<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]> //344567.top 2021-10-23T20:00:45Z en <![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]> Fatal Frame director Makoto Shibata has said 🧜the positive reaction to the remaster of Wii U exclusive Fatal Frame: Maiden of the Black Water has "exceeded" his expectations, and hinted that he was "considering" remastering other installments of the fan-favorite horror series.

In an interview with JP Games (thanks, ), Shibata was asked if there were any plans to remake – or even port – other Fatal Frame (or Project Zero, as it was known in Europe) ♋games. 

“As this title was prepared for the 20th anniversary of the series, we currently don’t have any plans to develop any other remastered versions,” Shibata said. “However, the 🍎reactions we have received from everyone have exceeded our expectations, so I’d like to consider this moving forward.”

However, he admitted that the team "didn't release the remaster🤪 for the sake of making a new game", but hoped this installment of the terr🌜ifying franchise "will be played by many users on several platforms". 

In the same interview, Shibata explained how the Wii U's control scheme has been modified for curr𓄧ent-gen systems, stating that players can use the Switch as the Camera Obscura when in portable mode, whilst the haptic and gyroscopic mechanics of both the Switch's joy-cons and PlayStation's DualSense controllers "allow you to control the camera tilt with the tilt of the controller".

If you were wondering if there were plans to bring more costumes to the game via upcoming ꩲDLC, Shibata said: "There are no plans for additional DLC at the moment. The digital art book and the character costumes from previous entries in the series that will be released at the same time as the main game will be the only DLC released."

Fatal Frame: Maiden of Black Water is out on October 28 for Nജintendo Switch, OC via Steam, PlayStation 5 and 4, and Xbox Series X and Xbox One.

ICYMI, the director of the original Silent Hill movie, Christophe Gans, has confirmed that he's returning to Silent Hill for another film based on Konami's horror series, as well as a new adaptation of the terrifying Fatal Frame (aka Project Zero) franchise, too.

"I have two horror film projects wit🎉h Victor Hadida," Gans said at the time. Hadida was his partner for the original Silent Hill movie. "I am working on the adaptation of the video game Projec꧋t Zero. The film will take place in Japan. I certainly don't want to uproot the game from its Japanese haunted house setting. 

In a bid to avoid "uproot[ing] the game from its Japanese haunted house setting", Gans reports it will be filmed in its native Japan, but wouldn't say much else about the adaptation.𝄹 

Looking for something spooky? Here are our tips for the very 澳洲幸运5开奖号码历史查询:best horror games.

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//344567.top/fatal-frame-director-says-he-is-considering-other-spooky-remasters/ mzF5w5ErFKGEDCYdYeMiXj Sat, 23 Oct 2021 20:00:45 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]> Fatal Frame: Maiden of Black Water fina✨lly got its re🅺lease date and it’s just in time for Halloween. 

After it was first revealed during 澳洲幸运5开奖号码历史查询:Nintendo’s E3 2021 showcase last month, the original Wii U game will be coming to current-gen consoles including Nintendo Switch, PS4, 澳洲幸运5开奖号码历史查询:PS5, 澳洲幸运5开奖号码历史查询:Xbox Series X/S, Xbox One, as well as PC on October 28, 2021.

The classic Japanese horror title got a new overview trailer today which showed off the game’s shiny new🌜 visuals and gave us a brief introduction about what we can expect upon its release. The trailer introduces future players to Yuri Kozuk𝔉ata, a woman who has the power to see things beyond the mortal realm and who travels to Mount Hikami to search for missing women with her gift. 

We꧂'re also introduced to other characters such as Ren Hojo who is researching the mysterious Mount Hikami, as🐈 well as Miu Hinasaki who has had a previous experience with the mountain and must return due to searching for someone. 

Player’s won’t be totally helpless when it comes to ghost hunting at Mount Hikami though as - in true Fatal Frame style - they will be armed with a special camera called ‘Camera Obscura’ that can reveal hidden secrets𓃲 and ward off angry spirits with a simple snap. Players will also be able to delve into these spirits' memories and discover the truth behind how these spirits died and why they’re so angry about it. 

