<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> //344567.top 2025-05-30T15:08:40Z en <![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout creator Tim Cain has weighed in on the pros and cons of long RPGs. You may think t𒆙he Fallout games are long, but the original can be beaten in around 20 hours, which is pretty quick by modern RPG standards.

Speaking on his YouTube channel, Cain says, by "long," he means RPGs that tꦯake 100 hours to complete or more. He briefly compares Fallout and one of his later games, Arcanum: Of Steamworks and Magick Obscura – which was designed to take 40-80 hours, but could stretch to 100+ if you wanted to do absolutely e🌜verything.

Cain's first item in the pros column is that "you can tell a very deep story" in a long RPG, and there's room for "a lot more reactivity." Like, in Arcanum, "we looked for what🐎 you were wearing, ways you finished quests," Cain says.

That reactivity is a double-edged sword, however. "Can you telegraph that reactivity to the player?" Cain asks. "Do they have any way of judging how this may affect them? [...] 80 hours later, you find out, 'Uh, I'm totally screwed for the choice of action I picked 80 hours ago.' I don't know anybody who's going to reload a save game from back then, all 💟you've done is really annoy them."

Cain also bဣelieves "if you can make a lot of different player builds, people probably will want to replay [your game] more." This can lead to more reviews, more discussions online – all things that he says are good for a developer trying to sell more copies of their game.

On the flip side, the biggest problems with making a huge game is the fact a lot of peoplꦐe might never complꦑete it and the amount of money you'll need to develop it.

"Some players will never finish it," Cain says. "You all know what we're talking about – you people with Steam and GOG and Epic librar൲ies full of games. I won't even get into the ones that don't install them. The longer the game is, the less likely people are to finish."

Cain also mentions that, "A lot of people read a review and go 'oh this game is 120 hours long,' and they don't even start." I fall into this category. There are only so many hou🤪🌠rs in the week I can dedicate to games, so I'd normally rather finish six 20 hours games than one behemoth.

Cain n🍨otes the reverse is also true, where some people think shorter games aren't worth the money, "but I believe the loss is bigger both proportionally and in terms of total numbers for making a long game."

Additionally, "A bigger game is always more money, because you have more maps, more variety of creatures, more NPCs, more voiceܫ over, more everything," Cain says. "And all that just costs money [...]. The sheer act of creating all that. Way more time, way more money – I'd be remiss if I didn't mention that as a big con."

Tim finishes with a point ⭕about the industry in general: "Some people go, 'Why are games costing 150 million, 500 million, a billion?' That's why."

If reading about long RPGs has got you in the mood for one, check out our ranking of the 澳洲幸运5开奖号码历史查询:best RPGs you can play today.

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//344567.top/games/fallout/the-longer-the-game-is-the-less-likely-people-are-to-finish-fallout-creator-tim-cain-says-100-hour-rpgs-are-deep-and-all-but-theyre-also-intimidating-money-pits/ i7znM55MHj8sQKZkDB8Eyc Fri, 30 May 2025 15:08:40 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout creator Tim Cain says he's ✨often asked why he's not tried to remaster the original RPG - and part of the answer lies in 🌼just how aggressively he destroyed all his source code.

Recently, Cain has been making clear that he doesn't own any of the Fallout source code. When he left developer Interplay, he says he was ordered to destroy his personal development archive. That led to rumors that the entire code had been lost or destroyed, until Interplay co-founder Rebecca Heinemann revealed that she had the Fallout source code, and so did a handful of other people.

Nevertheless, Cain is not one of those people. That's partly because when Interplay told him not to keep any development materials, he took th⛦em seriously. "I destroyed every copy of the source code I had," he says. "I went so far to destroy it that I destroyed early prototypes and libraries."

It was an aღggressive approach - so aggressive, in fact, that Cain can no longer get some of his older personal projects to work. Those projects "referenced a library that I destroyed the only copy of [...] when I destroyed Fallout, and all of the code, and even the early prototype that I made." With no library to compile them, those projects are lost forever.

It sounds as though, even if he did have the library, Cain would struggle to get those projects working. In a recent video, he lists multiple reasons why he couldn't get a Fallout remaster going, but one of those is the fact that the compiler the team used is a b♊uggy, unsupported mess that didn't really work properly at the time. Even if it could work now, Cain says he wouldn't know - while he has the old CD, his PC doesn't have a CD drive to let him install i♉t.

There are, of course, plenty of other obstacles between Cain and a Fallout remaster. Several of those are the kinds of legal issues that he says much of his original team would never have known about. Among those, for instance, is the fact that the game's music license might allow for a song's use in perpetuity, but only for that one game - the license never referred to the possibility of a remaster, so it would have to be renegotiated. And that's just scratching the surface. In the end, Cain reckons it's Bethesda who'd have dibs on a Fallout remaster - but with 澳洲幸运5开奖号码历史查询:Oblivion Remastered having crawled rec▨ently from the woodwork, perhaps that's ওmore of a reality than we once thought.

Remaster or not, Fallout's made its mark on our list of the 澳洲幸运5开奖号码历史查询:best RPGs you can play right now.

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//344567.top/games/fallout/fallouts-creator-went-so-scorched-earth-when-he-was-ordered-to-delete-the-rpgs-source-code-that-he-even-broke-his-personal-toy-projects-forever-because-he-deleted-the-fallout-libraries-they-referenced/ ouTxcNiZtCPWMmhy4dxCWc Wed, 28 May 2025 11:02:29 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> The creator of Fallout is still wondering if he put too much effort into fixing a graphics issue in the original RPG - especially🅠 since Diablo completely got away with it at the time.

In a recent video, Tim Cain discussed 🦩the struggles that developers sometimes go through when their personal preferences don't necessarily line up with the audience's. To explain that, he touches on the concept of 'foot-sliding' - something he wrestled to remove from the origi🔯nal Fallout, but watched other devs get away with.

Foot-sliding is an issue where characters' feet slide around on the floor, even when they're completely still, as if they're standing on a patch of ice. A🅷ccording to Cain, that wasn't something he was prepared to accept in Fallout. "We 𓆏kept our feet firmly planted, and we spent a lot of time to make sure that worked right."

In some ways, Cain says, he was vindicated by people in the community. "There were some people out there who said 'Hey Tim, I love that'. But it seems even that praise wasn't enough to satisfy the part of Cain's brain that has always wondered 'what💃 if?'.

"To this day, I wonder what was lost in Fallout because we spent so much time to avoid foot-sliding," he admits. Even to the people who enjoyed that attention to detail, he says "think of all the things that didn't go in, thi♚nk of all the programming time that was lost, and look at all the bugs that Fallout shipped with, or features we didn't have that were immediately put into Fallout 2."

To add insult to injury, Cain points out all the sacrifices that he and his team made on their game to fix foot-sliding, only to see another RPG get away with it. 10 months before Fallout, the original🌳 Diablo had launched, and Cain says that it had foot-sliding "in droves," but "no-one cared."

In the end, I don't know how much of a difference it made. For all of its issues, Fallout still spawned an undeniably successful franchise, from its immediate sequel all the way up to the 澳洲幸运5开奖号码历史查询:Fallout TV show and the eventual release of 澳洲幸运5开奖号码历史查询:Fallout 5. Sure, he might have put too much time into having rigid feet, but at least it paid off in the long run.

Elsewhere,ꦇ Cain says he was "ordered to destroy" his personal archive of the RPG's🅰 development: "Individuals and organizations actively work against preservation."

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//344567.top/games/fallout/28-years-later-fallout-creator-wonders-if-all-the-effort-he-put-in-to-scrubbing-a-minor-graphics-issue-was-actually-worth-it-especially-because-diablo-had-it-in-droves-and-no-one-cared/ n7SDX7anujaQLiWMhaCci8 Mon, 26 May 2025 14:00:00 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> In April, Fallout creator Tim Cain published a video where he discussed the challenges facing game preservation. In that video, Cain noted that developer Interplay had ordered him to destroy his personal🌃 archive of the R🌌PG's development, and many of the original materials used in the creation of the game had been lost. However, Cain explicitly noted that the Fallout source code was n൲ot among those lost materials – a detail that got seriously twisted as the stℱory spread across the internet.

Reꦆbecca Heineman, one of Interplay's co-founders, tried to correct the record by noting that the Fallout source code was never lost and that she, in fact, had a copy of it – a fact the internet misinterpreted as "Rebecca He🦩ineman has saved the Fallout source code," which is itself not exactly the truth.

"Truth be told, [the Fallout source code] was never lost," Heineman e𝓀xplained in a , "and I'm not the sole person who has it. There's at least f𒆙ive people that have it. I know this because I spoke to Tim Cain about this."

Heineman left Intꦓerplay well before the release of Fallout, and eventually started working with a company call🍸ed MacPlay, which was developing ports of Windows games to Macintosh at the time. Among the titles they had signed were Mac ports of Fallout 1 and 2.

Fallout

(Image credit: Bethesda Softworks)

"S🎐ince we were going to publish Fallout for MacPlay," Heineman said, "I got the source code, archived it, did a Mac port, released the game, archived the Mac source as well, and then moved on."

Heineman said she had been archiving source code she had access to since her Interplay days, since she k🌠new the company itself was "definitely not doing that."

Now, Heineman has and is once again working on a port of the original Fallout games ♔for Mac – this time, to modern versions of MacOS. But she also ha𒀰s an explicit note for fans: "Don't look for a remaster. We will probably release them in their existing versions on the Mac at first."

Heineman does say that if the team were to "somehow convince Bethesda to 🐎do a remaster," then Cain "will be on board to help us out," but the idea of a Fallout remaster is very much a "pie in the sky" dream for now.

While it's unclear whether Bethesda, the cur💯rent owner of the Fallout IP, has a copy of the Fal🦩lout source code itself, it does own the rights to it. "If I do get permission from Bethesda to release the source code, I will do so," Heineman said.

The original point of Cain's video was about the challenges facing game preservation, and Interplay is a pretty strong example of those roadblocks. Heineman reiterates Cain's assertion that Interp♚lay management – which, despite being a co-founder, Heineman herself was not part of – ordered employees to destroy whatever development materials they had access to as part of a non-compete agreement in their contracts.

Clearly, even besides Heineman herself, who got hold of the Fallout source code through an external contract with Interplay, some other employees must have ignored that 🎀order, given that a half-dozen people are known to still have the code.

Game publishers often haven't been interested in preserving their own work, and the long-standing advice from Video Game History Foundation founder Frank Cif꧂ꦺaldi to developers invested in preservation has always been

"Game preservation is only happening because people who still had it on their hard drives♛ never deleted it, and are now coming forward," Heineman said, asking for those who do still have access to otherwise lost source code to so she can help preserve 🌌it.

Check out our ranking of the 澳洲幸运5开奖号码历史查询:best Fallout games.

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//344567.top/games/fallout/legendary-programmer-credited-with-saving-lost-fallout-source-code-confirms-it-was-never-lost-in-the-first-place-if-i-do-get-permission-from-bethesda-to-release-the-source-code-i-will-do-so/ 42nVmceMmUkEaPxy36YP3g Mon, 12 May 2025 16:32:01 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> With each passing year, game pꦅreservation grows more and more relevant, and you can add Fallout creator Tim Cain to the many voices calling for a more serious approach to saving video game history. Cain knows the struggle of actually preserving this stuff better than most – after all, he was ordered to destroy his own Fallout archives when he left developer Interplay.

"There's a lot of organizations out there that demand to be the archive keeper, and then they do a terrible job at it," Cain says in a . "They lose the assets they were in charge of keeping. This has happened multiple times in my career. When I left Fallo🍒ut, I was told 'you have to destroy everything you have,' and I did. My entire archive. Early design notes, code for different versions, prototypes, all the GURPS code – gone."

Cain says that Interplay intended to keep an archive internally, but "they lost it. When they finally, a few years after I left, conta🙈cted me and said 'oops, we lost it' I thought they were trapping me into 'we're going to sue you if you sওay you have it.' Turns out, no, they really lost it."

Code for the retail version of Fallout was eventuꦗally recovered, Cain says, but many elements used in the RPG's creation have not. The origi🎃nal artwork is gone. The original version of the game, which used the GURPS tabletop system is gone. The physical clay models used to create the talking heads in the original Fallout games are also lost, Cain says.

While game preservation is often conflated with the availability of games on modern platforms, true preservation work done by organizations like the is much more about saving the history and conte🎶xt around the creation of games, like the development material 𒐪Cain is talking about here.

While some companies are now taking preservation seriously, as we're seeing with 澳洲幸运5开奖号码历史查询:✅PlayStation's massive internal archive, that wasn't always the case in the past, and still isn't universally done today. "Individuals and organizations active🎀ly work against preservation🐟," Cain says. "The amount of stuff that's been lost about Fallout and its early development saddens me. I had it. I had that in digital form and was ordered to destroy it."

Regardless of how well Fallout was preserved, Cain is confident it'll still be remembered well into the future. "Bethesda making that IP popular is a big chunk of why it's going to be remembered in 50 years or even a century fro𒈔m now," he says.

"So many other games that came out in the '70s, and '80s and '90s – the code is gone. The art assets are gone,🐬" Cain concludes. "Sure, you can try to crack open the databases and pull out those things, but you're only getting the final stuff. You're not getting the original source code or art. I think it's even happening for the '00s and the '10s and probably now in the '20s. Stuff is being lost."

Never forget the work it took to bring the 澳洲幸运5开奖号码历史查询:best RPGs to life.

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//344567.top/games/fallout/fallout-creator-tim-cain-says-he-was-ordered-to-destroy-his-personal-archive-of-the-rpgs-development-individuals-and-organizations-actively-work-against-preservation/ TqEmcGM8t2sk7dWQ6QGHjD Thu, 24 Apr 2025 17:40:16 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> 澳洲幸运5开奖号码历史查询:The Elder Scrolls 4: Oblivion Remastered shadow dropped earlier this week, and if that isn't enough Bethesda goodness for you, there could be a Fallout 3 reওmake on the way, too.

During Microsoft's legal battle with the FTC, a leaked document revealed plans for both 澳洲幸运5开奖号码历史查询:Oblivion and Fallout 3 remasters. Now that we've seen the Oblivion remaster surface as a joꩵint project between Bethesda and Virtuos, we know it's more of a remake than a remaster.

Oblivion Remastered has been ported to Unreal Engine 5, but it still uses Oblivion's original engine for a lot of the b🥃ehind-the-scenes work, so it feels like old-schoo✅l Oblivion while looking completely new. Bethesda's approach here helps us know what to expect from a Fallout 3 remaster, should it ever come out.

But what 🌜else could change in the title other than the graphics and some modernizations?

Former Oblivion lead designer and Fallout 3 designer Bruce Nesmith says, "What did you see in 澳洲幸运5开奖号码历史查询:Fallout 4? That will tell you what they felt was necessary to change from Fallout 3," in an interview with 🥃about a potential Fallout 3 remaster. "I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game.𓆉 And, well, I think the work that was done was amazing."

Fallout 3 is my favorite Fallout game by far, and while it's true the combat "didn't hold up to shooters at the time," it's important to remember♐ it's "an RPG shooter, it's not a run-and-gun shooter," as Nesmith says.

Fallout 4 felt more like an FPS game with 澳洲幸运5开奖号码历史查询:some RPG elements slapped on, but I do think its💮 gunplay in the more RPG-heavy Fallout 3 would be a nice p♔airing.

"🥃A lot of work was done on [the combat] for Fallout 4. So I anticipate seeing a lot of that work go into [a Fallout 3 remaster], assuming they're doing the same thing," Nesmith says.

In the meantime, check out our list of the 澳洲幸运5开奖号码历史查询:best retro games you can play right now, no remasters needed.

