (HoMM2d20) is somethinꦕg else entirely.
Here, you don’t just play a character — you play someone who matters. ไA figure powerful enough to shape the course of history, even if they're only beginning their journey. Each player becomes a military commander — a seasoned leader who commands troops and makes sweeping decisions.
But this isn’t a solo campaign. Every Hero is 𝄹part 🌱of a team — a coalition of equally capable, ambitious individuals united by a common cause and bound to a specific Town, which grows and evolves as the campaign unfolds.
And let’s not forget the “Might & Magic” in the title. Every Hero, regardless of class, has access to elemental magic. Sure, a Warlock or a Cleric might speciali♉ze in spellcraft🃏 — but even a Knight or a Barbarian won’t hesitate to hurl a Magick Arrow when the time is right. And vice versa: spellcasters aren’t frail, tower-bound bookworms — they’re battle-hardened champions, fully capable of holding their own in a duel.
As for the 2d20 mechanics — there’s Conan 2d20, and it’s brilliant in its own right, but it’s a different kind of fantasy. HoMM2d20 shifts the focus from gritty, individual survival to bold, strategic action and collective heroism - with more than just a hint of magic. The system thrives on the tension between Morale, Lu🔯ck, and Threat — a triad of metacurrencies that turns every scene into a dynamic tug-of-war betwe🦩en cinematic triumph and looming risk.
(Image credit: Modiphius)
When translating the series to TTRPG form, what were some key 'must-haves'?
Beyond the battles and the Town development, 🔯HoMM2d20 is committed to bringing back the iconic factions aꦗnd units from the video game — all of them.
But we’re not stopping at just ticking boxes. Every unit is being designed to reflect not just its stats and mechanics from the original game, but also how players felt using them — the tactics, the memes, the community ꧅headcanons, the whole vibe. Whether it’s the suicidal gremlins, the wall-strifing harpies, or the unreasonably smug Grand Elves — if it mattered to the fandom, we want it to matter in the RPG.
Our goal is to let players not only use these units the way they remember, but to actually live out the fantasy o📖f commanding them.
And, of course, we couldn’t leave out the rest of the magic: the legendary spells, unforgettable artifacts, and the unmistakable flavor of the world — like rolling for the astrologer’s prediction, discovering a hidden Magic Well, tossing a coin into the Fountain of Fortune, or picking up rumors in a♈ smoky tavern.
Heroes has always thrived on its passionate fanbase, and we’re embracing that energy — just like the original developers did, welcoming mods and expansions like Horn of the Abyss into the legꦬacy. It’s only right we honor that legacy by giving players the full experience — vibe included.
(Image credit: Modiphius)
Leading armies into battle is something the Heroes games are best known for. How do you recreate that experience in a pen and paper RPG?
Of course, when it comes𝄹 to battles, the rules will shift — or rather, expand — to capture the chaos of the battlefield, the weight of tactical choices, and the heightened stakes of every move. But don’t expect this to turn into a miniatures skirmish game or a hardcore tactical sim. HoMM2d20 is about heroic charges, daring bluff🍸s, desperate last stands, and brilliant, sacrificial maneuvers. The kinds of actions that make legends - and good cinema, I might add - turning the tide of a story.
We want players to feel like they’♔re riding into battle at the head of their behemoths, clashing steel with gorgons, or casting a clutch support spell under a hail of cyclopean bo😼ulders.
What we’re building is not a tabletop🔯 war game. It’s a narrative-driven, high-stakes, fast✱-paced adventure. When battle erupts, we zoom in — just like in your favorite fantasy or historical epics — on the moment that matters: the turning point, the charge, the spell, the sacrifice. It’s the story you always imagined in your head as a kid, watching your favorite unit crush its enemies in the PC game — now, you get to actually play it out, describe it.
Something that stands out to me about earlier entries is their blend of sci-fi and fantasy via the Ancients and seeding worlds with futuristic tech. Can we expect to see this explored within the TTRPG?
This is not ༺that version of Heroes where you wake up one day and discover the world is a spaceship. While we love that blend of sci-fi and fantasy, in Homm2d20 we are keeping it fully grounded in high fantasy. Our focus is on the fantasy aspect — not the hidden science fiction behind the curtain.
This game takes us back to Enroth. Where are we in terms of the wider story, and why was this particular moment in time chosen?
We’ve chosen a moment that offers the greatest opportunity for Hero characters to influence the fate of Enroth and carve their names int🍬o legend — the Restoration of the Kingdom of Erathia. The game begins as Catherine lands on the shores of Antagarich.
There’s a storm brewing across Antagarich — and your Heroes are thrown right into its heart. As Krewlod and Tatalia tear into the border, warbands and mercenaries swarm the war-torn Kingdom of Erathia, turning every skirmish into an opportunity — or a betrayal waiting to happen. Deyja's necromancers stir the pot with dark magic and deadlier politics, toppling stability with assassinations and quiet corruption. Meanwhile, the ancient powers of Griffins and Angels descend once more onto mortal battlefields, r♛allying behind the banners of a kingdom clawing its way back from ruin.
And just as hope seems to flicker, Eofol and Nighon strike — launching a brutal, two-pronged assault aimed straight at Stedwick, Erathia’s heart. Their goal? Burn theꦰ capital to the ground before the🅷 Queen’s forces can ride to its defense.