As with many remastered games, Fatal Frame: Maiden of Black Water will also come with added perks. Not only does it now look like it fits ri꧂ght at home on the likes of the Nintendo Switch and PS4 with its updated graphics, but it also comes with a new photo mode that allows you to set the scene and photograph terrifying ghost pictures, as well as the game’s developer Koei Tecmo also offering bonus outfits based on the previous games in the Fatal Frame series.

The new trailer also introduced the Fatal Frame 20th Anniversary Celebration DLC which comes with a digital art book that celebrates the series over the past 20 years as well as revealed a bonus episode of the game; the Ayane Chapter which will b🐷ecome available after players have completed the b💃ase game. 

Want something spooky to play in the meantime? Take a look at our 澳洲幸运5开奖号码历史查询:best horror games list. 

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//344567.top/fatal-frame-maiden-of-black-water-gets-a-spooky-october-28-release-date/ 62iENvGdFkVnAr2ksCvqEd Wed, 28 Jul 2021 15:38:22 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]> You've never alone in Fatal Frame 2. No matter where in the eerily empty All God's Village you choose to cower and regret your choices, the voices of its ghostly inhabitants always find their way to you. You may adjust to it overtime, but one change to the formula and you succumb to dread all over again. Fatal Frame 2 executes that brilliantly with a variety of unique ghosts, but none nails it quite as well as the drowned gh♏ost of Whisper Bridge.

Sequestered in a lake separating the rest of the village from an ominous and creepy mansion, the drowned ghost (the Sunken Woman to her friends and people who take pictures of her) uses all of Fatal Frame's best and smartest tricks to ensnare you, upping your anxiety while simultaneously bringing down your guard. After you scrape through a fight against a pack of vicious spirits outside the gates to the bridge (call it a photo finish), the silence of the lake itself seems threatening, as you're never sure when something else is going to materialize and ruin your day. When yಌou hear mysterious choking and the heartbeat sound that signals a ghost is nearby, you're amped up and prepared for a battle, because you know how this routine goes. However, the Sunken Woman defies your expectations - look over the railing of the old bridge, and you can see her floating face down in the middle distance, unmoving and waiting for a p♈hoto-op.

It's unnerving, but not especially scary - similar nonviolent ghosts dot the village, inviting you to get a quick snapshot for some extra points to upgrade your picture-taking abilities. You realize that whatever's out there waiting for you isn't coming right now, so you✨ can take a moment to get a few extra notches on your camera case.

You take the picture, and the screen turns black. The main character lowers her camera. A hand drifts past her eyes from above. The Sunken Woman is hanging over her head.

There's no graceful way to respond to that.

This is normally the point at which a horror monster's fearful qualities start to deteriorate, as you point a weapon in their face and destroy the source of your fear. But the Sunken Woman isn't so easy to pin down, because even the way she moves and fights is meant to leave you off-balance. It's not a particularlyꦚ difficult battle, because she didn't bring much HP with her into the afterlife, but the way she slithers across the water and flies into the air to attack your face looks and feels unnaturally creepy. You're a better player than me if you didn't descend into a frenzy of off-center, blurry, and ineffective shots in your struggle to get the hell away from her.

In the Sunken Woman you 🦄can see a glimpse of not just Fatal Frame at its best, but horror gaming itself. If a supernatural threat in a game is too difficult, it can easily become tedious and less frightening through repetition; too easy, and it's much less impressive after𝕴 the initial scare. But the Sunken Woman drifts between the two extremes, keeping the fight from ending too soon but never letting you feel like you're in control (helped by the fact that the only thing between you and a ghostly doom is a dirty camera). Combine that with her grand and sly entrance, and you don't even realize how well she's maintaining that balance, because you're too damn busy being scared useless.