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//344567.top/games/fallout/after-seeing-oblivion-remastered-fallout-3s-lead-designer-expects-the-rpgs-own-rumored-remaster-to-be-a-lot-like-fallout-4/ 5imGNJVGbLprinB37uKRbY Thu, 24 Apr 2025 16:38:13 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> After the success of 2024's 澳洲幸运5开奖号码历史查询:Fallout TV show and this year's viral 澳洲幸运5开奖号码历史查询:Minecraft movie, there's no denying that on-screen adaptations of beloved video games can work well – and 澳洲幸运5开奖号码历史查询:Microsoft Gaming lead Phil Spencer 𒀰hints that there cou♑ld be more underway.

Speaking in a recent interview with , Spencer discusses what the future might hold as seasons 2 of Fallouཧt is in the works and A Minecraft Movie has successfully releas♌ed. "I think what I would say to our fans of this is we're learning and growing through this process, which is giving us more confidence that we should do more," admits the lead. "And we like it, and our community seems to get a lot of energy through it."

Spencer continues, describing how the company is able to "learn something" with each new adaptation. "I think we learn something through our creative process every time we find a good partner who has their point of view on how different🍒 parts of the story can be told," he states. "I'll go all the way back to 'Halo' [the TV series adaptation at Paramount+]. We learned from doing 'Halo,' we learn from doing 'Fallout.'"

The lead goes on, saying that while some adaptations might "miss," it's simply a pa𓄧rt of the process. "All of thes𓆉e build on themselves and we'll have, obviously, a couple that miss, it's just kind of part of it," explains Spencer – but these so-called misses won't stop Xbox from collaborating on future projects: "I think what I'd say to the community that likes this work is, you're going to see more, because we're gaining confidence, and we're learning through this."

There's no telling what "more" actually is just yet, though. "That's why it's hard for me to tease any specific thing, because while I know all of these things that are in the creative process, I want to give them time, and I don't 💝want to put any undue pressure on them," as Spencer puts it. "I like the stories that our teams are writing now, and the games that they'🦹re launching. There's just a lot of interest from traditional media and we're happy about that."

The potential for more adaptations doesn't mean Spencer wants them to become "more like licensing," as "the video game business is successful by itself," however – creativity is key. "Let's never turn this into something where it has to get done, every franchise has to have a game or a movie or a TV show, and it becomes more like licensing. It's got to be about the creative outlet that linear media offers for our franchises."

Fallout season 2’s dazzling and dystopian New Vegas is coming to life in a new leaked video

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//344567.top/entertainment/sci-fi-shows/phil-spencer-says-fallout-season-2-and-the-minecraft-movie-give-xbox-more-confidence-that-we-should-do-more-adaptations-as-long-as-it-doesnt-become-more-like-licensing/ rCykvZXAWCQGpJAtBTopk4 Wed, 16 Apr 2025 12:11:57 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Should you pay someone for how long they spend on a project or base the value on the end result? In theory, the more experience you have and the better you are at your job, the faster you can do it. One Bethesda developer, Nate Purkeypile, managed to build a settlement in 澳洲幸运5开奖号码历史查询:Fallout 76 in just two days.

"On 澳洲幸运5开奖号码历史查询:Fallout and 澳洲幸运5开奖号码历史查询:Skyrim, I worked on places like Diamond City and the lighting for Blackreach," Purkeypile says during a GDC talk (recorded by Michael Leri). "And those all taught me a lot of different things, an🍃d I got faster and faster over time. My last city that I made was Crater in Fallout 76, and I did that in like two days."

A🐭sk anyone who's ever tried to code anything in a video game and they'll tell you t𝔍hat's astonishingly fast. is a Herculean feat.

"But there's no way I would h🐽ave been able to do that if I hadn't made Diamond City, Tenpenny Tower, Little Lamplight and all that before," Purkeypile explains. "I think I got a lot better over time too. Little Lamplight is honestly kind of confusing. Diamond City hasꩲ much better landmarking and all the vendors are right in the middle, so it's a much better city."

I love the way Tenpenny tower is so visible from a lot of 澳洲幸运5开奖号码历史查询:Fallout 3's southern Wasteland. I wonder if that was something Purkeypil🌼e ensured would happen. I also thought the whole vibe of Little Lamplight was great. It really looked like ♉a place kids had turned into their home.

As for the Crater, I could imagine it 𒉰fitting in well in Mad Max's world if it didn't have any water around it, so that's another great Wasteland location.

While you're here, check out our list of the 澳洲幸运5开奖号码历史查询:best open-world games you can play right now. See what cool locations you can spot and ponder how long they took to build.

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//344567.top/games/fallout/after-14-years-at-bethesda-skyrim-and-fallout-veteran-made-his-final-settlement-in-just-2-days-but-only-because-hed-made-some-rough-ones-before-that/ 9hxB4BvkkqC95UBTEr8MDk Mon, 24 Mar 2025 17:34:30 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> In the Bethesda-era of the Fallout series, no game has had a bigger map than the MMO spinoff 澳洲幸运5开奖号码历史查询:Fallout 76. While most didn't really like the game at launch (our 澳洲幸运5开奖号码历史查询:GamesRadar+ review gave it a 2.5 back in 2018), it's grown in popularity over the years and now sits at rating on Steam. And one of the reasons players are more fond of it now is partly due to just how damn big it is, with it only 澳洲幸运5开奖号码历史查询:getting bigger with every 𒁃new expansion. But even at launch the game was touted as being澳洲幸运5开奖号码历史查询: "♊four times the size of Fallout 4," but it turns out that almost wasn't the case.

At a 2025 Game Developers Conference (GDC) panel attended by GamesRadar+, Fallout 76 lea🙈d artist Nate Purkeypile revealed that they had to fight to make the map just as big as it was. "Fallout 76's map was huge; it's actually even bigger than Skyrim, and that was something I had to fight for really hard from the start," Purkeypile said, explaining, "I knew it w෴as a game people were going to be spending a lot of time in, and I wanted to capture that epic feel of the West Virginia wilderness." Making a bigger map for a game designed to be played near-endlessly seems to be a given, but it's interesting to hear that Bethesda was originally in favor of a smaller version.

Purkeypile also talked about how he felt about the game's reception at launch, saying, "even though the game🌊 had a rocky launch, people liked the map. It was kind of nice to hear 'hey, that game sucks, but the map's pretty coo🐻l'. I did my job."

Speaking of open-world survival games, the Minecraft developers recently said that the game won't be going free-to-play, saying, "It doesn't really work with the way we built it."

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//344567.top/games/fallout/fallout-76s-art-director-had-to-fight-really-hard-so-bethesda-would-make-the-mmos-map-bigger-than-skyrims/ TFQLWS3dre8TGRBvQTNsEj Sun, 23 Mar 2025 17:04:38 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout has been known for its bleak humor and downbeat tone going all the way back to the༺ original 1997 RPG - a game whose "happy" ending is still a pretty major bummer༒. Original lead Tim Cain says he wanted the game to end much differently with a full-on party sequence.

I don't know if I need to drop a spoiler warning ♎for a three-decade-old game, but just in case, well... there you go. Fallout has a dark ending where you can choose to join the main villain, but even if you beat the bad guys and complete your objectives, your character returns to Vault 13 and is swiftly exiled by the Overseer, who fears that their stories of adventure out in the wasteland might inspire others to abandon the Vault.

That wasn't how Cain wanted the game to end, as he explains in a new . "I had pushed for Fallout ending with a party," Cain says. "You come back to Vault 13, you've gotten them a water chip, you've taken care of the mutant army and the Master, and everybody has a big party for you and there's cake and balloons. That got rejected in favor of Leonard Boyarsky's idea that𒀰 the Overseer kicks you out. In hindsight, better idea. But at the time I was like 'I don't know if people are going 🎃to buy this.'"

It's easy to see why a developer might be skittish about an ending that downplays everything the player's accomplished over the course of a game, but given how established Fallout's tone is these days, it's equally tough to imagine the original game ending with, as Cain puts it, "cake and balloons." This is one of those instances where it c💎ertainly feels like histo﷽ry played out the correct way.

Dig into some 澳洲幸运5开奖号码历史查询:games like Fallout to ease the long, long wait we'll have to endure for 澳洲幸运5开奖号码历史查询:Fallout 5.

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//344567.top/games/fallout/original-fallout-creator-says-he-pushed-for-a-happy-ending-with-cake-and-balloons-instead-of-the-rpgs-downbeat-finale/ Wpb4jWMEPQ3JWmewvdqKmT Mon, 24 Feb 2025 18:07:58 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> There’s an interesting symbiotic relationship between tabletop games and video games. From titles inspired by TTRPG systems to straight adaptations, it feels as though there’s a continual dialogue occurring between these two worlds of play. When it comes down to it though, they’re still distinctly different mediums, and what makes for the 澳洲幸运5开奖号码历史查询:best tabletop RPGs doesn’t always equate to the best CRPG or action RPG. Yet, with a 澳洲幸运5开奖号码历史查询:New Vegas campaign book for the Fallout TTRPG on the way, I’m reminded that my favorite Fallout game is the kind of gem that’s primed to work perfectly for both formats.

No doubt every entry to the series shares some DNA with the classic TTRPG system GURPS thanks to the role it had in Fallout’s early development. Still, Fallout New Vegas in particular – for a lot of the same reasons it has developed its cult classic🐷 status – offers a lot worth bringing to your tabletop roleplaying.

The Mojave Wasteland is built different

Fallout new vegas loading screen showing road signs towards the Las Vegas Strip

(Image credit: Bethesda)

When you’re a game master, there’s nothing more frustrating than players sidestepping and missing content that you’ve prepared for them and leading themselves into a deadend. Of course, maintaining a sense of sandbox freedom makes for the most satisfying roleplaying, but you do to some extent need to breadcrumb your party towards the good stuff. Doing that in a way that feels organic is the real magic. While the Mojave Wasteland certainly isn’t in tip-top shape Post-War, it does present players and GMs alike with a whole host of landmarks that stretch towards the sky and draw the interest of players.

Rather than relying on the stiffness of a quest-giving NPC or just brute forcing them on the right path, you can pretty much plonk your party at a random point in New Vegas’ map and describe the horizon to them. They might be caught by the bright lights🌳 of the Strip, the tower at HELIOS One, or even the big bloody dinosaur that stands in Novac; but either way, you can leverage the eye-catching map design of Fallout New Vegas to your advantage. Whether you’re playing through a twist on the original game’s plot or devel🥃oping your own story that takes place in the setting, you can use the visual eminence of these locations (that also happen to be closely linked to the world’s factions) to structure your journey in a way that means players won’t even realise they’re being corralled.

You can be a good guy, but there are no *good guys*

Fallout New Vegas

(Image credit: Bethesda)

Alongside being an absolute menace with an M42 Fat Man and trying to figure out how the hell to actually play Caravan, you actually spend a solid chunk of your time in Fallout New Vegas dedicated to the delicate art of diplomacy. The ravages of post apocalypse life have really greyed morality in New Vegas though, which makes a lot of player decision making feel less like good vs evil and more like the trolley problem.

Even outside of the story beats presented and the flawed motivations of pretty much every faction, the game is mechanically set up to accommodate moral contradictionꦓs. In a system that is notably unique to New Vegas, you have two separate metrics that respond to your actions: Karma and Reputation. While many players may see Karma as redundant given that it’s Reputation that actually dictates how NPCs treat you, it’s a really fascinating way to capture the duality of a player’s internal vs external character. People might not notice a folk hero like you rifling through their belongings (they might not even know it was you who reverse-pickpocketed a landmine into that guy’s pants) but your character sheet will.

The light and dark side of the Wasteland

A screenshot of Fantastic from New Vegas, his dialogue reads

(Image credit: Bethesda)

A lot of what makes Fallout New Vegas such an excellent game and in particular an excellent piece of post-apocalypse media is its ability to simultaneously capture the brutality of its setting without losing touch with the absurd and enduring human spirit. Even when you don’t opt for the Wild Wasteland trait (you totally should), there is just so much humor and warmth tucked away in random parts of New Vegas. Without being tonally jarring or undercutting the seriousness of the stakes, there's plenty of strange and wonderful scenarios that can be weaved into your adventure to offer players a much-needed reprieve from the doom and gloom of the end of the world.

The circumstances in the Wasteland are certainly bleak and sometimes you'll encounter topics that may even become too much for your party to handle. I recognise that a lot of people use tabletop RPGs to escape the real world and I’d always advocate for the presence of consent and safety tools. That said, if you do feel equipped to deal with the darkness, I think the world of New Vegas offers plenty of opportunities to explore a narrative that is gritty, mature, and ultimately really rewarding.

And ifཧ all of that isn’t enough to convince you: let me just say there aren’t enough cowboy western vibes in tabletop gaming. I guarantee that every New Vegas TTRPG session I’m ever involved in will contain some kind of V🍸ictor-esque yeehaw Securitron and it will be made all the better for it.


For a look at even more off-beat tabletop roleplaying games on the horizon, check out 6 of the most metal tabletop RPG campaigns being crowdfunded right now.

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//344567.top/tabletop-gaming/fallout-new-vegas-is-the-perfect-ttrpg-that-just-hasnt-been-made-yet/ qWgEMZivKGK2jafSpkUuq Fri, 21 Feb 2025 10:48:42 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> According to 澳洲幸运5开奖号码历史查询:Disco Elysium lead writer and designer Robert Kurvitz, Fallout has stood the test of time since its monumental 1997 release as one of the 澳洲幸运5开奖号码历史查询:best RPGs – with so🐈me of the best post-apocalyp꧃tic worldbuilding.

Speaking to author Marijam Did in a r🌺ecent , Kurvitz explains how significant Fallout is to Eastern European gamers and developers in particular before Did plays its opening – an opening Kurvitz dubs "the perfect beginning." He describes the old RPG as an "incredibly important game in Eastern Europe" where it was "tremendously and totally adored," detailing how Fallout "showed them that𝕴 video games can be a total work of art."

As the two move into Fallout's character creator, one Kurvitz calls "the best thing on Earth," the Disco Elysium lead admits he was "mystified" by the menu when he first played. It's one of many features that make the game so unique for its time – but its worldbuilding is where Fallout truly shines. 🎃The dark, post-apocalyptic setting comes up while answering viewers' questions, when Kurvitz is asked what Karl Marx's favorite Fallout entry would be.

He says it would be🐽 the "second Fallout, d♕efinitely" – but that's because the first leans more into establishing a convincing environment marked by destruction whereas the sequel focuses on "trade and social economics and about all of these settlements influencing each other." The original Fallout is a "mood piece," as Kurvitz puts it. "The first Fallout is like a perfect mood capsule that's almost Biblical in its annihilation," he explains.

"Humanity is truly on its knees. It makes other post-apocalyptic worldbuilding seem like an amusement park – except maybe Threads or some of the really darker TV series." It sounds like high praise from the Disco Elysium director, and it speaks to Fallout's influence decades on. While the 1997 smash hit likely isn't for everyone, especially those more accustomed to Bethesda's more recent shooters, it arguably still stands as one of the 澳洲幸运5开奖号码历史查询:best Fallout games yet.

After forming a new studio at an "apocalyptic" time for game devs, Disco Elysium writer says "this industry is finished" but "video games are not"

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//344567.top/games/fallout/disco-elysium-lead-says-original-fallout-is-an-rpg-thats-almost-biblical-in-its-annihilation-making-other-post-apocalyptic-worldbuilding-seem-like-an-amusement-park/ gwwhbnzxqc59hi9AafHqnU Mon, 10 Feb 2025 11:29:45 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> One of the most ambitious 澳洲幸运5开奖号码历史查询:Fallout 4 mods eve𓆏r, Fallout: London, is about to get even bigger as its creators hint that the "first DLC is getting closer" – with "some more 🦋surprises" yet to come, too.

