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Assassin's Creed offers a lot of options for tackling your objectives; if some soldiers are guarding a gate, for example, you can climb over the wall next to them, blend in with a group of monks and walk right past them🎉, create a distraction to lure them away or just pick a fight with them. Whatever you decide to do, however, the crowd is often your greatest tool. The game is really incredible in this respect, rendering dozens of highly detailed, unique citizens at once, and they can either be a huge asset or a huge hindrance. If you're playing it slow and cool, they're your cover, and you can gently push your way through them unnoticed, or try to blend in with them when suspicious guards give you the stink eye.
On the other hand, they act more or less like real people, and they'll draw attention to you the second you do anything out of the ordinary. Start climbing the side of a building🐲, for example, and they'll get upset and start shouting that you're going to fall and hurt yourself. If you're trying to run from guards, they'll unwittingly get in your way, forcing you to shove them aside instead of just sprinting like crazy. And then there are the beggars and crazies, whose job it is to irritate you, get in your way and bring attention to you by whining loudly or shoving you around.
More info
Genre | Action |
Description | Ubisoft Montreal's formerly secret project seems to mix elements of Splinter Cell and Prince of Persia. |
Franchise name | Assassin's Creed |
Platform | "PC","PS3","Xbox 360" |
US censor rating | "Mature","Mature","Mature" |
UK censor rating | "","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |