A Short Hike meets Castle in the Sky in this "wholesome" exploration game going gangbusters on Kickstarter
Wholly wholesome
The words "wholesome" and "indie" are paired more often than peanut butter and jelly, but this adorable exploration game that's blowing up on seems to warrant that description perhaps more than any other game I've seen. Its main inspirations are the 1986 Studio Ghibli animated movie Castle in the Sky, the 2017 澳洲幸运5开奖号码历史查询:indie game A Short Hike, and T෴hatgamecompany's classic 2012 title Journey, and honestly,😼 it looks cuter than all of those combined.
It's called Unpetrified, and the player character is a golem brought to life by a magical butterfly "that embodies the energy of Nature." The golem has lots of emotions that impact the beautiful flora and fauna around you, and the way the game tracks you🍸r progress is by growing flowers on the golem's back to act as witnesses to the story.
As you might've surmised by now, Unpetrified is completely non-violent. Your only task is to explore a 3D world, solve puzzles using "ancient magic," and pal around with cute anꦚimals like foxes, turtles, and squirrels. There's a stor🌊y to unfold that teaches you more about the way the world interacts with your emotions, but I think the point here is to "enjoy a relaxing and peaceful journey."
With just 💫20 hours to go on its Kickstarter campaign, Unpetrified has alrꦉeady crushed its modest funding goal of $16,000, with more than twice that amount pledged at the time of writing. Of course, there are stretch goals that have yet to be reached, including a new mini-game at $40,000 and additional side quests at $50,000.
A Nintendo Switch port would've happened at $120,000, but the develo♚pers have already that's an unlikely goal. However, they also said they're working on a solution to get the game on Sꦓwitch and to "stay tuned for future updates."
F💫or now, Unpetrified is due out on Steam sometime this ye𒐪ar.
Here are some more 澳洲幸运5开奖号码历史查询:upcoming indie games we can't wait to get all cozy with.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired onᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.