The first DLC was when Team Folon re♎vealed it would "feature both new content and previously cut content that we're working hard to restore," with not much else said regarding the release since. Dubbed "Rabbit & Pork," the DLC might be just around the corner now, as Team Folon states in a recent (spotted by ) that "big things are coming," with the exciting launch "getting closer" and devs "working non-stop."

That🌼's not all, though – it sounds like there's more to come, too, as Team Folon hints toward "some more surprises" and says there are "exciting times ahead." The DLC is only the first of three according to an older from the modders, featuring a sneak peek at each one's planned title. There's Rabbit & Pork, Last Orders, and the New Vegas-esque Wildcard to look forward to – as if Fallout: London wasn't big enough already.

Fallout: London first came to fruition in 2019, with its creators at Team Folon aiming to make a total conversion mod set in England's capital for 澳洲幸运5开奖号码历史查询:Bethesda's 2015 action RPG. The mod finally 澳洲幸运5开奖号码历史查询:launched this past summer, boasting hours of new content, a massive map, and 澳洲幸运5开奖号码历史查询:talent from Baldur's Gate 3. Since then, Fallout: London has received over 澳洲幸运5开奖号码历史查询:500,000 downloads, with Team Folon even revealing plans to "launꦍch our own indie games compಞany."

Ambitious Fallout mod project aiming to recreate Fallout 1 inside Fallout 4 calls it quits, suspending the project but making it clear that it's not Bethesda's fault

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//344567.top/games/fallout/as-if-fallout-london-wasnt-already-big-enough-its-devs-now-say-the-mods-first-dlc-is-getting-closer-with-more-surprises-to-come/ xxt9AXfFmjSuoBfFqZLXgn Fri, 07 Feb 2025 12:15:14 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Beloved Bethesda voice actor Wes Johnson has a GoFundMe set up in his name while he "continues to battle f🎉or his life in an intensive care unit."

According to a page, Johnson was supposed to host an event raising money for the National Alzheimer’s Foundation in Atlanta, but he never arrived꧂. Johnson was found 𓃲"unconscious" in his hotel room by security, and received medical attention at the scene.

Over $140,000 has already been raised for Johnson, smashing the original $50,000 target. Bethesda shared the campaign alongside the message: "Wes is not only an incredibly talented and instrumental part of our games, but also one of our dearest friends. We wish him well 🍰and hope for an easy recovery."

Johnson played a lot of iconic roles in Bethesda games. He voiced Boethiah, Malacath, and Molag Bal in Morrowind, Lucien Lachance and Sheogorath in Oblivion, and Hermaeus 🐎Mora, Emperor Titus Mede II, Sheogorath, and Lucien La🥀chance again in Skyrim.

He also added his talents to the post-apocalyptic worlds of 澳洲幸运5开奖号码历史查询:Fallout 3, 4, and 76🥀. He played the sinister𒈔 Mr. Burke, the friendly Fawkes, the cool Silver Shroud, and the robotic Protectrons.

As well as voic𝔉e acting in video games, Johnson has been on a number of television shows, both in live-action roles like narrating America&ap𒆙os;s Most Wanted as well as animated ones, and has appeared in several films.

Lots of fans have been sending words of support alongside their donations, quoting characters he voices in games or just sharing their love for the man who was the voice of many childhoods. You can if you want to cont⛎ribute to Johnson's fund.

If you want to hear his voice, check out the 澳洲幸运5开奖号码历史查询:best Elder Scrolls games because he voices a lot of characters in them.

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//344567.top/games/fallout/bethesda-fans-raise-usd140k-for-prolific-vas-medical-bills-as-bethesda-describes-him-as-an-incredibly-talented-and-instrument-part-of-our-games/ z8sLVg5HmT6ShA2bogreqe Tue, 28 Jan 2025 16:02:51 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> The massive 澳洲幸运5开奖号码历史查询:Fallout: New Vegas mod set in New Mexico, Fall⛎out: Nuevo México, has come to a close after about four years in development with creato🌠rs citing costs and an "enormous" workload.

Speaking in a recent announcement on , Nuevo México's lead project designer states that the mod is 🧜now no longer in produc🌌tion. "I know this isn't the kind of news you were expecting to see today," writes the modder, "and trust me, it's not easy for me to write this either. After a lot of reflection, I've made the difficult decision to CANCEL Fallout: Nuevo México." He then continues, looking back at Nuevo México's progress.

"This project has been my passion, my obsession, and a huge part of my life for years. I've pouredও thousands of hours into it, late nights, early mornings, and everything in between. I've met amazing people along the way, some who've become long-term friends and helped me grow and evolve into a better per🍸son. Some of the best moments of my life have been spent bringing this world to life, and I'll always be proud of the work we accomplished."

According to the lead, however, Nuevo México simply isn't feasible anymore. "But as much as I love this project," he writes, "I need to prioritize my mental health and face reality. T🧸he team is small (less than four), the workload enormous, and the costs ahead, both financial and personal, are too great." The mod "isn't sustainable" anymore: "Continuing forward simply isn't sustainable for me and everyone involved, including voice actors."

It's certainly sad news for fans, but likely even more so for the small team developing the ambitious New Vegas mod. After all, "letting go of something you've poured your heart into is painful," even if it's "necessary." For now, Fallout players looking for expansive mods like Nuevo México, there's the 澳洲幸运5开奖号码历史查询:Fallout 4 project 澳洲幸运5开奖号码历史查询:Fallout: London - a similarly bold creation featuring a huge DLC-sized map and even some 澳洲幸运5开奖号码历史查询:voice talent from Baldur's Gate 3.

Obsessed with Fallout mods? Check this 澳洲幸运5开奖号码历史查询:DLC-sized Fallout Miami mod out then.

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//344567.top/games/fallout/after-4-years-fallout-new-vegas-massive-new-mexico-mod-is-canceled-continuing-forward-simply-isnt-sustainable/ N5RF44jEieH8PT4G2GRtG4 Tue, 28 Jan 2025 11:21:46 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Tim Cain might be best known as the creator of the Fallout series, but since there's probably no Fallout without D&D, it makes sense that he'd have an interest in the iconic tabletop game🔯. In fact, that interest is so deeply held that Cain i🅠s now searching for a legendary player he heard about more than three decades ago.

In a recent YouTube video, Cain explores the legend of the '1 million XP dungeo✱n', a first-edition D&D competition he says he heard about in 1993 at a gaming convention in California. In the competition, players had to run🐭 through a complex, multi-layered dungeon and become the first to reach the goal at its end. To do so, however, they were each given one million XP with which to craft a character.

XP co𝔍uld be used to level up, or it could be converted into gold coins at a ratio of one XP to one gold, with that gold used to buy magical items based on their assigned value in the rules. Cain explains that that meant some pl🧜ayers would max out on levels, while others might rely on a bevy of magical items to get them through the dungeon. Most sat somewhere between those extremes, but the eventual winner was a player who pushed the rules to their limit.

The prize was claimed, Cain believes, by a level 11 human Monk. A class often defined by unarmed attacks and no armor, Monks might have seemed a risky pick, b𒁏ut Cain explains how this character had a strong armor class, several useful resistances and immunities, and the ability to shrug off damage on most saving throws. On top of that, at level 11, Monks have a move speed of 25 - double the base speed of pretty much any other character, and faster than both horses and players under the effect of haste spells. Clearly, the strategy was to go very fast, but the Monk faced one major hindrance - their class was limited to just three magical items. With 700,000XP given over to leveling, they risked not being able to get the most out of their build.

The items they opted for included a Cloak of Protection +5 to enhance their already strong armor class and give a +5 to their already-enhanced savin꧒g throws, which they boosted even further with a Scarab of Protection. The real cherry on top, howeveꦬr, was the Ring of Air Elemental Command - as well as some extra bonuses like the Gust of Wind spell, that ring offered unlimited flight and visibility.

Players entering the competition💦 were matched up with a DM in groups of three to five, with the first person to reach the final goal out of all the entrants winning the contest. To hear Cain tell it, the Monk in question lined up with their fellow players, went invisible, and took off runningꦜ. Moving twice as fast as everyone else, able to fly over any traps and remain invisible to any enemies, it sounds as though there was no contest whatsoever. The Monk reached their goal on the final floor of the dungeon before most other players had even made it off the first floor - several players were yet to even get into the castle.

Cain claims that the mystery Monk's victory was so emphatic that it forced the organizers to change the rules, ensuring that some dungeon puzzles would require two people to work together in order to progress. Despite all the details he has about the competition, however, Cain says he "literally cannot find any information about it online," despite having looked around for any form of confirmation. He claims, though, that he's heard about it from multiple people - either that, or the whole thing was "a coma fantasy" that he dreamed up for himself. A few commenters beneath the video suggest that they played in events similar to the one that Cain is describing, but none of them profess to know the identity of the mystery Monk. All I know is that I'd have loved to have them to hand during the Iron Throne sequence in 澳洲幸运5开奖号码历史查询:Baldur's Gate 3.

From Fallout to Baldur's Gate 3, here are the 澳洲幸运5开奖号码历史查询:best RPGs you can play right now.

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//344567.top/games/fallout/30-years-later-fallout-creator-tim-cain-is-searching-for-a-legendary-d-and-d-player-who-cheesed-an-entire-competitive-dungeon-with-a-lightning-fast-monk-build/ 5d8TUR2vd5wjJFzTPHmKkD Mon, 20 Jan 2025 19:25:57 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Tim Cain, the co-creator of the original 澳洲幸运5开奖号码历史查询:Fallout game says devs don't k🔜now what you🌱 want, but neither do you, apparently.

Speaking on his YouTube channel where he posts lots of videos about his time working on Fallout and industry knowledge at large, Cain says: "Do devs know what gamers want? No. No, we don'𝄹t know what you want. We have no idea, seriously, what you want."

Making video games takes a long time. A lot longer than most movies and books. As such, it's hard to chase popular trends without making a new game feel dated. If Warner Bros. hadn't patented the nemesis system from Middle-earth: Shadow of Mordor, we might have had ꦅa bunch of games come out ꦑfive or six years later that all used it, but then we'd all be thinking of a game we played half a decade ago. So, while we may know what we like now, we may not like it several years from now.

Cain continues: "Here's the longer answer. It can all be summed up as because you don&apꦬos;t know either. But you've got to remember that I'm using the collective you. First off, many🌸 of you only tell developers what you hate. Great, you said what it is you don't want, but what is it you want?"

He then goes on to mention a previous video that we reported on where he details how we can all 澳洲幸运5开奖号码历史查询:give devs better feedback.

"But I can just say when you keep saying 'I hate this in games, I hate this feature, I hate these kind of characters,' and alꦅl that. Great. What kind of characters do you want? If you hate sarcastic characters, well, guess what? There's an entire realm of non-sarcastic characters, but what is it you want? Do you want funny characters? Do you want serious characters? Do you want characters with a lot of background? Characters with very little of it – you don't want to spend time in a wall of text dialogue. What do you want? That's why you have to tell us what you want and not what you don't want."

He then goes on to lament the vague criticisms people often give to aspects of 𓆏games they dislike, such as wanting better enemy AI, better UI, better games overall, and sarcastically says, "I'll just slide the better slider from OK to great on all of those." He wants us to be more specific and explain what the "friction point" is in a UI we consider ba🎃d, rather than just stating it's bad.

Then there's the fact that not every game can appeal to each and every one of us. "What's intere💟sting to me, and this channel has really made me acknowledge it; you don't even agree on the fact that all of you are disagreeing."

While 澳洲幸运5开奖号码历史查询:I love soulslikes for their challenging combat, many people find it a barrier to their stories. I'd hate for the difficulty to be toned down, but if a soulslik𝓰e comes out that does that, I'd just accept it wasn't♉ for me and play something else.

Cain covers this, too, saying: "One of the things I want to point out is that many of you argue against things that would make a game that even tries to provide more things for more players. And I've talked about how 'designed by committee' is bad, which I agree with, and usually that leads to making a game that no one can really have an argument against it bꦜut no one really feel꧑s like playing it."

A perfect example is the original Fallout game. It's got a fantastic atmosphere and gives you a lot of freedom, but it also enforces a strict time limit within which to complete the main story. It's one of the all-time greats, but a lot of people hate that constraint. XCOM 2's turn timer was also massively pushed back against, and there are mods that remove it entirely. So, even when we ten♈d to agree a game is wonderful, we can disagree on specific mechanics.

Fallout 4 character wearing the signature blue and yellow Vault Dweller outfit while standing beside Dogmeat, a German Shepherd dog

(Image credit: Bethesda Game Studios)

Cain wraps up by saying: "I get that you, the individual, want what you, the individual, want. But you have to realize that you, the individual, are not very good at 🍸giving developers feedback and that you, the individual, are not everybody the game is made for. [...] Game development is hard on its own technically. But this lack of consensus among game players about what they want takes that difficulty to a whole 🌱new level. It's that much harder to make a game that you want to be popular, that you want to have a lot of sales, because most of you don't know what you want. Those of you that do know what you want are very vague at expressing it and many of you don't realize that what you want isn't what a lot of other people want."

So, what's the solution? Well, Cain says: "This is why, for most of my carಌeer, I just made what I wanted. What I liked. I hoped other people would like it, but it was me and the team just trying to make something we'd like that would make each other laugh, make each other have fun."

When the marketing team would ask them to help explain what the demographic of the game was, he didn't know. He'd say, "Why don't you go home 🎉and play the game and tell me who would like it?"

This is a double-edged sword, though. "Many of you l♒ike my earlier games," Cain says. "Maybe iꦆt's because I did make them in a vacuum like that and I wasn't thinking what people thought. However, I can tell you my later games sold more copies. So, what's the right path? I don't know."

While you're here, check out our list of the 澳洲幸运5开奖号码历史查询:best games of all time and see how many you agree with. I actually think Fallout 3 is the best in the series, which is an opinion that angers a lot of my colleagues.

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//344567.top/games/fallout/fallout-creator-tim-cain-says-devs-dont-know-what-gamers-want-because-you-dont-know-either-and-thats-why-he-used-to-just-make-games-he-and-his-team-liked/ MSQ6WYbAAnJzw9ZSWT7Yv9 Wed, 15 Jan 2025 17:28:46 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Awesome Games Done Quick, the charity event full of cool people speedrunning sometimes-cool video games in unbelievably cool ways, is underway right now. We've already seen two speedrunners cuddle up♏ on one Switch controller to beat/break The Legend of Zelda: Breath of the Wild, and now, a 澳洲幸运5开奖号码历史查询:Fallout: New Vegas ಞicon is bꦐack to bang every romanceable character in the Mojave Wasteland.

Minute man tomatoanus - stylized as tomatoangus for the wholesome charity event - is no stranger to a quick finish. In the past, he beat Fallout 1, 2, 3, 4, and New Vegas in under 90 minutes. He's also the record holder of the unofficial "sex%" category that sees runners try to have sex in every mainline Fallout game ওas quickly as possible⛎. But he's now taken on a new challenge in AGDQ 2025 by 'romancing'' all 12 'romanceable' characters in Fallout: New Vegas, all while still completing an 'Any%' playthrough of the game.

Tomatoanus explains that it's a "two runs in one" situation, so you'll see him zipping back and fourth between running errands for characters he wants to date and doing the main stuff you need to do to roll credits. As interesting as some of the speedrunning techniques are, the stream is more worth the watch because tomatoanus is just a really entertaining host. He charmingly struggles to find PG synonyms for 'sex' - flipping between 'date' and 'romance' until a supposed New Vegas developer donates to the stream and tells him to call it a rendezvous. He also brought 12 red roses to the stream, dressed up in a dapper suit, and called his player character Luig🍸i for how he's about to make everyone swoon. 

