While its story falls short of the bar set by AC2, Brotherhood packs in enough new content to make up for it. Not the best of the series, but it’s stil﷽l an essential piece of the ever-expanding AC puzzle.
It’s easy to think of Assassin’s Creed: Brotherhood as Assassin’s Creed 2.5, but that’s not quite right. The follow-up to 2009’s Assassin’s Creed II adds more than it changes, true, and it looks and feels virtually identical to its badass, Renaissance-set predecessor. But more than an update, exp🐼ansion or sequel, Brotherhood feels like the missing second half of ACII.
Big and lengthy enough to stand on its own, Brotherhood is more varied than ACII was, crammed full of cool ideasꦑ, gadgets and missions that simply wouldn’t have fit in the last game. It introduces factions, recruitable followeꦐrs, Leonardo da Vinci-designed war machines, conquerable territory and a ton of optional quests that provide some of the game’s most interesting content. And for an adventure set mainly in a single city (as opposed to ACII’s numerous, sprawling towns), it’s surprisingly huge. Just don’t expect a whole lot of character development or earth-shattering revelations this time around.
To pu💝t it another way, if ACII could be summed up l🅰ike this:
Then Brotherhood is a bit more like this:
Now, where were we?
If you haven’t yet finished Assassin’s Creed II, and have somehow managed to avoid spoilers up to 🐎this point, stop reading this now and skip ahead to the next section. In fact, you may want to finish ACII before you even consider starting Brotherhood, because the story picks up exactly where ACII’s left off – which is to say inside a secret, prehistoric vault deep beneath the Vatican.
Above: ZOMG SPOILERS!
, a 2006 PC game about killing a targeted player while another player hunts for you. While Brotherhood’s concept is similar – you’re tasked with ཧassassinating another player, while some other player (or players) is also hunting you – it’s a bit more complicated than that, not least because of all the onscreen data you’ll have to take in at once.
Each multiplayer match takes place in a medi🌳um-sized, town-like map populated not just by oth🍎er players, but also crowds of civilians who all look just like the player characters. Since you won’t normally be able to detect each other on sight, the key is to try and blend in with the civilians,follow your radar and keep an eye out for anything that might give your intended victim away. (If you see someone running or walking around on a rooftop, for example, that’s a dead giveaway that they’re another player.) Kill the wrong person – or, worse, get killed yourself, or stunned by your intended prey – and you’ll lose your “contract,” and will have to wait to be assigned a new one.
It’s a fantastically challenging setup, and one that can either be extremely rewarding (if your minuteᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚs of careful plodding, hiding and misdire꧂ction lead to a gruesome kill) or immensely frustrating (if someone else kills you when your kill is within reach). Luckily, you won’t be limited to just feeling your way through crowds blindly; as you level up, you’ll gradually unlock new abilities and perks that range from new weapons (which net you more points when you use them successfully) and faster running to disguises, smoke bombs and Templar Vision, which enables you to instantly spot other players.
Above: This is what happens when you find a stranger in the Alps!
Brotherhood’s multiplayer isn’t just limited to single players hunting each other, either. That mode is called Wanted, and more adventurous players can try Advanced Wanted, which gives you even fewer clues about where your assassinatಞion target is. There’s also Alliance, which puts you on a team with another player and tasks you with hunting a second team, while a third team hunts you both; and Manhunt, in which two teams of up to four players take turns hiding from and hunting each other. So long as you’ve got the patience to slowly stalk you🐼r kills and gradually level up to the good stuff, multiplayer is definitely one of Brotherhood’s high points.
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Assassin’s Creed II?
No. If it were just a matter of pure gameplay, it would be; Brotherhood brings a raft of improvements and cool add-ons, not the least of which is its multiplayer action. But the things that made ACII so compelling were its story and characters, two areꦫas where Brotherhood falls short. It's not that the story&ꦿrsquo;s hugely disappointing; just that, after the epic narrative of ACII, we really expected more.
Fable 3?
Yes. Even disregarding complaints about Fable III’s length, Brotherhood’s Rome feels more like a coherent, 𒊎living world than Fable’s Albion, its fights are more enjoyable and varied, and its action centers around rapidly climbing buildings, something Fable III completely lacks. It also features ♒a whole hell of a lot fewer fetch quests, which is something we can get behind.
Red Dead Redemption?
No. While it doesn’t have AC’s free-running or hidden-blade stabbings, Rockstar’s Western epic looks better, is overall more fun, and has a much deeper and more involving story. 🍨Brotherhood holds up pretty well next to it, but being an Old West outlaw is still more compelling than being a Renaissance one. (Also, Brotherhood doesn’t yet have a world-altering, zombie-filled DLC package, and that’s something it might not hurt to remedy.)
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A spinoff sequel to Assassin's Creed II that will star Ezio as he leads the order of Assassins to conquer Rome.
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.