Apex Legends devs discuss how the team has never had to rely on crunch

Apex Legends Ash abilities
(Image credit: EA)

A number of developers working on 澳洲幸运5开奖号码历史查询:Apex Legends have openly discussed how crunch ꦿhas never affeꦫcted them whilst working at Respawn. 

In a Twitter exchange that started with a statement from Apex Legends’ game dir✨ector Chad Grenier (), principal environmental artist Jobye-Kyle Karmaker retweeted the quote adding their own comments about the issues raised in the quote in a seven-part thread. 

: "Feel incredibly lucky to be on @PlayApex. It’s so nice to have leadership from @ChadGrenier & crew that value team health & that acti⛄vely take steps to protect it publicly + internally."

The thread then delves into what it is like working as part of the environment art team on Apex Legends, Karmarker adds: "our leads are very vigilant and try to mitigate crunch as much as they can." They then gave an example of this detailing how the Apex Legends Olympus map launched and the schedule was "༒feeling incredibly tight," however according to Karmarker, the environment art leads and director noticed this and made changes to the schedule to better support the team.

It seems the healthy workload isn’t exclusive to the environmental art department of Apex Legends either, as Karmarker’s thread was then who added: "Really need to second this thread. I’ve worked on some brutal crunches. But I’ve never crunched on Apex. In fact:𒊎 we came in early on Storm Point [the new Apex Legend map]." 

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