It’s epic. It’s ruthless. And in the middle of it all: your Heroes — ready to change the tide or be swept away by it. This isn’t just a backdrop. This is your chance to reshape ꧋the fate of Enroth.
We all know how the story of Enroth ends in the video game. But the moment we hand the reins of this world over to the GM and the players, their story takes over. A new timeline begins — one where anyth�🍬�ing can happen.
There will 🎶be a detailed timel𒅌ine of key events in the core rulebook, and it will be up to the players to choose where to step in. From there they will be able to shape the unfolding saga in their own way.
(Image credit: Modiphius)
Have there been any unexpected challenges in developing this game? Equally, what have you enjoyed the most about the process?
Quite amusingly, the biggest challenge has also becom✃e one of the most enjoyable parts of development — the battles. Balancing combat, testing various mechanics, refining systems — it’s a huge undertaking, especially with the constant stream of feedback we’re receiving from playtesters across Polan🌠d and beyond.
What also gets us fired up as RPG designers is the chance to really dive deep into the colorful array of bloodlines and character classes — fourteen of them, to be exact. We’ve gone far beyond what was possible - or for that matter required - in the PC game. These aren’t just stat blocks — they’re cultures, philosophies, ways of thinking. What motivates a necromancer? How does it feel to play a d𝄹jinn rather than a human? What kind of worldview do the ancient, cold-blooded Lizardfolk of Tatalia hold, and why do they have such a prohibitively low spawn rate?
One of the genuine highlights of this project h💦as been collaborating with incredibly talented artists. Jens Lindfors created the character illustrations for the quickstart and Pavel Rtishchev delivered the epic cover for the core rule💮book — and a personal favorite of ours: a moody necropolis scene inspired by... well, we’ll leave that for players to discover. It’s in the quickstart, and we’re pretty sure at least a few folks will recognize the reference.
To finish up, do you have anything you'd like to say to the fans who are excited to return to Enroth?
We want this to feel like a return to Enroth — but in a deeper, more immersive way. One that brings out what the computer game couldn’t fully capture: the emotions, the weight of relationships, the dramatic impact of spur-of-the-moment decisions, and✃ the joy of shared storytelling around a table with friends. We hope the world feels both familiar and new. We’d like our players to feel at home, while still feeling the thrill o🐼f discovering something fresh.
And perhaps most importantly, it is our utmost desire to allow Heroes of Might and Magic III, a title that drew so many people into fantasy in the first place — in some cases right alongside Tolki♔en or D&D — ring out again, inspiring a whole new generation of fans.
]]>
//344567.top/tabletop-gaming/heroes-of-might-and-magic-ttrpg-designers-describe-it-as-the-story-you-always-imagined-in-your-head-as-a-kid-with-epic-battles-that-set-it-apart-from-d-and-d/
TXoxaDxC2hmfW2UDty5KTSThu, 17 Apr 2025 15:00:10 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>It's been a wild few years for D&D. The game welcomed its 50th anniversary, produced a fresh slate of core 澳洲幸运5开奖号码历史查询:D&D books, and dusted itself off in the aftermath of controversial changes to the Open Game Licence (which were then dropped thanks to fan backlash). The latter two have arguably changed the landscape more than anything else in the past d🐟ecade, and both paved the road to something that should shape the game's future – a new version of the System Reference Document, or SRD 5.2.
This allows fans and third parties to create their D&D adventures, sourcebooks, classes, monsters, and settings for publication (paid and free). This already existed, so what's different about the SR💙D 5.2 version that is via publisher Wizards of the Coast? Well, I was able to catch up with Jess Lanzillo – VP of Franchise and Product for Dungeons & Dragons – over an email interview to find out.
GR: To kick off, can you fill me in on what's being added to the SRD - and why?
JL: The SRD 5.2 includes a revised and expanded set of content from SRD 5.1 —more spells, feats, monsters, equipment, and my personal favorite addition… hippos! Everything is now available under a Creative Commons license, giving creators the confidence and clarity 💧they need to build with it. We also brought the SRD into the errata process for the first time, meaning it’ll stay updated as the Core Rulebooks evolve.
What does this mean in a practical sense for third-party D&D creators and the community?
For creators, SRD 5.2 means more freedom and clarity than ever. With everything released under Creative Commons, there’s no ambiguity about what can be used. We’ve expanded the content offered within, and upcoming tools will make it easier to transition from 5.1. It🍒’s all about unlocking creativity and lowering barriers to entry for our creators💙.
I hear the SRD 5.2 is being brought into the errata process for the first time. What does that entail?
Yes, for the firs💛t time, the SRD will be part of the errata process, ensuring it is 🔥regularly updated as official clarifications and corrections are published for our Core Rulebooks. D&D is a living, breathing game, and if it changes in a meaningful way, we will be able to make edits for players, and now creators. Future SRDs will be published with new version numbers, allowing us to respond to how players are playing D&D and what creators are creating within the game and update the SRD with future versions.
It's been a little while since the open game licence controversy, which was obviously a tumultuous time for everyone. How have those events impacted releases like this new version of the SRD?
That time was definitely challenging—for the community and for us. But it also clarified how vital it is that creators trust what we’re offering. That’s why SRD 5.2 is entirely under Creative Commons and why we’re committing to regular updates. This release reflects the leܫssons we’ve learned and the steps we’re taking to rebuild and strengthen our relationship with our players and creators. D&D is built around our community, and we want to continue to give them more of the game they love.
