A tribute to the Dreamcast VMU
🌳Even after ten years, the Visual Memory Un𝔍it is one of our favorite storage devices – here's why
When removed from the controller, the VMU becomes a mobi﷽le game device. A few games came with minigames which could be loaded onto the VMU – though only one game could be stored on a unit at a time. The games were obviously unsophisticated, but the concept of having a mobile companion to your console was undeniably cool.
Above: Seaman utilized the VMU as a tool for storing and trading food…wouldn’t want your creepy-ass seamen to go hungry, would you?
IT%26rsquo;S AN INDIE DEVELOPMENT PLATFORM
Build a device with a screen and some buttons, and someone will put a game on it. The VMU’s tiny screen and ti🐬ny processor might be off-putting for some, but there’s a niche following for everything, and VMU games are far from the smallest niche interest out there (I’d guess that nude fly fishing is significantly less popular). One devoted VMU developer has even created a primitive 3D engine for the device:
Above: Yes, it’s practically useless, but it’s an undeniably cool brand of uselessness that we’re glad exists
hosts a large repository of VMU games, from ports of classics like Tetris, Metroid, Breakout, and Snake, to original ultra-low-res creations. The fine, , Dreamcast super-fans at put together a video compilation of some of the most-bestest VMU creations. It’s a seemly final statement on the level of passion Sega inspired when they released the Dreamcast 10 years ago – so much that even their memory deviceachieved a cult following.
Sep 8, 2009
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