All the little speedrunning tactics are still briefly explained, too. Tomatoanus shows off how to 'time stop,' making all enemies immobile for a few short seconds, how to pull off 'infinite dashing' so you can basically fling yourself across the map, and how to glitch the game until you can rebuild your character to successfully have sex with all the NPCs with single-gender attr෴actions, plus the robot. There's a little bit of everything, then. Banter, jokes, information, and a ton of loading screens trying to keep up with how fast everything's moving because, you know, unmodded New Vegas is kind of held together with duct tape and a lot of luck.

You can stream live on the event's or catch up with what you've missed over on ꩵits . Right now, the participating streamers have raised over $750,000 for the Prevent Cancer Foundation.

Check where Fallout: New Vegas ranks on our list of the 澳洲幸运5开奖号码历史查询:best RPG games.

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//344567.top/games/fallout/this-agdq-icon-hilariously-speed-dated-their-way-across-fallout-new-vegas-romanced-all-12-characters-and-still-beat-the-rpg-in-40-minutes/ BXemj8wVAqqbDZgVxG5nNZ Thu, 09 Jan 2025 12:59:34 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Part of what makes 澳洲幸运5开奖号码历史查询:Fallout games special is 🌄the sense of loneliness, that you're the only one with the weight of the world on your shoulders. That all changed in Fallout 76, but before that, original developer Interplay toyed with the idea of making a Fallout MMO, and one of the original co-creators had some serious doubts.

In an interview with our friends over at , Tim Cain ex💦plains why he doesn't think Fallout works as an MMO. The idea came after he'd already left Interplay, but during one of several meetings he had with the company, he said, "I'm super cautious about this and for multiple reasons."

One of them was the fact the acronym would spell out FOOL, but also, "I said, 'We've designed a game where you're going out in the Wasteland by yourself […] And you want to convert it to a game where you come out of your Vault and there are 1,000 other blue and yello𓆉w vault-suited people running around. You realize that's a very, very different setting and game and kind of player? And you want to switch it from story-driven to mission-driven.'"

Bein൲g alone is so core to Fallout that three of the four mainline games actually name our character in a way that really drives home how isolated we are. Fallout 2 has the Chosen One, Fallout 3 has the Lone Wanderer, and Fallout 4 has the Lone Survivor.

"I'm like, 'I'm just telling you, Fallout wasn't designed to have other play🐻ers. The Vault Dweller felt special, felt like the weight of the future of the Vault depended on them. You ju🅰st can't throw in a dozen others, 100 others, 1,000 others, and think it'll be fine.' I think Fallout 76 feels very different [from] Fallout 3 or 4, for no other reason than you're playing with 1,000 other people," he adds.

Cain highlights an issue I've long had with most MMOs. I don't believe I'm the special chosen one destined to save the world when I see dozens of chosen ones all crowding the same quest-giving NPCs as me. It completely takes me out of the story the game is trying t𒁃o tell.

Interplay didn't appreciate Cain's feedback, though. "They were like, 'You're being very negative,'" he says. "And I used to repeatedly go, 'I'm not saying don't do this. I'm saꦚying you have your work cut out for you, and you're making decisions that are making yo🀅ur work harder. So don't get mad at me.'"

I can actually see a Fallout MMO working if the story was centered on a Vault designed to repopulate the US after the bombs fell. Thousands of Vault Dwellers being let loose on the Wasteland, all working together sounds like an interesting variation on the formula. And Cain has said previously he wanted to try 澳洲幸运5开奖号码历史查询:different genres for Fallout.

The PC Gamer article does note that Fallout 76 is focused on rebuilding civilization, but I've never played it, so now I'm thinking I should give it a whirl. I was put off by all the issues at launch, but maybe it went the No Man's Sky route and improved over𝓀 the years.

If you're hungry for more Fallout, check our ranking of the 澳洲幸运5开奖号码历史查询:best Fallout games ever. My favorite is Fallout 3 because it made me feel properly lonely and has such a stellar atmosphere.

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//344567.top/games/fallout/years-before-fallout-76-the-rpgs-co-creator-had-doubts-about-making-a-fallout-mmo-because-it-wasnt-designed-to-have-other-players/ EuxG5CLxW3Ph8Y3TuGiDfb Fri, 20 Dec 2024 16:15:44 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout creator Timothy Cain has been think🐬ing about w🎐hat genres would work well for the beloved RPG series, and I'd play all of them.

"Why don't we make a Fallout-style game that's just combat," Cain says in a YꦇouTube video. While he likes that it continued as an RPG series and appreciates the ways you can avoid combat through stealth and dialog, he also thinks, "You could really double down on the combat elements and make a really, really good FPS in the Fallout universe."

When he first played 澳洲幸运5开奖号码历史查询:Borderlands, he thought, "Just like this. It would have been very similar to this. Cou🌱ld you imagine a Borderlands-style game set in the Fallout universe?" Well, now I can, Tim. And I want it.

He has more ideas for the series. "What if it was an adventure game," he ponders. What 𒆙if "combat was so deadly it would probably kill you? So it was mainly a game about exploration and puzzle solving. You're running around trying to find things and break into Vaults and steal stuff."🎐 

In🍨 this game, combat would be a fail state only in🅠itiated if you botched a heist so difficult you'd simply die.

I've long been an advocate for Bethesda releasing its grip on the Fallout IP and letting other studios have a go at making game🦂s in the Fallout universe but with different genres. Games simply take too long to make these days, and I don't want to wait until 2030 for a new Fallout.

My favorite idea is a proper survival horror game. Fallout already has some great horror in it, like the Dunwich building in 澳洲幸运5开奖号码历史查询:Fallout 3 or the Dunwich borers in 澳洲幸运5开奖号码历史查询:Fallout 4. But maybe 澳洲幸运5开奖号码历史查询:Stalker 2 already fills that niche.

For me, the first few hours of a Fallout playthrough are the most tense and nerve-ﷺwracking, because you're actually struggling as muꦍch as the lore suggests you should be. You've barely got any weapons, they hardly work, and you don't have much ammo or supplies. Having a whole game that keeps you down, prevents you from becoming an overpowered RPG god where you've got more bullets than you could ever shoot would really make you feel the oppression and scarcity way the world is supposed to have.

I'd also love to see a proper 4X Fallout game. Imagine the base-building mechanics of Fallout 4 and Shelter combined with territorial expansion🍬. You could become a king in the wasteland, leading an army of raiders, or create a scientific haven, or a utopian garden paradise.

I'd also be down for a zombie Fallout game. Scavenging for parts to create makeshift weapons like you do in 澳洲幸运5开奖号码历史查询:Dead Island or a co-op campaign like 澳洲幸运5开奖号码历史查询:Left 4 Dead where you fight off hordes of fera♍l ghouls. Hire me already, Bethesda.

While none of these ideas have been turned into reality yet, you can still check out our ranking of the 澳洲幸运5开奖号码历史查询:best Fallout games.

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//344567.top/games/fallout/fallout-creator-wishes-he-made-different-genres-in-the-rpg-series-like-a-really-good-fps-similar-to-borderlands-or-an-adventure-game-all-about-stealing-from-vaults/ P95WzF4rYWHLyH2ss6ktkV Wed, 04 Dec 2024 17:34:36 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> 澳洲幸运5开奖号码历史查询:Baldur's Gate 3 voice actor Neil Newbon hasn't only played the role of the ever-beloved pale elf Astarion, but he's also acted in one of the biggest 澳洲幸运5开奖号码历史查询:Fallout 4 mods to date - although it took a while for the 澳洲幸运5开奖号码历史查询:Fallout London team to onboard him, apparently. 

Speaking in an upcoming interview with , Newbon looks back at how he joined the ca𒁃st of Fallout London. "I just heard about it," he admits. "Astarion and Baldur's Gate 3 had just kicked off in a wonderful way. I'd heard about Fallout London for a while, and I'd already sent them a message like a year before. Maybe two years - it was a long time ago, saying 'Hey, this sounds gre🌄at. I want to be involved.'"

Newbon says he wrote the mod devs introducing himself as "a fan of Fallout," explaining that it being a "free mod" wasn't an issue as he'd "love to offer myself up to help." The team didn't get back to him for quite some time, however: "They missed my message, for about that year and a half. Apparently one of the guys said [to the rest of the devs], 'Oh I got this message from him ages on Twitter🎐, but I don&ap♏os;t know who this guy is.'"

Eventually, the Fallout London creators got back to him, with Newbon stating they were "very sweet, very kind." As for the project itself, the actor describes how it being a volunteer role rather than a paid gig didn't matter to him - it all boi🅠led down to passion and𓂃 not financial gain for those on board in the end. "I also like the fact it was a free mod. So, none of us got paid. We just did it because we wanted to do it."

Newbon concludes with his thoughts on the value of indie work. "There's a danger I think when actors become successful that indie developers or AAs or whatever, they think they can't afford you, which is nonsense. So, you know, you see an actor win an award. It doesn't mean you can't afford them, because we are jobbing actors at the end of the day. It's just nice to remind people that actually, w༒e're doing it for the craft."

Want another massive Fallout 4 download? Check this 澳洲幸运5开奖号码历史查询:DLC-sized Fallout Miami mod out for more.

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//344567.top/games/baldur-s-gate/baldurs-gate-3-astarion-actor-neil-newbon-messaged-the-fallout-london-team-early-on-to-say-he-wanted-to-be-involved-only-to-be-left-on-read-for-nearly-2-years/ Cak4Eexkmr2zsR9AuGi5Sd Wed, 04 Dec 2024 17:21:21 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> While 澳洲幸运5开奖号码历史查询:Fallout: New Vegas director Josh Sawyer was correct that players would compare the game to 澳洲幸运5开奖号码历史查询:Fallout 3 and compla🌠in about its bugs, as it turns out, he was also right about what made New Vegas the iconic RPG it is today.

Fallout: New Vegas was developed in only 18 months, and while Josh Sawyer was keen to work on it, viewing it as his 澳洲幸运5开奖号𝐆码历史查询:last chance to work o꧅n a Fallout game, he knew that steps needed to be taken to meet that deadline, including reusing assets and shipping with bugs. "I knew that people would say 'Hey, this basically looks like Fallout 3.' And there were a lot of complaints about bugs. It was very frustrating because we weren't unaware, but you always have to prioritise things." says Sawyer, in an interview from Edge issue 404.

But while the complaints were sure to roll in, Sawyer was confident that the work the 澳洲幸运5开奖号码历史查询:Obsidian Entertainment team had put in regarding the game’s freedom of choice would pay dividends, especially𓆏 on repeat playthrou🍨ghs. 

"All of our work had gone into the intricate and the freedom of the quests and the critical path, and theꦏ faction alliances." Sawyer begins. "Those are things that, if you just do one playthrough, you are going to be like 'yeah, whatever, who cares?' So it did take time for people go 'oh, wow, actually you can beeline straight to the strip."

For Sawyer, ensuring that players had the freedom to play the game however they wanted was to be key to New Vegas’ success, and something that would only become apparent in💮 the long run as players played through the game multiple times. “You don't even have to do the critical path. You can kill anybody in the game and the game accounts for it. We really heavily focused on freedom to play the game the way you wanted, and I think that's what stood out over time."

Check out Fallout: New Vegas among others on our list of the 澳洲幸运5开奖号码历史查询:best RPG games.

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//344567.top/games/fallout/fallout-new-vegas-director-knew-the-fallout-3-comparisons-and-bug-complaints-were-coming-but-knew-that-what-made-his-rpg-special-were-the-things-that-you-couldnt-find-in-one-playthrough/ tPHnWnH4Hb2sCmZGUM5yuF Sun, 10 Nov 2024 14:37:02 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Af𒉰ter the cancellation of the first Fallout game he worked on, Josh Sawyer was determined not to squander a second chance to work on the series whe𝄹n the opportunity to direct Fallout: New Vegas arose.

Over the last decade, Josh Sawyerꦉ has effectively cemented himself as a household name in the game industry, directing both Pillars of Eternity games and, more recently, 2022’s medieval art RPG Pentiment. But for many, his crowning achie🤡vement will likely always be 2010’s Fallout: New Vegas, a game Sawyer himself regards as a blessing.

While at Black Isle Studios, Sawyer worked as the lead systems designer for a later-cancelled Fallout 3 project 澳洲幸运5开奖号码历史查询:codenamed Van Buren. Around five years later Sawyer was working for Obsidian Entertainment, and following the release of the Fallout 3 w🐭e all know and (mostly) lov🐼e, Sawyer had the chance to work on the franchise again when Bethesda contracted the studio to develop New Vegas - one Sawyer was not going to pass up. “This is a blessing.” he said of the opportunity in Edge issue 404, “I never thought I’d get a chance to work on Fallout [again].”

At the time, Obsidian had just come off the back of a cancelled Aliens RPG, near the end of which Sawyer had been promoted to d🌊irector, and with only 18 months to develop New Vegas, he credits Bethesda🙈’s tech with solving a lot of the studio’s prior issues. 

“We had put a lot of time and effort into the [Aliens] tech, but it took forever to make areas and basically we didn't have a game.” he began. “Then we got Bethesda's tech, [which] is extremely powerful for rapidly ma💫king content, more than any engine and toolset I've ever used. You can make content so quickly with their tools. So I said 'Hey, everybody, we do not want to disrupt our pipelines at all. We basically want to use what's there - add to it, don't change it, just add to it - and make great content."

With the process more streamlined, Sawyer had more time to focus on overseeing the🌃 design team but he insists that the designers themselves deserve the bulk of the credit. “They are responsible for conceiving it and executing on it. The only  [worldbuilding] thing I was really responsible for was the concept and visualization, with Brian Menze, of Caesar's Legion and the NCR military.”

On whether his previous Fallout🍒 experience colored his time on New Vegas, Sawyer confirms that they “did pull over certain things” from Van Buren such as the Burned Man, but that they were not w꧅holesale. “It was more like an aesthetic or an interesting background,” he added. “Then there were other things, like Arcade [Gannon] and Jean-Baptiste Cutting, who was part of the Van Graff family, were two of my tabletop characters." At the end of the day, it feels like a blessing for all of us that Sawyer got his second chance.

You’ll find a couple of Josh Sawyer’s games in our list of the 澳洲幸运5开奖号码历史查询:best RPG games.

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//344567.top/games/fallout/fallout-new-vegas-director-on-the-blessing-of-working-on-the-rpg-i-never-thought-id-get-a-chance-to-work-on-fallout-again/ hFgNpQCjyGy5bg4AYpk9TD Sat, 02 Nov 2024 17:10:14 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Amid all of the controversy surrounding paid mods and 澳洲幸运5开奖号码历史查询:Bethesda Game Studios' attempts to introduce them to games like 澳洲幸运5开奖号码历史查询:Skyrim and 澳洲幸运5开奖号码历史查询:Starfield,🐠 Nexus Mods is outlining its own stance on the issue.

Writing in a recent forum on Nexus Mods, community manager "Pickysaurus" explains where the website stands regarding paid mods after "a lot of requests for clarity" amid companies like Bethesda and games such as inZOI looking to incorporate them. "We are now updating our policies to reflect our official stance," he states, after "the issue was discussed at a high level within our team" and with "several mod authors 🅰in the community."

The first of Nexus Mods' policies described by Pickysaurus concerns lin🌜king to paid mods. "If the uploader has free content on Nexus Mods and would ꦗlike to link to the place to purchase their paid content, we will allow it subject to the ." The next policy says the site "will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version."

That means no demo, lite, trial, or preview versions of mods. The third policy listed is about patches for paid mods, and unsurprisingly༒, Nexus Mods isn&🅺apos;t too keen on them: "We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade)."

