GamesRadar+ Verdict
Pros
- +
Plenty of lanes
- +
Creating your character
- +
Upgrading your stats
Cons
- -
Shot accuracy
- -
No online play
- -
The fake xtremeness
Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. 澳洲幸运5开奖号码历史查询:Find out morꦜe about our reviews policy.
Of the millions of Americans who enjoy bowling every year, perhaps dozens will find themselves damaged by AMF Xtreme Bowling 2006. We're here to stop you from being one of them.
Since the old game of ten-pin bowling isn't too hard to replicate - how many polygons do you need to create a lane, anyway? - Xtreme tries to doll it up with black light, neon and, naturally, dames. The opening♏ cinema shows more bare midriffs than you're likely to find in a real lane, strikes are rewarded with animations of gyrating girls and t🌳he character creator lets you turn any female into a silicone queen. But all that extra padding can't compensate for the poor foundation underneath.
A bowling game with bad control is like a bicycle without pedals - it looks like it should work, but then you try to steer it and it's a disaster. Despite being able to add spin and aim your shot, the ball usually goওes where it wants to. As you progress, you can unlock attribute points to improve your accuracy, but you won't want to.
Maybe it's a good thing that there's no online play - it's best to keep these ugly player models, awkward animations and irritatingly short sound loops away from the internet, where they might breed and multiply. If not for the novelty of tiny skirts and huge knockers, we'd have already forgotten AMF Xtreme Bowling 2006.
More info
Genre | Sports |
Description | Despite its accuracy, we're thinking "AMF Sedate, Hard-to-Control Ten-Pin Snoozefest" probably wouldn't sell. |
Platform | PS2, Xbox |
US censor rating | Everyone |
Release date | 21 June 2006 (US), 21 June 2006 (UK) |