(Image credit: Benjamin Abbott)
What was the process behind releasing this new SRD version so close to the revised core rulebooks?
The SRD wa🎃s part of our thinking from the beginning as we revised the Core Rulebooks. Once the trilogy was finalized, we took the time to ensure the SRD made sense holistically and supported the creators who rely on it. This is the fastest we’ve ever turned it around, because we know how critical it is for third-party developers. Supporting their success is a top priority.
What are you looking forward to seeing from the community as a result of this new SRD version?
The D&D community is ♑incredibly creative, and with SRD 5.2, I can’t wait to see wha♓t new worlds, adventures, and experiences people dream up. Whether it’s a breakout subclass, an unforgettable monster, or a full new setting, we’re excited to support and spotlight the amazing creations our community dreams into reality.
]]>
//344567.top/tabletop-gaming/new-d-and-d-rules-are-being-given-to-creators-for-free-reflecting-the-lessons-weve-learned-and-the-steps-were-taking-to-rebuild-and-strengthen-our-relationship-with-our-players/
nZteHntoomJXcDS766aWm5Wed, 16 Apr 2025 16:00:00 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>If you're worried that the Helldivers 2 board game is a hasty cash-in, the developers have sometဣhing they'd like to say: not on your life, pal. This ode to Super Earth and interstellar bugs who just don't know when to quit has been made by fans, for fans. The aim? For it to be a shotgun b𓃲arrage of democracy straight to the face, just like its inspiration.
"For the people who aren't sure, or are on the fence, just know that this game was made by people who really love Helldivers, who play Helldivers, and want to make sure that this is the best Helldivers board game adaptation it can possibly be," designer Nicholas Yu tells me when꧒ we catch up ahead of༒ the Helldivers 2 board game .
"W🍬e really wanted to 🅷lean into the cooperative chaos of the video game," designer Derek Funkhouser adds. "That's a really difficult premise to port over to a tabletop experience in a physical medium, but we really think we are able to do that."
A nice cup of LIBER-TEA
(Image credit: Benjamin Abbott)
Announced by surprise earlier this year with the suddenness of a Terminid counter-attack, Helldivers 2: The Board Game has earned over £980,000 (and counting) on Gamefound after just a few days. That's a lot of faith in a project. However, this isn't the team's first rodeo. It's being developed by Steamforged Games in association with Arrowhead, the studio behind the video game. If you're familiar with the world of tabletop gaming and the 澳洲幸运5开奖号码历史查询:best board games, that name should sound familiar. Steamforged has previous when it comes to adaptations. Actually, that number is pushing double figures; its library includes everything from 澳洲幸运5开奖号码历史查询:Monster Hunter World board games to 澳洲幸运5开奖号码历史查询:Resident Evil.
However, that doesn't mean 🃏sending Helldivers to the tabletop was easy.
"We are trying to be as faithful as we can, to replicate the core essence of the experience, of what's going on with that video game, and bring it to the tableto🅰p," Steamforged's Jamie Perkins says, "[but] it's super important for us not to j💞ust do a one-for-one exact translation. There are different things you can do in a video game that you can't do in a board game. But as long as you can get the essence of what the players are feeling when they're playing that video game… we can make a lot of people happy."
The taste of freedom
(Image credit: Benjamin Abbott)
It's a fair point. Tabletop games are a lot more methodical and less frantic by necessity, so certain element🐭s from Helldivers won't be much fun if they're translated straight from the 🗹screen. A good example would be the early stages of each match, where you call in supplies. Because admin at the start of a session before you get going isn't the most thrilling way to spend your time, the developers chose to give you pre-made Helldivers you could plug into any difficulty mode or scenario. That way, you're getting right into the action from the word go, and, as Perkins notes, it helps with "enhancing replayability of that single session experience."
That's one of the major differences between the Helldivers 2 board game and previous Steamforged adaptations; it isn't a campaign game. Rather th෴an using a legacy system that'll track your progress over the course of weeks or months, this emphasizes one-off sessions you can revisit time and again. In addition, your character is much more… well, expendable. Any sacrifice is worthwhile in the name of defending Super Earth, after all, and being killed in action is likely to be a fixture of your games.
Especially thanks to the sheer volume of foes you'll locking horns (or mandibles) with. A vast array of Terminids are represented here by incredibly detailed miniatures of the kind Steamforged is known for, and judging by what the three designers told me during our chat, that's not all. Keep an eye on those streꦓtch goals…
I'll be posting my hands-on thoughts of the game next w𓂃eek, so keep an eye out for that, too. Until then, I suppose we better prepare to drop.
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3zELCR3L4nnALaAdxZFn2ZFri, 11 Apr 2025 16:48:44 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>💖I didn't know how much I loved s๊keletons until the Warhammer Deathrattle Army Set shuffled onto my doorstep.
Before you call the authorities, let's back up for a second. If you haven't kept up with the news, this box revamps the Soulblight Gravelords faction for the Warhammer Age of Sigmar's latest edition. Containing a battalion of mouldering skellies (including undead knights on equally-dead horseback) alongside an army book that tells you how to use them, the Deathrattle Army Set is the stuff of classic fantasy. It doesn't get more OG than hordes of creaking skeletons, after all, and this is what drew me to Cursed City's miniatures a couple years back (as an aside, I still think it's one of the 澳洲幸运5开奖号码历史查询:best board games for horror and dungeon-c﷽rawler fans). But that's not why I adore the new kits.