On that same note, Pickysauru꧋s writes that "if a mod uploaded to the site requires a paid mod to function, it will not be permitted" - and much like mods, he says, "if any collections are not functional without the user purchasing paid mods, they will not be permitted." According to the community manager, Nexus Mods' position and policies aren't without reason. "We firmly believe that modding should be a pursuit of passion first and foremost."

As for money, "finanඣcial compensation" should be "a nice bonus but not the main driver of creating content." The team's mission is to "Make Modding Easy" and as Pickysaurus states, "paid modding is in direct conflict with that goal." Interested users can read the website's for more on the guidelines surrounding paid mods - and as a frequent mod downloader myself, I'm more than apprecia🍨tive of Nexus Mods' stance.

Looking to spice your game up now? Here are some of the 澳洲幸运5开奖号码历史查询:best Skyrim mods available to download.

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//344567.top/games/the-elder-scrolls/nexus-mods-clarifies-its-stance-on-paid-mods-name-dropping-bethesdas-attempts-with-fallout-4-skyrim-and-starfield-modding-should-be-a-pursuit-of-passion/ BriVbks3DQJLFE5J4GHvnb Wed, 30 Oct 2024 17:23:51 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout: Vault 13, a modding project aiming to 澳洲幸运5开奖号码历史查询:recreate Fallout 1 within Fallout 4, is ending active development.

In a statement, project founder and🐭 co-lead, modder Culinwino, explained that "after much careful thought and deliberation, we have decided to officially suspend development on Fallout: Vault 13." 

Culinwino goes on to explain that "while active development is ending, we want 💫to ensure that all the work we've done sees the light of day." As a result, a full build of Fallout: Vault 13, which will include all of the project's unfinished content, will be released "in the coming weeks," and uploaded to Nexus Mods to "ensure that the community has access to all the work we've done so far."

The modding group is also planning to release a retrospective look at the project at some point in the future, "celebrating the highs, the lessons🅘 learned, and the passion that drove this project."

In a follow-up tweet, Culinwino explained that development on the project was suspended "due to a combinatio🧜n of factors." Those included "burnout [...] and personal life changes among core team members," but the group was quick to clarify that "there was no infighting or cease and desist from Bethesda." "Ultimately," they explain, "this was an ambitious project being made with limited resources by volunteers. The decision was made to prioritize the well-being of project members."

Plenty of massive Bethesda-shaped modding projects have surfaced over the past few years, but the size, scope, and realities of volunteer-driven development mean that many are yet to see the light of day. Recently, however, one game did buck that trend - 澳洲幸运5开奖号码历史查询:Fallout London, a British-themed Fallout fangame built within Fallout 4, released last year to community acclaim. Elsewhere, 澳洲幸运5开奖号码历史查询:Fallout Miami is still trucking - eight years aftꦇer its initial announcement.

For a full rundown of what you can play, here's our list of the 澳洲幸运5开奖号码历史查询:best Fallout games.

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//344567.top/games/fallout/ambitious-fallout-mod-project-aiming-to-recreate-fallout-1-inside-fallout-4-calls-it-quits-suspending-the-project-but-making-it-clear-that-its-not-bethesdas-fault/ CEiCbqocpjm3dzC3E3DfrK Mon, 21 Oct 2024 10:22:35 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Bunker-dwellers have something to celebrate later in the week, as Bethesda is promising a dedicated broadcast event to clue us into its plans for 澳洲幸运5开奖号码历史查询:Fallout 76.

"Fallout Day is coming on October 23,where we will be hosting our first ever #FalloutDay Broadcast," the developer shared on it𒐪s page. "Join Jon Rush and Bill LaCoste as they give you a glimpse at what we've been working on in Fallout 76." The Tweet goes on to link out to , a charity initiative championing a Community Parade as part of this year&aꦗpos;s Fallout Day, while a promotional Tweet from the offical Fallout account promises "developer interviews" and more.

For those not yet in the know, Fallout Day is an annual "holiday" commemorating the start of the Great War in Bethesda's Fallout universe. Not dissimilar to BioWare's N7 Day for Mass Effect fans, or The Last of Us' Outbreak Day, Fallout Day gives franchise superfans space to talk about their favorite game with fellow die-hards – only now, it seems we'll be getting brand new information on the future of Fallout 76 as Bethesda steps upไ to take part for the first time, too.

Sadly, there seems to be no mention of 澳洲幸运5开奖号码历史查询:Fallout 5 news planned for the broadcast event, nor indeed any word of Amazon Prime's 澳洲幸运5开奖号码历史查询:Fallout season two. That doesn't mean we can't hold out jusဣt a tiny bit of hope when we join the , currently scheduled for 3pm EST / 8pm BST on October 23, 2024.


You'll be able to play as a ghoul in Fallout 76 early next year and channel your inner Walton Goggins from the Fallout TV show.

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//344567.top/games/fallout/bethesda-is-celebrating-fallout-day-for-the-very-first-time-with-a-dedicated-broadcast-event-and-it-seems-focused-on-fallout-76/ ouH8v4jrznrBh2PoMhN4aC Mon, 21 Oct 2024 10:02:36 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Caravan Sand🧸Witch looks nothing like your typical Bethesda or Obsidian RPG, but after learning that it's set in post-apocalyptic open-world that hasn't lost its humour, it's no surprise that it was at least partly inspired by Fallout: New Vegas. 

You might remember Caravan SandWitch as the "hopeful" open-world indie that has a protagonist accidentally modelled aft♔er Family Guy's Lois Griffin - to the developer's shock and horror - but alo💮ngside the animated sitcom, it also draws inspiration from the Mojave Wasteland.

Fallout: New Vegas director Josh Sawyer posted about the new indie, specifically its versatile off-road vehicle that you♑ can upgrade throughout the trek, writing that it reminds him ℱso much of his own van. Caravan SandWitch's main developer then replied with surprise that one of their favorite developers gave the game a shoutout.

"OMG I played your games as a kid," the indie's social media account . "New Vegas was my whole personality for at least a year!!!! (Caravan SandWitch would have never existed without🐭 it.)" Sawyer then responded that h𝄹e was flattered, and "can't wait to play Caravan SandWitch when I get back!"

Josh Sawyer's not the only person to be won over by the game's sweeping landscapes and charming little details, though. Carav♑an SandWitch already has a 'Very Positive' rating on based on a couple hundred user reviews, and its critic reviews are just as glowing, as people continue to gush about its gentle vibes and the way exploration slowly becomes more complex.

Ca💫ravan SandWitch is cur𒈔rently available on PC, PS5, and the Nintendo Switch.

Check out some other 澳洲幸运5开奖号码历史查询:upcoming indie games to not miss a single release. 

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//344567.top/games/fallout/acclaimed-post-apocalyptic-open-world-indie-would-have-never-existed-without-fallout-new-vegas/ Y3h895mjNbYCuP9DUhzCwR Sat, 14 Sep 2024 13:13:19 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> One mastermind 澳洲幸运5开奖号码历史查询:Fallout: New Vegas modder is tackling the seemingly impossible - trying to add rideable horses to Obsidian's epic Western RPG.

New Vegas' monumental 2010 release was well over a decade ago now, but players are still ♍finding ways to spice the post-apocalyptic game up today. One such fan is Xїlandro Axeuora, a modder hoping to integrate fully functional horses 💎and horseback riding into the Fallout series' most iconic spin-off. Speaking in an interview with , Axeuora provides a more in-depth look at his approach and the lengthy development process underway.

"In my head, I constantly compare what Rockstar developers created," he explains, alluding to 澳洲幸运5开奖号码历史查询:Red Dead Redemption 2 and its own impressive horses. "Animations aside, 💙of course - I don't 💦have a horse and a mocap studio." Axeuora, who says his mod has cost him his "sanity," states that he keeps reworking things to meet the standards he's envisioning: "I keep rewriting code over and over again, looking for that 'OK, this feels close enough' moment."

As for replicating horses akin to Red Dead's stunning four-legged beasts, Axeuora is doing everything he can to nail "the overall feel of natural horse movement without sacrificing responsiveness of controls." He wants something "natural" rather than hyper-realistic: "It's a living, breathing creature. It can't move and turn like an arcadey tank." Judging by reactions from actual former New Vegas developers themselves - Axeuora is doing a grea🏅t job.

In a directed towar⛎d the modder, New Vegas gameplay programmer Jonathan Burke praises the work put in by Axeuroa so far: "As a programmer on New Vegas, can confirm, this is impressive as hell and everyone should applaud you for it.🅰" Fans of the game agree just as much, too - countless comments celebrate the mod as "fantastic," and I'm inclined to agree myself as both a Fallout stan and a dedicated equestrian.

"Please be Fallout New Vegas 2": Obsidian is working on an "unannounced title" other than Avowed, and fans hope it's a new post-apocalyptic RPG

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//344567.top/games/fallout/as-fallout-new-vegas-horse-modder-gets-seal-of-approval-from-an-og-dev-he-says-hes-constantly-comparing-his-work-to-red-dead-redemption-2/ TfFx8QWm559BbBmY3dV6qa Thu, 05 Sep 2024 15:17:41 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> A Fallout veteran says the success of the Fallout TV show was especially gratifying given the struggles of the B🃏orderlands🌠 movie.

In an interview on the , long-time Fallout producer Jeff Gardiner discusses how 澳洲幸运5开奖号码历史查询:"RPGs live and die on story", explaining how a strong narrative ca🔯n outrank frustrating mechanics. Gardiner, who spent more than a decade on Fallout across Fallout 3, Fallout 4, and Fallout 76, says that that philosophy rang true across the games, but that he also "saw that in the Fallout TV show being super suc💙cessful."

"That wasn't even because of the characters," he goes on, "because they didn't use canon characters, [...] but that setting and tone was enough connective tissue and glue for [director] Jonah Nolan and the showrunners to make an amazing series out of. And that speaks very well, because theওre was another movie released [recently], b♛ased on a more action-oriented game, which is a fantastic game - but man, that movie's being pilloried."

Given the timing of this interview, which dropped on YouTube last week, it's pretty clear that Gardiner is talking about the Borderlands movie. The movie had an opening weekend of just $8.8 million against a $110 million budget. Poor reviews meant that the movie remains the second worst-received fil꧋m of th🍒e year, and the film is reportedly heading ﷽to streaming after just three weeks

Gardiner doesn't comment on the quality of the film himself but says that its failure means he's even more aware of the success of the Fallout TV show, which is now in the running for 17 Emmy Awards: "I was really honored that Fallout had done so well. I🐲 was nervous, because Fallout's a weird IP. If you don't know what's going on in that IP, it is super weird."

Gardiner also touches on the video game curse and the fact that until quite recently, "you've seen [game adaptations] done badly so many times, with people picking the 𝕴wrong things to focus on, or not taking it seriously enough, or taking it too seriously. There's this real fine line where you're taking the content way too seriously and then it's not fun, not engaging. Or you're tongue-in-cheek the whole time, winking at the camera, and you think they didn't respect it."

The good news is that Gearbox has finally lifted the lid on 澳洲幸运5开奖号码历史查询:Borderlands 4.

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//344567.top/games/fallout/fallout-veteran-says-he-was-so-proud-to-see-the-tv-show-succeed-especially-given-the-borderlands-movies-dollar90m-failure/ xVMj7DoNg3EPX3MRrBu7hJ Tue, 27 Aug 2024 10:03:21 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> A former Bethesda developer who worked on both Skyrim and all three of the studio's Fallout games says RPGs "live and die" o💮n the strength of their story.

Jeff Gardiner served as project lead on Fallout 76, and also worked across 澳洲幸运5开奖号码历史查询:Skyrim, Fallout 3, and 澳洲幸运5开奖号码历史查询:Fallout 4. Before joining Bethesda during Oblivion, however, he also worked on Activision's 2005 Fantastic Four game. During an interview with the , he was asked about the differences between making the game in someone else's IP, and getting to pla🗹y around in a more original franchise.

"It's a little scary to work outside of an established story," Gardiner replied. "You're creating things whole cloth. It's a shocking amount of work that I wasn't even really prepared for. We spent a lot of time working on back history and story, and making connective tissues." All of that is extremely important, Gardiner says, bec𓂃ause "these RPGs, they live and die on the story."

"I will overlook shitty game mechanics for hours if I'm enjoying the story. Hours, in an RPG. And you have to have really compelling characters, a narrat🧜ive that's pulling you through, and those are all the things I remember most. I don't remember all the rats I fought in turn-based Fallout, where it took me 20 minutes to kill a freaking rat, but I remember story,"🦩 the project lead says.

Gardiner turns his attention from there to the 澳洲幸运5开奖号码历史查询:Fallout TV show, suggesting the success of that project stemmed directly from an understanding of the games' "setting and tone:" "It was enough connective tissue and glue for Jonah Nolan and the showrunners to make an amazing series ou💜t of."

It's an interesting perspective, and personally not one I think always rings true. When it comes to something character-driven, like The Witcher 3, I think Gardiner is spot on. But for Bethesda's RPGs, I was much more interested in design than story, particularly when it comes to Skyrim - you can weave me the wildest narrative you༺ like if you've got a good stealth archer t🦋hat you can give me.

Elsewhere, Gardiner says he got into fights with his Bethesda colleagues over the RPG's most notoriously heavy item: "You can't just give the player everything they want."

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//344567.top/games/fallout/former-fallout-and-skyrim-dev-says-rpgs-live-and-die-on-narrative-i-will-overlook-shty-game-mechanics-for-hours-if-im-enjoying-the-story/ a8rTL9TjTMTSgDzyQwCfc5 Tue, 20 Aug 2024 16:12:10 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout: New Vegas served as a reference foᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚr the new game from the co-creator of Dishonored, because he's pushing for a more "freeform" RPG structure.

Earlier this month, Arkane Studios co-founder Raphael Colantonio unveiled his new game, described as a first-person immersive sim/RPG hybrid that's like Fallout meets Dishonored. Colantonio no longer works at Arkane, and this new project is being made at his new outfit, WolfEye Studios, but it certainly borrows from what its director describes as "Arkane DNA." That DNA means that this game - "the type of action, the type of mobility, and world des♏ign, level design" - is very much what "you would expect" from the people behind Dishonored. But it's also blended with an increasing push towards RPG ideas, and that's where one of its key references comes in.

"At the very beginning, when we started the game, 澳洲幸运5开奖号码历史查询:Fallout: New Vegas came as a reference," Colantonio explains in an interview with GamesRadar+. WolfEye has taken inspiration from "the structure, the size" of Obsidian's RP💧G spin-off, and while size doesn't really matter to a studio focusing more on density than sheer square-footage, there are other ideas it&a⛄pos;s taken from New Vegas too.

"We did like the free-form exploration of New Vegas," Colantonio continues. "We like the humor, we liked some of the possibilities - how you can go 🐻with this group or that group, and the story k🐼eeps going no matter what."

In talking about his new game, Colantonio makes it clear he's looking at ways to incorporate more of an RPG structure into his traditionally immersive sim background. 2017's Prey, he says, was more of an RPG than Dishonored, and this new game🦂 will be more of an RPG than Prey. "We know what we know how to make," he says, pointing back to the Arkane DNA, but he also says he's planning to give the player "more tools" in this new game: "Things that are more RPG - stats, dialog🌺, dialog that's based on not only stats like speech, but also some of the things you might have done, or your background, or some trait or perk that was unlocked."

Eventually, however, WolfEye's New Vegas inspiration comes down to something a little more simple - "It's simply one of my favorite Fallouts," Colantonio explains. Given the series' unshakeable influence on the entire RPG ge♑nre, as well as the alt-Western setting of WolfEye's new project, perhaps it's no surprise at all that the Mojave's presence should be felt pretty strongly here.

"We're brothers": Dishonored and Prey director reflects on 20 years at Arkane as he unveils his new RPG-infused immersive sim.