In the end, you'll probably win the battle for your life, but even when she's gone the Sunken Woman still won't let you rest. Head back to the bridge, and beneath a crack in the boards you can find a small crystal with her last thoughts solidified inside (not uncommon in All God's Village, because this place is awful).🍬 Pop it into your handy crystal-reading radio, and the last you hear of the Sunken Woman is her final, terrified thoughts as she drowns in the lake.

Though the details of how I encountered her are a bit different (I actually found her last words before taking the pic✃ture, and that almost made it worse), I still think about the Sunken Woman years after first dredging her up from the depths. Dead teen antagonist Sae may be suitably creepy in her bloody kimono, and spirits like the the Grudge-woman climbing out of a box may fuel their share of night-frights, but the Sunken Woman inspires a unique terror that doesn't get better when she's b🃏een dispatched. She leaves you with something else to be equally afraid of - the reality of your own mortal plight. And she looked so harmless.

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//344567.top/why-i-love-sunken-woman-fatal-frame-2/ avGNUmLmF9rAHQtRFC89CU Fri, 08 Jan 2016 20:00:00 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]> Deep in the darkest corner of Fatal Frame's abandoned villages, a disturbing thought blooms in your mind: what if there really are ghosts? What if monsters are real? What if outside right now, far away from the glowing light of this very fictional video game in our comfortably warm homes, there are actually immortal, impossible forces waiting to devour us? That's the best part of Halloween: the fleeting moments when a genuine fear of the unknown and supernatural sneaks back into your mind. Even though Fatal Frame's debut on Wii U 澳洲幸运5开奖号码历史查询:disappointed us mightily, series pinnacle Fatal Frame 2 still scares us just as much as the possibility of real ghosts. To face our fear, we're streaming the 𒐪game alongside Karen 🌳Stollznow () and Blake Smith, hosts of the spectacular . Join us live at 3:30PM ET/12:30PM PT.

Dig the show? We’re here four days a week, Monday through Thursday so make sure to f🧸ollow ! When are we live? Here’s our schedule:

Monday: What’s Happening
6:30PM – 8PM ET/3:30PM – 5PM PT
Maxwell McGee and company take you inside the world of gaming this week, playing what's new and discussing everything that's happenin꧑g in the news.

Tuesday: I Got Next!
3:30PM – 5PM ET/12:30PM – 2PM PT
Anthony John Agnello hangs out with fascinating folks from every wal🐈k of life, playing their favorite games. This is you chance to chat with creators from the world of music, film, comics, and everything else under the sun.

Wednesday: Departure Lounge
6:30PM – 8PM ET/3:30PM – 5PM PT
Sometimes you just look at a game and wonder: what in the f*&% is that?! Hosts Ludwig Kietzmann, Ashley Reed, and the rest of the GR⭕+ crew check out gaming's strangest treasures.

Thursday: How It’s Done
4:30PM – 6PM ET/1:30PM – 3PM PT
Arthur C. Clarke said that any sufficiently advanced technology is💎 indistinguishable from magic. Maybe that's why video games seem so remarkable. We meet with the creators of the best games to demystify the p♉rocess.

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//344567.top/i-got-next-how-real-are-ghosts-fatal-frame/ jrhcz63U2VkqxWpUAv2xqk Tue, 27 Oct 2015 18:00:00 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]>

In keeping with a series-long tradition of multiple endings, Fatal Frame: Maiden of Black Water introduces a total of eight different conclusions - two each for protagonists Yuri and Mui, and four for Ren. None of these endings are particularly hard t﷽o get, coming about based on decisions you make in the game's 11th hour; the tricky part is knowing🧸 what to do to get the ending you want most. Check out the guide below for a quick rundown on how to get every ending for each protagonist in this paranormal adventure, and mix-and-max as you see fit.

WARNING: I try to avoid spoilers as much as possible here, but beware that some might crop up by necessity. If you haven't played the game in full yet, I s⛄uggest you do so at least once before using this guide.