No. My newfound admiration for these shambling warriors boils down to the Deathrattle Army Set being, if you'll excuse the pun,🔥 dead easy to get into.
Perfect for painting
(Image credit: Benjamin Abbott)
I've talked before about how Warhammer Age of Sigmar used to scare me🉐, 💞but Skaventide changed all that. 🦹While a lot of this was thanks to the more accessible, fast-paced rules, the two starter factions in that box (knightly Stormcast Eternals alongside Skaven ratmen) were more manageable for beginners to construct and paint. However, the Deathrattle blow both out of the water in that regard.
It's no secret that Warhammer skeletons are really, really easy to paint. The Contrast range (AKA paints that stain the model and run into any recesses, leaving automatic shade and highlights w😼ith next to no effort) ♚are perfect for Deathrattle troops because they have a lot of clearly defined detail that plays very well with the medium. Apply some Skeleton Horde to the bones and you're done, for example.
Equally, the fact that they've come out of barrows or graves after a millennia-long nap means that their armor isn't in the best condition. This is all the excuse you need to mess about with rust effects or verdigris, which are an easy way to make metals look awesome with minimal fuss. For my Deathrattle, I painted their armour and weapons dark brown, splodged on some lighter brown followed by a very small amount of orange, and then drybrushed a bit of silver. Boom – done. Instant rust, and it tookꦏ all of five minu🃏tes.
One-two punch
(Image credit: Benjamin Abbott)
It's a good starting point for a full army or a Spearhead (the quicker, less time-intensive alternate match type), too. In terms of the latter, all you need is a cheap Wight King model to lead them and a box of Deathrattle Skeletons to fill out your infantry. Everything else you need is in this box, which isn't always the case. Yes, I'm looking at you, 澳洲幸运5开奖号码历史查询:Death Korps of Krieg. It's a wonderful Army Set, but is fairly paltry in terms of points cost so requires a lot of expensive additions. By contrast, you can c💯omplete ౠyour Deathrattle Spearhead without spending more than $50 / £40.
Sure, it's not a total walk in the graveyard. The cavalry can be fiddly (though not as awkward as the Stormstrike Palladors from last year's 澳洲幸运5开奖号码历史查询:new Stormcast Eternals), and the skeletons themselves are fragile if you're not careful. Nevertheless, they're much better than𓃲 previous versions whose le𓂃gs would snap if you so much as looked at them.
Hey there, good lookin'
(Image credit: Games Workshop)
I've long maintained that the Soulblight models are some of Age of Sigmar's best, and I fell for them after Cursed City. With that in mind, it won't come as a surprise that I think these guys look equally amazing – they're spindly and haggard without looking horrendously🃏 fragile, and the poses really sell the unnatural mo🧸vements they'd make as they march across the battlefield.
Rules-wise, the Soulblight Gravelords as a whole remind me a lot of Skaven as well – Barrow Knights in this box keep coming back when defeated at the end of their turn (as do bog-standard Deathrattle Skeletons, sold separately). All the sa🌞me, they have an advantage tཧhat the ratmen don't in that the Barrow Guard buff themselves and any infantry hero with a Ward (5+) bonus. Equally, if you choose the Wight Lord (one of two possible leaders included here), they provide a bonus to cavalry on charge and allow accompanying knights to use the Fight action immediately after them. This results in a heady one-two punch.
Basically, it might be as good an all-rounder as the Stormcast, butও the Deathrattle Army Set is still going to be easy for newcomers 𝕴to get to grips with.
It's going to fina𒐪ncially ruin me as well. I'm now thinking up what I 𒆙can add for the ultimate undead horde, be it zombies, vampires, or perhaps that cool new vampire lord on an undead dragon…
]]>
//344567.top/tabletop-gaming/warhammer-deathrattle-army-set-is-dead-easy-for-beginners-and-that-makes-it-my-go-to-recommendation-for-age-of-sigmar-newcomers/
XZGdmMq3uFk9T7L2xYU8K3Fri, 11 Apr 2025 12:52:15 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>A new Star Wars: Unlimited expansion has been lifted from the murk like an X-Wing📖 from a Dagobah swamp, and Legends of the Force will arriv🍰e in July 2025.
Revolving around the supernatural Force itself (both Light and Dark sides), Star Wars: Unlimited Legends of the Force introduces 'Force Token' cards to gameplay. These let you utilize special abilities during your round but can only be generated unde💞r specific circumstances. Only one is available per player each turn as well, so you'll have to spend it wisely.
As in many of the 澳洲幸运5开奖号码历史查询:best card games, this ability can also lead to a domino effect if used correctly. A good example would be the new deck leaders that are arriving with the Legends of the Force expansion – Qui-Gon Jinn and Darth Maul. Maul's Leader side allows him to damage two units at once after using a Force Token, for instance, but he can generate a Force Token when attacking in hiꦯs Leader Unit form so long as you have certain base cards in play to complete the combo. Similarly, using a Force Token allows Qui-Gon to withdraw non-Leader cards into your hand and play a unit that costs less for free. This offers some bait-and-switch moments that could be devastating in the right hands.