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//344567.top/games/fallout/fallout-new-vegas-helped-inspire-dishonored-creators-new-rpg-hybrid-we-like-the-structure-the-size-the-humor-the-possibilities/ RGwJfFAmcfkxJ6A9mbzAGg Mon, 19 Aug 2024 11:43:38 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout: New Vegas director Josh Sawyer says💝 he'd be down to lead another Fallout game if he was asked, but it would depend on the boundaries and constraints placed on it. 

In a new Q&A video on YouTube, one fan asks Sawyer what his response would be if Bethesda or Microso💖ft approached him, asking him to lead a new Fallout project, and his 🃏initial answer is simple: "Sure," he laughs.

Of course, the reality isn't quite so simple though, as Sawyer explain❀s: "With any project, I think it has to do with 'what are we doing? What are the boundaries that we're working within? What am I allowed to do and not allowed to do?' 

"I think that with any IP, especially one I've worked with before, the question is 'what do I want t꧋o do this time that I wasn't able to do last time?'" he continues. "And if those constraints are just really constraining, then it's not very appealing, because who wants to꧅ work on something where the one thing they want to explore is not possible to explore?"

That's not to say that Sawyer doesn't think the🅰re's anything left to be done with Fallout, though, as he notes: "I love the Fallout IP, I think there are still a ton of stories that can be told in there, and questions that can be asked about society." However, the same question of what restrictions and boundaries would be in place is still relevant, as it would be with basically any 🔴other game, by the sound of it: "Any IP really is kind of like that," he adds. 

Interestingly, this is the second time recently that a former Fallout dev has weighed in on what it'd take for them to return to the series. Back in June, the RPG series' co-creator Tim Cain said if he was asked to make a new Fallout game, his response would be "'What's new?'" He explained it wouldn't be a question of money, power or authority, but rather a "personal question" of "wou🔥ld this be something I'd even be interested in doing, beca൲use it's different?" 

Cain's and Sawyer's 'conditions' here are pretty similar, then, but at the time of writing, there's nothing to say that either of them definitely will return to the series at any point. To be fair, the future of the RPG series in general is still a bit of a mystery right now, with Fallout 5 a reality, but not one we're likely to see for some time, so we'll just have to sit tight for now.

Fallout New Vegas director Josh Sawyer explains why the RPG's opening is a perfect example of respecting the player's skill choices.

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//344567.top/games/fallout/fallout-new-vegas-director-josh-sawyer-is-the-latest-fallout-veteran-to-outline-their-specific-terms-for-returning-to-the-iconic-rpg-series/ ud657AjjK5FhKJ22FeXekk Mon, 12 Aug 2024 16:00:00 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout London arrived two weeks ago to instant, massive suꦿccess - to the tune of 500,000 downloads in the first day aloᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚne. Now it seems the devs have even bigger things in mind, with plans to start a new indie studio and build their own, original game.

"As much as I love the fact that this is a free project - we can offer this thing for free to all the community - free doesn't pay o🥂ur bills," Team Folon's Dean Carter . "What has been great for us is that a lot of peopleꦓ who have really enjoyed it have donated to us, and what we are doing with that is we are channeling that into Team Folon, which is obviously what we're going to be moving into, and then we should hopefully launch our own indie games company."

Carter makes clear that the devs have no plans of just abandoning Fallout London now that it's out in the world, of course - the mod's first patch just launched, and the team plans to "continue until we basically have all the content which we had to cut for the release." That means a load of small patches for "stability and things like that" and a bigger update with the added conte⭕nt, and Carter says you can expect the devs to keep working on th🍨e mod "until at least the end of the year."

Going into indie development will "allow us completely to be able to come up with our own ideas, create our own game, and just really work with the community without having to speak to anyone above us, s🍰uch as Bethesda or anything like that," Carter says. "It'll be completely our own thing and we can create a game that we want to, that we think the community will enjoy. I think that London has been a great springboard for that, because we've worked with people now, we know what the community seems to like, and we've got a great platform where we can just talk to them."

Fallout London is currently being hosted as a free download on GOG, and today the storefront that the mod had been downloaded over 500,000 times in its first 24 hours alone, making it "the ꦏfastest redeemed game on GOG ever." Clearly, Team Folon has already built itself quite a following in the gaming community.

"Please be Fallout New Vegas 2": Obsidian is working on an "unannounced title" other than Avowed, and fans hope it's a new post-apocalyptic RPG.

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//344567.top/games/fallout/fallout-london-devs-are-making-plans-to-launch-our-own-indie-games-company-and-with-500000-downloads-theyre-off-to-a-great-start/ VSNra9kAMDSYasJoBWuzbS Fri, 09 Aug 2024 21:55:38 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> A fan-made Fallout 1 remake is in the works within Fallout 4, and a demo is available to try out r♋ight now. 

The project, which has been in the works since February 2021, is called Fallout: Vault 13, and it works as a total conversion mod for Fallout 4. It'll eventually feature five open-world areas, inꦑcluding familiar locations like Shady Sands, the Khan Base, and unsurprisingly, Vault 13 itself. 

The devs arꦦe going all out, creating a "completely overhauled leveling system that mirrors the original game's complexity and depth," and the "classic traits, perks, and skills system" from Fallout 1 are all being reintroduced, too. Some perks are even being "redesigned to take advantage of the potential of the 3D space." On top of that, it was that all quests, areas and NPCs will eventually be included, complete with "some tasteful, lore-friendly additions."

Of course, the demo offers just a taste of what's to come – the devs have released it now so that they can gather feedback ahead of the final release. For now, you'll only be able to explore one of those open-world areas – The Inyo – and there are a handful of other differences between the full version and the dem🐼o, too. Currently, there's no voice acting despite it being planned for the final release, your skills won't automatically adjust when your SPECIAL stats change, and when creating your character, selecting the 'body' option will make them disappear from view. These things are all temporary blips, though – they'll all be ironed out by the time that full release comes around.

If you want to dive in on PC, there are a few requirements you'♈ll have to fulfill first. First of all, you'll need to own all of Fallout 4's DLC, and remove any Creation Club content you might have in your data folder. Crucially, you'll also need the Fallout 4 Script Extender, and you must downgrade to the pre-next-gen update 1.10.163 version of the game – the mod's devs have linked to instructions on how to do so on . 

For the time being, there's still no release date for the final version of Fallout: Vault 13, so we'll♛ just have to savor every🦋thing the demo has to offer for now.

Almost 100 modders spent 5 years making Fallout London, an RPG mod so expansive its creators call it "Fallout 4.5."

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//344567.top/games/fallout/fallout-1-is-getting-an-unofficial-remake-within-fallout-4-with-an-overhauled-leveling-system-and-all-its-classic-quests-and-its-demo-is-finally-available/ W68LLjGaGkVxixn7XsBuw7 Fri, 09 Aug 2024 10:29:21 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout New Vegas director Josh Sawyer has explained how the RPG's opening area is masterfully designed to make the player feel rewarded, no m𝓀atter which skill they'd invested in.

Even if you've played merely an hour of Fallout New Vegas, you'll know Goodsprings, the wasteland, old-west-style town with just a handful of people and even fewer buildings still standing. Fallout New Vegas director Josh Sawyer beﷺlieves that one of the RPG's world designers brilliantly demonstrated how to reward the player in this opening section of the game.

"Eric Fenstermaker was the designer of that area, 💞and he ensured that every skill you could take would be rewarded within the ghost town gunfight and in the area," Sawyer says in the video below, around the 90-second mark. "That was our way of telling the player 'Hey if you tagged this skill and you just started playing the game, we're here and we're paying attention to the character you made, and we're going to give you rewards f🎀or that.'"

Fallout New Vegas' opening is generally highly regarded among the game's extensive community. In contrast to other games in the series like Fallout 3 or 4, you don't begin by emerging from an underground𝓰 vault but instead begin as a courier, shot in the head and left for dead by Benny, the RPG's secondary antagonist (and portrayed by the late Matthew Perry).

Later on in the video, shortly after the five-minute mark, Sawyer speaks a little more about 'skill checks' in Fallout New Vegas. "The number of checks across all of your skills proܫbably should be frontloaded. In the first couple of hours you really want to make the promise like 'hey, we are rewarding you for the things you invested in,'" Sawyer says, again speaking to the Goodsprings section of New Vegas.

"As the game goes on, that✤ density can drop off across the board, but as long as you keep rewarding the player for their choices over time enough, then they will feel like they're being rewarded, enough to make it worthwhile," the veteran RPG and Obsidian developer concludes.

Earlier this month in June, Sawyer said players who didn't get along with Fallout New Vegas' very di🅠visive card game should simply "try again." Good luck saying that to anyone who r༺eally h⛄ated Caravan back in the day.

Xbox officially delays Obsidian's Avowed to February "to give players' backlogs some breathing room."

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//344567.top/games/fallout/fallout-new-vegas-director-josh-sawyer-explains-why-the-rpgs-opening-is-a-perfect-example-of-respecting-the-players-skill-choices/ xvNz5Fws6Eep8tPkXYPyfU Tue, 06 Aug 2024 15:45:16 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> As its work on 澳洲幸运5开奖号码历史查询:Avowed and 澳洲幸运5开奖号码历史查询:The Outer Worlds 2 cracks on, 澳洲幸运5开奖号码历史查询:Obsidian Entertainment is also reportedly develo꧙ping another new title - an "unanꦍnounced" game.

A whopping 14 years have passed since Obsidian and Bethesda released 澳洲幸运5开奖号码历史查询:Fallout: New Vegas, an entr♓y in the post-apocalyptic series that many look back on as among its most iconic. To date, the reviews on alone are labeled as "Overwhelmingly Positive" overall. There hasn't been word on a direct follow-up or remaster since, though - and Obsidian's "unannounced" game now has hopeful fans at the edges of their seats.

The mysterious new project was discovered on art director Daniel Cabuco's profile where he describes himself as working on an "unannounced title" at Obsidian. There are no further details on what this game could be - but that isn'♏t stopping speculation. "Please be Fallout New Vegas 2," a fan writes in a highlighting Cabuco's supposed reveal. "I’ll even take a next-gen🌳 remaster I don’t care."

Another on Reddit discussing the unknown game features similar responses. "It's not Fallout but I sure hope it's Fallout." One fan proclaims, "There’s a solid chance it’s Fallout, honestly." Others point to possibilities like Grounded or Pillars of Eternity as being the studio's third active project alongside Avowed and The Outer Worlds sequel, but there's no real telling what 澳洲幸运5开奖号码历史查询:upcoming Obsidian games are in store yet.

Avowed launches sometime this fall. The Outer Worlds 2, on the other hand, has no confirmed release date or general window yet. Obsidian's RPG sequel is thought to have en🧜tered pre-production in 2019, so it could come within the next couple of years. As for this "unannounced title," we⛦'ll just have to wait and see - but I'll always have my own fingers (wishfully) crossed for more Fallout.

Check out our roundup of 澳洲幸运5开奖号码历史查询:new games coming this year and beyond for more.

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//344567.top/games/fallout/please-be-fallout-new-vegas-2-obsidian-is-working-on-an-unannounced-title-other-than-avowed-and-fans-hope-its-a-new-post-apocalyptic-rpg/ vjH38642pc5c4JXLKsTgkm Thu, 01 Aug 2024 09:53:41 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> 澳洲幸运5开奖号码历史查询:Fallout London is finally here after five years and over a hundred modders' work, but it hasn't exactly had a smooth landing - following what 澳洲幸运5开奖号码历史查询:feels like an actual Bethesda RPG launch, the mod's developers promise 1-on-1 troubleshooting to any players wi🗹th complaints.

Fallout London is comparable to the likes of Skyrim's 澳洲幸运5开奖号码历史查询:Enderal, turning Bethesda's𓄧 RPG into an entirely fresh experience with a new map, voice acting, and more. As is the case with most Bethesda-related releases, tℱhough, Fallout London is suffering a chaotic launch -  with fan complaints, praises, and all.

However, Team Folon isn't to blame - according to the mastermind modders behind Falloutꦓ London, most of the problems boil down to user error. In a addressing fans' reports, the team states that "a lot of the issues are due to factors like "people not following the install guide properly" or "using the Bethesda weapon debris system." If not either of those, Team Folon says crashes may just be "random" events that internal testers ha🔥ven't encountered.

Regardless of ﷽the cause, the modders say they have a "1-on-1 dedicated" troubleshooting service within their official - available to any players struggling with Fallout London bugs or crashes. The Team Folon server also contains helpful chats highlighting common issues alongside their solutions, whether crash or quest-related, as well as a suggestions channel in which fans can freely share their ideas.

Want another Fallout 4 conversion? Check the 澳洲幸运5开奖号码历史查询:DLC-sized Fallout Miami mod out for more.

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//344567.top/games/fallout/as-fallout-london-goes-through-the-traditional-bethesda-rpg-launch-modders-offer-1-to-1-troubleshooting-as-fans-arent-following-the-install-guide-properly/ jqCVpNSVB42GKLiDt5rdPi Tue, 30 Jul 2024 15:16:22 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout: New Vegas director Josh Sawyer says that Black Isle Studios was never going to complete its second canceled Fallout 3 p🎉roject in the timeframe that'd been given for it, saying it would h🦋ave taken "at least" another two years with the team that was available.

Although Fallout 3 is, of course, a game that exists, two attempts at a third Fallout game were made by Bl🐽ack Isle Studios before that final version by Bethesda ever came to be. As revealed in an , the first actual𒐪ly ended up leading to the creation of the RPG Icewind Dale (on which Sawyer was a designer), but the second, and more widely known attempt was codenamed Van Buren, which was canceled in 2003. 

This decision to cancel Van Buren was apparently fully finalized after Fallout co-creator Tim Cain was brought in to test out the in-progress RPG, and was asked how long he thought it'd take to complete and ship it. 澳洲幸运5开奖号码历史查询:Cain suggested 18 months, noting that he didn't think it'd be possible to do it in any faster than 12 months even with a "death march crunch," but was then apparently told by the vice 🐎president of Interplay that any answer over six months would have resulted in the game's cancellation. 

In a new on Twitter, where Sawyer discusses his "useful skill" of being able to tell when a game won't be completed "with close to 100% accuracy," one Twitter user brings up this story of Cain's consultation on Van Buren. Sawyer🐟 responds, confirming that the RPG was never going to be completed in six months, and suggesting that ꦜCain's 18-month estimate may not have been enough, either.

"Honestly his 18 month estimate was optimistic," Sawyer . "With the staff we had it🧸 wo🦂uld have been at least two years [in my opinion.]

"I don't think Tom French [Fallout 2 programmer] or I had ever suggested nine mon꧋ths was feasible."

It took another five years before a game called Fallout 3 was ever released, even if it was a different one made by different developers. Even if Van Buren never came to be, though, you can at least try out a fan-made version of it as a mod for Fallout 2, called Fallout Yesterday.

Almost 100 modders spent 5 years making Fallout London, an RPG mod so expansive its creators call it "Fallout 4.5."

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//344567.top/games/fallout/rpg-veteran-josh-sawyer-says-black-isle-studios-stab-at-fallout-3-was-never-going-to-be-made-in-time-with-the-staff-we-had-it-would-have-been-at-least-two-years/ Nae5amxS7BLBU9gYFoJYCM Mon, 29 Jul 2024 16:20:11 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Com🍌plaints of frequent crashes mixed together with heaps of praise? Fallout London's first day feels very much like a normal Bethesda RPG release.

