Dialogue Options
Latest about Dialogue Options

Dialogue Options: what’s wrong with short games?
By Leon Hurley published
Dialogue Options As mor﷽e games focus on length and value for money we’re missing out on the shorter experiences

Dialogue Options: Do you have to understand a game to enjoy it?
By Ellen Causey published
Dialogue Options Games like Death Stranding and Control are purposefully difficult to un🍌derstand, but can that impede your enjoyment?

Dialogue Options: What makes a good video game companion?
By Heather Wald published
Dialogue Options Video game companions can make your time in v🌌irtual worlds so much better, so what separates the good from the bad?

Dialogue Options: What makes a good video game protagonist?
By Ellen Causey published
Dialogue Options Games offer a variety of ways to 🌠play, but ca🔯n a protagonist that you don't like turn you off from a game you would have enjoyed otherwise?

Dialogue Options: What's wrong with easy modes in game?
By Leon Hurley published
Dialogue Options Death Strandi🤪ng's 'very easy mode' is an inclusive option: just let people enjoy stuff

Dialogue Options: Should video games cover sensitive subjects?
By Ellen Causey published
Dialogue Options Are games doing a good enough job of preparing players to deal❀ with sensitive subjects?

Dialogue Options: Should horror games stop copying films so much and do more that only a game can do?
By Leon Hurley published
Dialogue Options This week Dialogue Options wonders if horror♊ games should do their own thing more often
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