Don't assume it's all about the prequels, though. Legends of th🌠e Force shines a spotlight on Sith, Jedi, and everything in between – including Mother Talzin from Clone Wars alongside Ahsoka Tano and Baylan Skoll from the Ahsoka series.
Yꦆou'll be able to go hands-on with the new Star Wars: Unlimited set when it launches this𝕴 July.
]]>
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hJPUnBNx3XF2tgGm3F5HKcMon, 07 Apr 2025 16:34:17 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Pokemon Destined Rivals stock has arrived, and withജ release day in the rearview mirror, it's all to play for.
That's what the GamesRadar+ team and I are here to help with. Our bargain-hunting experts will be keeping an eye out for Pokemon Destined Rivals stock and letting you know what we find here, so pop back every now and then if you want to secure the cards for yourself. As an example, and are currently the best options we've found with a decent amount of stock. If you're tracking down the latest expansion to one of the 澳洲幸运5开奖号码历史查询:best card games, that's the store I'd prioritize right now.
Similarly to our other Pokemon TCG guides, we'll add a 🔼to indicate rising costs or a 🔽 for any reductions, sometimes doubles if it's a significant change. Just be aware that prices have been shifting around a lot since listings went up, and are likely to increase. That's because China produces many Pokemon TCG products, meaning the 澳洲幸运5开奖号码历史查询:speedily rising China-US tariffs could start to affect pricing once stock comes in. Miniature Market notes that the tariffs have the potential to affect Pokemon TCG listings, for exampl🦋e, with items stating that "preorders may be subject to additional charge🎃s." Should online retailers start upping Pokemon Destined Rivals prices thanks to the tafiffs, we'll make sure to update this guide.
Where to buy Pokemon Destined Rivals in the US
Now that Destined Rivals has been released, the stock situation is a little bett🅘er... but not perfect by any means. While the likes of Amazon and Walmart can sell you🦹 the cards, the prices are often over-inflated. Watch out for that before hitting checkout!
Amazon
Now that the set is officially out, Amazon has come out swinging at last with Destined Rivals stock. Crucially, many items have actually tumbled down in cost from where they were last week. The downside? Most items are overpriced. Be aware of that before hitting checkout, as there's a chance they'll drop back down to more reasonable levels in time.
Item
Stock level
Price
Booster
In stock (inflated price)
🔽
3-Pack Blister
In stock (inflated price)
🔽
Booster Bundle
In stock (inflated price)
🔽
Build and Battle Box
In stock (inflated price)
🔽
Elite Trainer Box
In stock (inflated price)
🔽
Booster Box
In stock (inflated price)
🔼
Walmart
It feels like Walmart went hard early, because its Destined Rivals pre-orders aren't much different from last week. Well, a handful of boosters have been added at a wildly inflated price, but I'm not sure that counts. Still, the Elite Trainer Box has dipped below the $100 mark, which is good news considering how it's way over that in most other stores.
Item
Stock level
Price
Booster Bundle
In stock (inflated price)
🔽
3-Pack Blister
In stock (inflated price)
Elite Trainer Box
In stock (inflated price)
🔽
Booster Box
In stock (inflated price)
🔽
Best Buy
As feared, all of the listings for Destined Rivals stock at Best Buy went from 'coming soon' to 'in-store only' as of release day. That means you'll need to head over to an actual shop if you hope to purchase cards from this retailer.
Item
Stock level
Price
Booster
In-store only
3-Pack Blister
In-store only
Mewtwo ex Box
Coming soon
Booster Bundle
In-store only
Elite Trainer Box
In-store only
Booster Box
Sold out
Miniature Market
Most items remain stubbornly out of stock at this indie retailer, but the Elite Trainer Box has reappeared... albeit at an inflated price.
Item
Stock level
Price
Elite Trainer Box
In stock (inflated price)
Booster
Out of stock
3-Pack Blister (Zebstrika)
Out of stock
3-Pack Blister (Kangaskhan)
Out of stock
Build and Battle Box
Out of stock
Booster Bundle
Out of stock
Booster Box
Out of stock
GameStop
Sadly, all of GameStop's Destined Rivals listings ask you to 'find a store,' presumably because it's only selling the cards at physical shops.
Item
Stock level
Price
Booster
Check in store
4-Pocket Portfolio
In stock
9-Pocket Portfolio
In stock
3-Pack Blister (Zebstrika)
Check in store
Booster Bundle
Check in store
Elite Trainer Box
Check in store
Build and Battle Box
Check in store
Booster Box
Check in store
Target
Destined Rivals stock unfortunately ran out at Target, and I've not seen hide nor hair of more. Keep an eye on this one, but I wouldn't rely on it.
Item
Stock level
Price
Elite Trainer Box
Out of stock
3-Pack Blister (Kangaskhan)
Out of stock
3-Pack Blister (Zebstrika)
Out of stock
Booster Bundle
Out of stock
Pokemon Center
Destined Rivals pre-orders went live a little while back now, and in news that will surprise no one, they've vanished instantly into the long grass. It's worth keeping an eye on those listings in case they return, but I suspect our best bet will be alternate retailers listed on this page.
Item
Stock level
Price
Booster
Out of stock
Booster Bundle
Out of stock
Elite Trainer Box
Out of stock
Booster Box
Out of stock
Where to buy Pokemon Destined Rivals in the UK
Things are quiet in most stores where Destined Rivals pre-orders are concerned, but not A🍷mazon. actually has stoc꧂k, and some of it... is a reasonable price? Go, go, go!
Amazon
Amazon finally has Destined Rivals stock, though you won't be able to get your hands on it right away. Instead, you'll need to request an invite for certain items.
Item
Stock level
Price
Elite Trainer Box
In stock - request invite (normal price)
3-Pack Blister (Zebstrika)
In stock - request invite (normal price)
3-Pack Blister (Kangaskhan)
In stock - request invite (normal price)
Booster Bundle
In stock - request invite (normal price)
Booster Display
In stock - request invite
Booster Box
In stock (inflated price)
Pokemon Center
As you might have guessed, Pokemon Destined Rivals pre-orders were snapped up the moment they went live. They could come back in the not-so-distant future thanks to another wave of stock, but I'd watch out for other retailers in the meantime.
Item
Stock level
Price
Booster
Out of stock
Booster Bundle
Out of stock
Elite Trainer Box
Out of stock
Booster Box
Out of stock
Zatu
Zatu had put up a handful of listings with 'coming soon' labels that list the go-live date as May 30, so keep this indie retailer under close scrutiny.
Item
Stock level
Price
Booster
Coming soon
Premium Checklane (Togekiss)
Coming soon
Premium Checklane (Skeledirge)
Coming soon
3-Pack Blister (Zebstrika)
Coming soon
3-Pack Blister (Kangaskhan)
Coming soon
Premium Checklane 2-Pack
Coming soon
Elite Trainer Box
Coming soon
Booster Box
Coming soon
Wayland Games
Wayland Games unexpectedly received stock, but it was predictably snaffled up. Considering how some items were listed at a discount, that isn't surprising.
Item
Stock level
Price
Premium Checklane (Togekiss)
Out of stock
Premium Checklane (Skeledirge)
Out of stock
3-Pack Blister (Zebstrika)
Out of stock
3-Pack Blister (Kangaskhan)
Out of stock
Booster Bundle
Not listed
Elite Trainer Box
Out of stock
Booster Box
Out of stock
Magic Madhouse
Well, will you look at that; the indie retailer got a wave of stock on most items, and promptly sold the lot. A few products never made it to the digital shelves, so hopefully those will be here soon.
Item
Stock level
Price
Booster
Out of stock
Premium Checklane (Togekiss)
Out of stock
Premium Checklane (Skeledirge)
Out of stock
3-Pack Blister (Zebstrika)
Out of stock
3-Pack Blister (Kangaskhan)
Out of stock
Booster Bundle
Not listed
Elite Trainer Box
Out of stock
Booster Box
Out of stock
Pokemon Destined Rivals pricing
(Image credit: Pokemon Company)
Although they're likely to get inflatedﷺ prices as resellers try to eke every last cent out of Destined Rivals stock, the expansion shouldn't be all that expensive at MSRP / RRP. To help you judge whether a product is worth the cash, here's how much they should all cost.
Item
Official price (US)
Official price (UK)
Booster
$4.49
£3.99
Premium Checklane (Togekiss)
Unknown
£6.99
Premium Checklane (Skeledirge)
Unknown
£6.99
3-Pack Blister (Zebstrika)
Unknown
£13.99
3-Pack Blister (Kangaskhan)
Unknown
£13.99
Build and Battle Box
Unknown
Unknown
Booster Bundle
$26.94
£23.94
Elite Trainer Box
$49.99
£44.99
Booster Box
$161.64
£143.64
Release date for Pokemon Destined Rivals
(Image credit: The Pokemon Company)
The latest set for the Pokemon Trading Card Game is up for pre-order on the Pokemon Center store now, which means it's likely to appear elsewher🔯e before long. As for the expansion itself, Destined Rivals will launch at the end of May. Prerelease and a digital launch on Pokemon TCG Live should occur throughout the month. More specifically:
Pre-release: From May 17, 2025
Pokemon TCG Live: May 29, 2025
Full launch: May 30, 2025
It doesn't look like extra items will be added to the line later on (something we saw with Prismatic Evolutions), s﷽o hopefully we won't be left scrambling for months to come. I𓆏'll let you know if that changes.
]]>
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rkTaFNUicK6DL2WAZ8FbGXTue, 25 Mar 2025 12:56:22 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Since its release, Zombicide has seen a frankly ridiculous number of expansions, expandalones, and spin-offs, but sometimes it’s worth going back and experiencing the main event. Like, getting attacked by an army of the undead is weird enough without them also being the Avengers – just see our 澳洲幸运5开奖号码历史查询:Marvel Zombies꧑🍌: Heroes' Resistance review for proof of that.
Like many of the 澳洲幸运5开奖号码历史查询:best board games, Zombicide has gotten a fresh lick of paint with its latest version. With upped component quality and increased accessibility, Zombicide 2nd Edition doesn’t mess with the formula of this fun zombie crush-a-thon but it does breathe some new life into it. Don't worry - it's still one of the 澳洲幸运5开奖号码历史查询:best cooperative board games around.