Yuri Kozukata endings

Yuri has two possible endings, one happy and the other a bit more grim. The ending you get revolves around Yuri's Touch ability, which allows her to see the memories of a spirit when shes defeats it and touches its remains. It also depends on where you beat the final boss, as the fight regularly shifts beಌtween underwater and overwater (as in, walking on water) stages.

To get the more hopeful Bride of Black Water ending, you'll need to defeat the final boss on the overwater stage and use Yuri's Touch ability to see into her memories. To get the sadder Embrace ending, defeat the final boss in the underwater stage and do the exact same thing. Pretty simple, and don't stress i♈f you beat the boss in the wrong stage - if you take too long to use your Touch ability, she'll pop back to life and continue the fight until you 'kill' her again.

Miu Hinasaki endings

Miu spends a lot of time scaling Mt. Hikami to find 🎉her missing mother, Miku, and the circumstances of her ending aren't much different. After rescuing her mother and bringing her down from the mountain, Miu wakes up to find Miku gone, and is certain she returned to Mt. Hikami. Pursuing her mother to a part of Mt. Hikami called Twilit Peak, Miu is able to detect her mother's spirit and can take pictures of her when she appears along the path.

If you manage to snap a picture of Miku on Twilit Peak, you'll net yourself the heartwarming Dream Road ending. If not, the downer Shadow Child ending awaits you at the top.

Ren Hojo endings

Ren seems to be the favorite here with four endings, based on two different decisions you make in the final minutes of his journey. First, you have to choose who Ren's final encounter will be with: Ose Kurosawa or Shiragiku, both spirits important to Ren's story. To get the Love After Death or Box of Loneliness endings, choose Ose. To get the Inside the Box or A Cold Spring endings,🎐 choose Shiragiku. And for those wondering, no, there's no option to choose Hojo's a🌺ssistant Rui.

Now it's down to how you interact with your chosen spirit when you're alone in a room with her, though it's not too complicated. For the Love After Death ending (the happier of the two, as the names may suggest), use Ren's Touch ability on Ose instead of taking a picture of her. For the morosely-titled Box of Loneliness ending, do the opposite and take a picture of Ose when you eꦏnterꦡ the room rather than embracing her.

Shiragiku puts up more of a fight, and I do mean that literally. If you're all for getting dragged to a hellish doom, do nothing and simply wait for her to react to you, which will result in the Inside the Box ending. However, if you're not down with that, use your Camera Obscura to defeat her and get the A Cold Spring ending instead.

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//344567.top/fatal-frame-maiden-black-water-alternate-endings-guide/ kpAmtcANjhvp4uF7DLqjYL Tue, 20 Oct 2015 22:00:00 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]> When it comes to fear, the Fatal Frame series u♒sually follows the mantra that less is more. Telling you you're trapped in a strange place and ꧅must find a way out before horrific paranormal beings kill you is a perfect recipe for fright that doesn't require extra dressing. Unfortunately, the franchise's newest release, Fatal Frame: Maiden of the Black Water, has apparently lost that edge. It still contains the ghost-exorcising camera that's fun to use and moments of frightful brilliance that the series is beloved for. But that simplicity is thrown out the window, replaced with so much padding that it's a struggle to dredge up the good buried underneath the junk. Mix in repetitive design and a disjointed narrative, and you have a game that's way longer than it needs to be, and not nearly as good.

The first Fatal Frame entry to reach the West since Fatal Frame 3 in 2005, Maiden will probably sound familiar even to those who haven't played it: it's that game where you kill ghosts by taking pictures of them. Though that mechanic has been around since the series started, this game comes at it with particular gusto, bringing in the Wii U gamepad to function as a makeshift Camera Obscura. You have to actually lift and turn the gamepad in the real world to use it on digital ghosts, and while that sounds like it would get old fast, it's easil𝓡y one of the best parts of the game.

The gamepad's camera is decently responsive and does a good job covering the areas you want to cover; plus, if it miꦺsbehaves or shoots for the ceiling when you lift it up, it just takes a button tap to reset it on the spot. Unfortunately that doesn't necessarily translate to non-camera controls (it's hard to run from an immortal enemy when your character changes direction with all the grace and speed of a dump truck), but given the most demanding parts of the game involve snapping pictures, the fact that it works well makes other control issues forgivable.

Wet behind the ears

Much of Fatal Frame 5's design centers on water, and that life-giving liquid seeps into gameplay in the form of a 'wetness' meter. As each character's saturation level increases (as they're rained on or knocked into a puddle by a rude spirit), their attack power goes up as their defense decreases. That comes with a visual component, because the wetter they get, the more their clothes cling to them in highly fanservice-y fashion. That is, excluding Ren, who looks the same whether he's wet or dry. I'm sure a fix for 🧸that bug will be coming any day now.

The combat itself is simple and instantly intuitive - y🗹ou highlight the ghosts' weak points in the viewfinder and ‘attack’ by snapping their picture. Damage stacks depending on the quality of your photography skills: how good the shot is, whether the enemy is attacking or not, and so forth. Nail a ghostly assailant at just the right moment and you'llꦆ land a 'fatal frame', which lets you hammer away at them for several uninterrupted seconds by taking powerful snapshots. It's immensely satisfying and makes you feel incredibly powerful, a nice break from the constant vulnerability you experience for most of the game.

Unfortunately, once you get past the gameplay basics, Maiden's flaws become much more apparent, especially in the story department. All that camera-based combat is undertaken by three different heroes: troubled medium Yuri, bumbling bachelor Ren, and mysterious model Miu. While Yuri is a brand new character with no co🌊nnection to other installments, Miu ꧂and Ren are both related to figures from elsewhere in the Fatal Frame storyline. Their inclusion is a fun wink to past installments, and fans may appreciate the nod in their direction. However, the game bypasses simple cameos and puts them in starring roles, which stretches the narrative too thin and demands padding to actually give them something to do.

While stories structured around several characters can work if their plot threads are woven together and complement each other, Maiden never gets there, and instead creates a mess of events that never feel cohesive or entirely relevant. Miu's tale in particular could have been removed entirely and it wouldn't have changed anything important. Worse, accounting for three separate storylines leads to a lot of repetition and padding - expect to do virtually the same search-and-recover mission multiple times as Yuri, and it's painfully obvious the game is buying time when Ren spends a second whole episode watching security cameras and taking on plot-free Ghostbu🍸ster duties.

That's a shame, because absent that repetitiveness, Maiden boasts some evocative and beautiful ideas, especially in its enemies and environments. The designs for the ghosts are bold and unsettling - the spirit of a man crushed under a car scrambles at you across the floor with lightning speed, the noose around a hanged ghost's neck cre-eaks as she swings to attack you, and I maintain that a ten-foot ghoul giving you the world's creepiest smi𒉰le is grounds for controller-flinging no matter how pretty her sunhat is. Plus, while a couple of locations seem generic from the start (creepy misty forest, check; abandoned house, check), ไmost are gorgeously designed and a lot of fun to explore the first time around, when random sounds still make you jump and disturbing visuals are still freshly eerie. Can you really go wrong with a room full of dolls that seem to get closer every time you turn around?

Turns out the answer is yes, unfortunately, when you're sent to that place several times with few new things to discover. While the series does traditionally drop you in a set location that you have to explore pretty thoroughly, previous games keep the set-up interesting by expanding the area you can explore over time, leading to new parts of the map that feel like entirely new terrain. Maiden goes with the budget version of that idea, sending you to the same location multiple times and, at best, adding on another room so you know where to find that mission's relevant collectible. Sadly that means those lovely environments get old fast, and the ghost with the sliced throat loses her shimmer when you see her bloody special move for the tw🔥elfth time.

Perhaps the greatest tragedy here, however, is that all of these issues create a game that just plainꦅ isn't scary 99% of the ti💟me. While repetitive, dread-defeating design is certainly a factor, the real issue is that nothing about the game carries a real sense of consequence or peril. You return to your safe home base at the end of every mission, so you never really feel trapped; the game physically turns you toward any ghost passing you in the distance, so there's no time to barely see it and freak out; and the story's most horrific punishments are toned down to have all the terrifying impact of a summer cold.