For the uninitiated, Fallout London is the absolutely massive 澳洲幸运5开奖号码历史查询:Fallout 4 conversion mod that brings the apocalyptic nuclear clouds over to the English capital. After five years in development, almost 100 volunteer developers involved, and multiple delays thanks to both 澳洲幸运5开奖号码历史查询:global conflicts and Bethesda's 澳洲幸运5开奖号码历史查询:mod-breaking next-gen update, Fallout London finally crossed the fi✨nish line yesterday.

All that turbulence seems to have been worth it since Fallout London has so far impressed with a lengthy main quest that rivals even the base game's - the 澳洲幸运5开奖号码历史查询:modding team 🌱refers to London as "Fallout 4.5" for a reason - and callbacks to British pop culture th𝔍at has everyone doing s💎urprised Pikachu faces online. 

Very British 🌠Redditor Jellyfish_McSaveloy called it "very good," and w⭕as surprised by how "authentic" the city felt. "I expected the developers to get the major monuments right," they , "but I walked outside Greenwich station and it's literally the same as the real-life location." 

Other players mentioned that you can find knockoff versions of English delicacy Heinz beans, Mr. Kipling's Cherry Bakewells, and a 'horse meat' food item - almost definitely a callback to where milli🔯ons of products were recalled because supermarket chains were selling h꧑orse meat advertised as pure beef. The Fallout London team are, at the very least, big foodies.

Acclaim around an authentic city and interesting storyline isn't enough to drown out noise about, you know, the mod not properly working for some people. are littered with 🍎reports about Fallout London continually crashing, though one hero thankfully rounded up a list of , so you can ♌spend your weekend in another post-apocalypse completely unhindered. As long as the fixes actually fix your issues. 

Either way, it wouldn't feel like a proper Bethesda release without crossing your fingers to ward off the threat of a looming crash. Hell, even Fallout 4's long-awaited next-gen update didn't work proper🌊ly. So, in other words, we're so back.

Fallout London arrived at the perfect time because Todd Howard recently said that Bethesda aren’t in a rush to develop more Fallouts: “I don’t think it’s bad for people to miss things.” 

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//344567.top/games/fallout/fallout-london-feels-like-an-actual-bethesda-rpg-launch-heaps-of-praise-mixed-in-with-plenty-of-crash-complaints/ StRrQCuMEG3Lcqpz3FuyQB Fri, 26 Jul 2024 15:23:37 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout London, the expansive fanmade 澳洲幸运5开奖号码历史查询:Fallout 4 mod that shows us The Big Smoke's version of the nuclear po🔯st-apocalypse, is out now after a very lengthy development. But it's ballooned so much after the last few years, that it might as well be thought of as "Fallout 4.5" instead of your everyday RPG fan projects.

What originally started out as a thought experiment five years ago to see what Fallout 4's base game would feel like if you were staring at red buses, or "what maybe the royal family would have looked like" in the 2100s, quickly expanded into something more DLC-sized, or even game-sized, project lead Dean Carter says in an interview with . "The development scope has just got so much bigger. It's now ba🙈sically what we like to consider Fallout 4.5."

More than a simple paint job nowadays, Fallout London tells its very own story with a main quest that can stretch up to 20 hours - roughly the same amoun𒐪t of time you might spend becomﷺing institutionalized in Fallout 4 - and that's without delving into the various side quests and gang quest lines.

The Fallout London team didn't just add a bunch of stuff, either. They've adjusted Fallout's signature satire to fit the English capital. "A lot of Americans" have apparently asked⭕ Carter if the mod would include Americanised subtitles "because there'll be a lot ofꦡ jokes that maybe people don't understand." But that's only because the mod's humor is so "ingrained in British humor... Normally, it's Americana; now it's Britishism."

Hammering away at such a giant effort took almost 100 volunteer modders, on top of over 100 more voice actors, including Baldur's Gate 3's Neil Newbon and former Speaker of the House of the Commons John Bercow, AKA the "order!" man, who's reprising his old political job as a robot in the mod. That's not to m💦ention the four hours of original music being added - Fallout London sounds genuinely massive. 

You can download Fallout London for free as long as you own the base game. Just head on over to - there's 澳洲幸运5开奖号码历史查询:no console or NexusMods version since the mod was apparently way to big.

After five years in development, lead behind massive Fallout London mod says “If it’s an awful launch then we’ll probably just go to sleep.”

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//344567.top/games/fallout/almost-100-modders-spent-5-years-making-fallout-london-an-rpg-mod-so-expansive-its-creators-call-it-fallout-45/ midPGKrM4LFbGyWQhBMx6j Fri, 26 Jul 2024 10:17:26 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> One of the biggest 澳洲幸运5开奖号码历史查询:Fallout 4 mods ever, 🔯Fallout London, is finally within reach after five long years of development - and its creators seem just as anxious as players to see its launch.

Fallout London first came to fruition in 2019, with its creators at Team Folon aiming to make a total conversion mod set in England's capital for 澳洲幸运5开奖号码历史查询:Bethesda's RPG. Since then, the developers have faced several setbacks resulting in delays - the most recent regarding 澳洲幸运5开奖号码历史查询:Fallout 4's next-gen update. Speaking in an interview with , project lead Dean Cart🐟er calls Bethesda's overhaul patch a "nightmare" as it rendered the mod unplayable.

After attempting to resolve the issues between Fallout London and the base game's next-gen patch, the team decided to continue development on the mod and simply request that players 澳洲幸运5开奖号码历史查询:revert the Fallout 4 update to ensure that everything works🧜. This means that the mod's launch date, which Carter says he still can't specify, is closer than ever before. Accordi🦄ng to Metro, the mastermind dev implies Fallout London "will come out in the next couple of weeks."

With the mod's release quickly approaching, it sounds like Team Folon is just as eager to see how it plays out as fans are. In Carter's own words, "If it’s an awful launch, then we’ll probably all just go to sleep and vanish from society." With almost a hundred devs having worked on Fallout London in total, iconic actors like the 澳洲幸运5开奖号码历史查询:voice talent from Baldur's Gate 3, a🧸nd a resulting DLC-sized map, I'm just as anxious to see how the mod turns out myself.

Obsessed with Fallout 4? Check this 澳洲幸运5开奖号码历史查询:DLC-sized Fallout Miami mod out for more.

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//344567.top/games/fallout/after-five-years-in-development-lead-behind-the-massive-fallout-london-mod-says-if-its-an-awful-launch-then-well-probably-all-just-go-to-sleep/ jrtHsPduqjcmCLhgTuBmeV Thu, 18 Jul 2024 10:54:11 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallout: London, the "game-sized" Fallout 4 conversion mod taking the nuclear post-apocalypse to the English capital, is nearing a full rel𓄧ease.

The Fallout: London conversion mod was previously indefinitely delayed due to 澳洲幸运5开奖号码历史查询:Fallout 4's big next-gen update (and before that due to 澳洲幸运5开奖号码历史查询:global conflicts), as Bethesda's patch ended up breaking several mods. "Systems based on F4 SE, which for those unaware is the framework behind basically all of the dialogue systems in Fallout London and many of the other mods out there - that will break," project lead Dean Carter 澳洲幸运5开奖号码历史查询:explained at the time, but things seem to be moving ahead now.

"The🃏re has been a lot of speculation regarding our upcoming release, and we wanted to open up and clear the air for our supporters," Team FOLON tweeted yesterday. "The bottom line is that we've sent several builds over to GOG for QA testing and we are waiting for the final green light. Once they've completed the process of double-checking that Fallout: London and its installer work on all supported machines, we should be good to go. (Yes, we have our own installer, and downgrader too!)"

"It is in all of our interesꦚts that this final QA process is carried out in full, and we are very thankful that GOG is assisting," the statement continues. "While it may seem like not a lot is going on, we can assure you that the heads of the department have been working non-stop behind the scenes during this time to make the release build as good as it can be."

Team FOLON previously 🍬announced that, because the massive mod's install size is around "30 to 40 gigabytes," Fallout: London♈ is simply too big to release on consoles or the traditional mod distribution website NexusMods, so digital storefront GOG stepped in to host the project and we should see it sometime soon.

Todd Howard recently expressed regret at not supporting Fallout 4 and Skyrim for longer, as he hinted at a 10-year horizon ahead for Starfield.

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//344567.top/games/fallout/after-fallout-4s-update-got-the-game-sized-mod-indefinitely-delayed-fallout-london-team-is-now-waiting-for-the-final-green-light/ WdMzHY9NJBhryem4sJQFiR Sun, 07 Jul 2024 13:49:58 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> A long-time Fallout superfan has finꩲally been given his chance to work with Bethesda, after the Fallout 76 studio accidentally used a piece of his artwork in game wit൲hout getting permission.

Zack Finfrock is the director (and main character) of , a popular fan film about a Vault Dweller wandering the wasteland in search of a refreshing cola. The first film was released 13 years ago, and even after all that time, Finfrock's still creating, with crowdfunding underway for a follow-up, Fallout: Breaking, that he says is just a little bit inspired by the success of the 澳洲幸运5开奖号码历史查询:Fallout TV show.

Over the years, Finfrock has also created plenty of Vault Boy art, and earlier this week he discovered that some of that art had found its way into Fallout 76. The in-store image for the MMO's July 4 Flag Waving Bundle featured an adapted version of 💞Finfrock's art, prompting him to tweet at game direct𒈔or Jon Rush. "I get that I don't own Vault Boy and whatnot," Finfrock said, "but you could have reached out so I could draw a newer, better version for your Atom Shop image."

As noted by , Rush was relatively quick to reply, saying that the mistakenly-used art was a result of a "mix up with an external vendor." The picture ha🎀s since been replaced, but Finfrock shared another message in which Rush said he would pay the creator for some newly-commissioned artwork to appear in the game. After 13 years dedicated to some of the best Fallout fan content out there, it seems like Finfrock has finally found an even stronger connection to the Be♍thesda series.

Fallout 76 just got bigger to make way for an extra vault, 12 new quests, and more Vault-Tec scheming.

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//344567.top/games/fallout/fallout-fan-film-creator-finally-gets-to-work-with-bethesda-after-13-years-as-fallout-76-devs-accidentally-nab-his-artwork-for-the-mmos-july-4-celebrations/ 4xn8jvoBgspCQnxVpx76QG Thu, 04 Jul 2024 20:00:05 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Falloဣut 76's very rare masks just got a lot harder for players to find, as Bethesda added a bunch more in an ongoing event in the MMO.

The Fas෴nacht event was pretty well-liked among Fallout 76 players, up until now. It basically revolves around completing an event that occurs on the hour, every hour, called the 'Fasnacht Parade Event,' where pla🔴yers are tasked to collect either items or monster guts from their surroundings for the Master of Ceremonies, a Mr Handy robot.

The latest version of the event is live right now until June 9, having kicked off last week on June 25. That's all well and good, but the problem is that Bethesda has introduced a lot more Fasnacht masks in 2024's iteration of the event, meanin🐭g players effectively have less of a chance to grab the rarer masks out their to proudly display on their characters.

reports that there's merely 🐻a 0.238% chance of bagging the very best Fasnacht masks, including a glowing 💦alien, devil, honey bee, minotaur, pig, robot, turkey, and unicorn mask. You can understand why the glowing Fasnacht masks are the most sought-after, since they're literally glowing and drawing attention to the Fallout 76 player at all times.

There's a 5% chance to be rewarded with a rare-tier mask in the Fasnacht event t🌞his year, just like every year. The trouble, players are reaso෴ning, is that there's now more masks - you've now got a 0.238% chance to grab one of the rare masks because there's now 21 masks in the event, whereas the previous year there were 15 masks, giving you a 0.33% drop chance.

"Yeah this is ꦯsomething bull shit. They need to adjust drop ra💎tes. I think even 0.333 is unacceptable. I feel like it shouldn't go below 1%," writes one comment under a now-deleted post. "At least make the event more frequent if drops are gonna be this low, every 30 min instead of every hour," adds another, while one more player says that Bethesda is effectively encouraging people to go 'AFK.'

Take a look at our 澳洲幸运5开奖号码历史查询:Fallout 76 Skyline Valley map locations for a full overview of the MMO's huge recent map expansion.

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//344567.top/games/fallout/fallout-76s-infamously-rare-masks-get-even-harder-to-find-as-bethesda-adds-a-whole-bunch-more-and-the-drop-rate-plummets-to-0238/ HeSWBkKJK6x5J5sxWYJ68N Wed, 03 Jul 2024 11:42:10 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> The original creator of Fallout, Tim Cain, has been speaking about whether heꦬ'd ever return to the RPG series, and it all boils down to one main condition that's nothing to do with money or authority. Rather, he says, it'd be a "personal question" of whether the hypothetical game would be different enough for him to be interested.

As well as being the series' creator, Cain was a designer on Fallout 1 and 2, but he hasn't been involved with the later installments of the RPG series. He's obviously aware that there's a massive interest in seeing him return to it, however, as he now has a full video on his YouTube channel discussing exactly that. The short answer? Maybe, but it would hinge on whether the plans 𒆙😼for the game would be notably different.

"Every RPG I ever made offered me something new and different that got me interested in making it," Cain begins. "It🌼 had nothing to do with money, power, authority, role on the game, it was the game itself offered me something interesting that made me go, 'Ooh, I want to do that, I've never done that.'"

Going on to sp𝓡eak about Fallout specifically, Cain confirms that he&apos꧒;d want that same condition to apply there. "If someone came to me and said, 'You wanna make a Fallout game?', my answer is 'What's new?'" he says. "I didn't even want to make Fallout 2, why would I want to make a new Fallout game? What's different about it?"

He continues: "You're not asking me a question about money, you're not asking me a question about power and authority, you're asking me a personal question, with a personal answer. Which is, would this be something I'd evenཧ ꧑be interested in doing, because it's different?" 

Speaking more generally, Cain reveals that he was "approached by people" over the pandemic asking if he'd be willing to direct their games, but he ended up tur🥂ning them down, regardless of what position he'd be given on the project, since "I've been there, I've done that, nothing you're coming to me with is new."

As for what ♋counts as "different" enough, Cain says if he was asked to return to a new Fallout game where the draw was "we may put 💛in a new perk," then "I'm probably not interested." 

So, whether that day will ever come is another matter. For now, Bethesda has confirmed that 澳洲幸运5开奖号码历史查询:Fallout 5 will be a thing, we've just not seen anything of it. It's really no wonder, though, as it was previously confirmed that 澳洲幸运5开奖号码历史查询:it'll come after The Elder Scrolls 6, which despite getting a teaser trailer six years ago, hasn't been seen since. With that in mind, it seems we've still probably got quite a wait ahead of us before the next post-nuclear RPG, so🎉 we'll ju🐲st have to sit tight for now.

For now, you can check out our recommendations for the 澳洲幸运5开奖号码历史查询:25 best RPGs you can play now. 

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//344567.top/games/fallout/fallout-creator-tim-cain-says-no-amount-of-money-or-authority-would-get-him-to-return-to-the-rpg-series-but-hed-consider-it-under-one-condition/ eqNQN2cAuLAHQuZEDDEJqa Fri, 28 Jun 2024 13:36:39 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Veteran developer Tim Cain continues his valiant effort to pull back the curtain on old-school RPG history with a new vlog detailing the cancellation of the original Fallout 3. According to Cain, the main villain💝 in this story wasn't mismanagement, evil executi👍ves, or an inexperienced team - it was the same thing that's plagued us all: "money."

Tim Cain has been diving into RPG history in a series of YouTube blogs for a while now, and he's uniquely qualified to speak on such topics as his heavyweight career spans Interplay, where he co-created Fallout;🀅 Troika, where he worked on Vampire: The Masquerade - Bloodlines; and Obsidian, where he co-directed The Outer Wor𓄧lds.

