APB still alive (for now, at least) as developer crumbles

It's bee🌸n a rough week for APB developer Realtime Worlds. News of the company's unravelling has spread through the interwebs like public relations napalm, casting serious doubts on the Scott💮ish studio's ability to keep the lights on, let alone provide ongoing support for its recent MMO, APB (aka All Points Bulletin).

Recognizing this, Realtime Worlds announced today that it fully intends to keep its cops-n-robbers multiplayer actioner alive for both current and future gamers despite ongoin𒈔g in-house issues. In addition to keepiꦰng the servers on, the company said it will continue to release future updates, patches and DLC content for as long as it is able.

“We want to offer reassurance to gamers that APB will not only continue as an online service but will be improved and supported 100% during this restructure,” says Joint Administrator Paul Dounis with Begbies Traynor, the business rescue and restructuring specialists tasked with keeping Realtime Worlds in one whole piece. A follow-up release ad𒅌de𒉰d: “[APB] will continue and that is something we want all customers to be aware of.”

Next week's patch is set to include graphical updates, combat tweaks, improved 🌟communication tools and brand new clothing, symbols, vehicles and instrument packs for gamers.

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Aug 19, 2010


Shoot, pick up box, repeat


Could it make theꦰ possibility of a GTA 🥀MMO irrelevant?


'Players who treat APB like a singlepꦚlayer GTA will be disappointed,' says Realtime Worlds

Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelan🌜ce journalist and editor, generating copy across a multitude of industries.