There are a few moments when a hint of real terror shines through, but with everything else about the game working against them, they're few and far between. Admittedly, whether or not that's a bad thing is up to personal preference - the game falls on its face as a horror title, but it works better as a paranormal adventure game, so players who aren't interested in scares (and can tolerate the repetition) probably won’t mind that it’s a bit tame. But when all other entries in the series until now have been so utterly terrifying, an entry that scrubs itself of its friꦏght potential feels out of sync at best, and just plain wrong at worst.

It's been teꦡn years since a Fatal Frame game made ไits way to the West, and sadly, Maiden of Black Water wasn't at all worth the wait. Though it does a decent job implementing series touchstones like camera combat and visually impressive enemies, in every other regard it falls flat. A dull ghost story scrubbed of actual horror and replete with draining repetitiveness all but drowns its good parts. If you're a huge fan of Wii U gamepad controls or absolutely must get your ghoulish photography fix, maybe pick it up after a price drop.

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//344567.top/fatal-frame-maiden-black-water-review/ ZDMrE7jkZufLNr7oR44bVD Mon, 19 Oct 2015 14:00:00 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]> The Fatal Frame games have established themselves as the byword forജ suspense-filled horror. There are no showers of blood or shotguns, no hideous demons with heads attached to their ba🌊cksides, and definitely no muscle-bound heroes called Jack. Instead, you play as a fragile-looking Japanese schoolgirl and are only ever armed with a flashlight and a special camera that can exorcise the ghosts that haunt whatever spooky location it is that you find yourself in. The games are superb.

Tentatively subtitled Mask of the Lunar Eclipse, the fourth Fatal Frame outing arrives in Japan at the end of July and fresh details emerging from its native land suggest that it’ll be ever🌺y bit as brilliant yet bum-clenchingly terrifying as its predecessors. The game is set on the ‘mysterious’ Rougetsu Island, home to a haunted mansion (who’d have thought it) where five girls from the same family were kidnapped when they were small children. We presume they’re sisters.

Two of the girls died after leaving the island, but some years later the other three decide to return and solve the mystery of their kidnap. You’ll play as Ruka, but if the other games are anything to go by, there’ll be sections where you play as one of the other two girls. You’ll probably be able to hear the petrifying screams of the others girls echoing around the mansion. ಌAs to how the game will play on Wii, little was forthcoming at the time of writing. However, the camera and flashlight simply have to be controlled with the Wii remote or there will be much rabble-rousing. As per the title, masks will definitely play a prominent role – but what? Will you have to use them like amulets to defeat the stronger-willed ghosts? Or are they linked to the kidnap? We just don’t know, but one thing’s for sure – we can’t wait to find out...

The scans from Japanese game magazine Famitsu reveal the artistic styling to be very much in keeping with previous games – all sepia ti🀅nts and hues, and dusty, deserted, shadowy locations. Which is fine by us. Shibata Makoto is co-directing the game with Suda51, and as Shibata has worked on all the previous titles, we’re more than hopeful that this will be the best Frame yet.

Jun 20, 2008

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//344567.top/fatal-frame-iv-2/ H5nVC5zaMPDAK4XuV7HMui Sat, 21 Jun 2008 00:07:54 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]>

Nintendo of Japan has updated its release schedule for the next few months, confirming theꦚ date for Fatal Frame IV, along with a number of titles including Wario ﷽Land Shake.

Fatal Frame IV is the latest in the series kn𒆙own as Pro♛ject Zero in the UK and is being developed exclusively for Wii. We like that a lot.

No More Heroes creator Suda 51 is co-sharing directorship with series directo👍r Shibata Makoto and Nintendo is publishing the title, so expect i▨t to get a high-profile release over here. It's dated in Japan for July 31.

