A fix for Modern Warfare 3's infamous 'Groot' skin is on the way

A Call of Duty skin that looks like Groot
(Image credit: Activision Blizzard)

澳洲幸运5开奖号码历史查询:Call of Duty Modern Warfare 3's notorious Gaia skin, which inarguably bears likeness to the Guardians of the Galaxy character Groot and has thus earned it the dubious honor of being called the 澳洲幸运5开奖号码历史查询:"Groot skin," will be disabled and updated, Sledgehammer Gaꦓmes ⛎says.

In a Reddit , by far the most popuℱlar question fielded by an unfortunate community managerꦍ reads: "Oh the biggest one, what are you going to do about the Gaia skin and the problems it has brought forward to MW3 from MW2?"

The Reddit user is referring to the fact that the Gaia skin makes character models very dark and, depending on the environment and players involved, can partially obscure its wearers from view and make it difficult for them to be shot. And since the skin is a paid cosmetic, the community is rightfully decrying it as 澳洲幸运5开奖号码历史查询:having a whiff of pay-to-win.

"Adjustments to Gaia and Gaia Blackcell Operator Skins are in the pipeline for Modern Warfare III," reads a꧑ reply from Sledgehammer Games. "In a future game update, we'll disable this item until said changes can be released to all players."

First introduced in Modern Warfare 2 and 澳洲幸运5开奖号码历史查询:Warzone 2 earlier this year, the Groot skin made its way over to the new shooter at launch and has been a pain point in the community 🌠since. It's unclear exactly how Sledgehammer plans to tweak the cosmetic, but it's probably safe to assume that, at the very least, they'll make it a little easier to spot in dimly lit environments.

In case you missed it, Modern Warfare 3 is giving out double weapon and battle pass XP this week, and you don't have to buy any gamer-brand garbage to enjoy it.

After earning an English degree꧃ from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That 𒆙means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.