As Helldivers 2 draws Metal Gear Solid 5 comparisons, Obsidian RPG master Josh Sawyer says "more games should just directly copy stuff that feels good"
And he's right

In amongst the e💛xpected Star Troopers chatter, a less obvious comparison for Helldivers 2 has quietly been making the rounds: 2015's Metal Gear Solid 5: The Phantom Pain. Unex🌜pected overlap in stealth, movement, and gunplay has brought Kojima's open-world action espionage masterwork , and director Josh Sawyer of RPG powerhouse Obsidian reckons it's all just more evidence that more games shouldn't feel bad about copying stuff that works well and feels good.
"I’m not kidding when I say more games should just directly copy stuff that feels good from games they like and t𓂃hen riff from there," Sawyer in a tweet sharing a video from , who reckons Helldivers 2 feels Metal Gear-ish in many ways. Anthony points to gameplay from 2014's bite-sized treat Metal Gear Solid 5: Ground Zeroes specifically, with prone shootouts being one touchstone for it and Helldivers 2. The two games obviously pursue different goals, but there's a case to be made for shared DNA in their bones.
"The act of copying som♏ething requires you to do a lot of critical analysis and it’s extremely informative even if you scrap everything and start over," Sawyer adds.
Now it makes sense why I’m obsessed wiꦑth Helldivers 2 so much pic.tꦯwitter.com/ktsOGSTffD
Sawyer is, of course, correct, and the wording and timing of his🏅 assessment has raised a few interesting points. I'm reminded of the time-honored advice that artists, especially new artists, should wholeheartedly copy their favorite art as a step on the way to discovering their own style. Art inspires art which inspires art, and similar iteration ideation happens in games all the time, on mechanical, technical, and artistic levels just to☂ name a few.
Countless Stardew Valley-likes 澳洲幸运5开奖号码历史查询:have put🍸 a spin on its farming sim formula, which is itself based on Harvest Moon. How many 澳洲幸运5开奖号码历史查询:post-Genshin Impact games are there? How many 澳洲幸运5开奖号码历史查询:Vampire Survivors-likes? Slay the Spire-likes? 澳洲幸运5开奖号码历史查询:Games like Pokemon? Just last month, a lead dev on the "Hollow Knight meets Kirby" Metroidvania Biomorph told me that the game's core mechanic 澳洲幸运5开🍬奖号码历史查询:was originally inspired by𒊎 Super Mario Odyssey. Round and round the design 🐷wheel goes as new creatives t🌠ake turns spinning it with their own force and intent.
I'm especially intrigued by one response from Seth Rosen, game director on the newly released car survival game we called "brilliant, infuriating, and frustrating in equal measure" in our 澳洲幸运5开奖号码历史查询:Pacific Drive review. As a practical example of riffing in practice, Rosen one of Pacific Drive's mechanics, diagnosing quirks in your car's performance, to the time-bending mystery Return of the Obra Dinn, from Papers, Please creator Lucas Pope. In the same way Rosen says we can "thank Return of the Obra Dinn" for that, innu🐼merable games should and do borrow from and build on tried-and-true ideas.
Another talking point here has been patents preventing this kind of riffing, with a still-topical example being the ingenious Nemesis system that turned the otherwise fine Middle-earth: Shadow of Mordor games into downright genius action RPGs. After years of trying, Warner Bros finally pate🔯nted the Nemesis sysꦗtem in 2021, and may retainꦚ the rights to it until 2035, which is one reason more games haven't tried their hand at the same idea – people don't feel like purchasing a license to use it. Functionally similar systems have been used in other games, but for my money lack the Nemesis spark. Thankfully, such gameplay patents are rare.
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For a recent, loud-and-proud example of a game blatantly copying stuff that feels good and combining it in a novel way, I'd point you to Palworld developer Pocketpair – but not to Palworld itself. Instead, cast your eyes to Never Grave: The Witch and The Curse, Pocketpair's upcoming co-op Metroidvania roguelike that rips off Dead Cells so bla🍌tantly that it can only be taken as flattery. Entire mechanics are lifted wholesale: kicking doors into enemies, embedded teleporters, hub items, the potion system, even down to the main character being a body puppeteered.
For a still more egregious example veering deeper into ripoff territory, have a gander at Deviator, a 2D Metroidvania wearing the skin of Hollow Knight like a jacket. Down to minute animation timings, shading and lighting effects, biome themes, and seemingly the main character's entire move set, Deviator can only be described as Hollow Knight rearranged. To me, this hammers home Sawyer's specificity: "copy stuff that feels good." Copy the feeling and reflect on what makes it work, sure, but maybe don't idly emulate without ever ❀injecting any sense of self.
With a new "action espionage game" to follow Death Stranding 2, Hideo Kojima is going back to his roots: "I am confident that this title will be the culmination of my work."

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They'v✃e yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lo🔯t of news and the occasional feature, all while playing as many roguelikes as possible.