After 2 years, dev apologizes for their bad game and promises a free remaster: "I was unaware of just how bad it was until recently"

Grey Skies lead fleeing a Walker
(Image credit: Steel Arts Software)

was released in November 2020 to universally negative reception, and after more than two years away, its lead developer has reappeared to apologize for releasing a bad game and attempt to make things right with a fre♊e remaster.

Nathan Seedhouse of developer Steel Arts Software recently anಞ update on Grey Skies' Steam page "addressing the poor reception." The key takeaway is right up front – "a remastered version is on the way and will be available to all who purchased for free" – but the whole post is a curious read. (If you're confused by the IP attachment, War of the Worlds is in the public domain.) 

"After a couple of years of crippling personal issues that kept me away from development, I came back to find that Grey Skies has issues, and has been reviewed extremely poorly," Seedhouse says. "I was unaware of just how bad it was un🔯til recently."

For context, Grey Skies is sitting at 3🍌3% positive on Steam and 2.2 stars on the Xbox store. Its negative reviews were no grand secret, and responses to the game have been negative since even . 

Nevertheless, Seedhouse continues: "I came back to it with fresh eyes after more than two 🍎years and completely understand the issues most people have taken with it. I still think that underneath these issues we made a dec🌼ent game. So I am remastering the game with new technologies that have become available, and my own improved knowledge of development. I will read through all the concerns carefully and address each one, paying close attention to the most common complaints, such as clunky movement and frustrating stealth elements."

"I hope it will go some way to 🐭rectify mistakes we have made on this and that some of you might be willing to give it another go," the post concludes. The original version of the game will notably be removed frꦺom sale in the future, and some Steam users are already asking for a "final sale" as a last hoorah. 

How and when Seedhouse himself - it's unclear how big the development team was or whether anyone else is returning here - will be able to remaster this entire game remains to be seen, let alone to a degree that lapsed or undecided players will consider trying its maligned mix of stealth and survival. Still, I suppose the gesture itself is a positive one, and a 😼fairly rare one at that. It's a late, out-of-nowhere, and arguably dangerous✨ly ambitious gesture, but positive. 

This wouldn't be the first time this year that a developer has straight-up apologized for releasing a bad game. The Lord of the Rings: Gollum studio also said it was sorry for the absolute state of it. 

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Spoꦏrts Illustrated, and more while finishing h♊is journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.