Zombicide 2nd Edition features and design
Price
/
Ages
14+
Game type
Co-op / American-style
Players
1 - 6
Lasts
~1hr per mission
Complexity
Moderate
Designers
Raphael Guiton, 💖Jean-Baptiste Lullien, Nicolas Raoult
Publisher
CMON
Play if you enjoy
Pan🔯demic, Betrayal at House on the Hill, Flash Point
Battle the horde and save civilians
Improves on the previous version
Crammed with miniatures
Given that its publisher’s name stands for “Cool Mini Or Not,” it's not surprising that Zombicide has stellar miniature quality. The game comes with a whole army of unpainted miniatures including 12 Survivors and 76 Zombies. Among the tiny undead hordes are Walkers, Runners, Abominations, and Brutes (don’t call them Fatties, it makes them feel bad). Each of these is a good deal more detailed than those found in the original game. While Zombicide’s minis have always had a certain cartoonish charm to them and have outranked the quality of minis found in the majority of other board games, 2nd Edition delivers even cleaner, crisper-looking prints. It also does away with the distracting multi-colored Survivor minis, which i🌜s a welcome change in my book.
In addition to the miniatures, the game components include sturdy map tiles, cards, and tokens. All of these pieces are not only visually appealing but also durable. All in all, Zombicide 2nd Edition strikes a balance of having components that look and feel good in equal measure. For example, each character has 🦩a ꦰplastic dashboard where all of their ability information and game stats can be easily tracked with the aid of peg markers. Character inventory is kept neat and tidy with the help of the dashboard too.
(Image credit: Future)
There are 25 missions in the Zombicide 2nd Edition rulebook: 10 of which are updated versions of first edition missions and 15 of which are totally new additions. The in-manual runthrough for each of these missions helpfully guides players through setting up tiles and tokens to construct the map, provides a light little story blurb, and delivers the relevant 'special rules' for that given mission.
While the inclusion of 25 missions isn't anything to sniff at (especially given that this amounts to more than 25 hours of gameplay), there are even more scenarios to play through on the . Thanks to the modular design of the game board, you can also pretty easily create custom missions for you and your friends to enjoy too. With elements like cars and noise tokens, there’s lots of 🐬room to tell your own little Z day story in the Zombicide system.
Gameplay
(Image credit: Future)
Gloriously goofy fun
At its best with 6 players
No good solution for 5 players
Thanks to t▨he mission-based structure of Zombicide 2nd Edition’s gameplay, a session can last as long as you want it to. Short on time? Enjoy a single shot of zombie whacking. Ready to hunker down and play🧔through a makeshift campaign across an entire evening? You can do that too. No matter how you choose to play Zombicide, you’re in for some goofy, gory fun.
While turning zombies to mush is the main attraction, the aim of the game with Zombicide is to reach objectives like supplies and then get the heck out of Dodge. Of course, you’re still incentivized to smash up some undead on your journey. That’s because not only does mowing down monsters help you clear the path to your objective, but each character has an Adrenaline Point tracker that increases as they land mo🍷re kills. The more pumped up on Adrenaline you can get your character, the more access you have to their range of specialised skills.
Character skills give you a leg up and are definitely helpful but they’re not total gamechangers. Ultimately, it’s all down to how the dice roll and how well you plan your journey around the map. Besides, once you’ve reached maximum Adrenaline, those benefits start to get offset by the fact that the number of zombies spawned increases and they’ll be gunning towards you (let’s just hope you can take them).
Zombicide is a cooperative experience that can be enjoyed with 1-6 players, but it shines best with a party of six, where each player controls a survivor with unique abilities. In groups of less than six players, there still needs to be six survivor characters on the board. So, in these cases, you and your group have to split them between you all. This is less than ideal at the best of times but can be a real pain when playing with five players. How do I fairly divide 6 by 5? Am I supposed to break one of these beautiful 🐼minis into fifths? You can (and probably should) solve this problem with the help of some house rules but I can’t help feeling this is a pretty silly oversight.
Should you buy Zombicide 2nd Edition?
(Image credit: Future)
If you fancy a game that combines top notch production quality, easy-to-grasp rules, and wacky zombie theming, Zombicide will be right up your street. Those looking for a grittier, more heavyweight experience might be better suited to titles like Dead of Winter or 澳洲幸运5开奖号码历史查询:Resident Evil: The Board Game.
Ratings
Category
Notes
Score
Game Mechanics
S🅠imple but 🥂effective in building tension and making you and your fellow players feel cool and inept in equal measure.
4/5
Accessibility
Zombicide 2nd Edition turned down the difficul🌌ty a little and added an extra layer of accessibility for new players, resulting in a super approachable experience.
4/5
Replayability
With 25 missions included in the ma👍nual, 37 more available online, and room to create your own cu🅺stom setups, there's a whole lot of Zombicide content to get through.
4.5/5
Setup & pack down
From m🉐inis to tokens to map tiles, there are aꦗ good few bits and bobs to worry about during setup and packdown. The ratio of setup time to actual play time is especially rough if you're only doing one quick mission.
3.5/5
Component quality
The price point for Zombicide really starts to make sense when you see just how decked out the game's components are. Fro𒊎m its impressive minis to the clean, easy-to-read player dashboard, the game is definitely delivering quality.
5/5
Buy it if...
✅ You’re looking for a collaborative experience The closest you’ll ever get to competition in Zombicide is you and a fellow player vying 💖for the same epic weapon. If you pref﷽er games that require you to work with your pals rather than against them, you’re in luck.