Despite having a heavy hand in creating the post-apocalyptic series, Cain's "last involvement" with Fallout came from contributing to the cancellation of Fallout Van Buren - the original, codenamed Fallout 3 - in 2003. After leaving the studio, a vice president at developer Interplay supposedly asked Cain to return for a day to play a mysteriousꦺ prototype (Fallout Van Buren) before giving an estimate of how long the team would need to complete it.

Cain agreed, asked the developers questions, played the prototype, and came to a conclusion. "I'm convinced in 18 months you could have a really good game shipped," he supposedly told the Interplay vice president. "Even if you did a death march crunch, I don't think you could do it 🌳faster than 12 [months] - and then you'd be shipping something unbalanced and buggy,𓂃 and the team would be destroyed, so I don't recommend that."

Well-documen💟ted financial struggles at Interplay made that timeframe unfeasible, however. "Ultimately it comes down to money. They were running out of money. Veep could not afford a development period over six months and, to me, that timeframe was out of the question… Interplay was not doing financially well. They had, I think, posted losses over the previous t🥂wo years." The VP had then explained to Cain that any answer over six months would result in cancellation, "meaning the answer I just gave got the game canceled."

Cain is keen to stress tha♔t there aren't any concrete "villains" here, even though "some people like to make every story have a villain and some of you will now view me as the villain... this is more of an example of what happens in game development and why almost every single question people ask about game development has the same answer: money."

Fallout Van Buren's cancellation didn't lead to any immediate layoffs, but the writing was on the wall, and the company's financial issues eventually led to Bethesda buying the series' rights - the rest is history. Fallout 3 did become a (very different) reality, swapping the isometric perspective for first-person shooting and Bethesda's signature jank. Fast-forward to today and Fallout is more popular than ever after the 澳洲幸运5开奖号码历史查询:Amazon Prime TV show.

Check out the 澳洲幸运5开奖号码历史查询:best Fallout games, ranked.

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//344567.top/games/fallout/fallouts-co-creator-was-convinced-the-cancelled-og-fallout-3-couldve-shipped-and-been-a-really-good-game-in-18-months-but-money-troubles-got-in-interplays-way/ QmoR7XbXDZC3doDNTsPttc Thu, 20 Jun 2024 10:49:04 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> The opening of the vault door is the most iconic image in Fallout – a Biblical rolling back of the stone that signifies rebirth into the changed world outside. Typically, though, the door stays on its hinges. It isn't usually blasted across 100 miles of West Virginian sky 🉐at high velocity, like the cap from a shaken-up bottle of Nuka-Cola.

When the flying door finally comes in to land, it's far from home. Like a steel meteor, it has plowed into the Interstate 59 near Flatwoods, searing a deep gouge into the road from south to north. Approaching on foot, we see two yellow digits – a six and a three – still emblazoned in nuke-proof paint on its front. Since the popping of a new vault is always a cause for celebration, whatever the circumstan♛ces, we trace the door back to its origin point, deep into the southernmost part of the map. There, we begin to discover the fate of Vault 63's dwellers, and explore the surrounding Skyline Valley.

Skylines and turnstiles

Fallout 76 Skyline preview

(Image credit: Bethesda)

This significant area expansion is the first of its kind to come to Fallout 76, which has previously sent players out of state to see new places via vertibird, from Pittsburgh to Atlantic City. Released today, the Skyline Valley upda༺te adds around 20 new points of interest and 12 new quests to an open world that was already enormous by Bethesda RPG standards. While the game's friendliest regions are generally found further north, Skyline Valley is an exception, designed to be viable no matter what level your ch♎aracter is.

In fact, Skyline Valley's story seems ♋perfectly tuned to satisfy newcomers obsessed with the Vault-Tec machinations of the Amazon TV show. The main quest puts you in direct contact with a Vault-Tec board member: one Hugo Stolz, the ghoul overseer of Vault 63. He's a fascinating figure. A rare central European in Fallout's wor♍ld, he made his fortune pre-war in the exports business, and ordered the building of a vault directly beneath his manor home. Yet its construction was so ambitious that Vault 63 was unfinished when the bombs fell; exposed to the unfiltered air, the vault dwellers who survived became ghouls.

You might think living through a parable of greed and ambition might give a man pause, but not꧃ Stolz. The vault's experiments in weather control have since wreaked further havoc in the region, stirring the sky above Shenandoah National Park into a swirling, angry vortex, and turning many of the surviving reside꧑nts into electrified hostiles, fizzing with an incurable madness. 

The playable ghoul in Fallout 76

(Image credit: Bethesda)

In the aftermath, Stolz solicits your help, looking at you as a kind of living R&D project. His optimism and curiosity are infectious, even when the consequences of his mistakes are written across his fracture🦹d face – which appears to crackle with a barely-contained charge. Of course, you're free to draw your own conclusions about Stolz, and ultimately to befriend or betray him as you see fit.

The aforementioned vortex makes the central portion of Skyline Valley somewhat oppressive to explo🐓re, as I discovered in a pre🌠view session. As I zipped above the broken earth in a jetpack on my way to Stolz manor, I was struck by a bolt of lightning, instantly contracting radworms. Not the souvenir you might hope to bring home from a national park visit. But as I pushed outward from the eye of the storm, Shenandoah became more welcoming and recognisable as a beauty spot. 

I particularly enjoyed poking around the Slumber Mill Motel, which featur𓃲es an enormous rooftop lumberjack mascot, and some legitimately funny environmental storytelling. While somebody has p𝓡ainted the words 'NOTHING IS REAL' on the storage room wall, others have chimed in with eye-rolling commentary – and one note even offers a cap reward for hunting down the tedious edgelord responsible.

War never changes, but Fallout 76 has

Fallout 76 Skyline preview

(Image credit: Bethesda)

Skyl꧋ine Valley's story seems perfectly tuned to satisfy newcomer🌄s obsessed with the Vault-Tec machinations of the Amazon TV show.

The Skyline Valley update lands 🔯right as a clutch of low-level players will be finding their feet in West Virginia, having been turned onto Fallout 76 and its single-player counterparts by the Amazon show.

"They've always been really popular games," creative director Jon Rush says. "What the show has done is cast this turbocharged light on it, so now it's become a cultural phenomenon in its o﷽wn right. We anticipated more folks coming in, and we were right. Folks came back and they were like, 'This place looks completely different. This is cool.'"

Many of these players had been disappointed by the launch of Fallout 76 in 2018. Back then, the open world was empty of NPCs. While Rush points out that there were still characters, represented by robots or speaki🐼ng through holotapes, the initial launch saw not a living soul remaꦜining in West Virginia. In response to that early feedback, the development team diligently transformed Fallout 76 into something more closely resembling a traditional Fallout game. Today, it's a unique hybrid of survival shooter, cooperative construction sim, and conversational RPG.

It would be easy to credi𒅌t the Amazon show with re-energizing Fallout 76. But really, it was both healthy and popular before the TV phenomenon came along – no longer a struggling MMO, but a game that was already meeting the wants of its community. "Over six years, all that work, we know it's been awesome and it's been fun," Rush says.

Fallout 76 Skyline preview

(Image credit: Bethesda)

Evidently, though, Bethesda is ready to capitalize on the sudden boost to its playerbase. More than half a decade in, its team is making "smarter decisions that affect the game more broadly, rather than decisions that are focused on small things that take up a ton of t༒ime." Skyline Valley is a result of that kind of thinking, not only bringing new exploration opportunities to the game, but lots of potential building sites for campers too.

Beyond the new quests, Bethesda has more plans for Skyline Valley coming this Fall. With the Milepost Zero upda🅠te, you'll♏ be able to join the Blue Ridge Caravan Company as a guard. In that role, you'll protect Brahmin and the goods they’re carrying from attacks along the trade routes of Skyline Drive. "What's great about these is they don’t take a lot of time," Rush says. "It's something that can be done in between events while you're waiting. And it does open the door for a lot of those random elements." If you’ve ever traveled with a caravan between camps in Fallout 4, you'll know they're the perfect way to trigger unplanned interactions out in the wilderness. What's more, as Rush points out, "it’s so thematic to Fallout. Caravaning has been in Fallout since Fallout 1."

Sᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚuccessfully running missions will see you unlock a caravan outpost of your own. The space is analogous to Skyrim's houses, and can be decorated and populated with specialty vendors from outside West Virginia.

Speaking of: the open world of West Virginia is right next door to Washington DC and the setting of Fallout 3. Might the MMO team take us back there sometime in the future? "We’re real close to the Capital Wasteland," Rush says. "I think the catch there would be how to make it part of the map. It's something I would like to do. There's something interesting about that, because we're so much further back in time than Fallout 𒆙3. I certainly love Fallout 3, so you never know."

It’s been a rough caravan ride here for the Fallout 76 team, figuring out the identity of an experimental multiplayer game that was once maligned by series diehards, and is now at last appreciated by audiences from many different camps. If, one day, the noughties nostalgists and the TV show converts could meet up on common ground in DC to celebrate everything Fallout 76 has become? Well,♔ that would be capital.


Check out our list of the 澳洲幸运5开奖号码历史查询:best Fallout games and see where your favorites line up.

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//344567.top/games/fallout/fallout-76-skyline-valley-update-preview-june-2024/ cSfLoB49R6vCzhSgkShoYi Wed, 12 Jun 2024 14:00:00 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> It seems that official mod support is no longer underway for 澳洲幸运5开奖号码历史查询:Fallout 76 as Bethesda con💮firms that it "w🔯on't happen" at any point.

When Bethesda first revealed its post-apocalyptic MMO at 澳洲幸运5开奖号码历史查询:E3 in 2018 (back when that was still a thing), studio director and execꦑutive producer Todd Howard stated that the game would indeed feature mod support - albeit not until after its monumental launch. "We love mods," he exclaimed, "and so we are 100 percent committed to doing that in [Fallout] 76 as well." Years went by without any sign of official mod support, though - that is, until a 2020 panel in which another developer reassured fans that it was still in the works.

"We are definitely still working on mod support," project lead Jeff Gardiner . "It's coming." The developer described how the studio "had to put a lot of resources" into m🌳od support, and they were definitely "working on it🦩" so players should "stay tuned." Sadly, it looks like this no longer rings true - at least, according to a new between Bethesda and Windows Central. When asked whether fans could eventually see mod support come to fruition one day in Fallout 76, devs delved into why they "don't officially support mods."

"We've never really like, 'pushed back' on players who add UI mods and things like that. But any other mods where you would expect to have like a script extender that you often need for single-player games - that won't happen with Fallout 76." For fans of the MMO wondering why this is the case, the devs say that it's because they "have to protect the integrity of the game to make sure they players aren't injecting code and destroyin꧟g the balance of the g🌠ame in some way, shape, or form."

The team doesn't "officially support mods for a lot of different reasons," but nonetheless tries "not to break the UI mods" - unless it's necessary to. "Even thougꦕh we don't officially support mods,꧙ we're still aware of mods that players are using for UI things." Unfortunately, the devs didn't say much else regarding the future of mod support in Fallout 76. Considering their explanation of why it hasn't happened and their statement that it "won't happen," it's safe to say Howard's 2018 promise no longer applies.

You'll be able to play as a ghoul in Fallout 76 early next year and channel your inner Walton Goggins from the Fallout TV show

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//344567.top/games/fallout/6-years-later-bethesda-says-fallout-76-mod-support-wont-happen-despite-todd-howard-saying-its-coming/ baeRPzQK24vFysp6a4aKWA Mon, 10 Jun 2024 18:38:37 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> More than a decade since its release, 澳洲幸运5开奖号码历史查询:Fallout: New Vegas players are still having trouble with its much-maligned card mini-game, but the RPG&apo🔜s;s director has doubled down on his advice that everyone should just try and try again.

Obsidian Entertainment's Josh Sawyer - the director behind New Vegas, Pillars of Eternity, and 澳洲幸运5开奖号码历史查询:Pentiment - has repeatedly defended card mini-game Caravan over the years, arguing that its three-deck bidding war is actually not as convolute🌌d as its reputa💯tion might suggest.

More recently, a Fallout New Vegas veteran to ask if they should be "ashamed" to not have understood or won a single Caravan match after logging some 257 hours in the Mojave Wasteland. The clueless caravaneer isn't alone in the sentiment either. Only about 6% of Steam players have completed the 'Know When To Fold Them' achievement, which asks wasteland survivors to win three games of Caravan. On Xbox, that nu🔯mber falls to just 5.2%.

Sawyer by saying that the player shouldn't be ashamed, but "you should try again [in my opinion]." The director made similar comments 澳洲幸运5开奖号码历史查询:following the Fallout TV show boom, admitting that Caravan was "more complicated than Samuel's Lansquenet" in his recent adventure game Pen🌄timent, 𓃲"but not that hard" overall.

Those looking to dust off the deck of cards and go achievement hunting should replay the 'How To Play Caravan' holotape that Ringo gives players after first explaining Caravan's rules. You can find him in Goodsprings, ♚for what it's worth. Who knows? That 6% completion rating might cl☂imb up one day, one win at a time – perhaps to 10%, dare we dream? 

A Fallout: New Vegas fan tried to raise $500,000 to put the RPG’s enigmatic antihero on the Vegas Sphere. 

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//344567.top/games/fallout/fallout-new-vegas-directors-advice-for-players-who-dont-understand-the-rpgs-divisive-card-game-try-again/ YhNdch2gv5EWsRRRJwNEMj Wed, 05 Jun 2024 14:53:48 +0000
<![CDATA[ Latest from GamesRadar+ AU in Fallout ]]> Fallouꦑt: New Vegas director Josh Sawyer has revealed which ideas made it into his game from his former studio's canceled version of Fallout 3.

Sawyer's career got started at Black Isle, the legendary CRPG studio behind the first two Fallout games, and D&D RPGs like Planescape: Torment and Icewind Dale. Towards the end of the studio's life, the team - including Sawyer - was working on what would have been Fallout 3, a project codenamed Van Buren. Black Isle would be closed down and the project canceled before it could 🎶be brought t♛o life, but that didn&ꩵapos;t stop Sawyer from borrowing a few ideas for New Vegas several years later.

In an interview with , Sawyer was asked what he brought to the Mojave from Van Buren. In response, he said that "there's a lot of stuff," although much of it was eventually modified. Citing fellow Black Isle developer Chris Avellone's work on Fallout 3, Sawyer notes, for example that "there were ide💃as like [major protagonist faction] Caesar's Legion that came over, although my interpretation of Caesar's Legion was very different from the design in the initial documents."

I๊ndividual chꦇaracters also made the jump; Joshua Graham, the Burned Man, had a presence within Van Buren, but was also changed substantially; companion Arcade Gannon was originally a character that Sawyer played in an early tabletop campaign version of Fallout 3.

Sawyer notes that there were plenty of other, "big and small elements" that he pulled across, but that now, 14 years after the game's release and more than two decades since Van Buren's cancelation, "it&ap🦋os;s been so long that it's hard for me to remember." That, he explains, is "why I don't answer when fans ask me stuff online. It's gotten to the point where m📖y memory is actually influenced by other people talking about it. And I don't even know if I'm telling the truth anymore."

With the rise of the 澳洲幸运5开奖号码历史查询:Fallout TV show, Sawyer did have a reasonable amount to say about his time on New Vegas, particularly as its player counts climbed in the show's wake. From his 澳洲幸运5开奖号码历史查询:vibes-based weapon design to his 澳洲幸运5开奖号码历史查询:true RPG inspiration in the face of Fallout 3-related criticism, we learned an awful lot about the Mojave in the past couple of mo🙈nths.

12 years later, I ruined my Fallout: New Vegas replay before I even started it.

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//344567.top/games/fallout/fallout-new-vegas-director-josh-sawyer-reveals-which-characters-he-took-from-black-isle-studios-canceled-fallout-3/ abczMU75S6g8ZEKMmH2fUi Sun, 02 Jun 2024 12:18:20 +0000