Another title on the list is something called Wario Land 🐠Shake. It's for Wii and is hitting Japanese shelves on July 24.

DS owners might also be pleased to know that Densetsu no Starfi and Rhythm Tengoku Gold will also be available in July. From💃 Japan, at least.

.

May 28, 2008

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//344567.top/fatal-frame-iv-dated/ Qhs7vpwjjrCbLXFJUBvhpU Wed, 28 May 2008 21:52:02 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]>

Three games in, the Fatal Frame series’ central gameplay idea remains creepy as Hell: you basically stand there letting macabre, angry ghosts get closer, and then even closer, and then way-the-Hell-too-much closer … Then, rather than busting out holy water, a special ghost-killing sword, or a tank strapped to a fighter plane, you snap their picture with a magic camera. Sure, it's hokey, but it works. There's something about being armed only🐎 with a camera, even a mystical, ghost-busting camera that makes you feel even more scared and helpless.

That said, if you had to sum up the Fatal Frame series into just one emotion, it wouldn’t exactly be fear. No, the feeling that best describes this survival horror series is guilt. Absolute, all encompassing, soul-crushing guilt. Not that there isn’t fear as well. Fatal Frame III is packed with bloodthirsty ghosts, so it's right up there with Silent Hill 4: The Room in its ability to creep you out. But overall, the series is about the emotional consequences of n⭕ever letting go of loved ones who leave us behind.

Take, for example, Rei Kurusawa. She still mourns for her deceased fiancée, who died in a car accid💖ent that she herself caused. While on a photography assignment in a local “haunted house”, Rei comes across an antique photograph of her dead boyfriend and immediately falls into a waking nightmare. She's confined in a lost village overrun by the spirits of🌊 the dead.

Fatal Frame III also introduces the chilling idea that your guilt and pain is literally written into your skin, in the form of a painful tattoo that grows and spreads as the story c𒉰ontinues. Obviously, with a setup as psychologically daunting as this, the game offers plenty of shocks. However, it also boasts a several brain-teasing puzzles, made somewhat ꦡmore complex by the slightly different abilities of the three lead characters.

Yes, you read that correctly. In addition to Rei, Fatal Frame III also brings back Miku Hinasaki from the first Fatal Frame as a second playable character, here working as Rei’s assistant. The game bounces back and forth between Rei, Miku, and a third protagonist named Kei Mamakura. He, it turns out, is also connected to the series' history. He's the uncle of Miyo and Mayu, the twins girls who were the lead heroines in Fatal Frame II.

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//344567.top/fatal-frame-3-the-tormented-review/ RSxMKtMy3Sj7eZDiQ4CEf7 Fri, 10 Mar 2006 06:05:41 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fatal-frame ]]>

If there's one series of survival-horror games that terrifies us so much that we simply refuse to play them alone and in the dark, it's Tecmo's Fatal Frame.

Called Project Zero in Europe, both of the previous games managed to evoke an atmosphere of tangible fear by blending subtle scare tactics with jump-inducing sudden shocks, successfully reducing players to a wreck of jangled nerves.

Fatal Frame III The Tormented continues the basic premise of its predecessors, with players once again required to defeat tortured spirits using the camera obscura - a photographic device bestowed with exorcising powers - while trying to discover the source of the unrelenting evil.

The game is set against a backdrop divided between the real world and the world of nightmares, and the boundaries between the two gradually become blurred as the player progresses.

Three playable characters, each with their own unique abilities, will feature - Rei Kurosawa, the main female protagonist, her male friend, Kei Amakura, and Miku Hinasaki.

Fans of the series may recall that Kurosawa and Amakura were both family names that appeared in the previous game, Crimson Butterfly, while the third playable character, Miku Hinasaki, was the female lead in the original Fatal Frame.

Fatal Frame III The Tormented will be released for PS2 in autumn 2005

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//344567.top/fatal-frame-iii-first-shots/ BggvgkpVbzAwvLjU6GfTtZ Fri, 27 May 2005 19:26:53 +0000