✅ You want a game that’s stylish but simple Zombicide 2nd Edition may have all the bells and whis🅘tles of a hardcore board game but it really is somet💯hing that a new player can get to grips with within a few minutes.
Don't buy it if...
❌ You want a crunchy, heavyweight board game Under the hood, Zombicide is a fairly simple dice-rolling dungeon crawler with lig🌟ht hand management elements that even total board gaming newbies should be able to get to grips wit🐎h. If that doesn't sound like enough to chew on, maybe Zombicide isn't for you.
❌ You like your zombies played serious Despite Zombicide's post-apocalyptic theme, there's this punky, pulpy, slightly silly sensibility to the whole affair that sort of nerfs the stakes. A tongue-in-cheek approach to Z day might not be to your taste (if so, definitely avoid the Monty Python expansion).
How we tested Zombicide 2nd Edition
(Image credit: Future)
This review sample was provided by the publisher.
Our reviewer played Zombicide 2nd Edition multiple times to get a better sense of its mechanics and longevity. They also tried it with different player-counts to see hꦇow the experience varied.
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NoNgpTXGyNqrpmDzSqV8vLMon, 24 Mar 2025 17:58:18 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Prepare for trouble🍬 and make it double, because Team Rocket is taking over the next Pokemon TCG Desti🌌ned Rivals - the game's next expansion.
Revealed ahead of a May 30 launch, Destined Rivals builds on the Trainer Pokemon cards from its predecessor, Journey Together. That includes a grand total of 83 new cards featuring Team Rocket, along with 10 Trainer's Pokemon ex (like Mewtwo ex). According to the press release, this allows you to "embrace mischievous adventure" in one of the 澳洲幸运5开奖号码历史查询:best card games.
Besides all this, Pokemon Destined Rivals will feature 17 Pokemon ex cards 𓆏in all, 23 illustration rare Pokemon six hyper rare g💃old-etched cards if you're after a spot of luxury, and 11 special illustration rare Pokemon.
Want to give Destined Rivals a try before launch? You'll be able to tᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚry out Destined Rivals early thanks to prerelease events at independent retailers from May 17. It'll also drop into Pokemon TCG Live from May 29.
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PwFykc9tA4xiQkpzeNXhaCMon, 24 Mar 2025 16:40:51 +0000<![CDATA[ Latest from GamesRadar+ AU in Tabletop-gaming ]]>Kill Team: Blood and Zeal has 💫just gone up for pre-order at all your favorite hobby stores, and for me, it's a good example of Warhammer aꦆt its best – when it gets bloody weird.
To be precise, this new box set may as well have been plucked from a John Blanche illustration (sepia masterpieces full of wild-eyed fanatics with gross augmentations and a penchant for religious dodads). As the name would suggest, Kill Team: Blood and Zeal sets its sights on the Warhammer world's truest believers. On one side are the Sanctifiers𒉰, an Imperial group of holier-than-thou Emperor-botherers who've gotten carried away so far as devotion to their deity is concerned. On the other are Goremongers, a cult so dedicated to the demonic servants of Chaos that they've twisted their bodies to look like them.
It's the grimmest of grimdark, and I'm glad Kill Team continues to mine that particular idea; if you ask me, this is where Warhammer excels. It's hard to find examples (no matter whether it's other wargames or the 澳洲幸运5开奖号码历史查询:best board games) that have such a distinct ide🌃ntity, and the line's recent releases have knocked it out of the park.
Blood and Zeal | This latest Kill Team set shares the pricing seen for other expansions, and I suspect you'll be able to get some good discounts on it if you keep an eye on independant retailers like Miniature Market in the US or the UK's Magic Madhouse.
Buy it if: ✅ You're experienced and looking for new challenges ✅ You like it when Warhammer gets truly grimdark
Don't buy it if: ❌ You're new to Kill Team
Price check: 💲
Brutal and Cunning gave us bunker-busting Orks alongside sniper hobbits… complete with grilled sandwiches they heated on powerpacks. Hivestorm offered remote-controlled aliens. Before that, we got Nightlord Space Marines with a love of ღwearing flayed skin. Oh, and don't forget the reality-warping Mandrakes who were able to teleport around like Nightcrawler from X-Men.
Besides being incredibly memorable, these Kill Teams are very mechanically distinct. Let's take Blood and Zeal as a case in point. The Sanctifiers can bellow out sermons that reduce incoming damage (thanks to them being whipped into a frenzy) and provide numerous buffs, or set op♛ponen🌠ts on fire with holy 'Blaze' tokens that inflict D3 damage to foes unless they are able to remove it. The floating Miraculist is able to set themselves aflame and damage anyone within an inch of the model too.
(Image credit: Benjamin Abbott)
As for the Goremongers, they carry infernal stimulants in🐻 canisters on their back that must be kept topped up with the blood of foes. These provide special abilities which range from healing the fight🌠er in question to allowing two attack actions per activation, but each one reduces the tank's contents. Players must then refill them by gutting enemies, or risk running empty.
In other words? Now that we're a couple of expansions past Kill Team's current starter set, the d𓂃esign team is unleashing its creativity and getting damn strange. I'm a big fan of this, and can't wait to see what wildly creative ideas they drop next.
NOTE: This review sample was provided by the publisher.